Duskmourn: House of Horror
{T}: Add {W} or {B}. {T}, Pay 1 life: Add {G}, {U}, or {R}. {7}: Put seven +1/+1 counters on this artifact. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.
{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Flying {2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or this Equipment. If you do, draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
This land enters tapped unless a player has 13 or less life. {T}: Add {W} or {U}.
{T}: Add {B}. {T}: Add {R}. Activate only if you control a Swamp or a Mountain.
This land enters tapped unless a player has 13 or less life. {T}: Add {R} or {G}.
This land enters tapped unless a player has 13 or less life. {T}: Add {G} or {W}.
{T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.
{T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.
{T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.
This land enters tapped unless a player has 13 or less life. {T}: Add {G} or {U}.
This land enters tapped unless a player has 13 or less life. {T}: Add {U} or {B}.
This land enters tapped unless a player has 13 or less life. {T}: Add {W} or {B}.
This land enters tapped unless a player has 13 or less life. {T}: Add {U} or {R}.
This land enters tapped unless a player has 13 or less life. {T}: Add {R} or {W}.
This land enters tapped unless a player has 13 or less life. {T}: Add {B} or {R}.
This land enters tapped unless a player has 13 or less life. {T}: Add {B} or {G}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.
Hexproof This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. {4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
When Meathook Massacre II enters, each player sacrifices X creatures of their choice. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Haste When this creature dies, exile the top card of your library. You may play it until the end of your next turn.
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Norin can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
Flying When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Choose one — • Destroy all tapped creatures. • Destroy all untapped creatures.
Flying When this Vehicle enters, exile up to one target creature with toughness 5 or less. When this Vehicle leaves the battlefield, the exiled card's owner manifests dread. Crew 1
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. You have no maximum hand size and don't lose the game for having 0 or less life. Whenever you gain life, draw that many cards. Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
When Meathook Massacre II enters, each player sacrifices X creatures of their choice. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Destroy target creature or enchantment. You lose 2 life.
When this Equipment enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on this Equipment. Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment. Equip {3}
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
When this creature enters, discard a card, then draw a card. Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
This spell can't be countered. Trample, haste Delirium — {2}{G}{G}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
Whenever this Vehicle attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
{2}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand.
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
{T}: Exile target card from a graveyard. {6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Hexproof This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. [+1]: You get an emblem with "Ninjas you control get +1/+1." [0]: Surveil 2. Then draw a card for each opponent who lost life this turn. [−2]: Tap target creature. Put two stun counters on it.
{T}: Add {B}. {T}: Add {R}. Activate only if you control a Swamp or a Mountain.
{T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.
{T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.
{T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.
{T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.
As an additional cost to cast this spell, exile six cards from your graveyard. Flying At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
This creature can't be blocked. Whenever this creature deals combat damage to a player, choose one that hasn't been chosen — • Put two +1/+1 counters on this creature. • Draw a card. • This creature becomes a copy of another target creature you control.
Flying When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down. At the beginning of your upkeep, draw a card.
This creature has first strike during your turn. Whenever an opponent draws a card, this creature deals 1 damage to them.
Haste Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) {1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
Trample, haste You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof.
Flying, lifelink Ward—Sacrifice three nonland permanents. If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it. {3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. [+1]: You get an emblem with "Ninjas you control get +1/+1." [0]: Surveil 2. Then draw a card for each opponent who lost life this turn. [−2]: Tap target creature. Put two stun counters on it.
When Niko enters, create two Shard tokens. (They're enchantments with "{2}, Sacrifice this token: Scry 1, then draw a card.") {2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying.
The Mindskinner can't be blocked. If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
Haste {1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Menace Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
Ward {2} At the beginning of your upkeep, each player draws two cards. Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
If this card is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
If this card is in your opening hand, you may begin the game with it on the battlefield. As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.
Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, it deals 4 damage to any target.
Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
If this card is in your opening hand, you may begin the game with it on the battlefield. You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
{T}: Add one mana of any color. Put a nest counter on this creature. {T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.
When this Equipment enters, manifest dread, then attach this Equipment to that creature. Equipped creature gets +2/+2 and has deathtouch and lifelink. Equip—Sacrifice a creature.
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.
Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, it deals 4 damage to any target.
Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.
Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, it deals 4 damage to any target.
Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof.
