Game Night: Free-for-All
Flying During your turn, equipped creatures you control have indestructible.
{2}{U}: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card. (A goaded creature attacks each combat if able and attacks a player other than you if able, until your next turn.)
Menace Whenever another creature dies during your turn, put a +1/+1 counter on Vogar. When Vogar dies, draw a card for each +1/+1 counter on it.
Dragon spells you cast cost {1} less to cast. Whenever Nogi attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
Whenever Imaryll attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked.
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
Flying, double strike When this creature enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
As long as this creature is equipped, it gets +1/+1 and has flying.
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
When this creature enters, you may attach target Equipment you control to target creature you control.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. {6}: Return this card from your graveyard to your hand.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Exile target creature. Its controller gains life equal to its power.
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Flying When this creature enters, you may return target creature to its owner's hand.
Hexproof Creatures your opponents control attack each combat if able.
Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
Counter target spell.
Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
When this creature enters, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
Draw X cards, then discard a card.
Return target creature to its owner's hand. Draw a card.
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Create two 2/2 blue Drake creature tokens with flying.
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
{T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
{1}, {T}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
Flying, trample Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice.
Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast this card from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Destroy target nonblack creature.
When this creature dies, create a 2/2 black Zombie creature token.
When this creature enters, you draw a card and you lose 1 life.
When this creature enters, each player sacrifices a creature of their choice.
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Deathtouch, lifelink
Flying (This creature can't be blocked except by creatures with flying or reach.) {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
Zombies you control get +1/+1. When this enchantment enters, create two 2/2 black Zombie creature tokens.
Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.
When this creature dies, create two 2/2 black Zombie creature tokens.
Create two 2/2 black Zombie creature tokens. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
When this creature enters, destroy target creature an opponent controls.
{1}{B}: Return this card from your graveyard to the battlefield tapped.
Target player draws two cards and loses 2 life.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Flying {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Flying {R}: This creature deals 1 damage to target creature defending player controls. Activate only if this creature is attacking.
Blaze deals X damage to any target.
Dragon creatures you control get +3/+3.
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and "{R}: This token gets +1/+0 until end of turn."
Flying {R}: This creature gets +1/+0 until end of turn.
Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Dragon spells you cast cost {2} less to cast.
Flying Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Flying Whenever this creature attacks, you may pay {X}{R}. If you do, it deals X damage to any target.
When this creature enters, it deals 4 damage to target creature.
Flying {R}: This creature gets +1/+0 until end of turn.
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
As long as you control a Dragon, this creature has flying.
Flying When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Lightning Bolt deals 3 damage to any target.
Add {R} for each tapped land your opponents control.
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Flying {R}: This creature gets +1/+0 until end of turn.
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Whenever you cast a creature spell, draw a card.
Destroy target artifact, enchantment, or creature with flying.
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Create a 1/1 green Elf Warrior creature token for each Elf you control.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
When this creature enters, draw a card.
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
{T}: Put a +1/+1 counter on target creature for each Elf you control.
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
When this creature enters, draw a card.
{T}: Add {G}.
{T}: Add {G}{G}{G}.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Target creature you control deals damage equal to its power to target creature you don't control.
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Return target card from your graveyard to your hand.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
All creatures able to block this creature do so.
Whenever this creature becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. {5}{G}: This creature gets +4/+4 until end of turn.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6}
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Whenever this creature attacks or blocks, each player draws a card.
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip {4}
Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}
Equipped creature gets +2/+1. Equip {2}
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
Flying
Flying
Flying
Flying
Flying {R}: This creature gets +1/+0 until end of turn.
