Historic Anthology 2
At the beginning of your upkeep, you gain 1 life.
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
First strike Noncreature spells cost {1} more to cast.
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until this creature leaves the battlefield.
Pack Rat's power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that's a copy of this creature.
Creature tokens get -2/-2.
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When this creature enters, if it was kicked, destroy target nonbasic land.
Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards.
This creature gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
Destroy target nonland permanent and all other permanents with the same name as that permanent.
As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.
Flying You can't lose the game and your opponents can't win the game.
This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Nyx-Fleece Ram | 1 | Uncommon | N/A |
Ranger of Eos | 2 | Rare | N/A |
Sigil of the Empty Throne | 3 | Rare | N/A |
Thalia, Guardian of Thraben | 4 | Rare | N/A |
Merrow Reejerey | 5 | Uncommon | N/A |
Inexorable Tide | 6 | Rare | N/A |
Brain Maggot | 7 | Uncommon | N/A |
Pack Rat | 8 | Rare | N/A |
Virulent Plague | 9 | Uncommon | N/A |
Waste Not | 10 | Rare | N/A |
Dragonmaster Outcast | 11 | Mythic | N/A |
Goblin Ruinblaster | 12 | Uncommon | N/A |
Ancestral Mask | 13 | Common | N/A |
Terravore | 14 | Rare | N/A |
Knight of the Reliquary | 15 | Rare | N/A |
Maelstrom Pulse | 16 | Rare | N/A |
Meddling Mage | 17 | Rare | N/A |
Platinum Angel | 18 | Mythic | N/A |
Barren Moor | 19 | Common | N/A |
Bojuka Bog | 20 | Common | N/A |
Forgotten Cave | 21 | Common | N/A |
Ghost Quarter | 22 | Uncommon | N/A |
Lonely Sandbar | 23 | Common | N/A |
Secluded Steppe | 24 | Common | N/A |
Tranquil Thicket | 25 | Common | N/A |