Explorers of Ixalan
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Destroy all creatures.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach this Aura to that creature.
Target creature gets +1/+1 until end of turn. Untap that creature.
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Return six target nonland permanents to their owners' hands.
For each opponent, gain control of target permanent that player controls.
Draw three cards.
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
Enchant creature with mana value 2 or less You control enchanted creature.
Target player takes an extra turn after this one.
Return target creature to its owner's hand.
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Whenever you gain life, put a +1/+1 counter on this creature.
Lifelink
Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Destroy target nonblack creature.
Each player sacrifices a creature of their choice.
Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Flying This creature can't block.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Target creature gets +2/+1 and gains trample until end of turn.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Target creature gets +3/+3 until end of turn.
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Trample Whenever another nontoken creature you control enters, you may draw a card.
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Defender (This creature can't attack.) When this creature enters, draw a card.
Lightning Helix deals 3 damage to any target and you gain 3 life.
Destroy target creature or enchantment.
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
{T}: Add {C}. {1}, {T}: Add one mana of any color.
{4}, {T}: You may put a creature card from your hand onto the battlefield.
This land enters tapped. {T}: Add {U}, {B}, or {R}.
This land enters tapped. {T}: Add {R}, {G}, or {W}.
{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.
| Card | Number | Rarity | Price |
|---|---|---|---|
Beacon of Immortality | 1 | Rare | $15.03 |
Day of Judgment | 2 | Rare | $1.72 |
Path to Exile | 3 | Uncommon | $1.54 |
Shielded by Faith | 4 | Rare | $5.06 |
Veteran's Reflexes | 5 | Common | $0.08 |
Vow of Duty | 6 | Uncommon | $0.22 |
Aether Gale | 7 | Rare | $0.35 |
Blatant Thievery | 8 | Rare | $3.44 |
Concentrate | 9 | Uncommon | $0.20 |
Merfolk Sovereign | 10 | Rare | $0.30 |
Threads of Disloyalty | 11 | Rare | $0.20 |
Time Warp | 12 | Mythic | $13.30 |
Unsummon | 13 | Common | $0.14 |
Vow of Flight | 14 | Uncommon | $0.12 |
Bloodbond Vampire | 15 | Uncommon | $0.19 |
Child of Night | 16 | Common | $0.17 |
Coat with Venom | 17 | Common | $0.08 |
Doom Blade | 18 | Uncommon | $0.28 |
Innocent Blood | 19 | Common | $0.34 |
Necropolis Regent | 20 | Mythic | $0.73 |
Urge to Feed | 21 | Uncommon | $0.22 |
Vampire Interloper | 22 | Common | $0.10 |
Vampire Nighthawk | 23 | Uncommon | $0.25 |
Vampire Noble | 24 | Common | $0.25 |
Aggravated Assault | 25 | Rare | $40.23 |
Disaster Radius | 26 | Rare | $0.21 |
Mass Mutiny | 27 | Rare | $0.61 |
Rush of Adrenaline | 28 | Common | $0.15 |
Shared Animosity | 29 | Rare | $2.80 |
Vow of Lightning | 30 | Uncommon | $0.16 |
Borderland Ranger | 31 | Common | $0.25 |
Giant Growth | 32 | Common | $0.09 |
Hunter's Prowess | 33 | Rare | $0.45 |
Prey Upon | 34 | Common | $0.20 |
Rancor | 35 | Uncommon | $1.30 |
Soul of the Harvest | 36 | Rare | $1.70 |
Vow of Wildness | 37 | Uncommon | $0.22 |
Jungle Barrier | 38 | Uncommon | $0.18 |
Lightning Helix | 39 | Uncommon | $0.36 |
Mortify | 40 | Uncommon | $0.34 |
Zealous Persecution | 41 | Uncommon | $0.19 |
Adaptive Automaton | 42 | Rare | $2.02 |
Prismatic Lens | 43 | Uncommon | $0.26 |
Quicksilver Amulet | 44 | Rare | $2.96 |
Crumbling Necropolis | 45 | Uncommon | $0.34 |
Jungle Shrine | 46 | Uncommon | $0.32 |
Tainted Field | 47 | Uncommon | $0.30 |
Saproling | T1 | N/A |