Eighth Edition
Flying When this creature enters, you gain 3 life.
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Destroy target tapped creature.
Vigilance
If you have 3 or less life, this spell costs {6} less to cast. Flying This creature can block any number of creatures.
Flying
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, destroy target enchantment.
Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: This creature gets +0/+1 until end of turn.
You gain 3 life for each creature attacking you.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals combat damage to a player, that player skips their next combat phase.
Destroy target attacking creature. You gain life equal to its power.
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{T}: This creature deals 1 damage to target attacking or blocking creature.
Destroy target enchantment.
Flying, vigilance
{T}: This creature deals 3 damage to target attacking or blocking creature.
Whenever this creature blocks, it deals 1 damage to target attacking creature.
Creatures you control get +1/+1.
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
Prevent all combat damage that would be dealt this turn.
Enchant creature Enchanted creature gets +1/+2.
{W}: This creature gets +0/+1 until end of turn.
{T}: Destroy target creature with power 4 or greater.
You have shroud. (You can't be the target of spells or abilities.)
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
{W}, {T}: Tap target creature.
{T}: Prevent the next 4 damage that would be dealt to any target this turn.
Whenever a creature you control deals combat damage, you gain that much life.
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
Enchant creature Enchanted creature can't attack or block.
You gain 2 life for each creature you control.
Rain of Blades deals 1 damage to each attacking creature.
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
Prevent all damage that would be dealt this turn to up to two target creatures.
Wall creatures can attack as though they didn't have defender.
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
You gain 4 life.
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Whenever this creature attacks, you may tap target creature.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Creatures you control get +0/+5 until end of turn.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Vigilance
When this creature enters, you gain 4 life.
As this enchantment enters, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Flying
Defender (This creature can't attack.) Flying This creature can't block creatures with power 2 or less.
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
First strike (This creature deals combat damage before creatures without first strike.)
When this creature enters, you gain 2 life.
Defender (This creature can't attack.) Flying
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Destroy all creatures. They can't be regenerated.
Flying
{T}: Draw a card.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, you may draw a card.
If target opponent has more cards in hand than you, draw cards equal to the difference.
Return target permanent to its owner's hand.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Draw two cards, then discard a card.
Sacrifice a land: This creature gains flying until end of turn.
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Draw three cards.
Enchant permanent You control enchanted permanent.
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
{T}, Sacrifice this creature: Counter target spell.
Change the target of target spell with a single target.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
Return all creatures to their owners' hands.
Flying
Counter target instant spell.
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return this creature to its owner's hand.
Enchant creature Enchanted creature has flying.
Return all green permanents to their owners' hands.
Look at the top five cards of your library, then put them back in any order.
Target player draws two cards.
Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.
Enchant creature Enchanted creature can't be blocked except by Walls.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Counter target spell unless its controller pays {3}.
When this creature enters, draw a card.
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
This creature can't be blocked.
{U}, {T}: You may tap or untap target creature.
Counter target creature spell.
Counter target spell. Untap up to four lands.
{T}, Sacrifice an artifact: Draw a card.
Flying When this creature enters, look at the top four cards of your library, then put them back in any order.
This creature can't attack unless defending player controls an Island.
As this enchantment enters, choose a color. All nonland permanents are the chosen color.
This creature can't block or be blocked by creatures with power 2 or greater.
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice this creature: Counter target spell unless its controller pays {1}.
Enchant artifact You control enchanted artifact.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Your opponents play with their hands revealed.
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals damage to an opponent, draw a card.
This creature can't be blocked.
{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.
{2}{U}{U}: Draw a card.
You may tap or untap target artifact, creature, or land.
Return target creature to its owner's hand.
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Flying
When this enchantment enters, tap all red creatures. Red creatures don't untap during their controllers' untap steps.
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Flying Whenever this creature deals damage to a player, that player discards a card.
You draw three cards and you lose 3 life.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Defender (This creature can't attack.) {1}{B}: Regenerate this creature.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Destroy target nonblack creature. It can't be regenerated.
When this enchantment enters, sacrifice all creatures you control. Creatures you control get +2/+2.
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Pay 2 life: Regenerate this creature.
Search your library for a card, put that card into your hand, then shuffle.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Flying
{B}{B}, {T}: Destroy target green creature.
Destroy target white creature. It can't be regenerated. Draw a card.
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
When this creature enters, you may return target creature card from your graveyard to your hand.
Whenever a creature you control deals combat damage to a player, that player discards a card.
{B}: This creature gets +1/+1 until end of turn.
Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
When this creature enters, each player loses 1 life.
Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
Target player discards two cards.
{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Target player discards a card for each Swamp you control.
{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
All creatures get -1/-1 until end of turn.
First strike When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
Choose a color. Target player reveals their hand and discards all cards of that color.
At the beginning of your upkeep, you draw a card and you lose 1 life.
{T}, Sacrifice this creature: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Destroy all creatures you don't control. They can't be regenerated.
{B}: This creature gets +1/+1 until end of turn.
Return target creature card from your graveyard to your hand.
When this creature enters, target opponent discards a card.
{T}: Destroy target tapped creature.
When this creature enters, you lose 3 life.
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Destroy target green creature. It can't be regenerated. Draw a card.
Target player loses 4 life and you gain 4 life.
This creature can't block.
Swarm of Rats's power is equal to the number of Rats you control.
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Enchant creature Enchanted creature gets +2/+1.
Flying When this creature enters, you lose 4 life.
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
Whenever a permanent is returned to a player's hand, that player discards a card.
{B}{B}, {T}: Destroy target white creature.
Return target creature card from your graveyard to the battlefield.
{R}, {T}: This creature deals 1 damage to any target.
Blaze deals X damage to any target.
Nonbasic lands are Mountains.
{T}, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.
Destroy all Islands.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Defender When this creature blocks, destroy it at end of combat.
Destroy target artifact or land.
{T}: Destroy target Wall.
Target creature gets +X/+0 until end of turn.
Destroy all Plains.
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Haste (This creature can attack and {T} as soon as it comes under your control.)
Flying This creature can't block.
Other Goblins get +1/+1 and have mountainwalk.
This creature can't block.
Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard this card, it deals 4 damage to any target.
Hammer of Bogardan deals 3 damage to any target. {2}{R}{R}{R}: Return this card from your graveyard to your hand. Activate only during your upkeep.
This creature can't block.
Inferno deals 6 damage to each creature and each player.
Lava Axe deals 5 damage to target player or planeswalker.
Haste When this creature enters, it deals 4 damage to you.
Whenever this creature attacks or blocks, sacrifice a land.
Lightning Blast deals 4 damage to any target.
Haste (This creature can attack and {T} as soon as it comes under your control.)
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Whenever an opponent casts a spell, this creature gets +2/+2 until end of turn.
This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.
This creature can't block.
This creature can't attack unless a creature with greater power also attacks. This creature can't block unless a creature with greater power also blocks.
{T}: This creature deals 2 damage to any target and 3 damage to you.
{T}: Look at the top three cards of target player's library.
Up to three target creatures can't block this turn.
Pyroclasm deals 2 damage to each creature.
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Haste (This creature can attack and {T} as soon as it comes under your control.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{R}: This creature gets +1/+0 until end of turn.
When this creature dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
First strike
Searing Wind deals 10 damage to any target.
Discard a land card: This enchantment deals 2 damage to any target.
Destroy target artifact.
Flying {R}: This creature gets +1/+0 until end of turn.
Shock deals 2 damage to any target.
Sacrifice this creature: It deals 2 damage to any target.
Sizzle deals 3 damage to each opponent.
Destroy target land.
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
Tremor deals 1 damage to each creature without flying.
Flying Menace (This creature can't be blocked except by two or more creatures.) This creature can block an additional creature each combat. {1}{R}: This creature gets +2/+0 until end of turn.
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
Volcanic Hammer deals 3 damage to any target.
Defender (This creature can't attack.)
Flying {T}: Add one mana of any color.
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Reach (This creature can block creatures with flying.)
Islands don't untap during their controllers' untap steps.
Draw a card for each creature you control.
Destroy target artifact, enchantment, or land.
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
{G}, {T}, Sacrifice this creature: Destroy target enchantment.
