Fourth Edition
Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.
This creature can't be blocked by creatures with power 3 or greater.
Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
Enchant Wall Enchanted Wall can attack as though it didn't have defender.
Destroy all lands.
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchant creature Enchanted creature has protection from black. This effect doesn't remove this Aura.
Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove this Aura.
Enchant creature Enchanted creature can't attack unless its controller pays {3}.
Untapped creatures you control get +0/+2.
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. All Mountains are Plains.
White creatures get +1/+1.
Regenerate target creature.
Destroy target artifact or enchantment.
Enchant creature Enchanted creature gets +3/+3.
Defender, trample When this creature blocks, it loses defender.
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchant creature Enchanted creature has protection from green. This effect doesn't remove this Aura.
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.
Enchant creature Enchanted creature gets +1/+2.
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Artifacts, creatures, and lands your opponents control enter tapped.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Attacking creatures get +1/+1 until end of turn.
{W}{W}, {T}: Destroy target black permanent.
Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature. Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creature's owner may activate this ability. When this creature dies, its owner loses half their life, rounded up.
Blocking creatures get +0/+3 until end of turn.
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
Enchant creature Enchanted creature has protection from red. This effect doesn't remove this Aura.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Target blocking creature gets +7/+7 until end of turn.
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Exile target creature. Its controller gains life equal to its power.
First strike (This creature deals combat damage before creatures without first strike.)
Look at the top five cards of target player's library. You may then have that player shuffle that library.
Defender (This creature can't attack.) Flying
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Enchant creature Enchanted creature has protection from white. This effect doesn't remove this Aura.
Destroy all creatures. They can't be regenerated.
Flying
Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
{U}, {T}: Add {C}{C}{C}.
Enchant creature Whenever enchanted creature deals damage to you, this Aura deals that much damage to that creature's controller.
Choose one — • Counter target red spell. • Destroy target red permanent.
Enchant creature You control enchanted creature.
Counter target spell.
Enchant creature When enchanted creature dies, this Aura deals damage equal to that creature's toughness to the creature's controller.
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.
Enchant creature Enchanted creature has flying.
{U}{U}: Tap target creature without flying.
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Flying {U}{U}{U}: Regenerate this creature.
This creature gets +0/+3 as long as it's untapped.
Return all artifacts target player owns to their hand.
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap this creature. This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Target creature gains flying until end of turn.
Trample This creature enters tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature. This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Tap all lands target player controls and that player loses all unspent mana.
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {U}.
Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.
Flying
This creature can't attack unless defending player controls an Island. {T}: This creature deals 1 damage to any target. When you control no Islands, sacrifice this creature.
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{T}: This creature deals 1 damage to any target.
{T}: This creature deals 2 damage to any target and 3 damage to itself.
Enchant land Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • This Aura deals 1 damage to target player or planeswalker. • Target player gains 1 life.
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Players skip their untap steps. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}.
Enchant artifact You control enchanted artifact.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}. Blue creatures get +1/+1.
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
You may tap or untap target artifact, creature, or land.
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Return target creature to its owner's hand.
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Defender (This creature can't attack.) {U}: This creature gets +1/+0 until end of turn.
Flying, vigilance
Whenever this creature blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Black creatures get +1/+1.
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Enchant land When enchanted land becomes tapped, destroy it.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{1}: This creature gets +1/+1 until end of turn.
First strike At the beginning of your upkeep, destroy this creature unless you pay {3}{B}{B}{B}. If this creature is destroyed this way, it deals 7 damage to you.
Enchant land At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.
When this creature dies, exile it.
Add {B}{B}{B}.
{B}{B}: Counter target green spell.
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Whenever this creature deals damage, you gain that much life.
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
Enchant land Enchanted land is a Swamp.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{B}: This creature gets +1/+1 until end of turn.
White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.
{B}, Pay 2 life: Draw a card.
Target creature gets +X/+0 until end of turn.
Flying Whenever this creature deals damage to an opponent, that player discards a card at random.
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {B}{B}.
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
All creatures get -2/-0 until end of turn.
Target player discards X cards at random.
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
Haste At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.
Whenever this creature deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
Return target creature card from your graveyard to your hand.
{T}: Destroy target tapped creature.
