Gatecrash
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Exile target creature or enchantment.
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Flying
Defender Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+2 until end of turn.
Whenever another white creature you control enters, tap target creature an opponent controls.
Battalion — Whenever this creature and at least two other creatures attack, this creature gains flying until end of turn.
Enchant land Enchanted land has "{T}: Tap target creature."
{B}: Regenerate this creature.
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.
[+1]: Put a loyalty counter on Gideon for each creature target opponent controls. [0]: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. [−15]: Exile all other permanents.
Flying This creature can block any number of creatures. Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.
Enchant creature Enchanted creature has protection from multicolored.
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
Vigilance Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Create two 2/2 white Knight creature tokens with vigilance.
Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +1/+1 until end of turn. Untap it.
Creatures you control get +2/+2 until end of turn.
Prevent all damage that would be dealt to target creature this turn.
Destroy target blocked creature.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
When this creature enters, create a 4/4 white Angel creature token with flying.
{1}{W}, {T}: You gain 2 life.
Return all attacking creatures to their owner's hand.
Enchant creature Enchanted creature gets -5/-0. {2}{U}: Return this Aura to its owner's hand.
Defender Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Tap X target nonland permanents.
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Whenever you cast your second spell each turn, this creature gets +2/+0 until end of turn and can't be blocked this turn.
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
Flying {U}: This creature gets +1/-1 until end of turn.
Flying When this creature dies, target player mills five cards.
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
As this creature enters, choose a basic land type. Lands you control are the chosen type in addition to their other types.
Whenever another blue creature you control enters, target player mills two cards.
Flying Each creature you control with a +1/+1 counter on it has flying.
Counter target noncreature spell. Draw a card.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from this creature onto target creature.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
Enchant land Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery."
Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Put target nonland permanent on top of its owner's library.
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate.
Flying When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
Defender Sacrifice another creature: This creature gains deathtouch until end of turn.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.
Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Target player sacrifices a creature of their choice, then gains life equal to that creature's toughness.
Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
{B}: This creature gets +1/+1 until end of turn. Tap an untapped Gate you control: This creature gets +2/+2 until end of turn.
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
{U}: This creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature tokens get -1/-1.
Destroy target creature with power X or less.
Flying Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
Target player discards a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Whenever this creature becomes blocked, defending player discards a card.
Flying Creatures with flying your opponents control get -1/-1.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) {T}, Pay 2 life: Remove a counter from target nonland permanent.
{1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Target player loses 1 life, discards a card, then sacrifices a permanent of their choice. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
This creature gets +1/+1 for each creature card in your opponents' graveyards.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 1 damage to any target.
{X}{R}, {T}, Sacrifice this creature: It deals X damage to any target.
Tap an untapped Gate you control: This enchantment deals 1 damage to each opponent.
This creature can't attack or block alone.
Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.
Whenever a creature you control deals combat damage, put a blaze counter on this enchantment. Remove five blaze counters from this enchantment: It deals 5 damage to any target.
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
Target blocking creature gets +3/+0 and gains first strike until end of turn.
Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creatures you control have haste and attack each combat if able.
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
Haste Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
Enchant creature Enchanted creature gets +3/+0 and has menace.
Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
Massive Raid deals damage to any target equal to the number of creatures you control.
Haste When this creature enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Mugging deals 2 damage to target creature. That creature can't block this turn.
Menace (This creature can't be blocked except by two or more creatures.)
Bloodrush — {1}{R}{R}, Discard this card: Target attacking creature gets +5/+1 until end of turn.
Bloodrush — {R}, Discard this card: Target attacking creature gets +2/+1 until end of turn.
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
Target player sacrifices an artifact and a land of their choice. Structural Collapse deals 2 damage to that player.
Enchant land Enchanted land has "{T}, Discard a card: Draw a card."
{W}: This creature gains vigilance until end of turn.
First strike Bloodrush — {2}{R}, Discard this card: Target attacking creature gets +3/+1 and gains first strike until end of turn.
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+0 until end of turn.
