Eternal Masters
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, you gain 2 life.
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
First strike This creature gets +1/+1 as long as you control another white creature.
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Vigilance When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Creature tokens you control get +1/+1 and have vigilance.
Whenever Jareth blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn.
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Whenever you cast an enchantment spell, you may draw a card.
Flying
When this creature enters, return target enchantment card from your graveyard to your hand.
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Enchant creature Enchanted creature can't attack or block.
Create two 1/1 white Soldier creature tokens.
Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sacrifice this enchantment: Destroy target artifact or enchantment.
Exile target attacking creature. Draw a card.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Flying Whenever a creature with flying dies, put a +1/+1 counter on this creature.
Flying When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Exile target creature. Its controller gains life equal to its power.
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Defender When this creature enters, draw a card.
When this creature enters, you may destroy target enchantment.
Flying When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Flash When this creature enters, return a creature you control to its owner's hand.
Destroy all creatures. They can't be regenerated.
{T}: Draw three cards. {2}{U}{U}: Return Arcanis to its owner's hand.
Draw three cards, then put two cards from your hand on top of your library in any order.
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
Enchant creature You control enchanted creature.
Counter target spell.
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Target player mills three cards. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
This creature gets +0/+3 as long as it's untapped.
Defender (This creature can't attack.)
At the beginning of your upkeep, draw a card for each Shrine you control.
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Flying Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
When this creature enters, return target creature to its owner's hand.
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{T}: Draw a card, then discard a card.
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Flying When this creature enters, untap up to five lands.
Flying
Imprint — When this creature enters, you may exile target nontoken creature. This creature gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
{T}: This creature deals 1 damage to any target.
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
When this creature enters, mill two cards.
Flying At the beginning of your upkeep, this creature deals 1 damage to you.
Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.
Enchant creature When this Aura enters, draw a card. Enchanted creature's activated abilities can't be activated.
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Flying Creature spells with flying you cast cost {1} less to cast.
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
Destroy target nonblack creature. It can't be regenerated. Draw a card.
{T}, Pay 1 life: Add {G}.
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This creature can't block. Sacrifice a creature: Put a +1/+1 counter on this creature.
When this creature dies, target opponent discards a card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Search your library for a card, put that card into your graveyard, then shuffle.
Destroy target non-Elf creature.
When this creature enters, you may return target creature card from your graveyard to your hand.
Flying When this creature dies, all creatures get -5/-5 until end of turn.
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Target player discards two cards at random.
Haste At the beginning of the end step, sacrifice this creature. At the beginning of your upkeep, if this card is in your graveyard, you may exile a black creature card other than this card from your graveyard. If you do, return this card to the battlefield.
Each player sacrifices a creature of their choice.
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. Destroy target nonblack creature.
All creatures get -1/-1 until end of turn.
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
First strike When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
You draw two cards and you lose 2 life.
When this creature enters, you draw two cards and you lose 2 life.
When this creature enters, you draw a card and you lose 1 life.
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
When this creature enters, any player may sacrifice two creatures of their choice. If a player does, sacrifice this creature.
When this creature enters, create three 0/1 black Serf creature tokens. When this creature leaves the battlefield, exile all Serf tokens.
Destroy target land.
Flying When this creature becomes the target of a spell or ability, sacrifice it.
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Return up to two target creature cards from your graveyard to your hand. Draw a card.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Flying {T}: Destroy target creature. It can't be regenerated.
Flying {1}{B}, Sacrifice a creature: Regenerate this creature.
Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Haste When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle. {1}{R}: This creature gets +1/+0 until end of turn.
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
When this creature enters, create two 1/1 red Goblin creature tokens.
Whenever this creature attacks, it gets +2/+0 until end of turn.
Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 4 damage to each other creature.
Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and "{R}: This token gets +1/+0 until end of turn."
Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Haste When this creature enters, target creature can't block this turn.
Firebolt deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 2 damage to any target.
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 3 damage to target player or planeswalker.
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
This creature gets +1/+2 as long as you control a Forest.
Sacrifice this creature: It deals 1 damage to any target.
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.
Attacking creatures you control get +1/+0.
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, haste
Creatures without flying can't block this turn.
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature an opponent controls to its owner's hand.
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
Enchant creature Enchanted creature gets +2/+2 and can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Protection from white {1}{R}: This creature gets +1/+0 until end of turn.