At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn. Remove a corpse counter from this creature: Regenerate this creature.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
{T}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Prevent all damage that would be dealt to this creature by creatures.
Enchant creature Enchanted creature gets +2/+1.
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Defender (This creature can't attack.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 1 damage to that player.
Enchant creature Enchanted creature gets -2/-1.
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Tap X target creatures.
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."
{R}: Tap target Wall.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
Flying
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
{1}{R}{R}: This creature deals 1 damage to any target and 1 damage to you.
Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Whenever this creature attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Flying {R}, {T}: This creature deals 1 damage to target attacking or blocking creature.
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Flying {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
{T}: Target creature with power 2 or less can't be blocked this turn.
Earthquake deals X damage to each creature without flying and each player.
Enchant creature Enchanted creature has vigilance.
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
Destroy target creature or land. It can't be regenerated.
Destroy all Plains.
Enchant creature Enchanted creature gets +2/+2.
{R}: This creature gains flying until end of turn.
Other Goblins get +1/+1 and have mountainwalk.
Trample This creature doesn't untap during your untap step if it attacked during your last turn. This creature can't attack unless defending player controls a Mountain.
{T}: Target creature can't be regenerated this turn.
Enchant creature Enchanted creature gets +2/-2.
Inferno deals 6 damage to each creature and each player.
This creature can't block creatures with power 2 or greater.
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Lightning Bolt deals 3 damage to any target.
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
{T}: This creature deals 2 damage to any target and 3 damage to you.
Attacking creatures you control get +1/+0.
At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Choose one — • Counter target blue spell. • Destroy target blue permanent.
Destroy target artifact.
Flying {R}: This creature gets +1/+0 until end of turn.
{T}: Add {R}.
Players can't untap more than one creature during their untap steps.
{T}: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Destroy target land.
Remove this card from your deck before playing if you're not playing for ante. {T}, Sacrifice this creature: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature.
Destroy target Wall. It can't be regenerated.
{R}: Regenerate this creature.
Defender (This creature can't attack.) Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
Defender (This creature can't attack.) {R}: This creature gets +1/+0 until end of turn.
Defender (This creature can't attack.)
Each player shuffles the cards from their hand into their library, then draws that many cards.
Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Flying {T}: Add one mana of any color.