Double strike Bloodrush — {3}{R}{R}, Discard this card: Target attacking creature gets +3/+3 and gains double strike until end of turn.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
Put a +1/+1 counter on target creature and untap it.
Reach (This creature can block creatures with flying.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Trample Each creature you control with a +1/+1 counter on it has trample.
{R}: This creature gains first strike until end of turn.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
{T}: Untap target Gate.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.
Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
Destroy target artifact or enchantment.
{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Whenever this creature becomes blocked, you may destroy target artifact or enchantment defending player controls.
Bloodrush — {1}{G}, Discard this card: Target attacking creature gets +2/+4 until end of turn.
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
Trample Bloodrush — {5}{G}{G}, Discard this card: Target attacking creature gets +9/+9 and gains trample until end of turn.
Bloodrush — {G}, Discard this card: Target attacking creature gets +3/+2 until end of turn.
This creature can't be blocked except by creatures with flying or reach.
Reach When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
Creatures you control get +0/+5 and gain reach until end of turn.
Enchant land When this Aura enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Deathtouch Bloodrush — {G}, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Return target creature card from your graveyard to your hand.
Creatures blocking or blocked by this creature have lifelink.
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
{T}: Draw a card, then exile a card from your hand face down. You may look at cards exiled with this creature. {U}{B}, {T}: Return a card exiled with this creature to its owner's hand.
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.
Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Flying When this creature dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this token: Return a card named Deathpact Angel from your graveyard to the battlefield."
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
When this creature enters, return target permanent to its owner's hand, then that player discards a card.
[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. [−2]: Target creature you control fights another target creature. [−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Flying, trample
{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. {2}{U}{B}: Target player mills two cards.
Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
This creature can't be blocked. Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Target creature that dealt damage this turn gets -5/-5 until end of turn.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.
Flying Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
Whenever this creature attacks, it gets +3/+0 until end of turn. Whenever this creature blocks, it gets +0/+3 until end of turn.
When this creature enters, it deals damage to any target equal to the number of creatures you control. {R}: This creature gets +1/+0 until end of turn. {W}: This creature gets +0/+1 until end of turn.
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Trample Bloodrush — {R}{G}, Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.
Ground Assault deals damage to target creature equal to the number of lands you control.
Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying.
Whenever this creature or another creature you control enters, that creature fights target creature an opponent controls.
Whenever this creature is dealt damage, you may destroy target nonland permanent.
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
When this creature dies, return it to its owner's hand.
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
Flying This creature enters with X +1/+1 counters on it.
When Obzedat enters, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Battalion — Whenever this creature and at least two other creatures attack, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Choose one — • Return target creature you control and all Auras you control attached to it to their owner's hand. • Destroy target creature and you lose life equal to its toughness. • Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Enchant creature Enchanted creature gets +3/+3 and has haste.
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.
Counter target spell. Its controller mills two cards.
Target opponent discards two cards and you gain 2 life.
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.
{R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Flying, haste
Enchant creature You control enchanted creature. Discard two cards: This Aura's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
Trample, lifelink, haste At the beginning of the end step, sacrifice this creature.
{1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever this creature attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
Vigilance {R}{W}: This creature gets +2/+0 until end of turn. {R}{W}: This creature gains first strike until end of turn.
Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
Draw three cards. You may play an additional land this turn.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) When this creature enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.
{1}{W}{B}: Target creature gains lifelink until end of turn. {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Battalion — Whenever this creature and at least two other creatures attack, this creature gains first strike until end of turn.
{G}{U}: This turn, each creature you control enters with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
Bloodrush — {1}{R}{G}, Discard this card: Target attacking creature gets +5/+4 until end of turn.
Arrows of Justice deals 4 damage to target attacking or blocking creature.
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
Creatures you control have base power and toughness X/X until end of turn.
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
Whenever this creature is dealt damage, it deals that much damage to any target. {R/W}: This creature gains first strike until end of turn.
When this creature enters, add {R}{G}.
Target player mills four cards. You draw a card for each creature card put into their graveyard this way.
This creature can't be blocked except by Rogues.
Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.
Return each creature card with mana value X from your graveyard to the battlefield.