Flying, trample When this creature enters, exile all other permanents you control. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
Trample As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
Haste Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
Whenever another Elf enters, put a +1/+1 counter on this creature.
When you control no other creatures, sacrifice this creature.
This creature gets +1/+1 as long as you control a Mountain. {R}: This creature gains haste until end of turn. (It can attack and {T} this turn.)
Prevent all combat damage that would be dealt this turn.
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Draw three cards.
Tap three untapped Elves you control: Add {G}{G}{G}.
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
{T}: Add {G}.
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.
Destroy target artifact or enchantment. Its controller gains 4 life.
Shroud (This creature can't be the target of spells or abilities.) Threshold — This creature gets +2/+2 as long as seven or more cards are in your graveyard.
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
When this creature enters, draw a card for each green creature you control.
Create a 6/6 green Wurm creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creature without flying When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.
Vigilance, reach
Trample {G}: Regenerate Silvos.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Target creature gets +2/+2 and gains trample until end of turn. Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
{T}: Add {G}. Threshold — This creature gets +3/+3 as long as seven or more cards are in your graveyard.
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Flying Whenever this creature attacks, defending player can't cast spells this turn.
This creature gets +1/+1 for each enchantment on the battlefield.
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
Flying, deathtouch When this creature enters, draw a card.
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
When this creature enters, creatures you control get +1/+1 and gain haste until end of turn.
Tap an untapped creature you control: Tap target artifact or creature.
{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
When this creature enters, target opponent loses life equal to the number of Elves you control.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying, first strike, vigilance, lifelink, protection from red and from green
Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Destroy target permanent.
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
Flying Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
({R/G} can be paid with either {R} or {G}.) Trample; haste; shroud (This creature can't be the target of spells or abilities.)
Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast this spell. (Do both if {B}{R} was spent.)
Sacrifice a creature: Add {C}{C}.
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
Imprint — When this creature enters, you may exile target nontoken creature. As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
{5}, {T}: Draw two cards, then discard a card.
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
This creature attacks each combat if able. This creature can't be blocked by Walls.
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
This creature enters with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on this creature. Remove two +1/+1 counters from this creature: Draw a card.
