Exodus
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Whenever this creature attacks, it gets +0/+3 until end of turn.
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Flying This creature can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
Each creature you control can block an additional creature each combat.
{W}, {T}: Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
When this enchantment enters, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
{W}, Discard a card: You gain 3 life.
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Pegasus creature token with flying.
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.
{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return this Aura to its owner's hand.
Sacrifice this creature: Target creature gets +0/+4 until end of turn.
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to a player, destroy target enchantment that player controls.
Whenever another creature enters, you gain 1 life.
Vigilance
When this creature enters, you may return target artifact card from your graveyard to your hand.
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Flying When this creature dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
As an additional cost to cast this spell, discard X creature cards. Return X target creatures to their owners' hands.
Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice this Aura at the beginning of the next cleanup step.
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
{1}{U}{U}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. You control enchanted creature.
Flying Discard a card: Return this creature to its owner's hand.
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
{2}{U}{U}, {T}: Counter target spell.
For each creature, its controller sacrifices a permanent of their choice unless they pay {1}.
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
{U}, {T}: Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
{U}: This creature gains flying until end of turn.
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
{T}: Draw a card, then discard a card.
Discard a card: You may tap or untap target artifact, creature, or land.
Flying When this creature becomes the target of a spell or ability, return this creature to its owner's hand.
At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)
{1}{U}: Look at the top card of target player's library.
At the beginning of your upkeep, sacrifice this creature unless you pay {1}{U}.
When this creature enters, you may return target instant card from your graveyard to your hand.
Discard a card: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return this creature to its owner's hand.
Draw a card for each tapped creature target opponent controls.
{2}{U}{U}: Draw a card.
Flying {U}: Put this creature on top of its owner's library.
{U}: This creature gains flying until end of turn.
At the beginning of your upkeep, tap this creature unless you pay 1 life.
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.
Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow.
Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice this creature: Destroy target blocking creature.
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
Return two target creature cards from your graveyard to your hand.
Flying As this creature enters, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever this creature deals damage to a player, that player discards a card.
Target player discards three cards.
Whenever this creature is dealt damage, each opponent gains that much life.
As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn.
{B}, {T}: Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.
When this creature enters, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on this creature.
All creatures get -1/-1 until end of turn.
Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
First strike At the beginning of your upkeep, sacrifice this creature unless you pay {B}{B}. Whenever this creature deals damage to a creature, exile that creature.
{X}{X}{B}: Destroy target nonblack creature with mana value X.
Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Creatures you control get +1/+0 until end of turn.
Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated.
This creature enters with a +1/+1 counter on it. When this creature enters, move all +1/+1 counters from all creatures onto it.
{1}{B}, Sacrifice this creature: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
Discard a creature card: This creature gets +2/+2 until end of turn.
Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn. Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
When this creature enters, you may return target sorcery card from your graveyard to your hand.
{R}: This creature gets +1/+0 until end of turn. Activate only if this creature is blocked.
Enchant creature you control {R}: Enchanted creature deals 1 damage to target creature with flying.
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land.
{R}: Target creature can't be regenerated this turn.
{R}, {T}: Choose target opponent who has more life than you do as you activate this ability. This creature deals 2 damage to that player.
{T}, Discard a card at random: This creature deals 1 damage to any target.
Enchant creature Enchanted creature gets +2/+2 and can't block.
{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
This creature can't attack unless you control more lands than defending player. This creature can't block unless you control more lands than attacking player.
At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have this enchantment deal 1 damage to the second player.
{2}, Discard a card at random: This creature deals 2 damage to any target.
Whenever you cast a creature spell, tap target creature.
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature enters, destroy target nonbasic land.
Whenever this creature attacks alone, it gets +3/+0 until end of turn.
Flying, first strike
Whenever this creature attacks, you may have it deal 1 damage to each creature without flying defending player controls.
Discard a land card: This enchantment deals 2 damage to any target.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact.
As an additional cost to cast this spell, discard a card at random. Sonic Burst deals 4 damage to any target.
Whenever a player casts a spell, this enchantment deals 2 damage to that player.
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Enchant creature When enchanted creature dies, you draw two cards.
When this creature enters, you may return target land card from your graveyard to your hand.
Whenever this creature attacks, defending player chooses an untapped creature they control. That creature blocks this creature this turn if able.
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
When you cast a spell, return this creature to its owner's hand.
{G}, {T}: Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
{2}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.
Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn. {G}: Regenerate this creature.
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
Put target card from your graveyard on top of your library.
Until end of turn, creatures you control gain "{1}: Regenerate this creature."
Sacrifice a Forest: Regenerate this creature.
This creature gets +1/+2 as long as an opponent controls a nonbasic land.