Flash (You may cast this spell any time you could cast an instant.)
Flying Whenever this creature deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with this creature.
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.
Exile target artifact.
Prevent all combat damage that would be dealt to this creature by creatures blocking it.
{T}: Add {R} or {W}. {R}{W}: This artifact becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
{T}: Add {U} or {B}. {U}{B}: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. {3}, Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
{T}: Add {R} or {G}. {R}{G}: This artifact becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3}
Flying
{T}: Add {W} or {B}. {W}{B}: This artifact becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
{1}, {T}: This artifact deals 1 damage to target opponent or planeswalker.
Equipped creature gets +1/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {G} or {U}. {G}{U}: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
This land enters tapped. {T}: Add {R} or {W}.
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {U} or {B}.
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {R} or {G}.
This land enters tapped. {T}: Add {W} or {B}.
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {G} or {U}.
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Flying
| Card | Number | Rarity | Price |
|---|---|---|---|
Aerial Maneuver | 1 | Common | $0.04 |
Angelic Edict | 2 | Common | $0.05 |
Angelic Skirmisher | 3 | Rare | $1.64 |
Assault Griffin | 4 | Common | $0.03 |
Basilica Guards | 5 | Common | $0.12 |
Blind Obedience | 6 | Rare | $3.15 |
Boros Elite | 7 | Uncommon | $0.09 |
Court Street Denizen | 8 | Common | $0.06 |
Daring Skyjek | 9 | Common | $0.03 |
Debtor's Pulpit | 10 | Uncommon | $0.06 |
Dutiful Thrull | 11 | Common | $0.03 |
Frontline Medic | 12 | Rare | $0.24 |
Gideon, Champion of Justice | 13 | Mythic | $0.41 |
Guardian of the Gateless | 14 | Uncommon | $0.26 |
Guildscorn Ward | 15 | Common | $0.05 |
Hold the Gates | 16 | Uncommon | $0.16 |
Holy Mantle | 17 | Uncommon | $0.31 |
Knight of Obligation | 18 | Uncommon | $0.17 |
Knight Watch | 19 | Common | $0.06 |
Luminate Primordial | 20 | Rare | $0.41 |
Murder Investigation | 21 | Uncommon | $0.08 |
Nav Squad Commandos | 22 | Common | $0.03 |
Righteous Charge | 23 | Uncommon | $0.04 |
Shielded Passage | 24 | Common | $0.06 |
Smite | 25 | Common | $0.08 |
Syndic of Tithes | 26 | Common | $0.06 |
Urbis Protector | 27 | Uncommon | $0.07 |
Zarichi Tiger | 28 | Common | $0.09 |
Aetherize | 29 | Uncommon | $0.44 |
Agoraphobia | 30 | Uncommon | $0.02 |
Clinging Anemones | 31 | Common | $0.03 |
Cloudfin Raptor | 32 | Common | $0.10 |
Diluvian Primordial | 33 | Rare | $0.53 |
Enter the Infinite | 34 | Mythic | $4.67 |
Frilled Oculus | 35 | Common | $0.05 |
Gridlock | 36 | Uncommon | $0.16 |
Hands of Binding | 37 | Common | $0.12 |