Flying, lifelink Ward—Sacrifice three nonland permanents. If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it. {3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. [+1]: You get an emblem with "Ninjas you control get +1/+1." [0]: Surveil 2. Then draw a card for each opponent who lost life this turn. [−2]: Tap target creature. Put two stun counters on it.
When Niko enters, create two Shard tokens. (They're enchantments with "{2}, Sacrifice this token: Scry 1, then draw a card.") {2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
Flash Enchant creature you control As long as this Aura entered this turn, enchanted creature has hexproof. Enchanted creature gets +1/+1.
{3}{B}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Pyroclasm deals 2 damage to each creature.
Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. Destroy target nonland permanent.
Enchantment spells you cast cost {1} less to cast. Unlock costs you pay cost {1} less.
Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.
{T}: Add one mana of any color. Put a nest counter on this creature. {T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.
(This token can be used to represent a token that's a copy of a permanent.)
{2}, Sacrifice this enchantment: Scry 1, then draw a card.
This creature can't attack or block alone.
Flying
Flying
Flying
Flying
Reach
Flying
{T}, Sacrifice this token: Add one mana of any color.
This land is a Plains, Island, Swamp, Mountain, and Forest. ({T}: Add {W}, {U}, {B}, {R}, or {G}.)
Ninjas you control get +1/+1.
(You can cover a face-down manifested creature with this reminder card. A manifested creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Haunted Screen | 250 | Uncommon | $0.10 |
Keys to the House | 251 | Uncommon | $0.18 |
Malevolent Chandelier | 252 | Common | $0.08 |
Marvin, Murderous Mimic | 253 | Rare | $3.13 |
Saw | 254 | Uncommon | $0.16 |
Abandoned Campground | 255 | Common | $0.10 |
Blazemire Verge | 256 | Rare | $12.29 |
Bleeding Woods | 257 | Common | $0.20 |
Etched Cornfield | 258 | Common | $0.13 |
Floodfarm Verge | 259 | Rare | $11.97 |
Gloomlake Verge | 260 | Rare | $18.64 |
Hushwood Verge | 261 | Rare | $8.71 |
Lakeside Shack | 262 | Common | $0.16 |
Murky Sewer | 263 | Common | $0.22 |
Neglected Manor | 264 | Common | $0.20 |
Peculiar Lighthouse | 265 | Common | $0.19 |
Raucous Carnival | 266 | Common | $0.12 |
Razortrap Gorge | 267 | Common | $0.25 |
Strangled Cemetery | 268 | Common | $0.20 |
Terramorphic Expanse | 269 | Common | $0.23 |
Thornspire Verge | 270 | Rare | $6.25 |
Valgavoth's Lair | 271 | Rare | $0.84 |
Plains | 272 | Common | $0.34 |
Island | 273 | Common | $0.53 |
Swamp | 274 | Common | $0.68 |
Mountain | 275 | Common | $0.53 |
Forest | 276 | Common | $0.54 |
Plains | 277 | Common | $0.13 |
Plains | 278 | Common | $0.14 |
Island | 279 | Common | $0.16 |
Island | 280 | Common | $0.08 |
Swamp | 281 | Common | $0.10 |
Swamp | 282 | Common | $0.23 |
Mountain | 283 | Common | $0.14 |
Mountain | 284 | Common | $0.20 |
Forest | 285 | Common | $0.12 |
Forest | 286 | Common | $0.13 |
Grand Entryway // Elegant Rotunda | 287 | Common | $0.05 |
Optimistic Scavenger | 288 | Uncommon | $0.27 |