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{T}: Add {C}. {1}, {T}: Add one mana of any color.
{T}: Target player exiles a card from their graveyard. {1}, Exile this artifact: Exile all graveyards. Draw a card.
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice this creature: It deals 1 damage to any target.
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
This artifact enters tapped. {T}: Add {C}{C}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Aven Riftwatcher | 1 | Common | $0.02 |
Balance | 2 | Mythic | $1.79 |
Ballynock Cohort | 3 | Common | $0.04 |
Benevolent Bodyguard | 4 | Common | $0.58 |
Calciderm | 5 | Uncommon | $0.03 |
Coalition Honor Guard | 6 | Common | $0.11 |
Eight-and-a-Half-Tails | 7 | Rare | $0.57 |
Elite Vanguard | 8 | Common | $0.06 |
Enlightened Tutor | 9 | Rare | $32.86 |
Faith's Fetters | 10 | Uncommon | $0.04 |
Field of Souls | 11 | Uncommon | $0.21 |
Glimmerpoint Stag | 12 | Uncommon | $0.13 |
Honden of Cleansing Fire | 13 | Uncommon | $7.15 |
Humble | 14 | Common | $0.10 |
Intangible Virtue | 15 | Uncommon | $0.25 |
Jareth, Leonine Titan | 16 | Rare | $0.55 |
Karmic Guide | 17 | Rare | $0.86 |
Kor Hookmaster | 18 | Common | $0.06 |
Mesa Enchantress | 19 | Uncommon | $0.43 |
Mistral Charger | 20 | Common | $0.06 |
Monk Idealist | 21 | Common | $0.07 |
Mother of Runes | 22 | Rare | $9.66 |
Pacifism | 23 | Common | $0.07 |
Raise the Alarm | 24 | Common | $0.06 |
Rally the Peasants | 25 | Common | $0.09 |
Seal of Cleansing | 26 | Common | $0.17 |
Second Thoughts | 27 | Common | $0.07 |
Serra Angel | 28 | Uncommon | $0.02 |
Shelter | 29 | Common | $0.19 |
Soulcatcher | 30 | Uncommon | $0.30 |
Squadron Hawk | 31 | Common | $0.19 |
Swords to Plowshares | 32 | Uncommon | $1.46 |
Unexpectedly Absent | 33 | Rare | $0.31 |
Wall of Omens | 34 | Uncommon | $0.29 |
War Priest of Thune | 35 | Uncommon | $0.15 |
Welkin Guide | 36 | Common | $0.02 |
Whitemane Lion | 37 | Common | $0.13 |
Wrath of God | 38 | Rare | $3.05 |
Arcanis the Omnipotent | 39 | Rare | $0.45 |
Brainstorm | 40 | Uncommon | $1.66 |
Cephalid Sage | 41 | Common | $0.04 |
Control Magic | 42 | Rare | $0.67 |
Counterspell | 43 | Common | $2.97 |
Daze | 44 | Uncommon | $2.48 |
Deep Analysis | 45 | Common | $0.12 |
Diminishing Returns | 46 | Rare | $4.92 |
Dream Twist | 47 | Common | $0.10 |
Fact or Fiction | 48 | Uncommon | $0.25 |
Force of Will | 49 | Mythic | $67.15 |
Future Sight | 50 | Rare | $0.28 |
Gaseous Form | 51 | Common | $0.03 |
Giant Tortoise | 52 | Common | $0.06 |
Glacial Wall | 53 | Common | $0.29 |
Honden of Seeing Winds | 54 | Uncommon | $2.90 |
Hydroblast | 55 | Uncommon | $5.02 |
Inkwell Leviathan | 56 | Rare | $0.55 |
Jace, the Mind Sculptor | 57 | Mythic | $18.20 |
Jetting Glasskite | 58 | Uncommon | $0.07 |
Man-o'-War | 59 | Common | $0.03 |
Memory Lapse | 60 | Common | $0.54 |
Merfolk Looter | 61 | Uncommon | $0.13 |
Mystical Tutor | 62 | Rare | $18.57 |
Oona's Grace | 63 | Common | $0.09 |
Peregrine Drake | 64 | Common | $0.99 |
Phantom Monster | 65 | Common | $0.03 |
Phyrexian Ingester | 66 | Uncommon | $0.10 |
Prodigal Sorcerer | 67 | Uncommon | $0.21 |
Quiet Speculation | 68 | Uncommon | $0.44 |
Screeching Skaab | 69 | Common | $0.07 |
Serendib Efreet | 70 | Rare | $0.16 |
Shoreline Ranger | 71 | Common | $0.09 |
Silent Departure | 72 | Common | $0.07 |
Sprite Noble | 73 | Uncommon | $0.35 |
Stupefying Touch | 74 | Common | $0.06 |
Tidal Wave | 75 | Common | $0.04 |
Warden of Evos Isle | 76 | Common | $0.18 |