Defender
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Flying Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Destroy target permanent.
This creature can't be blocked except by Walls and/or creatures with flying.
First strike
Prevent all combat damage that would be dealt this turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, this creature deals 8 damage to you unless you pay {G}{G}{G}{G}.
Whenever this creature is dealt damage, put a +1/+1 counter on it.
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until this creature leaves the battlefield.
Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Alabaster Potion | 1 | Common | $0.18 |
Amrou Kithkin | 2 | Common | $0.13 |
Angry Mob | 3 | Uncommon | $0.15 |
Animate Wall | 4 | Rare | $0.43 |
Armageddon | 5 | Rare | $14.53 |
Balance | 6 | Rare | $1.74 |
Benalish Hero | 7 | Common | $0.15 |
Black Ward | 8 | Uncommon | $0.12 |
Blessing | 9 | Rare | $0.39 |
Blue Ward | 10 | Uncommon | $0.13 |
Brainwash | 11 | Common | $0.18 |
Castle | 12 | Uncommon | $0.23 |
Circle of Protection: Artifacts | 13 | Uncommon | $0.18 |
Circle of Protection: Black | 14 | Common | $0.09 |
Circle of Protection: Blue | 15 | Common | $0.14 |
Circle of Protection: Green | 16 | Common | $0.13 |
Circle of Protection: Red | 17 | Common | $0.12 |
Circle of Protection: White | 18 | Common | $0.12 |
Conversion | 19 | Uncommon | $0.23 |
Crusade | 20 | Rare | N/A |
Death Ward | 21 | Common | $0.10 |
Disenchant | 22 | Common | $0.09 |
Divine Transformation | 23 | Uncommon | $0.24 |
Elder Land Wurm | 24 | Rare | $0.44 |
Eye for an Eye | 25 | Rare | $0.65 |
Fortified Area | 26 | Common | $0.08 |
Green Ward | 27 | Uncommon | $0.15 |
Healing Salve | 28 | Common | $0.19 |
Holy Armor | 29 | Common | $0.08 |
Holy Strength | 30 | Common | $0.11 |
Island Sanctuary | 31 | Rare | $3.50 |
Karma | 32 | Uncommon | $0.19 |
Kismet | 33 | Uncommon | $0.54 |
Land Tax | 34 | Rare | $23.46 |
Mesa Pegasus | 35 | Common | $0.09 |
Morale | 36 | Common | $0.10 |
Northern Paladin | 37 | Rare | $0.51 |
Osai Vultures | 38 | Uncommon | $0.11 |
Pearled Unicorn | 39 | Common | $0.05 |
Personal Incarnation | 40 | Rare | $0.36 |
Piety | 41 | Common | $0.14 |
Pikemen | 42 | Common | $0.11 |
Purelace | 43 | Rare | $0.41 |
Red Ward | 44 | Uncommon | $0.16 |
Reverse Damage | 45 | Rare | $0.54 |
Righteousness | 46 | Rare | $0.60 |
Samite Healer | 47 | Common | $0.08 |
Savannah Lions | 48 | Rare | $2.40 |
Seeker | 49 | Common | $0.09 |
Serra Angel | 50 | Uncommon | $1.26 |
Spirit Link | 51 | Uncommon | $1.01 |
Swords to Plowshares | 52 | Uncommon | $3.28 |
Tundra Wolves | 53 | Common | $0.13 |
Visions | 54 | Uncommon | $0.18 |
Wall of Swords | 55 | Uncommon | $0.18 |
White Knight | 56 | Uncommon | $0.33 |
White Ward | 57 | Uncommon | $0.11 |
Wrath of God | 58 | Rare | $7.27 |
Air Elemental | 59 | Uncommon | $0.23 |
Animate Artifact | 60 | Uncommon | $0.15 |
Apprentice Wizard | 61 | Common | $0.16 |
Backfire | 62 | Uncommon | $0.25 |
Blue Elemental Blast | 63 | Common | $1.30 |
Control Magic | 64 | Uncommon | $0.65 |
Counterspell | 65 | Uncommon | $1.96 |
Creature Bond | 66 | Common | $0.10 |
Drain Power | 67 | Rare | $3.53 |
Energy Flux | 68 | Uncommon | $0.29 |
Energy Tap | 69 | Common | $0.38 |
Erosion | 70 | Common | $0.09 |
Feedback | 71 | Uncommon | $0.16 |
Flight | 72 | Common | $0.10 |
