Fallen Empires
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn.
Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn.
Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn.
{1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
{T}, Tap three untapped white creatures you control: Destroy target creature.
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
{1}: This creature gains first strike until end of turn. {1}: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}: This creature gains first strike until end of turn. {1}: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}: This creature gains first strike until end of turn. {1}: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}: This creature gains first strike until end of turn. {1}: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
{1}{W}: Target Soldier creature gets +1/+0 until end of turn.
This creature enters with three credit counters on it. When this creature enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on this creature. Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep.
This creature enters with three credit counters on it. When this creature enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on this creature. Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep.
This creature enters with three credit counters on it. When this creature enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on this creature. Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
{1}, {T}: Target creature gains first strike until end of turn.
{1}, {T}: Target creature gains first strike until end of turn.
{1}, {T}: Target creature gains first strike until end of turn.
{1}, {T}: Target creature gains first strike until end of turn.
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever this creature attacks, all creatures banded with it gain first strike until end of turn.
Create four 1/1 white Citizen creature tokens.
Protection from black {W}: This creature gains first strike until end of turn. {W}{W}: This creature gets +1/+0 until end of turn.
Protection from black {W}: This creature gains first strike until end of turn. {W}{W}: This creature gets +1/+0 until end of turn.
Protection from black {W}: This creature gains first strike until end of turn. {W}{W}: This creature gets +1/+0 until end of turn.
Trample At the beginning of your upkeep, sacrifice this creature unless you mill two cards. {U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of spells or abilities.)
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it.
This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it.
This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it.
This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it.
{U}: Tap target green creature.
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
{U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.)
{U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.)
{U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.)
Enchant creature This Aura enters with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if this Aura has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from this Aura. Only the controller of the enchanted creature may activate this ability.
Enchant creature This Aura enters with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if this Aura has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from this Aura. Only the controller of the enchanted creature may activate this ability.
Enchant creature This Aura enters with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if this Aura has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from this Aura. Only the controller of the enchanted creature may activate this ability.
Enchant creature This Aura enters with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if this Aura has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from this Aura. Only the controller of the enchanted creature may activate this ability.
{U}: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
When you control no Islands, sacrifice this creature. You may choose not to untap this creature during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Cast this spell only if no permanents named Tidal Influence are on the battlefield. This enchantment enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this enchantment. As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0. As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0. Whenever there are four or more tide counters on this enchantment, remove all tide counters from it.
First strike This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature. {U}: This creature gains flying until end of turn.
{U}, {T}: Counter target spell unless its controller pays {1}.
{U}, {T}: Counter target spell unless its controller pays {1}.
{U}, {T}: Counter target spell unless its controller pays {1}.
Defender (This creature can't attack.) Tap an untapped Merfolk you control: This creature can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: This creature gets +2/+1 until end of turn. When this creature dies, destroy all Merfolk tapped this turn to pay for its abilities.
{T}, Sacrifice this creature: Put a +1/+2 counter on target creature.
{T}, Sacrifice this creature: Put a +1/+2 counter on target creature.
{T}, Sacrifice this creature: Put a +1/+2 counter on target creature.
{T}, Sacrifice this creature: Put a +1/+2 counter on target creature.
{T}, Sacrifice this creature: Add {B}{B}.
{T}, Sacrifice this creature: Add {B}{B}.
{T}, Sacrifice this creature: Add {B}{B}.
{T}, Sacrifice this creature: Add {B}{B}.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {B}{B}. At the beginning of your end step, create a 0/1 black Thrull creature token.
Black spells you cast cost {B} more to cast.
First strike, trample At the beginning of your upkeep, put a -2/-2 counter on this creature. Sacrifice a creature: Remove a -2/-2 counter from this creature. If the sacrificed creature was a Thrull, put a +1/+0 counter on this creature. Activate only during your upkeep and only once each turn.
Target player discards two cards at random.
Target player discards two cards at random.
Target player discards two cards at random.
Target player discards two cards at random.
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Protection from white {B}: This creature gains first strike until end of turn. {B}{B}: This creature gets +1/+0 until end of turn.
Protection from white {B}: This creature gains first strike until end of turn. {B}{B}: This creature gets +1/+0 until end of turn.
Protection from white {B}: This creature gains first strike until end of turn. {B}{B}: This creature gets +1/+0 until end of turn.
As an additional cost to cast this spell, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
Thrull creatures get +1/+1. {T}: Gain control of target Thrull for as long as you control this creature.
Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Regenerate enchanted creature.
{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {B}. Whenever a player puts a Forest onto the battlefield, this enchantment deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
Enchant land you control Sacrifice a Thrull: Put three time counters on this Aura. At the beginning of your upkeep, remove a time counter from this Aura. If there are no time counters on this Aura, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
This creature can't block creatures with power 2 or greater.