Wonder | 77 | Uncommon | $2.06 |
Animate Dead | 78 | Uncommon | $8.35 |
Annihilate | 79 | Uncommon | $0.04 |
Blightsoil Druid | 80 | Common | $0.06 |
Blood Artist | 81 | Uncommon | $2.15 |
Braids, Cabal Minion | 82 | Rare | $1.20 |
Cabal Therapy | 83 | Uncommon | $4.88 |
Carrion Feeder | 84 | Common | $3.27 |
Deadbridge Shaman | 85 | Common | $0.10 |
Duress | 86 | Common | $0.12 |
Entomb | 87 | Rare | $14.44 |
Eyeblight's Ending | 88 | Common | $0.07 |
Gravedigger | 89 | Common | $0.08 |
Havoc Demon | 90 | Uncommon | $0.21 |
Honden of Night's Reach | 91 | Uncommon | $4.29 |
Hymn to Tourach | 92 | Uncommon | $0.55 |
Ichorid | 93 | Rare | $0.56 |
Innocent Blood | 94 | Common | $0.33 |
Lys Alana Scarblade | 95 | Uncommon | $0.17 |
Malicious Affliction | 96 | Rare | $1.86 |
Nausea | 97 | Common | $0.13 |
Necropotence | 98 | Mythic | $25.63 |
Nekrataal | 99 | Uncommon | $0.14 |
Night's Whisper | 100 | Common | $0.80 |
Phyrexian Gargantua | 101 | Uncommon | $0.04 |
Phyrexian Rager | 102 | Common | $0.04 |
Plague Witch | 103 | Common | $0.05 |
Prowling Pangolin | 104 | Common | $0.06 |
Sengir Autocrat | 105 | Uncommon | $0.36 |
Sinkhole | 106 | Rare | $6.19 |
Skulking Ghost | 107 | Common | $0.03 |
Toxic Deluge | 108 | Rare | $8.50 |
Tragic Slip | 109 | Common | $0.21 |
Twisted Abomination | 110 | Common | $0.04 |
Urborg Uprising | 111 | Common | $0.07 |
Vampiric Tutor | 112 | Mythic | $61.07 |
Victimize | 113 | Uncommon | $0.54 |
Visara the Dreadful | 114 | Rare | $2.63 |
Wake of Vultures | 115 | Common | $0.03 |
Wakedancer | 116 | Common | $0.04 |
Avarax | 117 | Common | $0.05 |
Battle Squadron | 118 | Uncommon | $0.40 |
Beetleback Chief | 119 | Uncommon | $0.30 |
Borderland Marauder | 120 | Common | $0.07 |
Burning Vengeance | 121 | Uncommon | $0.09 |
Carbonize | 122 | Common | $0.04 |
Chain Lightning | 123 | Uncommon | $0.39 |
Crater Hellion | 124 | Rare | $0.15 |
Desperate Ravings | 125 | Common | $0.04 |
Dragon Egg | 126 | Common | $0.12 |
Dualcaster Mage | 127 | Rare | $4.93 |
Faithless Looting | 128 | Common | $0.33 |
Fervent Cathar | 129 | Common | $0.02 |
Firebolt | 130 | Common | $0.15 |
Flame Jab | 131 | Uncommon | $0.19 |
Gamble | 132 | Rare | $12.12 |
Ghitu Slinger | 133 | Uncommon | $0.07 |
Honden of Infinite Rage | 134 | Uncommon | $2.70 |
Keldon Champion | 135 | Uncommon | $0.09 |
Keldon Marauders | 136 | Common | $0.11 |
Kird Ape | 137 | Common | $0.12 |
Mogg Fanatic | 138 | Common | $0.22 |
Mogg War Marshal | 139 | Common | $0.17 |
Orcish Oriflamme | 140 | Common | $0.04 |
Price of Progress | 141 | Uncommon | $6.44 |
Pyroblast | 142 | Uncommon | $9.91 |
Pyrokinesis | 143 | Rare | $1.90 |
Reckless Charge | 144 | Common | $0.19 |
Rorix Bladewing | 145 | Rare | $0.31 |
Seismic Stomp | 146 | Common | $0.06 |
Siege-Gang Commander | 147 | Rare | $0.45 |
Sneak Attack | 148 | Mythic | $8.33 |
Stingscourger | 149 | Common | $0.08 |
Sulfuric Vortex | 150 | Rare | $1.11 |
Tooth and Claw | 151 | Uncommon | $0.17 |
Undying Rage | 152 | Common | $0.07 |
Wildfire Emissary | 153 | Common | $0.02 |
Worldgorger Dragon | 154 | Mythic | $1.43 |
Young Pyromancer | 155 | Uncommon | $0.31 |
Abundant Growth | 156 | Common | $0.16 |
Ancestral Mask | 157 | Uncommon | $2.87 |
Argothian Enchantress | 158 | Mythic | $41.82 |
Brawn | 159 | Uncommon | $0.31 |
Centaur Chieftain | 160 | Uncommon | $0.03 |
Civic Wayfinder | 161 | Common | $0.05 |
Commune with the Gods | 162 | Common | $0.20 |
Elephant Guide | 163 | Common | $0.14 |