| Card | Number | Rarity | Price |
|---|---|---|---|
Angel of Mercy | 1 | Uncommon | $0.16 |
Eager Cadet | S1 | Common | $0.25 |
Angelic Page | 2 | Common | $0.10 |
Vengeance | S2 | Uncommon | $0.25 |
Ardent Militia | 3 | Uncommon | $0.10 |
Giant Octopus | S3 | Common | $0.16 |
Avatar of Hope | 4 | Rare | $0.42 |
Sea Eagle | S4 | Common | $0.12 |
Aven Cloudchaser | 5 | Common | $0.08 |
Vizzerdrix | S5 | Rare | $0.29 |
Vizzerdrix | S5a | Rare | N/A |
Aven Flock | 6 | Common | $0.09 |
Enormous Baloth | S6 | Uncommon | $0.15 |
Blessed Reversal | 7 | Rare | $0.28 |
Silverback Ape | S7 | Uncommon | $0.74 |
Blinding Angel | 8 | Rare | $3.93 |
Chastise | 9 | Uncommon | $0.13 |
Circle of Protection: Black | 10 | Uncommon | $0.14 |
Circle of Protection: Blue | 11 | Uncommon | $0.17 |
Circle of Protection: Green | 12 | Uncommon | $0.17 |
Circle of Protection: Red | 13 | Uncommon | $0.22 |
Circle of Protection: White | 14 | Uncommon | $0.16 |
Crossbow Infantry | 15 | Common | $0.07 |
Demystify | 16 | Common | $0.05 |
Diving Griffin | 17 | Common | $0.13 |
Elite Archers | 18 | Rare | $0.28 |
Elite Javelineer | 19 | Uncommon | $0.10 |
Glorious Anthem | 20 | Rare | $0.45 |
Glory Seeker | 21 | Common | $0.05 |
Healing Salve | 22 | Common | $0.05 |
Holy Day | 23 | Common | $0.22 |
Holy Strength | 24 | Common | $0.03 |
Honor Guard | 25 | Common | $0.10 |
Intrepid Hero | 26 | Rare | $1.09 |
Ivory Mask | 27 | Rare | $0.52 |
Karma | 28 | Uncommon | $0.26 |
Master Decoy | 29 | Common | $0.11 |
Master Healer | 30 | Rare | $0.31 |
Noble Purpose | 31 | Rare | $0.72 |
Oracle's Attendants | 32 | Rare | $0.24 |
Pacifism | 33 | Common | $0.18 |
Peach Garden Oath | 34 | Uncommon | $0.33 |
Rain of Blades | 35 | Uncommon | $0.24 |
Razorfoot Griffin | 36 | Common | $0.07 |
Redeem | 37 | Common | $0.14 |
Rolling Stones | 38 | Rare | $1.40 |
Sacred Ground | 39 | Rare | $0.47 |
Sacred Nectar | 40 | Common | $0.12 |
Samite Healer | 41 | Common | $0.06 |
Sanctimony | 42 | Uncommon | $0.10 |
Savannah Lions | 43 | Rare | $0.44 |
Seasoned Marshal | 44 | Uncommon | $0.10 |
Serra Angel | 45 | Rare | $0.52 |
Solidarity | 46 | Common | $0.32 |
Spirit Link | 47 | Uncommon | $0.26 |
Standing Troops | 48 | Common | $0.04 |
Staunch Defenders | 49 | Uncommon | $0.08 |
Story Circle | 50 | Rare | $0.48 |
Suntail Hawk | 51 | Common | $0.11 |
Sunweb | 52 | Rare | $0.33 |
Sword Dancer | 53 | Uncommon | $0.25 |
Tundra Wolves | 54 | Common | $0.12 |
Venerable Monk | 55 | Common | $0.03 |
Wall of Swords | 56 | Uncommon | $0.19 |
Worship | 57 | Rare | $0.75 |
Wrath of God | 58 | Rare | $3.35 |
Air Elemental | 59 | Uncommon | $0.09 |
Archivist | 60 | Rare | $0.38 |
Aven Fisher | 61 | Common | $0.02 |
Balance of Power | 62 | Rare | $0.30 |
Boomerang | 63 | Common | $0.16 |
Bribery | 64 | Rare | $5.35 |
Catalog | 65 | Common | $0.24 |
Coastal Hornclaw | 66 | Common | $0.07 |
Coastal Piracy | 67 | Rare | $2.26 |
Concentrate | 68 | Uncommon | $0.28 |
Confiscate | 69 | Uncommon | $0.32 |
Coral Eel | 70 | Common | $0.05 |
Cowardice | 71 | Rare | $0.54 |
Curiosity | 72 | Uncommon | $0.75 |
Daring Apprentice | 73 | Rare | $0.37 |
Deflection | 74 | Rare | $0.36 |
Dehydration | 75 | Common | $0.03 |