This creature can't block creatures with power 2 or greater.
This creature can't block creatures with power 2 or greater.
This creature can't block creatures with power 2 or greater.
{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
Sacrifice a Goblin: Regenerate target creature.
Sacrifice a Goblin: Regenerate target creature.
Sacrifice a Goblin: Regenerate target creature.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay {R}, whenever this creature blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
{T}: Look at the top three cards of target player's library.
{T}: Look at the top three cards of target player's library.
{T}: Look at the top three cards of target player's library.
This creature can't block white creatures with power 2 or greater. {R}: This creature gains first strike until end of turn.
This creature can't block white creatures with power 2 or greater. {R}: This creature gains first strike until end of turn.
This creature can't block white creatures with power 2 or greater. {R}: This creature gains first strike until end of turn.
This creature can't block white creatures with power 2 or greater. {R}: This creature gains first strike until end of turn.
Trample This creature can't attack if defending player controls an untapped creature with power 3 or greater. This creature can't block creatures with power 3 or greater.
This enchantment can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Regenerate this creature.
{G}{G}: Put a spore counter on target Fungus.
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Prevent all combat damage that would be dealt this turn.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: This creature gets +1/+2 until end of turn.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {G}. Whenever a player puts a Swamp onto the battlefield, this enchantment deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.
{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
{T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: It deals 1 damage to any target.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: It deals 1 damage to any target.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: It deals 1 damage to any target.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: It deals 1 damage to any target.
{1}, {T}, Sacrifice this artifact: It deals 2 damage to any target.
{1}, {T}, Sacrifice this artifact: Choose one — • You gain 2 life. • Prevent the next 2 damage that would be dealt to any target this turn.
{1}, {T}, Sacrifice this artifact: Draw two cards, then put a card from your hand on top of your library.
{T}, Sacrifice this artifact: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on this artifact. {2}, Remove a cube counter from this artifact: Regenerate target creature.
{2}, {T}, Discard a card at random: Regenerate target creature.
{1}, {T}, Sacrifice this artifact: Target creature gets +2/+2 until end of turn.
{1}, {T}, Sacrifice this artifact: Add two mana of any one color.
{5}, {T}: Discard a card at random, then draw two cards.
You may choose not to untap this artifact during your untap step. {2}, {T}: Target creature gets +0/+2 for as long as this artifact remains tapped.
You may choose not to untap this artifact during your untap step. {3}, {T}: Target creature gets +2/+0 for as long as this artifact remains tapped.
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {B} for each storage counter removed this way.
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {R} for each storage counter removed this way.
This land enters tapped. {T}: Add {R}. {T}, Sacrifice this land: Add {R}{R}.
This land enters tapped. {T}: Add {B}. {T}, Sacrifice this land: Add {B}{B}.
This land enters tapped. {T}: Add {G}. {T}, Sacrifice this land: Add {G}{G}.
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {G} for each storage counter removed this way.