Elvish Vanguard | 164 | Common | $0.55 |
Emperor Crocodile | 165 | Common | $0.06 |
Flinthoof Boar | 166 | Uncommon | $0.18 |
Fog | 167 | Common | $0.46 |
Gaea's Blessing | 168 | Uncommon | $0.34 |
Green Sun's Zenith | 169 | Rare | $19.80 |
Harmonize | 170 | Uncommon | $0.26 |
Heritage Druid | 171 | Rare | $2.61 |
Honden of Life's Web | 172 | Uncommon | $4.14 |
Imperious Perfect | 173 | Rare | $0.66 |
Invigorate | 174 | Uncommon | $0.26 |
Llanowar Elves | 175 | Common | $0.38 |
Lys Alana Huntmaster | 176 | Common | $0.80 |
Natural Order | 177 | Mythic | $26.12 |
Nature's Claim | 178 | Common | $0.91 |
Nimble Mongoose | 179 | Common | $0.07 |
Rancor | 180 | Uncommon | $1.02 |
Regal Force | 181 | Rare | $6.18 |
Roar of the Wurm | 182 | Uncommon | $0.18 |
Roots | 183 | Common | $0.05 |
Seal of Strength | 184 | Common | $0.12 |
Sentinel Spider | 185 | Common | $0.04 |
Silvos, Rogue Elemental | 186 | Rare | $0.37 |
Sylvan Library | 187 | Rare | $26.22 |
Sylvan Might | 188 | Common | $0.03 |
Thornweald Archer | 189 | Common | $0.19 |
Timberwatch Elf | 190 | Uncommon | $1.32 |
Werebear | 191 | Common | $0.12 |
Wirewood Symbiote | 192 | Uncommon | $0.42 |
Xantid Swarm | 193 | Rare | $1.53 |
Yavimaya Enchantress | 194 | Common | $0.11 |
Armadillo Cloak | 195 | Uncommon | $1.92 |
Baleful Strix | 196 | Rare | $1.04 |
Bloodbraid Elf | 197 | Uncommon | $0.18 |
Brago, King Eternal | 198 | Rare | $2.41 |
Dack Fayden | 199 | Mythic | $6.16 |
Extract from Darkness | 200 | Uncommon | $0.16 |
Flame-Kin Zealot | 201 | Uncommon | $0.10 |
Glare of Subdual | 202 | Rare | $0.59 |
Goblin Trenches | 203 | Rare | $0.34 |
Maelstrom Wanderer | 204 | Mythic | $1.71 |
Shaman of the Pack | 205 | Uncommon | $0.44 |
Shardless Agent | 206 | Rare | $0.26 |
Sphinx of the Steel Wind | 207 | Mythic | $0.71 |
Thunderclap Wyvern | 208 | Uncommon | $0.17 |
Trygon Predator | 209 | Uncommon | $0.17 |
Vindicate | 210 | Rare | $1.52 |
Void | 211 | Rare | $0.28 |
Wee Dragonauts | 212 | Uncommon | $0.05 |
Zealous Persecution | 213 | Uncommon | $0.13 |
Call the Skybreaker | 214 | Rare | $0.08 |
Deathrite Shaman | 215 | Rare | $7.61 |
Giant Solifuge | 216 | Rare | $0.20 |
Torrent of Souls | 217 | Uncommon | $0.10 |
Ashnod's Altar | 218 | Uncommon | $14.99 |
Chrome Mox | 219 | Mythic | $117.38 |
Duplicant | 220 | Rare | $0.37 |
Emmessi Tome | 221 | Uncommon | $0.03 |
Goblin Charbelcher | 222 | Rare | $0.58 |
Isochron Scepter | 223 | Rare | $16.05 |
Juggernaut | 224 | Uncommon | $0.02 |
Mana Crypt | 225 | Mythic | $42.24 |
Millikin | 226 | Uncommon | $0.31 |
Mindless Automaton | 227 | Uncommon | $0.20 |
Nevinyrral's Disk | 228 | Rare | $0.41 |
Pilgrim's Eye | 229 | Common | $0.06 |
Prismatic Lens | 230 | Uncommon | $0.25 |
Relic of Progenitus | 231 | Uncommon | $4.44 |
Sensei's Divining Top | 232 | Rare | $34.97 |
Ticking Gnomes | 233 | Uncommon | $0.09 |
Winter Orb | 234 | Rare | $10.40 |
Worn Powerstone | 235 | Uncommon | $0.38 |
Bloodfell Caves | 236 | Common | $0.06 |
Blossoming Sands | 237 | Common | $0.08 |
Dismal Backwater | 238 | Common | $0.08 |
Jungle Hollow | 239 | Common | $0.07 |
Karakas | 240 | Mythic | $13.12 |
Maze of Ith | 241 | Rare | $11.39 |
Mishra's Factory | 242 | Uncommon | $0.17 |
Rugged Highlands | 243 | Common | $0.11 |
Scoured Barrens | 244 | Common | $0.13 |
Swiftwater Cliffs | 245 | Common | $0.10 |
Thornwood Falls | 246 | Common | $0.09 |
Tranquil Cove | 247 | Common | $0.04 |
Wasteland | 248 | Rare | $20.04 |
Wind-Scarred Crag | 249 | Common | $0.07 |
Spirit | 1 | $0.44 |