{T}, Sacrifice this token: Add one mana of any color.
| Card | Number | Rarity | Price |
|---|---|---|---|
Zamriel, Seraph of Steel | 1 | Mythic | $8.71 |
Maeve, Insidious Singer | 2 | Mythic | $7.95 |
Vogar, Necropolis Tyrant | 3 | Mythic | $12.74 |
Nogi, Draco-Zealot | 4 | Mythic | $5.77 |
Imaryll, Elfhame Elite | 5 | Mythic | $19.73 |
Ancestral Blade | 6 | Common | $0.09 |
Banisher Priest | 7 | Uncommon | $0.09 |
Captain of the Watch | 8 | Rare | $0.36 |
Danitha Capashen, Paragon | 9 | Uncommon | $0.44 |
Forbidding Spirit | 10 | Uncommon | $0.18 |
Heavenly Blademaster | 11 | Rare | $0.30 |
Kitesail Apprentice | 12 | Common | $0.09 |
Kor Duelist | 13 | Uncommon | $0.10 |
Kor Outfitter | 14 | Common | $0.11 |
Path to Exile | 15 | Uncommon | $1.71 |
Pilgrim of the Ages | 16 | Common | $0.18 |
Serra Angel | 17 | Uncommon | $0.23 |
Strength of Arms | 18 | Common | $0.08 |
Swords to Plowshares | 19 | Uncommon | $1.26 |
Valorous Stance | 20 | Uncommon | $0.11 |
Vow of Duty | 21 | Uncommon | $0.11 |
Angler Drake | 22 | Uncommon | $0.06 |
Angler Turtle | 23 | Rare | $0.26 |
Brineborn Cutthroat | 24 | Uncommon | $0.15 |
Counterspell | 25 | Uncommon | $13.43 |
Diluvian Primordial | 26 | Rare | $0.37 |
Fact or Fiction | 27 | Uncommon | $0.27 |
Fog Bank | 28 | Uncommon | $0.19 |
Illusory Ambusher | 29 | Uncommon | $0.12 |
Impulse | 30 | Common | $0.15 |
Jeering Homunculus | 31 | Common | $0.13 |
Murmuring Mystic | 32 | Uncommon | $0.36 |
Plea for Power | 33 | Rare | $0.44 |
Precognitive Perception | 34 | Rare | $0.17 |
Pull from Tomorrow | 35 | Rare | $0.33 |
Repulse | 36 | Common | $0.19 |
Run Away Together | 37 | Common | $0.12 |
Sea Gate Oracle | 38 | Common | $0.11 |
Split Decision | 39 | Uncommon | $1.52 |
Supreme Will | 40 | Uncommon | $0.16 |
Talrand's Invocation | 41 | Uncommon | $0.06 |
Vow of Flight | 42 | Uncommon | $0.15 |
Bloodsoaked Altar | 43 | Uncommon | $0.13 |
Bushmeat Poacher | 44 | Common | $0.08 |
Demon of Loathing | 45 | Rare | $0.90 |
Demonic Embrace | 46 | Rare | $0.30 |
Doom Blade | 47 | Common | $0.24 |
Doomed Dissenter | 48 | Common | $0.10 |
Dusk Legion Zealot | 49 | Common | $0.21 |
Fleshbag Marauder | 50 | Common | $0.24 |
Gavony Unhallowed | 51 | Common | $0.14 |
Gifted Aetherborn | 52 | Uncommon | $0.35 |
Gravewaker | 53 | Rare | $0.14 |
Liliana's Mastery | 54 | Rare | $0.32 |
Lord of the Accursed | 55 | Uncommon | $0.26 |
Maalfeld Twins | 56 | Common | $0.05 |
Moan of the Unhallowed | 57 | Uncommon | $0.12 |
Priest of the Blood Rite | 58 | Rare | $0.16 |
Ravenous Chupacabra | 59 | Uncommon | $0.46 |
Reassembling Skeleton | 60 | Uncommon | $0.24 |
Sign in Blood | 61 | Common | $0.48 |
Supernatural Stamina | 62 | Common | $0.23 |
Vilis, Broker of Blood | 63 | Rare | $12.70 |
Village Rites | 64 | Common | $0.28 |
Vow of Torment | 65 | Uncommon | $0.20 |
Abrade | 67 | Common | $0.20 |