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {W} for each storage counter removed this way.
{T}: Add one mana of any color. An opponent gains control of this land at the beginning of the next end step.
This land enters tapped. {T}: Add {W}. {T}, Sacrifice this land: Add {W}{W}.
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {U} for each storage counter removed this way.
This land enters tapped. {T}: Add {U}. {T}, Sacrifice this land: Add {U}{U}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Combat Medic | 1a | Common | $0.12 |
Combat Medic | 1b | Common | $0.15 |
Combat Medic | 1c | Common | $0.08 |
Combat Medic | 1d | Common | $0.20 |
Farrel's Mantle | 2 | Uncommon | $0.16 |
Farrel's Zealot | 3a | Common | $0.12 |
Farrel's Zealot | 3b | Common | $0.12 |
Farrel's Zealot | 3c | Common | $0.15 |
Farrelite Priest | 4 | Uncommon | $0.17 |
Hand of Justice | 5 | Rare | $1.17 |
Heroism | 6 | Uncommon | $0.13 |
Icatian Infantry | 7a | Common | $0.18 |
Icatian Infantry | 7b | Common | $0.14 |
Icatian Infantry | 7c | Common | $0.15 |
Icatian Infantry | 7d | Common | $0.17 |
Icatian Javelineers | 8a | Common | $0.20 |
Icatian Javelineers | 8b | Common | $0.17 |
Icatian Javelineers | 8c | Common | $0.16 |
Icatian Lieutenant | 9 | Rare | $0.83 |
Icatian Moneychanger | 10a | Common | $0.20 |
Icatian Moneychanger | 10b | Common | $0.18 |
Icatian Moneychanger | 10c | Common | $0.18 |
Icatian Phalanx | 11 | Uncommon | $0.20 |
Icatian Priest | 12 | Uncommon | $0.19 |
Icatian Scout | 13a | Common | $0.18 |
Icatian Scout | 13b | Common | $0.14 |
Icatian Scout | 13c | Common | $0.13 |
Icatian Scout | 13d | Common | $0.13 |
Icatian Skirmishers | 14 | Rare | $0.73 |
Icatian Town | 15 | Rare | $0.41 |
Order of Leitbur | 16a | Common | $0.16 |
Order of Leitbur | 16b | Common | $0.17 |
Order of Leitbur | 16c | Common | $0.20 |
Deep Spawn | 17 | Uncommon | $0.23 |
High Tide | 18a | Common | $0.76 |
High Tide | 18b | Common | $0.71 |
High Tide | 18c | Common | $1.20 |
Homarid | 19a | Common | $0.11 |
Homarid | 19b | Common | $0.11 |
Homarid | 19c | Common | $0.15 |
Homarid | 19d | Common | $0.12 |
Homarid Shaman | 20 | Rare | $0.79 |
Homarid Spawning Bed | 21 | Uncommon | $0.22 |
Homarid Warrior | 22a | Common | $0.14 |
Homarid Warrior | 22b | Common | $0.14 |
Homarid Warrior | 22c | Common | $0.12 |
Merseine | 23a | Common | $0.13 |
Merseine | 23b | Common | $0.09 |
Merseine | 23c | Common | $0.12 |
Merseine | 23d | Common | $0.10 |
River Merfolk | 24 | Rare | $0.93 |
Seasinger | 25 | Uncommon | $0.21 |
Svyelunite Priest | 26 | Uncommon | $0.20 |
Tidal Flats | 27a | Common | $0.15 |
Tidal Flats | 27b | Common | $0.15 |
Tidal Flats | 27c | Common | $0.13 |
Tidal Influence | 28 | Uncommon | $0.15 |
Vodalian Knights | 29 | Rare | $0.79 |
Vodalian Mage | 30a | Common | $0.13 |
Vodalian Mage | 30b | Common | $0.14 |
Vodalian Mage | 30c | Common | $0.21 |
Vodalian Soldiers | 31a | Common | $0.10 |
Vodalian Soldiers | 31b | Common | $0.10 |
Vodalian Soldiers | 31c | Common | $0.14 |
Vodalian Soldiers | 31d | Common | $0.12 |
Vodalian War Machine | 32 | Rare | $0.51 |
Armor Thrull | 33a | Common | $0.12 |
Armor Thrull | 33b | Common | $0.14 |
Armor Thrull | 33c | Common | $0.13 |
Armor Thrull | 33d | Common | $0.21 |
Basal Thrull | 34a | Common | $0.27 |
Basal Thrull | 34b | Common | $0.23 |
Basal Thrull | 34c | Common | $0.25 |
Basal Thrull | 34d | Common | $0.20 |
Breeding Pit | 35 | Uncommon | $0.37 |
Derelor | 36 | Rare | $0.55 |
Ebon Praetor | 37 | Rare | $0.94 |
Hymn to Tourach | 38a | Common | $0.44 |
Hymn to Tourach | 38b | Common | $0.40 |
Hymn to Tourach | 38c | Common | $0.57 |
Hymn to Tourach | 38d | Common | $0.36 |
Initiates of the Ebon Hand | 39a | Common | $0.16 |
Initiates of the Ebon Hand | 39b | Common | $0.14 |
Initiates of the Ebon Hand | 39c | Common | $0.13 |
Mindstab Thrull | 40a | Common | $0.13 |
Mindstab Thrull | 40b | Common | $0.11 |