Evacuation | 76 | Rare | $0.99 |
Fighting Drake | 77 | Uncommon | $0.05 |
Flash Counter | 78 | Common | $0.14 |
Fleeting Image | 79 | Rare | $0.16 |
Flight | 80 | Common | $0.15 |
Fugitive Wizard | 81 | Common | $0.03 |
Hibernation | 82 | Uncommon | $0.33 |
Horned Turtle | 83 | Common | $0.07 |
Index | 84 | Common | $0.12 |
Inspiration | 85 | Common | $0.25 |
Intruder Alarm | 86 | Rare | $3.03 |
Invisibility | 87 | Uncommon | $0.10 |
Mahamoti Djinn | 88 | Rare | $0.36 |
Mana Leak | 89 | Common | $0.24 |
Merchant of Secrets | 90 | Common | $0.07 |
Merchant Scroll | 91 | Uncommon | $5.75 |
Mind Bend | 92 | Rare | $0.88 |
Phantom Warrior | 93 | Uncommon | $0.11 |
Puppeteer | 94 | Uncommon | $0.23 |
Remove Soul | 95 | Common | $0.19 |
Rewind | 96 | Uncommon | $0.40 |
Sage of Lat-Nam | 97 | Rare | $0.33 |
Sage Owl | 98 | Common | $0.10 |
Sea Monster | 99 | Common | $0.04 |
Shifting Sky | 100 | Rare | $0.37 |
Sneaky Homunculus | 101 | Common | $0.10 |
Spiketail Hatchling | 102 | Uncommon | $0.21 |
Steal Artifact | 103 | Uncommon | $0.28 |
Storm Crow | 104 | Common | $0.20 |
Telepathy | 105 | Uncommon | $0.61 |
Temporal Adept | 106 | Rare | $0.33 |
Thieving Magpie | 107 | Uncommon | $0.20 |
Tidal Kraken | 108 | Rare | $0.98 |
Trade Routes | 109 | Rare | $2.50 |
Treasure Trove | 110 | Uncommon | $0.22 |
Twiddle | 111 | Common | $0.56 |
Unsummon | 112 | Common | $0.14 |
Wall of Air | 113 | Uncommon | $0.22 |
Wind Drake | 114 | Common | $0.07 |
Wrath of Marit Lage | 115 | Uncommon | $0.20 |
Zur's Weirding | 116 | Rare | $0.62 |
Abyssal Specter | 117 | Uncommon | $0.14 |
Ambition's Cost | 118 | Uncommon | $0.33 |
Bog Imp | 119 | Common | $0.31 |
Bog Wraith | 120 | Uncommon | $0.14 |
Carrion Wall | 121 | Uncommon | $0.16 |
Coercion | 122 | Common | $0.18 |
Dark Banishing | 123 | Common | $0.04 |
Death Pit Offering | 124 | Rare | $0.39 |
Death Pits of Rath | 125 | Rare | $1.02 |
Deathgazer | 126 | Uncommon | $0.04 |
Deepwood Ghoul | 127 | Common | $0.08 |
Diabolic Tutor | 128 | Uncommon | $1.50 |
Drudge Skeletons | 129 | Common | $0.15 |
Dusk Imp | 130 | Common | $0.03 |
Eastern Paladin | 131 | Rare | $0.46 |
Execute | 132 | Uncommon | $0.12 |
Fallen Angel | 133 | Rare | $0.32 |
Fear | 134 | Common | $0.11 |
Giant Cockroach | 135 | Common | $0.04 |
Gluttonous Zombie | 136 | Uncommon | $0.09 |
Grave Pact | 137 | Rare | $24.90 |
Gravedigger | 138 | Common | $0.14 |
Larceny | 139 | Rare | $0.31 |
Looming Shade | 140 | Common | $0.13 |
Lord of the Undead | 141 | Rare | $10.56 |
Maggot Carrier | 142 | Common | $0.09 |
Megrim | 143 | Uncommon | $0.78 |
Mind Rot | 144 | Common | $0.08 |
Mind Slash | 145 | Uncommon | $0.48 |
Mind Sludge | 146 | Uncommon | $0.10 |
Murderous Betrayal | 147 | Rare | $0.38 |
Nausea | 148 | Common | $0.11 |
Nekrataal | 149 | Uncommon | $0.27 |
Nightmare | 150 | Rare | $0.46 |
Persecute | 151 | Rare | $0.37 |
Phyrexian Arena | 152 | Rare | $5.01 |
Phyrexian Plaguelord | 153 | Rare | $0.32 |
Plague Beetle | 154 | Common | $0.07 |
Plague Wind | 155 | Rare | $2.64 |
Primeval Shambler | 156 | Uncommon | $0.16 |
Raise Dead | 157 | Common | $0.11 |
Ravenous Rats | 158 | Common | $0.22 |
Royal Assassin | 159 | Rare | $1.09 |
