Future Sight
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice this creature: You gain 4 life. Activate only during your upkeep.
At the beginning of your upkeep, if you control no permanents other than this enchantment and have no cards in hand, you win the game.
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Choose one — • Remove two time counters from each permanent and each suspended card. • Put two time counters on each permanent with a time counter on it and each suspended card.
Cast this spell only if you control fewer creatures than each opponent. Create three 1/1 white Soldier creature tokens.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Creatures without flying can't attack.
Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever another creature enters, exile this creature. Return this creature to the battlefield under its owner's control at the beginning of the next end step.
{W}, Sacrifice this creature: Prevent the next 1 damage that would be dealt to each creature you control this turn.
The next creature card you play this turn can be played as though it had flash. Draw a card.
Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal this creature from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
Enchant creature Enchanted creature can't attack or block.
Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}, {T}, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "{W}, {T}: Tap target creature."
When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Flying
Creatures you control get +0/+1. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Lifelink, protection from mana value 3 or greater
{T}: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
If you've cast another white spell this turn, you may cast this spell without paying its mana cost. Destroy all enchantments.
{6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
Flying Sacrifice this creature: Return up to two target creatures to their owners' hands. Activate only during your upkeep.
Flying {U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "This token can block only creatures with flying."
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Scry 4, then draw two cards.
Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
Flying Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever this creature or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.
Return target nonland permanent or suspended card to its owner's hand.
Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
Defender, haste {T}: Draw a card, then discard a card.
{X}{U}{U}, {T}: Return target creature with mana value X to its owner's hand. Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Counter target spell unless its controller pays {X}.
All Slivers have "When this permanent enters, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
Flying When this card is put into your graveyard from your library, you may put it onto the battlefield.
Counter target spell if no mana was spent to cast it.
{2}: This creature gains flying until end of turn. {2}, Sacrifice this creature: Draw a card.
Enchant creature {T}: Tap enchanted creature. {T}: Untap enchanted creature.
At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and this enchantment becomes a copy of that card. (If it does, it loses this ability.)
Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach this Aura to another instant card in a graveyard.
Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return target Sliver to its owner's hand. Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Flying Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{1}{B}: Regenerate this creature. Sacrifice this creature: Target player discards two cards. Activate only during your upkeep.
Hellbent — This creature has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent — Skip your upkeep step if you have no cards in hand. Madness {2}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When a nonblack creature enters, sacrifice this enchantment. If you do, destroy that creature.
Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
You draw X cards and you lose X life, where X is the number of creatures you control.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 7—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a card is put into an opponent's graveyard from anywhere, if this card is suspended, you may remove a time counter from this card.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Enchant land Whenever enchanted land becomes tapped, its controller loses 2 life. {3}{B}: Destroy enchanted land.
When this creature enters, scry 1, then reveal the top card of your library. This creature gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Flying Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
{B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When this token dies, target creature gets -1/-1 until end of turn."
Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals combat damage to a player, each player discards a card.
Search target player's library for a card and exile it. Then that player shuffles. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Whenever a nontoken creature is put into your graveyard from the battlefield, if this card is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if this card is in your graveyard, exile this card.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target nongreen creature. It can't be regenerated.
Flying, haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.)
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When this creature enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Korlash's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Flying Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
{2}{B}, {T}: Destroy target creature that was dealt damage this turn.
Cards in graveyards lose all abilities.
Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it. Suspend 3—{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Double strike {R}: This creature gets +1/+0 until end of turn.
Sacrifice this creature: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.
Enchant creature When this Aura enters, it deals 2 damage to enchanted creature. At the beginning of your upkeep, this Aura deals 4 damage to enchanted creature.
Hellbent — This creature gets +2/+2 as long as you have no cards in hand. Morph—Discard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Nonbasic lands are Mountains.
Kicker {R} (You may pay an additional {R} as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.
Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step, discard your hand.
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: This creature gets +2/+0 until end of turn.
Flying {1}{R}: This creature deals 2 damage to each creature without flying. {5}{R}: This creature deals 6 damage to each other creature with flying.
When this creature enters, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—{R}
{R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
{T}: This creature deals 4 damage to target creature. Activate only if this creature's power is 4 or greater.
Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.
Enchant creature you control Creatures you control have haste.
Enchant creature {T}: Enchanted creature gets +2/-2 until end of turn.
Ghostfire is colorless. Ghostfire deals 3 damage to any target.
{R}, Return this creature to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
Haste Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {B/R}: This creature gets +1/+0 until end of turn.
Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
Trample Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature's echo cost is paid, each opponent may draw up to three cards.
Haste Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
Haste This creature enters with a +1/+1 counter on it for each other spell cast this turn.
Flying, haste Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
Thunderblade Charge deals 3 damage to any target. Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.
Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Trample
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
Kicker {4} (You may pay an additional {4} as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If this creature was kicked, it enters with four +1/+1 counters on it.
Sacrifice this creature: Target creature gets +3/+3 and gains trample until end of turn. Activate only during your upkeep.
When this creature enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{G}, {T}, Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has "{T}: Add {G}."
At the beginning of each player's first main phase, that player adds {G}{G}.
Enchant creature Enchanted creature gets +2/+2. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.
Kicker {4} (You may pay an additional {4} as you cast this spell.) Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If this creature was kicked, it enters with three additional time counters on it.
When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 green Saproling creature token.
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Add one mana of any color.
Regenerate each creature you control.
Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
As long as this creature is tapped, creature spells you cast cost {2} less to cast.
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Spend only mana produced by basic lands to cast this spell.
Creatures with no abilities get +2/+2.
This creature must be blocked by exactly one creature if able. Whenever this creature attacks, create X tokens that are copies of it and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Shroud (This creature can't be the target of spells or abilities.) When a spell or ability an opponent controls causes you to discard this card, return it to your hand.
Spells that target this creature cost {2} less to cast.
At the beginning of your upkeep, put a spore counter on this creature. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.
{T}: Add one mana of any color. {T}: Put a charge counter on this artifact. At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
This creature enters with three +1/+1 counters on it if you didn't cast it from your hand. When this creature dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)
{1}, {T}, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature you control enters, put a time counter on this creature.
Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
{X}{X}, {T}: Target player mills X cards. Morph {3} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
This land enters tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
This land enters tapped. {T}: Add {R}. Hellbent — {1}{R}, {T}: This land deals 1 damage to any target. Activate only if you have no cards in hand.
This land enters tapped. {T}: Add {G}. Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W}.
This land enters tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
{T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice this land: Draw a card.
{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.
{T}: Add {U}. If you played a land this turn, add {B} instead.