Mindstab Thrull | 40c | Common | $0.16 |
Necrite | 41a | Common | $0.13 |
Necrite | 41b | Common | $0.11 |
Necrite | 41c | Common | $0.11 |
Order of the Ebon Hand | 42a | Common | $0.21 |
Order of the Ebon Hand | 42b | Common | $0.21 |
Order of the Ebon Hand | 42c | Common | $0.20 |
Soul Exchange | 43 | Uncommon | $1.45 |
Thrull Champion | 44 | Rare | $1.01 |
Thrull Retainer | 45 | Uncommon | $0.24 |
Thrull Wizard | 46 | Uncommon | $0.16 |
Tourach's Chant | 47 | Uncommon | $0.19 |
Tourach's Gate | 48 | Rare | $0.59 |
Brassclaw Orcs | 49a | Common | $0.12 |
Brassclaw Orcs | 49b | Common | $0.12 |
Brassclaw Orcs | 49c | Common | $0.12 |
Brassclaw Orcs | 49d | Common | $0.15 |
Dwarven Armorer | 50 | Rare | $3.08 |
Dwarven Catapult | 51 | Uncommon | $0.23 |
Dwarven Lieutenant | 52 | Uncommon | $0.26 |
Dwarven Soldier | 53a | Common | $0.15 |
Dwarven Soldier | 53b | Common | $0.20 |
Dwarven Soldier | 53c | Common | $0.15 |
Goblin Chirurgeon | 54a | Common | $0.71 |
Goblin Chirurgeon | 54b | Common | $0.62 |
Goblin Chirurgeon | 54c | Common | $1.14 |
Goblin Flotilla | 55 | Rare | $0.62 |
Goblin Grenade | 56a | Common | $0.38 |
Goblin Grenade | 56b | Common | $0.48 |
Goblin Grenade | 56c | Common | $0.39 |
Goblin Kites | 57 | Uncommon | $0.27 |
Goblin War Drums | 58a | Common | $0.20 |
Goblin War Drums | 58b | Common | $0.25 |
Goblin War Drums | 58c | Common | $0.24 |
Goblin War Drums | 58d | Common | $0.20 |
Goblin Warrens | 59 | Rare | $1.37 |
Orcish Captain | 60 | Uncommon | $0.32 |
Orcish Spy | 61a | Common | $0.11 |
Orcish Spy | 61b | Common | $0.25 |
Orcish Spy | 61c | Common | $0.12 |
Orcish Veteran | 62a | Common | $0.13 |
Orcish Veteran | 62b | Common | $0.12 |
Orcish Veteran | 62c | Common | $0.14 |
Orcish Veteran | 62d | Common | $0.14 |
Orgg | 63 | Rare | $0.39 |
Raiding Party | 64 | Uncommon | $0.15 |
Elven Fortress | 65a | Common | $0.19 |
Elven Fortress | 65b | Common | $0.20 |
Elven Fortress | 65c | Common | $0.19 |
Elven Fortress | 65d | Common | $0.21 |
Elvish Farmer | 66 | Rare | $2.59 |
Elvish Hunter | 67a | Common | $0.13 |
Elvish Hunter | 67b | Common | $0.14 |
Elvish Hunter | 67c | Common | $0.16 |
Elvish Scout | 68a | Common | $0.11 |
Elvish Scout | 68b | Common | $0.16 |
Elvish Scout | 68c | Common | $0.17 |
Feral Thallid | 69 | Uncommon | $0.24 |
Fungal Bloom | 70 | Rare | $1.40 |
Night Soil | 71a | Common | $0.22 |
Night Soil | 71b | Common | $0.23 |
Night Soil | 71c | Common | $0.22 |
Spore Cloud | 72a | Common | $0.17 |
Spore Cloud | 72b | Common | $0.16 |
Spore Cloud | 72c | Common | $0.18 |
Spore Flower | 73 | Uncommon | $0.31 |
Thallid | 74a | Common | $0.15 |
Thallid | 74b | Common | $0.12 |
Thallid | 74c | Common | $0.15 |
Thallid | 74d | Common | $0.23 |
Thallid Devourer | 75 | Uncommon | $0.34 |
Thelon's Chant | 76 | Uncommon | $0.31 |
Thelon's Curse | 77 | Rare | $0.54 |
Thelonite Druid | 78 | Uncommon | $0.18 |
Thelonite Monk | 79 | Rare | $0.64 |
Thorn Thallid | 80a | Common | $0.17 |
Thorn Thallid | 80b | Common | $0.18 |
Thorn Thallid | 80c | Common | $0.17 |
Thorn Thallid | 80d | Common | $0.22 |
Aeolipile | 81 | Rare | $1.47 |
Balm of Restoration | 82 | Rare | $0.52 |
Conch Horn | 83 | Rare | $2.48 |
Delif's Cone | 84 | Common | $0.30 |
Delif's Cube | 85 | Rare | $0.59 |
Draconian Cylix | 86 | Rare | $0.78 |
Elven Lyre | 87 | Rare | $0.79 |
Implements of Sacrifice | 88 | Rare | $0.50 |
Ring of Renewal | 89 | Rare | $0.83 |
Spirit Shield | 90 | Rare | $0.45 |
Zelyon Sword | 91 | Rare | $0.68 |
Bottomless Vault | 92 | Rare | $1.33 |
Dwarven Hold | 93 | Rare | $1.25 |
Dwarven Ruins | 94 | Uncommon | $0.88 |
Ebon Stronghold | 95 | Uncommon | $0.68 |
Havenwood Battleground | 96 | Uncommon | $0.95 |
Hollow Trees | 97 | Rare | $1.06 |
Icatian Store | 98 | Rare | $0.72 |
Rainbow Vale | 99 | Rare | $10.88 |
Ruins of Trokair | 100 | Uncommon | $0.33 |
Sand Silos | 101 | Rare | $1.09 |
Svyelunite Temple | 102 | Uncommon | $1.38 |