Reluctant Role Model | 289 | Rare | $0.35 |
Entity Tracker | 290 | Rare | $0.68 |
Stay Hidden, Stay Silent | 291 | Uncommon | $0.09 |
Come Back Wrong | 292 | Rare | $0.40 |
Meathook Massacre II | 293 | Mythic | $2.29 |
Unstoppable Slasher | 294 | Rare | $4.07 |
Clockwork Percussionist | 295 | Common | $0.24 |
Cursed Recording | 296 | Rare | $0.19 |
Norin, Swift Survivalist | 297 | Uncommon | $0.18 |
The Rollercrusher Ride | 298 | Mythic | $0.64 |
Kona, Rescue Beastie | 299 | Rare | $1.69 |
Oblivious Bookworm | 300 | Uncommon | $0.16 |
The Swarmweaver | 301 | Rare | $0.26 |
Ghostly Dancers | 302 | Rare | $0.32 |
Reluctant Role Model | 303 | Rare | $0.37 |
Split Up | 304 | Rare | $2.62 |
Unidentified Hovership | 305 | Rare | $0.20 |
Unwanted Remake | 306 | Uncommon | $0.20 |
Entity Tracker | 307 | Rare | $0.79 |
Marina Vendrell's Grimoire | 308 | Rare | $0.27 |
Come Back Wrong | 309 | Rare | $0.33 |
Demonic Counsel | 310 | Rare | $1.35 |
Meathook Massacre II | 311 | Mythic | $2.41 |
Unstoppable Slasher | 312 | Rare | $5.69 |
Withering Torment | 313 | Uncommon | $3.97 |
Chainsaw | 314 | Rare | $0.49 |
Cursed Recording | 315 | Rare | $0.27 |
Fear of Missing Out | 316 | Rare | $4.30 |
The Rollercrusher Ride | 317 | Mythic | $0.80 |
Waltz of Rage | 318 | Rare | $0.26 |
Balustrade Wurm | 319 | Rare | $0.23 |
Hedge Shredder | 320 | Rare | $2.68 |
Insidious Fungus | 321 | Uncommon | $0.36 |
Omnivorous Flytrap | 322 | Rare | $0.19 |
Under the Skin | 323 | Uncommon | $0.17 |
Valgavoth's Onslaught | 324 | Rare | $0.27 |
Peer Past the Veil | 325 | Rare | $0.21 |
Ghost Vacuum | 326 | Rare | $2.92 |
Valgavoth's Lair | 327 | Rare | $1.03 |
Kaito, Bane of Nightmares | 328 | Mythic | $22.49 |
Blazemire Verge | 329 | Rare | $14.30 |
Floodfarm Verge | 330 | Rare | $14.07 |
Gloomlake Verge | 331 | Rare | $21.01 |
Hushwood Verge | 332 | Rare | $10.27 |
Thornspire Verge | 333 | Rare | $7.97 |
Dazzling Theater // Prop Room | 334 | Rare | $1.20 |
Dollmaker's Shop // Porcelain Gallery | 335 | Mythic | $6.06 |
Central Elevator // Promising Stairs | 336 | Rare | $0.33 |
Mirror Room // Fractured Realm | 337 | Mythic | $3.12 |
Funeral Room // Awakening Hall | 338 | Mythic | $7.25 |
Unholy Annex // Ritual Chamber | 339 | Rare | $2.54 |
Charred Foyer // Warped Space | 340 | Mythic | $3.31 |
Walk-In Closet // Forgotten Cellar | 341 | Mythic | $8.74 |
Restricted Office // Lecture Hall | 342 | Rare | $0.35 |
Roaring Furnace // Steaming Sauna | 343 | Rare | $0.56 |
Abhorrent Oculus | 344 | Mythic | $14.42 |
Silent Hallcreeper | 345 | Rare | $2.63 |
Doomsday Excruciator | 346 | Rare | $3.48 |
Razorkin Needlehead | 347 | Rare | $9.60 |
Screaming Nemesis | 348 | Mythic | $9.77 |
Hauntwoods Shrieker | 349 | Mythic | $1.29 |
Undead Sprinter | 350 | Rare | $0.27 |
The Wandering Rescuer | 351 | Mythic | $3.20 |
Valgavoth, Terror Eater | 352 | Mythic | $13.63 |
Tyvar, the Pummeler | 353 | Mythic | $5.05 |
Kaito, Bane of Nightmares | 354 | Mythic | $19.18 |
Niko, Light of Hope | 355 | Mythic | $0.70 |
Toby, Beastie Befriender | 356 | Rare | $0.36 |
The Mindskinner | 357 | Rare | $3.45 |
Kona, Rescue Beastie | 358 | Rare | $2.35 |
The Jolly Balloon Man | 359 | Rare | $0.93 |
