Edge of Eternities: Stellar Sights
{T}: Add {C}{C}. This land deals 2 damage to you.
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
{T}: Add {C}. {1}: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
This land enters tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {C}.
This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Whenever a creature deals combat damage to you, that creature's controller gains control of this land. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn.
This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
{T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.
{T}: Add {C}. {1}, {T}: Untap target land.
{T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}.
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
This land enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
{T}: Add {C}. {1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
This land enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
{T}, Pay 1 life: Add one mana of any color.
{T}: Choose a color of a permanent you control. Add one mana of that color.
This land enters tapped. {T}: Add {C}. {2}{C}, {T}, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}{C}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control.
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
{T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
{T}: Add {C}. {T}, Sacrifice this land: Return target land card from your graveyard to your hand.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
{T}: Add one mana of any type that a land you control could produce.
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
This land enters tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.
This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
{T}: Add {C}{C}. This land deals 2 damage to you.
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
{T}: Add {C}. {1}: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
This land enters tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {C}.
This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Whenever a creature deals combat damage to you, that creature's controller gains control of this land. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn.
This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
{T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.
{T}: Add {C}. {1}, {T}: Untap target land.
{T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}.
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
This land enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
{T}: Add {C}. {1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
This land enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
{T}, Pay 1 life: Add one mana of any color.
{T}: Choose a color of a permanent you control. Add one mana of that color.
This land enters tapped. {T}: Add {C}. {2}{C}, {T}, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}{C}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control.
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
{T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
{T}: Add {C}. {T}, Sacrifice this land: Return target land card from your graveyard to your hand.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
{T}: Add one mana of any type that a land you control could produce.
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
This land enters tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.
This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
{T}: Add {C}{C}. This land deals 2 damage to you.
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
{T}: Add {C}. {1}: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
This land enters tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {C}.
This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Whenever a creature deals combat damage to you, that creature's controller gains control of this land. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn.
This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
{T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.
{T}: Add {C}. {1}, {T}: Untap target land.
{T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}.
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
This land enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
{T}: Add {C}. {1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
This land enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
{T}, Pay 1 life: Add one mana of any color.
{T}: Choose a color of a permanent you control. Add one mana of that color.
This land enters tapped. {T}: Add {C}. {2}{C}, {T}, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}{C}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control.