Flood | 73 | Common | $0.12 |
Gaseous Form | 74 | Common | $0.05 |
Ghost Ship | 75 | Uncommon | $0.13 |
Giant Tortoise | 76 | Common | $0.06 |
Hurkyl's Recall | 77 | Rare | $1.78 |
Island Fish Jasconius | 78 | Rare | $0.36 |
Jump | 79 | Common | $0.05 |
Leviathan | 80 | Rare | $0.86 |
Lifetap | 81 | Uncommon | $0.20 |
Lord of Atlantis | 82 | Rare | $5.64 |
Magical Hack | 83 | Rare | $2.68 |
Mahamoti Djinn | 84 | Rare | $0.61 |
Mana Short | 85 | Rare | $2.05 |
Merfolk of the Pearl Trident | 86 | Common | $0.11 |
Mind Bomb | 87 | Uncommon | $0.25 |
Phantasmal Forces | 88 | Uncommon | $0.13 |
Phantasmal Terrain | 89 | Common | $0.10 |
Phantom Monster | 90 | Uncommon | $0.11 |
Pirate Ship | 91 | Rare | $0.58 |
Power Leak | 92 | Common | $0.08 |
Power Sink | 93 | Common | $0.12 |
Prodigal Sorcerer | 94 | Common | $0.14 |
Psionic Entity | 95 | Rare | $0.40 |
Psychic Venom | 96 | Common | $0.10 |
Relic Bind | 97 | Rare | $0.34 |
Sea Serpent | 98 | Common | $0.07 |
Segovian Leviathan | 99 | Uncommon | $0.13 |
Sindbad | 100 | Uncommon | $0.20 |
Siren's Call | 101 | Uncommon | $0.22 |
Sleight of Mind | 102 | Rare | $0.42 |
Spell Blast | 103 | Common | $0.10 |
Stasis | 104 | Rare | $12.08 |
Steal Artifact | 105 | Uncommon | $0.25 |
Sunken City | 106 | Common | $0.10 |
Thoughtlace | 107 | Rare | $0.44 |
Time Elemental | 108 | Rare | $0.44 |
Twiddle | 109 | Common | $0.22 |
Unstable Mutation | 110 | Common | $0.11 |
Unsummon | 111 | Common | $0.10 |
Volcanic Eruption | 112 | Rare | $0.54 |
Wall of Air | 113 | Uncommon | $0.20 |
Wall of Water | 114 | Uncommon | $0.15 |
Water Elemental | 115 | Uncommon | $0.10 |
Zephyr Falcon | 116 | Common | $0.06 |
Abomination | 117 | Uncommon | $0.15 |
Animate Dead | 118 | Uncommon | $7.92 |
Ashes to Ashes | 119 | Uncommon | $0.41 |
Bad Moon | 120 | Rare | $8.08 |
Black Knight | 121 | Uncommon | $0.40 |
Blight | 122 | Uncommon | $0.26 |
Bog Imp | 123 | Common | $0.15 |
Bog Wraith | 124 | Uncommon | $0.19 |
Carrion Ants | 125 | Uncommon | $0.21 |
Cosmic Horror | 126 | Rare | $0.41 |
Cursed Land | 127 | Uncommon | $0.14 |
Cyclopean Mummy | 128 | Common | $0.14 |
Dark Ritual | 129 | Common | $4.60 |
Deathgrip | 130 | Uncommon | $0.29 |
Deathlace | 131 | Rare | $0.35 |
Drain Life | 132 | Common | $0.21 |
Drudge Skeletons | 133 | Common | $0.10 |
El-Hajjâj | 134 | Rare | $0.38 |
Erg Raiders | 135 | Common | $0.08 |
Evil Presence | 136 | Uncommon | $0.24 |
Fear | 137 | Common | $0.12 |
Frozen Shade | 138 | Common | $0.12 |
Gloom | 139 | Uncommon | $0.48 |
Greed | 140 | Rare | $1.05 |
Howl from Beyond | 141 | Common | $0.07 |
Hypnotic Specter | 142 | Uncommon | $1.81 |
Junún Efreet | 143 | Uncommon | $0.13 |
Lord of the Pit | 144 | Rare | $0.94 |
Lost Soul | 145 | Common | $0.12 |
Marsh Gas | 146 | Common | $0.09 |
Mind Twist | 147 | Rare | $3.88 |
Murk Dwellers | 148 | Common | $0.07 |
Nether Shadow | 149 | Rare | $0.73 |
Nightmare | 150 | Rare | $1.61 |
Paralyze | 151 | Common | $0.08 |
Pestilence | 152 | Common | $0.20 |
Pit Scorpion | 153 | Common | $0.08 |
Plague Rats | 154 | Common | $0.15 |
Rag Man | 155 | Rare | $0.40 |
Raise Dead | 156 | Common | $0.15 |
Royal Assassin | 157 | Rare | $3.99 |
Scathe Zombies | 158 | Common | $0.12 |
Scavenging Ghoul | 159 | Uncommon | $0.15 |
Sengir Vampire | 160 | Uncommon | $0.47 |
Simulacrum | 161 | Uncommon | $0.28 |
Sorceress Queen | 162 | Rare | $1.10 |
