Iconic Masters
Flying
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.
Whenever you gain life, put a +1/+1 counter on this creature.
Flying When this creature enters, you gain 3 life.
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
Protection from black and from red Whenever another creature enters, you may gain 1 life.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Flying, vigilance, indestructible Other permanents you control have indestructible.
Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn.
{W}, {T}: Tap target creature.
Protection from red Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.
Destroy target artifact or enchantment.
When this creature dies, create a 1/1 white Spirit creature token with flying.
Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Creatures you control get +2/+1 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Enchant creature Enchanted creature has defender.
Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.
{T}: Target attacking creature gets +1/+1 until end of turn.
Exile target creature or enchantment.
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Enchant creature As this Aura enters, choose a color. When this Aura enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever you cast a noncreature spell, you gain 2 life.
You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Flying Whenever this creature blocks, it gets +0/+2 until end of turn.
Exile target creature. Its controller gains life equal to its power.
Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Target player sacrifices an attacking creature of their choice. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flying When Yosei dies, target player skips their next untap step. Tap up to five target permanents that player controls.
Return all attacking creatures to their owner's hand.
Draw three cards, then put a card from your hand on the bottom of your library.
Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Target player draws three cards.
Target creature gets -3/-0 until end of turn. Draw a card.
{T}: Target player draws two cards, then discards two cards.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying Whenever an opponent draws a card, you may draw two cards.
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Target creature has base power and toughness 1/1 until end of turn.
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
Cast this spell only if you've cast another spell this turn. Flying
Flying This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, draw a card.
Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.
Flying When Keiga dies, gain control of target creature.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Counter target spell unless its controller pays {3}.
Defender When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
Tap target creature. It doesn't untap during its controller's next untap step. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Flying
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Flying Whenever this creature deals combat damage to a player, that player mills two cards.
Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying.
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
Target player mills two cards. Draw a card.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Flying, trample You can't win the game and your opponents can't lose the game.
When this creature enters, you may destroy target creature with power 1 or less.
Flying When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
This creature has flying as long as you control a Dragon. When a Dragon enters, you may return this card from your graveyard to the battlefield.
This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Lifelink
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Destroy target nonblack creature.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Target player sacrifices a creature of their choice. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
Flying When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
All creatures get -1/-1.
Flying When this creature dies, you may destroy target creature with mana value 3 or less.
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
When this creature enters, you draw a card and you lose 1 life.
Flying Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Destroy target creature with power 3 or less.
When this creature enters, exile target creature card from a graveyard. You gain life equal to that card's toughness.
Flying When this creature enters, search your library for a card, put it into your hand, then shuffle.
Whenever you gain life, target opponent loses that much life.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Target creature gets -3/-3 until end of turn. You lose 3 life.
Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
This creature gets +1/+1 for each creature card in your opponents' graveyards.
Target player discards two cards unless they discard an artifact card.
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.
Whenever this creature attacks, it gets +2/+0 until end of turn.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Dragon creatures you control get +3/+3.
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and "{R}: This token gets +1/+0 until end of turn."
Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Dragon spells you cast cost {1} less to cast.
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Flying {R}: This creature gets +1/+0 until end of turn.
Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Enchant creature When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
Heat Ray deals X damage to target creature.
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
First strike Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Nonbasic lands are Mountains.
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{T}: This creature deals 1 damage to any target.
Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Flying When Ryusei dies, it deals 5 damage to each creature without flying.
Flying Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control. {R}: This creature gets +1/+0 until end of turn.
First strike Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Return an instant card at random from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Flying Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
As an additional cost to cast this spell, discard a card. Draw two cards.
Attacking creatures get +2/+0 until end of turn.
Creatures you control have haste. Creatures your opponents control enter tapped.
Defender {1}{R}, {T}: This creature deals damage to target player or planeswalker equal to the number of creatures you control with defender.
Destroy target creature with flying. You gain 2 life.
Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
Defender (This creature can't attack.) When this creature enters, draw a card.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Trample Each creature you control with a +1/+1 counter on it has trample.
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Suspend 5—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
This creature enters with X +1/+1 counters on it.
Defender Landfall — Whenever a land you control enters, you gain 1 life.
Flying When Jugan dies, you may distribute five +1/+1 counters among any number of target creatures.
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Landfall — Whenever a land you control enters, add one mana of any color.