{T}: Add {C}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Angel of Salvation | 1 | Rare | $0.32 |
Augur il-Vec | 2 | Common | $0.15 |
Barren Glory | 3 | Rare | $1.25 |
Chronomantic Escape | 4 | Uncommon | $3.01 |
Dust of Moments | 5 | Uncommon | $0.47 |
Even the Odds | 6 | Uncommon | $0.26 |
Gift of Granite | 7 | Common | $0.13 |
Intervention Pact | 8 | Rare | $5.46 |
Judge Unworthy | 9 | Common | $0.08 |
Knight of Sursi | 10 | Common | $0.12 |
Lost Auramancers | 11 | Uncommon | $0.27 |
Magus of the Moat | 12 | Rare | $6.14 |
Marshaling Cry | 13 | Common | $0.21 |
Saltskitter | 14 | Common | $0.17 |
Samite Censer-Bearer | 15 | Common | $0.05 |
Scout's Warning | 16 | Rare | $3.68 |
Spirit en-Dal | 17 | Uncommon | $0.44 |
Aven Mindcensor | 18 | Uncommon | $1.62 |
Blade of the Sixth Pride | 19 | Common | $0.19 |
Bound in Silence | 20 | Uncommon | $0.16 |
Daybreak Coronet | 21 | Rare | $4.92 |
Goldmeadow Lookout | 22 | Uncommon | $0.17 |
Imperial Mask | 23 | Rare | $0.49 |
Lucent Liminid | 24 | Common | $0.13 |
Lumithread Field | 25 | Common | $0.18 |
Lymph Sliver | 26 | Common | $0.25 |
Mistmeadow Skulk | 27 | Uncommon | $0.26 |
Oriss, Samite Guardian | 28 | Rare | $0.83 |
Patrician's Scorn | 29 | Common | $0.26 |
Ramosian Revivalist | 30 | Uncommon | $0.17 |
Seht's Tiger | 31 | Rare | $0.55 |
Aven Augur | 32 | Common | $0.09 |
Cloudseeder | 33 | Uncommon | $0.20 |
Cryptic Annelid | 34 | Uncommon | $0.25 |
Delay | 35 | Uncommon | $1.67 |
Foresee | 36 | Common | $0.10 |
Infiltrator il-Kor | 37 | Common | $0.13 |
Leaden Fists | 38 | Common | $0.06 |
Maelstrom Djinn | 39 | Rare | $0.25 |
Magus of the Future | 40 | Rare | $0.46 |
Mystic Speculation | 41 | Uncommon | $4.92 |
Pact of Negation | 42 | Rare | $18.23 |
Reality Strobe | 43 | Uncommon | $2.51 |
Take Possession | 44 | Rare | $0.44 |
Unblinking Bleb | 45 | Common | $0.32 |
Venser, Shaper Savant | 46 | Rare | $1.77 |
Venser's Diffusion | 47 | Common | $0.16 |
Arcanum Wings | 48 | Uncommon | $1.03 |
Blind Phantasm | 49 | Common | $0.16 |
Bonded Fetch | 50 | Uncommon | $0.20 |
Linessa, Zephyr Mage | 51 | Rare | $0.44 |
Logic Knot | 52 | Common | $0.23 |
Mesmeric Sliver | 53 | Common | $0.28 |
Narcomoeba | 54 | Uncommon | $0.95 |
Nix | 55 | Rare | $1.09 |
Sarcomite Myr | 56 | Common | $0.23 |
Second Wind | 57 | Uncommon | $0.60 |
Shapeshifter's Marrow | 58 | Rare | $0.40 |
Spellweaver Volute | 59 | Rare | $0.99 |
Spin into Myth | 60 | Uncommon | $0.26 |
Vedalken Aethermage | 61 | Common | $0.48 |
Whip-Spine Drake | 62 | Common | $0.13 |
Augur of Skulls | 63 | Common | $0.15 |
Cutthroat il-Dal | 64 | Common | $0.09 |
Festering March | 65 | Uncommon | $0.17 |
Gibbering Descent | 66 | Rare | $2.36 |
Grave Peril | 67 | Common | $0.10 |
Ichor Slick | 68 | Common | $0.19 |
Lost Hours | 69 | Common | $0.05 |
Magus of the Abyss | 70 | Rare | $0.33 |
Minions' Murmurs | 71 | Uncommon | $0.22 |
Nihilith | 72 | Rare | $0.27 |
Oblivion Crown | 73 | Common | $0.35 |
Pooling Venom | 74 | Uncommon | $0.46 |
Putrid Cyclops | 75 | Common | $0.07 |
Shimian Specter | 76 | Rare | $0.37 |
Skirk Ridge Exhumer | 77 | Uncommon | $0.26 |
Slaughter Pact | 78 | Rare | $1.92 |
Stronghold Rats | 79 | Uncommon | $2.88 |
Bitter Ordeal | 80 | Rare | $13.16 |
Bridge from Below | 81 | Rare | $2.38 |
Death Rattle | 82 | Common | $0.12 |
Deepcavern Imp | 83 | Common | $0.13 |
Fleshwrither | 84 | Uncommon | $3.04 |
Frenzy Sliver | 85 | Common | $0.26 |
Grave Scrabbler | 86 | Common | $0.17 |
Korlash, Heir to Blackblade | 87 | Rare | $3.04 |
Mass of Ghouls | 88 | Common | $0.17 |
Snake Cult Initiation | 89 | Uncommon | $0.44 |
Street Wraith | 90 | Uncommon | $2.58 |
Tombstalker | 91 | Rare | $0.74 |