Marina Vendrell | 360 | Rare | $0.34 |
Nashi, Searcher in the Dark | 361 | Rare | $0.36 |
Rip, Spawn Hunter | 362 | Rare | $0.24 |
The Swarmweaver | 363 | Rare | $0.38 |
Victor, Valgavoth's Seneschal | 364 | Rare | $0.31 |
Winter, Misanthropic Guide | 365 | Rare | $0.26 |
Zimone, All-Questioning | 366 | Rare | $0.22 |
Marvin, Murderous Mimic | 367 | Rare | $5.75 |
Enduring Innocence | 368 | Rare | $5.75 |
Leyline of Hope | 369 | Rare | $0.74 |
Overlord of the Mistmoors | 370 | Mythic | $5.02 |
Enduring Curiosity | 371 | Rare | $10.89 |
Leyline of Transformation | 372 | Rare | $0.66 |
Overlord of the Floodpits | 373 | Mythic | $3.81 |
Enduring Tenacity | 374 | Rare | $6.95 |
Grievous Wound | 375 | Rare | $0.58 |
Leyline of the Void | 376 | Rare | $0.48 |
Overlord of the Balemurk | 377 | Mythic | $29.41 |
Enduring Courage | 378 | Rare | $3.24 |
Leyline of Resonance | 379 | Rare | $0.76 |
Overlord of the Boilerbilges | 380 | Mythic | $2.91 |
Enduring Vitality | 381 | Rare | $9.04 |
Leyline of Mutation | 382 | Rare | $0.44 |
Overlord of the Hauntwoods | 383 | Mythic | $12.40 |
Twitching Doll | 384 | Rare | $1.51 |
Dissection Tools | 385 | Rare | $0.28 |
Enduring Innocence | 386 | Mythic | $28.18 |
Overlord of the Mistmoors | 387 | Mythic | $26.00 |
Enduring Curiosity | 388 | Mythic | $70.65 |
Overlord of the Floodpits | 389 | Mythic | $16.31 |
Enduring Tenacity | 390 | Mythic | $46.19 |
Overlord of the Balemurk | 391 | Mythic | $70.07 |
Enduring Courage | 392 | Mythic | $41.10 |
Overlord of the Boilerbilges | 393 | Mythic | $17.19 |
Enduring Vitality | 394 | Mythic | $49.87 |
Overlord of the Hauntwoods | 395 | Mythic | $45.50 |
Enduring Innocence | 396 | Mythic | $88.45 |
Overlord of the Mistmoors | 397 | Mythic | $97.64 |
Enduring Curiosity | 398 | Mythic | $157.46 |
Overlord of the Floodpits | 399 | Mythic | $58.34 |
Enduring Tenacity | 400 | Mythic | $112.79 |
Overlord of the Balemurk | 401 | Mythic | $177.18 |
Enduring Courage | 402 | Mythic | $126.97 |
Overlord of the Boilerbilges | 403 | Mythic | $60.26 |
Enduring Vitality | 404 | Mythic | $217.34 |
Overlord of the Hauntwoods | 405 | Mythic | $170.45 |
The Wandering Rescuer | 406 | Mythic | $33.22 |
Valgavoth, Terror Eater | 407 | Mythic | $163.86 |
Tyvar, the Pummeler | 408 | Mythic | $28.18 |
Kaito, Bane of Nightmares | 409 | Mythic | $72.34 |
Niko, Light of Hope | 410 | Mythic | $33.43 |
Shardmage's Rescue | 411 | Uncommon | $0.27 |
Valgavoth's Faithful | 412 | Uncommon | $0.18 |
Pyroclasm | 413 | Uncommon | $0.29 |
Drag to the Roots | 414 | Uncommon | $0.33 |
Inquisitive Glimmer | 415 | Uncommon | $0.38 |
Grievous Wound | 416 | Rare | $0.39 |
Twitching Doll | 417 | Rare | $1.16 |
Copy | 1 | N/A | |
Shard | 2 | N/A | |
Beast | 3 | N/A | |
Glimmer | 4 | N/A | |
Insect | 5 | N/A | |
Spirit | 6 | N/A | |
Toy | 7 | N/A | |
Spirit | 8 | N/A | |
Demon | 9 | N/A | |
Horror | 10 | N/A | |
Gremlin | 11 | N/A | |
Spider | 12 | N/A | |
Insect | 13 | N/A | |
Primo, the Indivisible | 14 | N/A | |
Treasure | 15 | N/A | |
Everywhere | 16 | N/A | |
Kaito, Bane of Nightmares Emblem | 17 | N/A | |
Manifest | 18 | N/A | |
Ability Punchcard | 19 | N/A | |
Ability Punchcard | 20 | N/A |