Enchant creature All creatures able to block enchanted creature do so.
When this creature enters, if you control no tapped lands, draw a card. Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Destroy target artifact or enchantment. Its controller gains 4 life.
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
When this creature enters, you gain 4 life. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Defender {T}: Add {G} for each creature you control with defender.
This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Trample Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
When this creature enters, put a +1/+1 counter on target creature.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {2}{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn.
Flying Whenever this creature deals combat damage to a player, choose one — • That player returns a permanent they control to its owner's hand. • That player discards a card.
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
Target player mills ten cards.
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Defender (This creature can't attack.) When this creature enters, draw a card.
This creature gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
Lightning Helix deals 3 damage to any target and you gain 3 life.
Flying When Malfegor enters, discard your hand. Each opponent sacrifices a creature of their choice for each card discarded this way.
{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.
Double strike This creature enters with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Flying, trample Shroud (This creature can't be the target of spells or abilities.)
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature. {B}: Regenerate this creature. {G}: This creature becomes the color of your choice until end of turn.
This spell can't be countered. Destroy all creatures.
{1}{W}{B}: Target creature gains lifelink until end of turn. {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
At the beginning of your upkeep, you may put a charge counter on this artifact. {T}: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
{1}, {T}, Sacrifice a creature: You gain 4 life. {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+0. Equip {2}
As long as you control a Dragon, this creature gets +1/+1 and has flying and trample.
This artifact enters tapped. {T}: Add {C}. {2}: This artifact becomes a 2/2 Golem artifact creature until end of turn.
{T}: Add {B} or {R}. {4}{B}{R}: This artifact becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.
{T}: Add {C}.
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
{T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Sacrifice this artifact: It deals 2 damage to any target.
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
{T}: Add {C}{C}.
{T}: Add {C}. You gain 1 life.
When this creature dies, each player draws a card.
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
{T}: Add {C}. Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
This artifact enters tapped. {T}: Add one mana of any color that a basic land you control could produce.
{T}: Add {C}{C}{C}.
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip {2}
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
{T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice this land: Draw a card.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.