Incursion Specialist | 38 | Uncommon | $0.07 |
Keymaster Rogue | 39 | Common | $0.04 |
Last Thoughts | 40 | Common | $0.08 |
Leyline Phantom | 41 | Common | $0.03 |
Metropolis Sprite | 42 | Common | $0.04 |
Mindeye Drake | 43 | Uncommon | $0.06 |
Rapid Hybridization | 44 | Uncommon | $0.72 |
Realmwright | 45 | Rare | $0.23 |
Sage's Row Denizen | 46 | Common | $0.08 |
Sapphire Drake | 47 | Uncommon | $0.07 |
Scatter Arc | 48 | Common | $0.06 |
Simic Fluxmage | 49 | Uncommon | $0.13 |
Simic Manipulator | 50 | Rare | $0.32 |
Skygames | 51 | Common | $0.08 |
Spell Rupture | 52 | Common | $0.10 |
Stolen Identity | 53 | Rare | $0.31 |
Totally Lost | 54 | Common | $0.04 |
Voidwalk | 55 | Uncommon | $0.21 |
Way of the Thief | 56 | Common | $0.08 |
Balustrade Spy | 57 | Common | $0.17 |
Basilica Screecher | 58 | Common | $0.26 |
Contaminated Ground | 59 | Common | $0.09 |
Corpse Blockade | 60 | Common | $0.05 |
Crypt Ghast | 61 | Rare | $10.00 |
Death's Approach | 62 | Common | $0.04 |
Devour Flesh | 63 | Common | $0.08 |
Dying Wish | 64 | Uncommon | $0.22 |
Gateway Shade | 65 | Uncommon | $0.12 |
Grisly Spectacle | 66 | Common | $0.12 |
Gutter Skulk | 67 | Common | $0.08 |
Horror of the Dim | 68 | Common | $0.04 |
Illness in the Ranks | 69 | Uncommon | $0.20 |
Killing Glare | 70 | Uncommon | $0.08 |
Lord of the Void | 71 | Mythic | $11.93 |
Mental Vapors | 72 | Uncommon | $0.10 |
Midnight Recovery | 73 | Common | $0.06 |
Ogre Slumlord | 74 | Rare | $0.29 |
Sepulchral Primordial | 75 | Rare | $0.51 |
Shadow Alley Denizen | 76 | Common | $0.20 |
Shadow Slice | 77 | Common | $0.06 |
Slate Street Ruffian | 78 | Common | $0.04 |
Smog Elemental | 79 | Uncommon | $0.06 |
Syndicate Enforcer | 80 | Common | $0.11 |
Thrull Parasite | 81 | Uncommon | $0.47 |
Undercity Informer | 82 | Uncommon | $0.32 |
Undercity Plague | 83 | Rare | $0.16 |
Wight of Precinct Six | 84 | Uncommon | $0.14 |
Act of Treason | 85 | Common | $0.04 |
Bomber Corps | 86 | Common | $0.06 |
Cinder Elemental | 87 | Uncommon | $0.15 |
Crackling Perimeter | 88 | Uncommon | $0.21 |
Ember Beast | 89 | Common | $0.03 |
Firefist Striker | 90 | Uncommon | $0.11 |
Five-Alarm Fire | 91 | Rare | $0.19 |
Foundry Street Denizen | 92 | Common | $0.10 |
Furious Resistance | 93 | Common | $0.03 |
Hellkite Tyrant | 94 | Mythic | $3.40 |
Hellraiser Goblin | 95 | Uncommon | $0.10 |
Homing Lightning | 96 | Uncommon | $0.05 |
Legion Loyalist | 97 | Rare | $4.80 |
Madcap Skills | 98 | Common | $0.06 |
Mark for Death | 99 | Uncommon | $0.06 |
Massive Raid | 100 | Common | $0.30 |
Molten Primordial | 101 | Rare | $1.24 |
Mugging | 102 | Common | $0.03 |
Ripscale Predator | 103 | Uncommon | $0.03 |
Scorchwalker | 104 | Common | $0.07 |
Skinbrand Goblin | 105 | Common | $0.04 |
Skullcrack | 106 | Uncommon | $0.22 |
Structural Collapse | 107 | Common | $0.02 |
Tin Street Market | 108 | Common | $0.06 |
Towering Thunderfist | 109 | Common | $0.02 |