Trample As this creature enters, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
Creatures that are enchanted can't attack or block.
This creature enters with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from this creature: Regenerate this creature.
This creature enters with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on this creature.
This creature enters with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{1}, {T}, Discard a card: Regenerate target creature.
Buyback costs cost {2} less.
This creature enters with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on this creature. Remove two +1/+1 counters from this creature: Draw a card.
{2}, {T}, Discard your hand: Counter target noncreature spell.
Sacrifice this artifact: Creatures you control gain flying until end of turn.
You have no maximum hand size.
Spells cost {1} more to cast.
Flying This creature enters with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. {1}, Sacrifice another Thopter: Put a +1/+1 counter on this creature. Activate only as a sorcery.
{1}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
This creature enters with four +1/+1 counters on it. Remove a +1/+1 counter from this creature: Add {C}.
When you play another land, sacrifice this land. {T}: Add {C}{C}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Allay | 1 | Common | $0.17 |
Angelic Blessing | 2 | Common | $0.09 |
Cataclysm | 3 | Rare | $12.42 |
Charging Paladin | 4 | Common | $0.08 |
Convalescence | 5 | Rare | $0.31 |
Exalted Dragon | 6 | Rare | $0.97 |
High Ground | 7 | Uncommon | $0.21 |
Keeper of the Light | 8 | Uncommon | $0.18 |
Kor Chant | 9 | Common | $0.10 |
Limited Resources | 10 | Rare | $2.37 |
Oath of Lieges | 11 | Rare | $3.70 |
Paladin en-Vec | 12 | Rare | $0.63 |
Peace of Mind | 13 | Uncommon | $0.16 |
Pegasus Stampede | 14 | Uncommon | $0.13 |
Penance | 15 | Uncommon | $3.37 |
Reaping the Rewards | 16 | Common | $0.23 |
Reconnaissance | 17 | Uncommon | $4.76 |
Shackles | 18 | Common | $0.14 |
Shield Mate | 19 | Common | $0.15 |
Soltari Visionary | 20 | Common | $0.36 |
Soul Warden | 21 | Common | $3.92 |
Standing Troops | 22 | Common | $0.11 |
Treasure Hunter | 23 | Uncommon | $0.21 |
Wall of Nets | 24 | Rare | $5.41 |
Welkin Hawk | 25 | Common | $0.10 |
Zealots en-Dal | 26 | Uncommon | $0.16 |
Aether Tide | 27 | Common | $0.16 |
Cunning | 28 | Common | $0.07 |
Curiosity | 29 | Uncommon | $1.51 |
Dominating Licid | 30 | Rare | $1.71 |
Ephemeron | 31 | Rare | $0.37 |
Equilibrium | 32 | Rare | $2.62 |
Ertai, Wizard Adept | 33 | Rare | $10.54 |
Fade Away | 34 | Common | $0.44 |
Forbid | 35 | Uncommon | $1.07 |
Keeper of the Mind | 36 | Uncommon | $0.21 |
Killer Whale | 37 | Uncommon | $0.14 |
Mana Breach | 38 | Uncommon | $0.73 |
Merfolk Looter | 39 | Common | $0.28 |
Mind Over Matter | 40 | Rare | $42.52 |
Mirozel | 41 | Uncommon | $0.12 |
Oath of Scholars | 42 | Rare | $0.38 |
Robe of Mirrors | 43 | Common | $0.19 |
Rootwater Mystic | 44 | Common | $0.12 |
School of Piranha | 45 | Common | $0.08 |
Scrivener | 46 | Uncommon | $0.20 |
Thalakos Drifters | 47 | Rare | $0.48 |
Thalakos Scout | 48 | Common | $0.11 |
Theft of Dreams | 49 | Common | $0.29 |
Treasure Trove | 50 | Uncommon | $0.17 |
Wayward Soul | 51 | Common | $0.14 |
Whiptongue Frog | 52 | Common | $0.23 |
Carnophage | 53 | Common | $0.42 |
Cat Burglar | 54 | Common | $0.13 |
Culling the Weak | 55 | Common | $12.80 |