{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
When this land enters, you gain 2 life. {T}: Add {C}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
{T}: Add {U}. If you played a land this turn, add {B} instead.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
{T}: Add {C}. {1}, {T}: Add one mana of any color.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
Flying
| Card | Number | Rarity | Price |
|---|---|---|---|
Scion of Ugin | 1 | Common | $0.08 |
Abzan Battle Priest | 2 | Uncommon | $0.48 |
Abzan Falconer | 3 | Uncommon | $0.31 |
Ainok Bond-Kin | 4 | Common | $0.08 |
Ajani's Pridemate | 5 | Uncommon | $0.19 |
Angel of Mercy | 6 | Common | $0.10 |
Angelic Accord | 7 | Uncommon | $1.98 |
Archangel of Thune | 8 | Mythic | $55.51 |
Auriok Champion | 9 | Rare | $10.40 |
Austere Command | 10 | Rare | $1.48 |
Avacyn, Angel of Hope | 11 | Mythic | $30.08 |
Benevolent Ancestor | 12 | Common | $0.06 |
Blinding Mage | 13 | Common | $0.11 |
Burrenton Forge-Tender | 14 | Uncommon | $0.21 |
Disenchant | 15 | Common | $0.13 |
Doomed Traveler | 16 | Common | $0.07 |
Dragon Bell Monk | 17 | Common | $0.02 |
Elesh Norn, Grand Cenobite | 18 | Mythic | $17.09 |
Emerge Unscathed | 19 | Common | $0.33 |
Emeria Angel | 20 | Rare | $0.55 |
Great Teacher's Decree | 21 | Uncommon | $0.07 |
Guard Duty | 22 | Common | $0.06 |
Guided Strike | 23 | Common | $0.17 |
Infantry Veteran | 24 | Common | $0.03 |
Iona's Judgment | 25 | Common | $0.03 |
Path of Bravery | 26 | Rare | $0.26 |
Pentarch Ward | 27 | Common | $0.19 |
Restoration Angel | 28 | Rare | $0.73 |
Seeker of the Way | 29 | Common | $0.06 |
Serra Angel | 30 | Uncommon | $0.12 |
Serra Ascendant | 31 | Rare | $31.19 |
Stalwart Aven | 32 | Common | $0.04 |
Student of Ojutai | 33 | Common | $0.08 |
Survival Cache | 34 | Common | $0.10 |
Sustainer of the Realm | 35 | Common | $0.11 |
Swords to Plowshares | 36 | Uncommon | $2.45 |
Topan Freeblade | 37 | Uncommon | $0.08 |
Wing Shards | 38 | Uncommon | $0.13 |
Yosei, the Morning Star | 39 | Rare | $0.87 |
Aetherize | 40 | Uncommon | $1.56 |
Amass the Components | 41 | Common | $0.04 |
Ancestral Vision | 42 | Rare | $1.76 |
Bewilder | 43 | Common | $0.05 |
Cephalid Broker | 44 | Uncommon | $0.16 |
Claustrophobia | 45 | Common | $0.06 |
Condescend | 46 | Uncommon | $0.37 |
Consecrated Sphinx | 47 | Mythic | $33.95 |
Cryptic Command | 48 | Rare | $5.81 |
Day of the Dragons | 49 | Rare | $0.26 |
Diminish | 50 | Common | $0.06 |
Dissolve | 51 | Common | $0.19 |
Distortion Strike | 52 | Uncommon | $0.47 |
Doorkeeper | 53 | Common | $0.06 |
Elusive Spellfist | 54 | Common | $0.06 |
Flusterstorm | 55 | Rare | $8.67 |
Fog Bank | 56 | Uncommon | $0.24 |
Frost Lynx | 57 | Common | $0.08 |
Illusory Ambusher | 58 | Uncommon | $0.17 |
Illusory Angel | 59 | Uncommon | $0.14 |
Jace's Phantasm | 60 | Common | $0.28 |
Jhessian Thief | 61 | Common | $0.13 |
Jin-Gitaxias, Core Augur | 62 | Mythic | $11.41 |
Keiga, the Tide Star | 63 | Rare | $1.36 |
Mahamoti Djinn | 64 | Uncommon | $0.09 |
Mana Drain | 65 | Mythic | $49.72 |
Mana Leak | 66 | Common | $0.31 |
Mnemonic Wall | 67 | Common | $0.14 |
Ojutai's Breath | 68 | Common | $0.08 |
Phantom Monster | 69 | Common | $0.05 |
Repeal | 70 | Common | $0.09 |
Riverwheel Aerialists | 71 | Common | $0.05 |
Shriekgeist | 72 | Common | $0.09 |
Skywise Teachings | 73 | Uncommon | $0.06 |
Sphinx of Uthuun | 74 | Rare | $0.26 |