Spirit Shackle | 163 | Uncommon | $0.22 |
Terror | 164 | Common | $0.15 |
Uncle Istvan | 165 | Uncommon | $0.30 |
Unholy Strength | 166 | Common | $0.13 |
Vampire Bats | 167 | Common | $0.13 |
Wall of Bone | 168 | Uncommon | $0.18 |
Warp Artifact | 169 | Rare | $0.40 |
Weakness | 170 | Common | $0.11 |
Will-o'-the-Wisp | 171 | Rare | $0.99 |
Word of Binding | 172 | Common | $0.10 |
Xenic Poltergeist | 173 | Rare | $0.55 |
Zombie Master | 174 | Rare | $3.63 |
Ali Baba | 175 | Uncommon | $0.23 |
Ball Lightning | 176 | Rare | $4.17 |
Bird Maiden | 177 | Common | $0.13 |
Blood Lust | 178 | Common | $0.16 |
Brothers of Fire | 179 | Common | $0.06 |
Burrowing | 180 | Uncommon | $0.14 |
Cave People | 181 | Uncommon | $0.16 |
Chaoslace | 182 | Rare | $0.34 |
Crimson Manticore | 183 | Rare | $0.39 |
Detonate | 184 | Uncommon | $0.26 |
Disintegrate | 185 | Common | $0.15 |
Dragon Whelp | 186 | Uncommon | $0.17 |
Dwarven Warriors | 187 | Common | $0.10 |
Earth Elemental | 188 | Uncommon | $0.12 |
Earthquake | 189 | Rare | $1.09 |
Eternal Warrior | 190 | Common | $0.14 |
Fire Elemental | 191 | Uncommon | $0.24 |
Fireball | 192 | Common | $0.20 |
Firebreathing | 193 | Common | $0.08 |
Fissure | 194 | Common | $0.10 |
Flashfires | 195 | Uncommon | $0.16 |
Giant Strength | 196 | Common | $0.11 |
Goblin Balloon Brigade | 197 | Uncommon | $0.22 |
Goblin King | 198 | Rare | $5.16 |
Goblin Rock Sled | 199 | Common | $0.10 |
Gray Ogre | 200 | Common | $0.04 |
Hill Giant | 201 | Common | $0.06 |
Hurloon Minotaur | 202 | Common | $0.07 |
Hurr Jackal | 203 | Rare | $0.34 |
Immolation | 204 | Common | $0.17 |
Inferno | 205 | Rare | $0.55 |
Ironclaw Orcs | 206 | Common | $0.07 |
Keldon Warlord | 207 | Uncommon | $0.15 |
Lightning Bolt | 208 | Common | $2.17 |
Magnetic Mountain | 209 | Rare | $0.46 |
Mana Clash | 210 | Rare | $0.89 |
Mana Flare | 211 | Rare | $2.41 |
Manabarbs | 212 | Rare | $4.42 |
Mons's Goblin Raiders | 213 | Common | $0.12 |
Orcish Artillery | 214 | Uncommon | $0.11 |
Orcish Oriflamme | 215 | Uncommon | $0.11 |
Power Surge | 216 | Rare | $0.95 |
Pyrotechnics | 217 | Uncommon | $0.14 |
Red Elemental Blast | 218 | Common | $3.56 |
Shatter | 219 | Common | $0.09 |
Shivan Dragon | 220 | Rare | $4.71 |
Sisters of the Flame | 221 | Common | $0.10 |
Smoke | 222 | Rare | $5.36 |
Stone Giant | 223 | Uncommon | $0.14 |
Stone Rain | 224 | Common | $0.16 |
Tempest Efreet | 225 | Rare | $0.33 |
The Brute | 226 | Common | $0.05 |
Tunnel | 227 | Uncommon | $0.16 |
Uthden Troll | 228 | Uncommon | $0.22 |
Wall of Dust | 229 | Uncommon | $0.23 |
Wall of Fire | 230 | Uncommon | $0.16 |
Wall of Stone | 231 | Uncommon | $0.17 |
Winds of Change | 232 | Rare | $8.08 |
Aspect of Wolf | 233 | Rare | $0.55 |
Birds of Paradise | 234 | Rare | $14.67 |
Carnivorous Plant | 235 | Common | $0.10 |
Channel | 236 | Uncommon | $0.24 |
Cockatrice | 237 | Rare | $0.37 |
Craw Wurm | 238 | Common | $0.16 |
Crumble | 239 | Uncommon | $0.19 |
Desert Twister | 240 | Uncommon | $0.18 |
Durkwood Boars | 241 | Common | $0.13 |
Elven Riders | 242 | Uncommon | $0.19 |
Elvish Archers | 243 | Rare | $0.48 |
Fog | 244 | Common | $0.24 |
Force of Nature | 245 | Rare | $1.44 |
Fungusaur | 246 | Rare | $0.39 |
Gaea's Liege | 247 | Rare | $0.48 |
Giant Growth | 248 | Common | $0.11 |
Giant Spider | 249 | Common | $0.07 |
Grizzly Bears | 250 | Common | $0.16 |