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
{T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
{T}: Add {C}. {T}, Sacrifice this land: Return target land card from your graveyard to your hand.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
{T}: Add one mana of any type that a land you control could produce.
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
This land enters tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.
This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
{T}: Add {C}{C}. This land deals 2 damage to you.
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
{T}: Add {C}. {1}: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
This land enters tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {C}.
This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Whenever a creature deals combat damage to you, that creature's controller gains control of this land. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn.
This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
{T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.
{T}: Add {C}. {1}, {T}: Untap target land.
{T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}.
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
This land enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
{T}: Add {C}. {1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
This land enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
{T}, Pay 1 life: Add one mana of any color.
{T}: Choose a color of a permanent you control. Add one mana of that color.
This land enters tapped. {T}: Add {C}. {2}{C}, {T}, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}{C}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control.
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
{T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
{T}: Add {C}. {T}, Sacrifice this land: Return target land card from your graveyard to your hand.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
{T}: Add one mana of any type that a land you control could produce.
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
This land enters tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.
This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
| Card | Number | Rarity | Price |
|---|---|---|---|
Ancient Tomb | 1 | Mythic | $97.51 |
Blast Zone | 2 | Rare | $0.48 |
Blinkmoth Nexus | 3 | Rare | $0.71 |
Bonders' Enclave | 4 | Rare | $0.82 |
Cascading Cataracts | 5 | Rare | $2.61 |
Cathedral of War | 6 | Rare | $0.56 |
Celestial Colonnade | 7 | Rare | $0.44 |
Contested War Zone | 8 | Rare | $0.34 |
Creeping Tar Pit | 9 | Rare | $0.42 |
Crystal Quarry | 10 | Rare | $0.73 |
Deserted Temple | 11 | Mythic | $1.84 |
Dust Bowl | 12 | Mythic | $2.27 |
Echoing Deeps | 13 | Rare | $1.35 |
Eldrazi Temple | 14 | Rare | $2.35 |
Endless Sands | 15 | Rare | $0.39 |
Gemstone Caverns | 16 | Mythic | $43.39 |
Grove of the Burnwillows | 17 | Mythic | $4.85 |
High Market | 18 | Rare | $1.65 |
Hissing Quagmire | 19 | Rare | $0.37 |
Inkmoth Nexus | 20 | Mythic | $9.78 |
Inventors' Fair | 21 | Mythic | $12.01 |
Lavaclaw Reaches | 22 | Rare | $0.37 |
Lotus Field | 23 | Mythic | $12.24 |
Lumbering Falls | 24 | Rare | $0.36 |
Mana Confluence | 25 | Mythic | $29.16 |
Meteor Crater | 26 | Rare | $1.05 |
Mirrorpool | 27 | Mythic | $2.85 |
Mutavault | 28 | Mythic | $4.21 |
Mystifying Maze | 29 | Rare | $0.45 |
Needle Spires | 30 | Rare | $0.35 |
Nesting Grounds | 31 | Rare | $0.63 |
Petrified Field | 32 | Mythic | $1.55 |
Plaza of Heroes | 33 | Mythic | $7.09 |
Power Depot | 34 | Rare | $1.67 |
Raging Ravine | 35 | Rare | $0.43 |
Reflecting Pool | 36 | Mythic | $10.11 |
Scavenger Grounds | 37 | Rare | $0.87 |
Shambling Vent | 38 | Rare | $0.47 |
Stirring Wildwood | 39 | Rare | $0.35 |
Strip Mine | 40 | Mythic | $21.41 |
Sunken Citadel | 41 | Rare | $0.44 |
Swarmyard | 42 | Rare | $2.39 |
Terrain Generator | 43 | Rare | $1.40 |
Thespian's Stage | 44 | Rare | $0.88 |
Wandering Fumarole | 45 | Rare | $0.42 |
Ancient Tomb | 46 | Mythic | $118.31 |
Blast Zone | 47 | Rare | $2.21 |
Blinkmoth Nexus | 48 | Rare | $2.80 |
Bonders' Enclave | 49 | Rare | $1.76 |
Cascading Cataracts | 50 | Rare | $3.45 |
Cathedral of War | 51 | Rare | $1.96 |
Celestial Colonnade | 52 | Rare | $1.30 |
Contested War Zone | 53 | Rare | $1.00 |
Creeping Tar Pit | 54 | Rare | $1.44 |
Crystal Quarry | 55 | Rare | $2.78 |
Deserted Temple | 56 | Mythic | $6.80 |
Dust Bowl | 57 | Mythic | $4.91 |
Echoing Deeps | 58 | Rare | $2.09 |
Eldrazi Temple | 59 | Rare | $5.20 |
Endless Sands | 60 | Rare | $1.69 |
Gemstone Caverns | 61 | Mythic | $52.71 |