Teferi, Mage of Zhalfir | 75 | Rare | $1.84 |
Thought Scour | 76 | Common | $0.49 |
Windfall | 77 | Uncommon | $4.02 |
Abyssal Persecutor | 78 | Rare | $1.93 |
Bala Ged Scorpion | 79 | Common | $0.06 |
Balustrade Spy | 80 | Common | $0.07 |
Bladewing's Thrall | 81 | Uncommon | $0.28 |
Bloodghast | 82 | Rare | $3.34 |
Bogbrew Witch | 83 | Uncommon | $0.12 |
Butcher's Glee | 84 | Common | $0.04 |
Child of Night | 85 | Common | $0.11 |
Dead Reveler | 86 | Common | $0.04 |
Doom Blade | 87 | Uncommon | $0.22 |
Duress | 88 | Common | $0.17 |
Eternal Thirst | 89 | Common | $0.16 |
Festering Newt | 90 | Common | $0.04 |
Foul-Tongue Invocation | 91 | Common | $0.09 |
Grisly Spectacle | 92 | Common | $0.05 |
Haunting Hymn | 93 | Uncommon | $0.06 |
Indulgent Tormentor | 94 | Uncommon | $0.48 |
Kokusho, the Evening Star | 95 | Rare | $19.28 |
Lord of the Pit | 96 | Rare | $0.32 |
Mer-Ek Nightblade | 97 | Uncommon | $0.17 |
Necropotence | 98 | Mythic | $29.65 |
Night of Souls' Betrayal | 99 | Rare | $1.81 |
Noxious Dragon | 100 | Uncommon | $0.10 |
Ob Nixilis, the Fallen | 101 | Mythic | $5.50 |
Phyrexian Rager | 102 | Common | $0.03 |
Rakdos Drake | 103 | Common | $0.05 |
Reave Soul | 104 | Common | $0.10 |
Rotfeaster Maggot | 105 | Common | $0.03 |
Rune-Scarred Demon | 106 | Rare | $1.02 |
Sanguine Bond | 107 | Uncommon | $5.81 |
Sheoldred, Whispering One | 108 | Mythic | $18.44 |
Tavern Swindler | 109 | Uncommon | $0.14 |
Thoughtseize | 110 | Rare | $5.93 |
Thrill-Kill Assassin | 111 | Common | $0.07 |
Ulcerate | 112 | Uncommon | $0.12 |
Virulent Swipe | 113 | Common | $0.07 |
Wight of Precinct Six | 114 | Common | $0.12 |
Wrench Mind | 115 | Common | $0.14 |
Anger of the Gods | 116 | Rare | $0.31 |
Battle-Rattle Shaman | 117 | Common | $0.05 |
Bogardan Hellkite | 118 | Rare | $0.33 |
Borderland Marauder | 119 | Common | $0.10 |
Charmbreaker Devils | 120 | Rare | $0.21 |
Coordinated Assault | 121 | Uncommon | $0.06 |
Crucible of Fire | 122 | Rare | $0.77 |
Draconic Roar | 123 | Common | $0.20 |
Dragon Egg | 124 | Common | $0.08 |
Dragon Tempest | 125 | Uncommon | $2.66 |
Dragonlord's Servant | 126 | Common | $0.27 |
Earth Elemental | 127 | Common | $0.06 |
Fireball | 128 | Uncommon | $0.16 |
Furnace Whelp | 129 | Common | $0.06 |
Fury Charm | 130 | Common | $0.20 |
Guttersnipe | 131 | Uncommon | $0.30 |
Hammerhand | 132 | Common | $0.12 |
Heat Ray | 133 | Common | $0.11 |
Hoarding Dragon | 134 | Uncommon | $0.16 |
Keldon Halberdier | 135 | Common | $0.06 |
Kiki-Jiki, Mirror Breaker | 136 | Mythic | $12.89 |
Kiln Fiend | 137 | Common | $0.11 |
Magus of the Moon | 138 | Rare | $4.89 |
Mark of Mutiny | 139 | Common | $0.13 |
Monastery Swiftspear | 140 | Uncommon | $0.34 |
Pillar of Flame | 141 | Common | $0.05 |
Prodigal Pyromancer | 142 | Uncommon | $0.11 |
Rift Bolt | 143 | Uncommon | $0.22 |
Ryusei, the Falling Star | 144 | Rare | $1.85 |
Scourge of Valkas | 145 | Rare | $4.38 |
Splatter Thug | 146 | Common | $0.02 |
Staggershock | 147 | Uncommon | $0.06 |
Surreal Memoir | 148 | Uncommon | $0.13 |
Thundermaw Hellkite | 149 | Mythic | $2.61 |
Tormenting Voice | 150 | Common | $0.15 |
Trumpet Blast | 151 | Common | $0.05 |
Urabrask the Hidden | 152 | Mythic | $3.87 |
Vent Sentinel | 153 | Common | $0.03 |
Aerial Predation | 154 | Common | $0.04 |
Assault Formation | 155 | Uncommon | $0.50 |
Carven Caryatid | 156 | Uncommon | $0.20 |
Channel | 157 | Mythic | $0.88 |