Scathe Zombies | 160 | Common | $0.08 |
Serpent Warrior | 161 | Common | $0.06 |
Sever Soul | 162 | Uncommon | $0.09 |
Severed Legion | 163 | Common | $0.14 |
Slay | 164 | Uncommon | $0.19 |
Soul Feast | 165 | Uncommon | $0.25 |
Spineless Thug | 166 | Common | $0.03 |
Swarm of Rats | 167 | Uncommon | $3.10 |
Underworld Dreams | 168 | Rare | $3.79 |
Unholy Strength | 169 | Common | $0.24 |
Vampiric Spirit | 170 | Rare | $0.36 |
Vicious Hunger | 171 | Common | $0.06 |
Warped Devotion | 172 | Rare | $0.34 |
Western Paladin | 173 | Rare | $0.44 |
Zombify | 174 | Uncommon | $0.23 |
Anaba Shaman | 175 | Common | $0.08 |
Balduvian Barbarians | 176 | Common | $0.04 |
Blaze | 177 | Uncommon | $0.12 |
Blood Moon | 178 | Rare | $6.46 |
Bloodshot Cyclops | 179 | Rare | $0.46 |
Boil | 180 | Uncommon | $0.41 |
Canyon Wildcat | 181 | Common | $0.09 |
Cinder Wall | 182 | Common | $0.10 |
Demolish | 183 | Uncommon | $0.18 |
Dwarven Demolition Team | 184 | Uncommon | $0.27 |
Enrage | 185 | Uncommon | $0.20 |
Flashfires | 186 | Uncommon | $0.23 |
Furnace of Rath | 187 | Rare | $6.24 |
Goblin Chariot | 188 | Common | $0.14 |
Goblin Glider | 189 | Uncommon | $0.11 |
Goblin King | 190 | Rare | $4.79 |
Goblin Raider | 191 | Common | $0.11 |
Guerrilla Tactics | 192 | Uncommon | $0.20 |
Hammer of Bogardan | 193 | Rare | $0.29 |
Hill Giant | 194 | Common | $0.06 |
Hulking Cyclops | 195 | Uncommon | $0.06 |
Inferno | 196 | Rare | $0.52 |
Lava Axe | 197 | Common | $0.14 |
Lava Hounds | 198 | Rare | $0.29 |
Lesser Gargadon | 199 | Uncommon | $0.14 |
Lightning Blast | 200 | Uncommon | $0.14 |
Lightning Elemental | 201 | Common | $0.10 |
Mana Clash | 202 | Rare | $1.04 |
Mogg Sentry | 203 | Rare | $0.30 |
Obliterate | 204 | Rare | $3.35 |
Ogre Taskmaster | 205 | Uncommon | $0.11 |
Okk | 206 | Rare | $0.45 |
Orcish Artillery | 207 | Uncommon | $0.05 |
Orcish Spy | 208 | Common | $0.18 |
Panic Attack | 209 | Common | $0.12 |
Pyroclasm | 210 | Uncommon | $0.32 |
Pyrotechnics | 211 | Uncommon | $0.10 |
Raging Goblin | 212 | Common | $0.15 |
Reflexes | 213 | Common | $0.05 |
Relentless Assault | 214 | Rare | $3.72 |
Ridgeline Rager | 215 | Common | $0.04 |
Rukh Egg | 216 | Rare | $0.45 |
Sabretooth Tiger | 217 | Common | $0.16 |
Searing Wind | 218 | Rare | $0.52 |
Seismic Assault | 219 | Rare | $0.72 |
Shatter | 220 | Common | $0.38 |
Shivan Dragon | 221 | Rare | $0.32 |
Shock | 222 | Common | $0.12 |
Shock Troops | 223 | Common | $0.02 |
Sizzle | 224 | Common | $0.19 |
Stone Rain | 225 | Common | $0.18 |
Sudden Impact | 226 | Uncommon | $0.19 |
Thieves' Auction | 227 | Rare | $3.67 |
Tremor | 228 | Common | $0.04 |
Two-Headed Dragon | 229 | Rare | $0.76 |
Viashino Sandstalker | 230 | Uncommon | $0.11 |
Volcanic Hammer | 231 | Common | $0.12 |
Wall of Stone | 232 | Uncommon | $0.19 |
Birds of Paradise | 233 | Rare | $11.68 |
Blanchwood Armor | 234 | Uncommon | $0.19 |
Call of the Wild | 235 | Rare | $0.36 |
Canopy Spider | 236 | Common | $0.09 |
Choke | 237 | Uncommon | $0.91 |
Collective Unconscious | 238 | Rare | $0.45 |
Craw Wurm | 239 | Common | $0.16 |
Creeping Mold | 240 | Uncommon | $0.35 |
Elvish Champion | 241 | Rare | $10.31 |
Elvish Lyrist | 242 | Uncommon | $0.15 |