Witch's Mist | 92 | Uncommon | $0.21 |
Yixlid Jailer | 93 | Uncommon | $0.40 |
Arc Blade | 94 | Uncommon | $0.18 |
Bogardan Lancer | 95 | Common | $0.07 |
Char-Rumbler | 96 | Uncommon | $0.10 |
Emberwilde Augur | 97 | Common | $0.07 |
Fatal Attraction | 98 | Common | $0.06 |
Gathan Raiders | 99 | Common | $0.15 |
Haze of Rage | 100 | Uncommon | $2.64 |
Magus of the Moon | 101 | Rare | $7.74 |
Molten Disaster | 102 | Rare | $0.57 |
Pact of the Titan | 103 | Rare | $0.63 |
Pyromancer's Swath | 104 | Rare | $0.67 |
Riddle of Lightning | 105 | Common | $0.15 |
Rift Elemental | 106 | Common | $0.18 |
Scourge of Kher Ridges | 107 | Rare | $1.74 |
Shivan Sand-Mage | 108 | Uncommon | $0.21 |
Sparkspitter | 109 | Uncommon | $0.31 |
Bloodshot Trainee | 110 | Uncommon | $0.10 |
Boldwyr Intimidator | 111 | Uncommon | $0.12 |
Emblem of the Warmind | 112 | Uncommon | $0.43 |
Flowstone Embrace | 113 | Common | $0.14 |
Fomori Nomad | 114 | Common | $0.09 |
Ghostfire | 115 | Common | $0.14 |
Grinning Ignus | 116 | Common | $0.22 |
Henchfiend of Ukor | 117 | Common | $0.19 |
Homing Sliver | 118 | Common | $0.31 |
Shah of Naar Isle | 119 | Rare | $0.29 |
Skizzik Surger | 120 | Uncommon | $0.13 |
Steamflogger Boss | 121 | Rare | $0.15 |
Storm Entity | 122 | Uncommon | $0.23 |
Tarox Bladewing | 123 | Rare | $0.39 |
Thunderblade Charge | 124 | Rare | $0.25 |
Cyclical Evolution | 125 | Uncommon | $0.27 |
Force of Savagery | 126 | Rare | $0.61 |
Heartwood Storyteller | 127 | Rare | $3.23 |
Kavu Primarch | 128 | Common | $0.15 |
Llanowar Augur | 129 | Common | $0.17 |
Llanowar Empath | 130 | Common | $0.12 |
Llanowar Mentor | 131 | Uncommon | $0.44 |
Magus of the Vineyard | 132 | Rare | $9.98 |
Petrified Plating | 133 | Common | $0.07 |
Quiet Disrepair | 134 | Common | $0.18 |
Ravaging Riftwurm | 135 | Uncommon | $0.24 |
Riftsweeper | 136 | Uncommon | $0.80 |
Rites of Flourishing | 137 | Rare | $1.76 |
Sprout Swarm | 138 | Common | $0.62 |
Summoner's Pact | 139 | Rare | $6.39 |
Utopia Mycon | 140 | Uncommon | $9.31 |
Wrap in Vigor | 141 | Common | $2.59 |
Baru, Fist of Krosa | 142 | Rare | $0.69 |
Centaur Omenreader | 143 | Uncommon | $0.42 |
Edge of Autumn | 144 | Common | $0.28 |
Imperiosaur | 145 | Uncommon | $0.15 |
Muraganda Petroglyphs | 146 | Rare | $0.46 |
Nacatl War-Pride | 147 | Uncommon | $1.30 |
Nessian Courser | 148 | Common | $0.08 |
Phosphorescent Feast | 149 | Uncommon | $0.16 |
Quagnoth | 150 | Rare | $0.28 |
Spellwild Ouphe | 151 | Uncommon | $0.28 |
Sporoloth Ancient | 152 | Common | $0.16 |
Tarmogoyf | 153 | Rare | $17.83 |
Thornweald Archer | 154 | Common | $0.14 |
Virulent Sliver | 155 | Common | $0.42 |
Glittering Wish | 156 | Rare | $0.53 |
Jhoira of the Ghitu | 157 | Rare | $0.92 |
Sliver Legion | 158 | Rare | $59.03 |
Akroma's Memorial | 159 | Rare | $28.68 |
Cloud Key | 160 | Rare | $5.08 |
Coalition Relic | 161 | Rare | $1.00 |
Epochrasite | 162 | Rare | $0.61 |
Sliversmith | 163 | Uncommon | $0.35 |
Soultether Golem | 164 | Uncommon | $0.34 |
Sword of the Meek | 165 | Uncommon | $0.68 |
Veilstone Amulet | 166 | Rare | $8.90 |
Darksteel Garrison | 167 | Rare | $0.71 |
Whetwheel | 168 | Rare | $0.39 |
Dakmor Salvage | 169 | Uncommon | $2.34 |
Keldon Megaliths | 170 | Uncommon | $0.26 |
Llanowar Reborn | 171 | Uncommon | $0.40 |
New Benalia | 172 | Uncommon | $0.28 |
Tolaria West | 173 | Uncommon | $1.71 |
Dryad Arbor | 174 | Uncommon | $5.04 |
Graven Cairns | 175 | Rare | $8.21 |
Grove of the Burnwillows | 176 | Rare | $16.38 |
Horizon Canopy | 177 | Rare | $5.21 |
Nimbus Maze | 178 | Rare | $7.29 |
River of Tears | 179 | Rare | $1.69 |
Zoetic Cavern | 180 | Uncommon | $0.28 |