Ancient Hellkite | 68 | Rare | $0.16 |
Blaze | 69 | Uncommon | $0.15 |
Crucible of Fire | 70 | Rare | $2.59 |
Dragon Egg | 71 | Common | $0.16 |
Dragon Hatchling | 72 | Common | $0.15 |
Dragon Mage | 73 | Uncommon | $0.30 |
Dragon Tempest | 74 | Uncommon | $4.92 |
Dragonspeaker Shaman | 75 | Uncommon | $2.48 |
Drakuseth, Maw of Flames | 76 | Rare | $1.31 |
Flameblast Dragon | 77 | Rare | $0.30 |
Flametongue Kavu | 78 | Uncommon | $0.08 |
Furnace Whelp | 79 | Uncommon | $0.07 |
Goblin Motivator | 80 | Common | $0.20 |
Kargan Dragonrider | 81 | Common | $0.06 |
Knollspine Dragon | 82 | Rare | $0.40 |
Lightning Bolt | 83 | Uncommon | $3.01 |
Mana Geyser | 84 | Common | $4.14 |
Rapacious Dragon | 85 | Common | $0.12 |
Seize the Spoils | 86 | Common | $0.58 |
Shivan Dragon | 87 | Rare | $0.12 |
Vow of Lightning | 88 | Uncommon | $0.10 |
Beast Whisperer | 89 | Rare | $6.67 |
Broken Wings | 90 | Common | $0.16 |
Dwynen's Elite | 91 | Uncommon | $0.19 |
Elven Ambush | 92 | Uncommon | $10.21 |
Elvish Archdruid | 93 | Rare | $0.62 |
Elvish Rejuvenator | 94 | Common | $0.12 |
Elvish Skysweeper | 95 | Common | $0.08 |
Elvish Visionary | 96 | Common | $0.14 |
End-Raze Forerunners | 97 | Rare | $0.45 |
Immaculate Magistrate | 98 | Rare | $8.25 |
Invigorate | 99 | Uncommon | $0.28 |
Joraga Visionary | 100 | Common | $0.08 |
Llanowar Elves | 101 | Common | $0.73 |
Llanowar Tribe | 102 | Uncommon | $1.27 |
Overrun | 103 | Uncommon | $0.28 |
Rabid Bite | 104 | Common | $0.14 |
Ram Through | 105 | Common | $0.49 |
Regrowth | 106 | Uncommon | $0.81 |
Sylvan Messenger | 107 | Uncommon | $0.12 |
Taunting Elf | 108 | Common | $0.30 |
Thorn Lieutenant | 109 | Rare | $0.16 |
Thornweald Archer | 110 | Common | $0.19 |
Vow of Wildness | 111 | Uncommon | $0.23 |
Wirewood Pride | 112 | Common | $0.30 |
Argentum Armor | 113 | Rare | $2.92 |
Bloodthirsty Blade | 114 | Uncommon | $0.23 |
Colossus Hammer | 115 | Uncommon | $2.00 |
Greatsword | 116 | Uncommon | $0.13 |
Howling Golem | 117 | Common | $0.18 |
Moonsilver Spear | 118 | Rare | $0.81 |
Ring of Thune | 119 | Uncommon | $0.22 |
Sword of Vengeance | 120 | Rare | $0.96 |
Trusty Machete | 121 | Uncommon | $0.14 |
Plains | 122 | Common | $0.09 |
Plains | 123 | Common | $0.07 |
Plains | 124 | Common | $0.07 |
Island | 125 | Common | $0.13 |
Island | 126 | Common | $0.11 |
Island | 127 | Common | $0.08 |
Swamp | 128 | Common | $0.15 |
Swamp | 129 | Common | $0.14 |
Swamp | 130 | Common | $0.08 |
Mountain | 131 | Common | $0.08 |
Mountain | 132 | Common | $0.10 |
Mountain | 133 | Common | $0.17 |
Forest | 134 | Common | $0.10 |
Forest | 135 | Common | $0.14 |
Forest | 136 | Common | $0.18 |
Angel | 1 | N/A | |
Human Soldier | 2 | N/A | |
Soldier | 3 | N/A | |
Bird Illusion | 4 | N/A | |
Drake | 5 | N/A | |
Demon | 6 | N/A | |
Zombie | 7 | N/A | |
Dragon | 8 | N/A | |
Elf Warrior | 9 | N/A | |
Treasure | 10 | N/A |