Viashino Shanktail | 110 | Uncommon | $0.02 |
Warmind Infantry | 111 | Common | $0.05 |
Wrecking Ogre | 112 | Rare | $0.14 |
Adaptive Snapjaw | 113 | Common | $0.07 |
Alpha Authority | 114 | Uncommon | $1.18 |
Burst of Strength | 115 | Common | $0.15 |
Crocanura | 116 | Common | $0.12 |
Crowned Ceratok | 117 | Uncommon | $0.03 |
Disciple of the Old Ways | 118 | Common | $0.05 |
Experiment One | 119 | Uncommon | $0.13 |
Forced Adaptation | 120 | Common | $0.21 |
Giant Adephage | 121 | Mythic | $0.54 |
Greenside Watcher | 122 | Common | $0.09 |
Gyre Sage | 123 | Rare | $1.00 |
Hindervines | 124 | Uncommon | $0.11 |
Ivy Lane Denizen | 125 | Common | $0.27 |
Miming Slime | 126 | Uncommon | $0.11 |
Naturalize | 127 | Common | $0.12 |
Ooze Flux | 128 | Rare | $0.25 |
Predator's Rapport | 129 | Common | $0.17 |
Rust Scarab | 130 | Uncommon | $0.06 |
Scab-Clan Charger | 131 | Common | $0.02 |
Serene Remembrance | 132 | Uncommon | $0.09 |
Skarrg Goliath | 133 | Rare | $0.16 |
Slaughterhorn | 134 | Common | $0.03 |
Spire Tracer | 135 | Common | $0.05 |
Sylvan Primordial | 136 | Rare | $4.44 |
Tower Defense | 137 | Uncommon | $0.31 |
Verdant Haven | 138 | Common | $0.08 |
Wasteland Viper | 139 | Uncommon | $0.20 |
Wildwood Rebirth | 140 | Common | $0.03 |
Alms Beast | 141 | Rare | $0.17 |
Assemble the Legion | 142 | Rare | $0.47 |
Aurelia, the Warleader | 143 | Mythic | $18.20 |
Aurelia's Fury | 144 | Mythic | $1.97 |
Bane Alley Broker | 145 | Uncommon | $0.11 |
Biovisionary | 146 | Rare | $0.48 |
Borborygmos Enraged | 147 | Mythic | $0.33 |
Boros Charm | 148 | Uncommon | $5.48 |
Call of the Nightwing | 149 | Uncommon | $0.10 |
Cartel Aristocrat | 150 | Uncommon | $0.17 |
Clan Defiance | 151 | Rare | $0.18 |
Consuming Aberration | 152 | Rare | $0.34 |
Deathpact Angel | 153 | Mythic | $0.65 |
Dimir Charm | 154 | Uncommon | $0.22 |
Dinrova Horror | 155 | Uncommon | $0.15 |
Domri Rade | 156 | Mythic | $0.74 |
Drakewing Krasis | 157 | Common | $0.02 |
Duskmantle Guildmage | 158 | Uncommon | $1.40 |
Duskmantle Seer | 159 | Mythic | $0.26 |
Elusive Krasis | 160 | Uncommon | $0.09 |
Executioner's Swing | 161 | Common | $0.05 |
Fathom Mage | 162 | Rare | $0.36 |
Firemane Avenger | 163 | Rare | $0.24 |
Fortress Cyclops | 164 | Uncommon | $0.04 |
Foundry Champion | 165 | Rare | $0.17 |
Frenzied Tilling | 166 | Uncommon | $0.09 |
Ghor-Clan Rampager | 167 | Uncommon | $0.07 |
Ground Assault | 168 | Uncommon | $0.04 |
Gruul Charm | 169 | Uncommon | $0.15 |
Gruul Ragebeast | 170 | Rare | $0.48 |
High Priest of Penance | 171 | Rare | $0.21 |
Hydroform | 172 | Common | $0.04 |
Kingpin's Pet | 173 | Common | $0.09 |
Lazav, Dimir Mastermind | 174 | Mythic | $0.60 |
Martial Glory | 175 | Common | $0.06 |
Master Biomancer | 176 | Mythic | $1.07 |
Merciless Eviction | 177 | Rare | $0.56 |
Mind Grind | 178 | Rare | $4.73 |
Mortus Strider | 179 | Common | $0.04 |