Cursed Flesh | 56 | Common | $0.09 |
Dauthi Cutthroat | 57 | Uncommon | $0.35 |
Dauthi Jackal | 58 | Common | $0.20 |
Dauthi Warlord | 59 | Uncommon | $0.48 |
Death's Duet | 60 | Common | $0.11 |
Entropic Specter | 61 | Rare | $0.41 |
Fugue | 62 | Uncommon | $0.16 |
Grollub | 63 | Common | $0.09 |
Hatred | 64 | Rare | $46.95 |
Keeper of the Dead | 65 | Uncommon | $0.29 |
Mind Maggots | 66 | Uncommon | $0.23 |
Nausea | 67 | Common | $0.14 |
Necrologia | 68 | Uncommon | $0.84 |
Oath of Ghouls | 69 | Rare | $3.70 |
Pit Spawn | 70 | Rare | $0.57 |
Plaguebearer | 71 | Rare | $1.51 |
Recurring Nightmare | 72 | Rare | $73.24 |
Scare Tactics | 73 | Common | $0.07 |
Slaughter | 74 | Uncommon | $5.06 |
Spike Cannibal | 75 | Uncommon | $1.82 |
Thrull Surgeon | 76 | Common | $0.15 |
Vampire Hounds | 77 | Common | $0.16 |
Volrath's Dungeon | 78 | Rare | $0.38 |
Anarchist | 79 | Common | $0.16 |
Cinder Crawler | 80 | Common | $0.09 |
Dizzying Gaze | 81 | Common | $0.10 |
Fighting Chance | 82 | Rare | $2.34 |
Flowstone Flood | 83 | Uncommon | $0.19 |
Furnace Brood | 84 | Common | $0.09 |
Keeper of the Flame | 85 | Uncommon | $0.22 |
Mage il-Vec | 86 | Common | $0.05 |
Maniacal Rage | 87 | Common | $0.03 |
Mogg Assassin | 88 | Uncommon | $1.16 |
Monstrous Hound | 89 | Rare | $0.26 |
Oath of Mages | 90 | Rare | $0.47 |
Ogre Shaman | 91 | Rare | $0.34 |
Onslaught | 92 | Common | $0.14 |
Pandemonium | 93 | Rare | $5.59 |
Paroxysm | 94 | Uncommon | $0.13 |
Price of Progress | 95 | Uncommon | $6.85 |
Raging Goblin | 96 | Common | $0.18 |
Ravenous Baboons | 97 | Rare | $2.87 |
Reckless Ogre | 98 | Common | $0.07 |
Sabertooth Wyvern | 99 | Uncommon | $0.14 |
Scalding Salamander | 100 | Uncommon | $0.22 |
Seismic Assault | 101 | Rare | $2.22 |
Shattering Pulse | 102 | Common | $0.26 |
Sonic Burst | 103 | Common | $0.12 |
Spellshock | 104 | Uncommon | $2.83 |
Avenging Druid | 105 | Common | $0.12 |
Bequeathal | 106 | Common | $0.47 |
Cartographer | 107 | Uncommon | $0.20 |
Crashing Boars | 108 | Uncommon | $0.14 |
Elven Palisade | 109 | Uncommon | $0.16 |
Elvish Berserker | 110 | Common | $0.13 |
Jackalope Herd | 111 | Common | $0.17 |
Keeper of the Beasts | 112 | Uncommon | $0.16 |
Manabond | 113 | Rare | $6.94 |
Mirri, Cat Warrior | 114 | Rare | $3.22 |
Oath of Druids | 115 | Rare | $26.12 |
Plated Rootwalla | 116 | Common | $0.09 |
Predatory Hunger | 117 | Common | $0.60 |
Pygmy Troll | 118 | Common | $0.08 |
Rabid Wolverines | 119 | Common | $0.11 |
Reclaim | 120 | Common | $0.22 |
Resuscitate | 121 | Uncommon | $0.28 |
Rootwater Alligator | 122 | Common | $0.10 |
Skyshroud Elite | 123 | Uncommon | $0.34 |
Skyshroud War Beast | 124 | Rare | $0.56 |
Song of Serenity | 125 | Uncommon | $0.21 |
Spike Hatcher | 126 | Rare | $0.42 |
Spike Rogue | 127 | Uncommon | $0.20 |
Spike Weaver | 128 | Rare | $4.97 |
Survival of the Fittest | 129 | Rare | $256.22 |
Wood Elves | 130 | Common | $0.48 |
Coat of Arms | 131 | Rare | $23.06 |
Erratic Portal | 132 | Rare | $2.72 |
Medicine Bag | 133 | Uncommon | $0.21 |
Memory Crystal | 134 | Rare | $1.47 |
Mindless Automaton | 135 | Rare | $0.41 |
Null Brooch | 136 | Rare | $4.01 |
Skyshaper | 137 | Uncommon | $0.37 |
Spellbook | 138 | Uncommon | $2.56 |
Sphere of Resistance | 139 | Rare | $27.18 |
Thopter Squadron | 140 | Rare | $1.38 |
Transmogrifying Licid | 141 | Uncommon | $0.22 |
Workhorse | 142 | Rare | $2.03 |
City of Traitors | 143 | Rare | $458.03 |