Fate Reforged Promos
Vigilance Daghatar enters with four +1/+1 counters on it. {1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature.
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Lifelink Instant and sorcery spells you control have lifelink. {2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
This creature can't be blocked as long as you control no other creatures. When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature attacks, you may return target creature to its owner's hand if its power is less than this creature's power.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.
Return target creature to its owner's hand. You create a token that's a copy of that creature.
Flying Whenever this creature attacks, tap all creatures defending player controls. {3}{B/G}{B/G}: Put this card from exile onto the battlefield tapped. Activate only as a sorcery.
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
Whenever this creature attacks, each opponent loses 1 life. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever this creature attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) If a creature card with flying was exiled with this creature's delve ability, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
First strike Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Flying, haste This creature attacks each combat if able. Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return this card from your graveyard to the battlefield.
Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
Reach When this creature enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
When this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
{1}{W/B}: This creature becomes a Human Warrior with base power and toughness 3/3. {2}{W/B}{W/B}: If this creature is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. {3}{W/B}{W/B}{W/B}: If this creature is a Spirit, put five +1/+1 counters on it.
Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Trample At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
| Card | Number | Rarity | Price |
|---|---|---|---|
Daghatar the Adamant | 9 | Rare | $0.35 |
Dragonscale General | 11 | Rare | $0.64 |
Mastery of the Unseen | 19 | Rare | $0.53 |
Rally the Ancestors | 22 | Rare | $1.06 |
Soulfire Grand Master | 27 | Mythic | $4.19 |
Jeskai Infiltrator | 36 | Rare | $0.61 |
Sage-Eye Avengers | 50 | Rare | $0.23 |
Shu Yun, the Silent Tempest | 52 | Rare | $2.22 |
Supplant Form | 54 | Rare | $2.75 |
Torrent Elemental | 56 | Mythic | $1.85 |
Archfiend of Depravity | 62 | Rare | $13.52 |
Brutal Hordechief | 64 | Mythic | $11.81 |
Crux of Fate | 65 | Rare | $8.88 |
Mardu Shadowspear | 74 | Uncommon | $0.36 |
Mardu Strike Leader | 75 | Rare | $1.05 |
Soulflayer | 84 | Rare | $2.07 |
Tasigur, the Golden Fang | 87 | Rare | $2.76 |
Alesha, Who Smiles at Death | 90 | Rare | $1.54 |
Arcbond | 91 | Rare | $4.82 |
Flamerush Rider | 99 | Rare | $0.98 |
Flamewake Phoenix | 100 | Rare | $1.11 |
Shaman of the Great Hunt | 113 | Mythic | $3.92 |
Sandsteppe Mastodon | 137 | Rare | $0.22 |
Shamanic Revelation | 138 | Rare | $1.10 |
Shamanic Revelation | 138 | Rare | $3.09 |
Temur War Shaman | 142 | Rare | $0.32 |
Warden of the First Tree | 143 | Mythic | $2.37 |
Wildcall | 146 | Rare | $0.66 |
Yasova Dragonclaw | 148 | Rare | $2.59 |
Atarka, World Render | 149 | Rare | $4.00 |
Dromoka, the Eternal | 151 | Rare | $2.74 |
Kolaghan, the Storm's Fury | 155 | Rare | $4.52 |
Ojutai, Soul of Winter | 156 | Rare | $2.98 |
Silumgar, the Drifting Death | 157 | Rare | $7.79 |