Mystic Genesis | 180 | Rare | $0.15 |
Nimbus Swimmer | 181 | Uncommon | $0.17 |
Obzedat, Ghost Council | 182 | Mythic | $0.80 |
One Thousand Lashes | 183 | Uncommon | $0.10 |
Ordruun Veteran | 184 | Uncommon | $0.05 |
Orzhov Charm | 185 | Uncommon | $0.19 |
Paranoid Delusions | 186 | Common | $0.11 |
Primal Visitation | 187 | Common | $0.05 |
Prime Speaker Zegana | 188 | Mythic | $0.51 |
Psychic Strike | 189 | Common | $0.20 |
Purge the Profane | 190 | Common | $0.05 |
Rubblehulk | 191 | Rare | $0.28 |
Ruination Wurm | 192 | Common | $0.07 |
Shambleshark | 193 | Common | $0.08 |
Signal the Clans | 194 | Rare | $0.45 |
Simic Charm | 195 | Uncommon | $0.90 |
Skarrg Guildmage | 196 | Uncommon | $0.09 |
Skyknight Legionnaire | 197 | Common | $0.09 |
Soul Ransom | 198 | Rare | $0.15 |
Spark Trooper | 199 | Rare | $0.18 |
Sunhome Guildmage | 200 | Uncommon | $0.05 |
Treasury Thrull | 201 | Rare | $0.18 |
Truefire Paladin | 202 | Uncommon | $0.05 |
Unexpected Results | 203 | Rare | $0.52 |
Urban Evolution | 204 | Uncommon | $0.25 |
Vizkopa Confessor | 205 | Uncommon | $0.06 |
Vizkopa Guildmage | 206 | Uncommon | $0.50 |
Whispering Madness | 207 | Rare | $1.48 |
Wojek Halberdiers | 208 | Common | $0.05 |
Zameck Guildmage | 209 | Uncommon | $0.16 |
Zhur-Taa Swine | 210 | Common | $0.03 |
Arrows of Justice | 211 | Uncommon | $0.07 |
Beckon Apparition | 212 | Common | $0.06 |
Biomass Mutation | 213 | Rare | $0.30 |
Bioshift | 214 | Common | $0.12 |
Boros Reckoner | 215 | Rare | $0.42 |
Burning-Tree Emissary | 216 | Uncommon | $0.16 |
Coerced Confession | 217 | Uncommon | $0.07 |
Deathcult Rogue | 218 | Common | $0.11 |
Gift of Orzhova | 219 | Uncommon | $0.17 |
Immortal Servitude | 220 | Rare | $0.49 |
Merfolk of the Depths | 221 | Uncommon | $0.08 |
Nightveil Specter | 222 | Rare | $0.60 |
Pit Fight | 223 | Common | $0.14 |
Rubblebelt Raiders | 224 | Rare | $0.18 |
Shattering Blow | 225 | Common | $0.09 |
Armored Transport | 226 | Common | $0.10 |
Boros Keyrune | 227 | Uncommon | $0.15 |
Dimir Keyrune | 228 | Uncommon | $0.21 |
Glaring Spotlight | 229 | Rare | $2.19 |
Gruul Keyrune | 230 | Uncommon | $0.10 |
Illusionist's Bracers | 231 | Rare | $4.20 |
Millennial Gargoyle | 232 | Common | $0.04 |
Orzhov Keyrune | 233 | Uncommon | $0.13 |
Prophetic Prism | 234 | Common | $0.08 |
Razortip Whip | 235 | Common | $0.08 |
Riot Gear | 236 | Common | $0.03 |
Simic Keyrune | 237 | Uncommon | $0.11 |
Skyblinder Staff | 238 | Common | $0.09 |
Boros Guildgate | 239 | Common | $0.10 |
Breeding Pool | 240 | Rare | $11.25 |
Dimir Guildgate | 241 | Common | $0.11 |
Godless Shrine | 242 | Rare | $8.10 |
Gruul Guildgate | 243 | Common | $0.14 |
Orzhov Guildgate | 244 | Common | $0.19 |
Sacred Foundry | 245 | Rare | $10.68 |
Simic Guildgate | 246 | Common | $0.18 |
Stomping Ground | 247 | Rare | $8.51 |
Thespian's Stage | 248 | Rare | $1.15 |
Watery Grave | 249 | Rare | $11.36 |
Angel | 1 | $0.32 |