Grove of the Burnwillows | 62 | Mythic | $8.90 |
High Market | 63 | Rare | $4.41 |
Hissing Quagmire | 64 | Rare | $1.09 |
Inkmoth Nexus | 65 | Mythic | $14.06 |
Inventors' Fair | 66 | Mythic | $23.83 |
Lavaclaw Reaches | 67 | Rare | $1.61 |
Lotus Field | 68 | Mythic | $26.78 |
Lumbering Falls | 69 | Rare | $1.19 |
Mana Confluence | 70 | Mythic | $50.59 |
Meteor Crater | 71 | Rare | $2.17 |
Mirrorpool | 72 | Mythic | $10.75 |
Mutavault | 73 | Mythic | $8.65 |
Mystifying Maze | 74 | Rare | $1.32 |
Needle Spires | 75 | Rare | $0.98 |
Nesting Grounds | 76 | Rare | $3.53 |
Petrified Field | 77 | Mythic | $6.99 |
Plaza of Heroes | 78 | Mythic | $24.56 |
Power Depot | 79 | Rare | $3.78 |
Raging Ravine | 80 | Rare | $1.78 |
Reflecting Pool | 81 | Mythic | $23.25 |
Scavenger Grounds | 82 | Rare | $3.31 |
Shambling Vent | 83 | Rare | $1.29 |
Stirring Wildwood | 84 | Rare | $1.48 |
Strip Mine | 85 | Mythic | $27.09 |
Sunken Citadel | 86 | Rare | $2.20 |
Swarmyard | 87 | Rare | $5.89 |
Terrain Generator | 88 | Rare | $4.54 |
Thespian's Stage | 89 | Rare | $3.30 |
Wandering Fumarole | 90 | Rare | $0.99 |
Ancient Tomb | 91 | Mythic | $262.36 |
Blast Zone | 92 | Rare | $7.62 |
Blinkmoth Nexus | 93 | Rare | $5.47 |
Bonders' Enclave | 94 | Rare | $7.93 |
Cascading Cataracts | 95 | Rare | $15.93 |
Cathedral of War | 96 | Rare | $4.33 |
Celestial Colonnade | 97 | Rare | $5.42 |
Contested War Zone | 98 | Rare | $3.84 |
Creeping Tar Pit | 99 | Rare | $5.15 |
Crystal Quarry | 100 | Rare | $3.58 |
Deserted Temple | 101 | Mythic | $23.42 |
Dust Bowl | 102 | Mythic | $13.55 |
Echoing Deeps | 103 | Rare | $15.67 |
Eldrazi Temple | 104 | Rare | $18.06 |
Endless Sands | 105 | Rare | $3.93 |
Gemstone Caverns | 106 | Mythic | $156.06 |
Grove of the Burnwillows | 107 | Mythic | $17.82 |
High Market | 108 | Rare | $8.75 |
Hissing Quagmire | 109 | Rare | $3.57 |
Inkmoth Nexus | 110 | Mythic | $34.96 |
Inventors' Fair | 111 | Mythic | $37.95 |
Lavaclaw Reaches | 112 | Rare | $6.03 |
Lotus Field | 113 | Mythic | $43.40 |
Lumbering Falls | 114 | Rare | $3.34 |
Mana Confluence | 115 | Mythic | $117.18 |
Meteor Crater | 116 | Rare | $9.00 |
Mirrorpool | 117 | Mythic | $30.24 |
Mutavault | 118 | Mythic | $25.85 |
Mystifying Maze | 119 | Rare | $4.42 |
Needle Spires | 120 | Rare | $6.06 |
Nesting Grounds | 121 | Rare | $7.16 |
Petrified Field | 122 | Mythic | $12.11 |
Plaza of Heroes | 123 | Mythic | $24.44 |
Power Depot | 124 | Rare | $8.15 |
Raging Ravine | 125 | Rare | $6.44 |
Reflecting Pool | 126 | Mythic | $28.36 |
Scavenger Grounds | 127 | Rare | $8.00 |
Shambling Vent | 128 | Rare | $5.50 |
Stirring Wildwood | 129 | Rare | $4.86 |
Strip Mine | 130 | Mythic | $54.98 |
Sunken Citadel | 131 | Rare | $4.75 |
Swarmyard | 132 | Rare | $12.93 |
Terrain Generator | 133 | Rare | $6.18 |
Thespian's Stage | 134 | Rare | $8.13 |
Wandering Fumarole | 135 | Rare | $5.48 |
Ancient Tomb | 136 | Mythic | $382.15 |
Blast Zone | 137 | Rare | $19.42 |
Blinkmoth Nexus | 138 | Rare | $9.29 |
Bonders' Enclave | 139 | Rare | $8.86 |
Cascading Cataracts | 140 | Rare | $17.30 |
Cathedral of War | 141 | Rare | $16.99 |
Celestial Colonnade | 142 | Rare | $9.21 |
Contested War Zone | 143 | Rare | $4.90 |
Creeping Tar Pit | 144 | Rare | $10.97 |
Crystal Quarry | 145 | Rare | $17.57 |
Deserted Temple | 146 | Mythic | $44.01 |
Dust Bowl | 147 | Mythic | $31.70 |
Echoing Deeps | 148 | Rare | $13.97 |
Eldrazi Temple | 149 | Rare | $29.09 |
Endless Sands | 150 | Rare | $9.50 |
Gemstone Caverns | 151 | Mythic | $226.53 |
Grove of the Burnwillows | 152 | Mythic | $41.98 |
High Market | 153 | Rare | $19.06 |
Hissing Quagmire | 154 | Rare | $8.53 |
Inkmoth Nexus | 155 | Mythic | $56.39 |
Inventors' Fair | 156 | Mythic | $115.92 |
Lavaclaw Reaches | 157 | Rare | $7.44 |
Lotus Field | 158 | Mythic | $121.74 |
Lumbering Falls | 159 | Rare | $5.69 |
Mana Confluence | 160 | Mythic | $269.31 |
Meteor Crater | 161 | Rare | $16.58 |
Mirrorpool | 162 | Mythic | $91.22 |
Mutavault | 163 | Mythic | $67.79 |
Mystifying Maze | 164 | Rare | $7.81 |
Needle Spires | 165 | Rare | $10.60 |
Nesting Grounds | 166 | Rare | $18.39 |
Petrified Field | 167 | Mythic | $46.28 |
Plaza of Heroes | 168 | Mythic | $100.73 |
Power Depot | 169 | Rare | $15.09 |
Raging Ravine | 170 | Rare | $9.14 |
Reflecting Pool | 171 | Mythic | $90.55 |
Scavenger Grounds | 172 | Rare | $16.56 |
Shambling Vent | 173 | Rare | $9.04 |
Stirring Wildwood | 174 | Rare | $8.38 |
Strip Mine | 175 | Mythic | $97.09 |
Sunken Citadel | 176 | Rare | $12.14 |
Swarmyard | 177 | Rare | $32.49 |
Terrain Generator | 178 | Rare | $15.91 |
Thespian's Stage | 179 | Rare | $20.27 |
Wandering Fumarole | 180 | Rare | $8.91 |