Crowned Ceratok | 158 | Common | $0.08 |
Curse of Predation | 159 | Rare | $0.29 |
Durkwood Baloth | 160 | Common | $0.03 |
Duskdale Wurm | 161 | Common | $0.06 |
Enlarge | 162 | Uncommon | $0.13 |
Genesis Hydra | 163 | Rare | $0.37 |
Genesis Wave | 164 | Rare | $0.35 |
Greater Basilisk | 165 | Common | $0.10 |
Heroes' Bane | 166 | Uncommon | $0.31 |
Hunt the Weak | 167 | Common | $0.02 |
Hunting Pack | 168 | Uncommon | $0.05 |
Inspiring Call | 169 | Uncommon | $0.27 |
Ivy Elemental | 170 | Common | $0.14 |
Jaddi Offshoot | 171 | Common | $0.17 |
Jugan, the Rising Star | 172 | Rare | $0.24 |
Lead the Stampede | 173 | Common | $0.31 |
Lotus Cobra | 174 | Rare | $6.46 |
Lure | 175 | Uncommon | $0.19 |
Nantuko Shaman | 176 | Common | $0.05 |
Nature's Claim | 177 | Common | $0.89 |
Netcaster Spider | 178 | Common | $0.05 |
Obstinate Baloth | 179 | Rare | $0.48 |
Overgrown Battlement | 180 | Uncommon | $0.20 |
Phantom Tiger | 181 | Common | $0.13 |
Prey's Vengeance | 182 | Common | $0.06 |
Primeval Titan | 183 | Mythic | $8.46 |
Rampaging Baloths | 184 | Rare | $0.59 |
Search for Tomorrow | 185 | Common | $0.32 |
Sultai Flayer | 186 | Uncommon | $0.08 |
Timberland Guide | 187 | Common | $0.04 |
Undercity Troll | 188 | Uncommon | $0.04 |
Vorinclex, Voice of Hunger | 189 | Mythic | $13.58 |
Wall of Roots | 190 | Common | $0.30 |
Wildsize | 191 | Common | $0.07 |
Azorius Charm | 192 | Uncommon | $0.20 |
Bladewing the Risen | 193 | Uncommon | $2.71 |
Blizzard Specter | 194 | Uncommon | $0.28 |
Blood Baron of Vizkopa | 195 | Rare | $0.32 |
Chronicler of Heroes | 196 | Uncommon | $0.15 |
Corpsejack Menace | 197 | Uncommon | $0.98 |
Electrolyze | 198 | Uncommon | $0.20 |
Firemane Angel | 199 | Rare | $0.30 |
Glimpse the Unthinkable | 200 | Rare | $3.41 |
Hypersonic Dragon | 201 | Rare | $0.34 |
Jungle Barrier | 202 | Uncommon | $0.16 |
Knight of the Reliquary | 203 | Rare | $1.89 |
Lightning Helix | 204 | Uncommon | $0.43 |
Malfegor | 205 | Rare | $0.41 |
Rosheen Meanderer | 206 | Uncommon | $0.35 |
Savageborn Hydra | 207 | Rare | $0.68 |
Simic Sky Swallower | 208 | Rare | $0.18 |
Spiritmonger | 209 | Rare | $0.16 |
Supreme Verdict | 210 | Rare | $1.96 |
Vizkopa Guildmage | 211 | Uncommon | $0.47 |
Aether Vial | 212 | Rare | $3.85 |
Bubbling Cauldron | 213 | Uncommon | $0.12 |
Darksteel Axe | 214 | Common | $0.10 |
Dragonloft Idol | 215 | Uncommon | $0.10 |
Guardian Idol | 216 | Common | $0.34 |
Kolaghan Monument | 217 | Uncommon | $0.20 |
Manakin | 218 | Common | $0.46 |
Mind Stone | 219 | Common | $0.30 |
Mindcrank | 220 | Uncommon | $11.41 |
Mishra's Bauble | 221 | Uncommon | $2.18 |
Moonglove Extract | 222 | Common | $0.04 |
Oblivion Stone | 223 | Rare | $0.29 |
Palladium Myr | 224 | Uncommon | $1.27 |
Pristine Talisman | 225 | Uncommon | $0.27 |
Runed Servitor | 226 | Common | $0.05 |
Sandstone Oracle | 227 | Uncommon | $0.18 |
Serum Powder | 228 | Rare | $1.70 |
Star Compass | 229 | Common | $0.52 |
Thran Dynamo | 230 | Uncommon | $2.72 |
Trepanation Blade | 231 | Uncommon | $0.27 |
Azorius Chancery | 232 | Uncommon | $0.20 |
Boros Garrison | 233 | Uncommon | $0.20 |
Dimir Aqueduct | 234 | Uncommon | $0.23 |
Evolving Wilds | 235 | Common | $0.11 |
Golgari Rot Farm | 236 | Uncommon | $0.23 |
Graven Cairns | 237 | Rare | $3.91 |
Grove of the Burnwillows | 238 | Rare | $8.39 |
Gruul Turf | 239 | Uncommon | $0.26 |
Horizon Canopy | 240 | Rare | $4.75 |
Izzet Boilerworks | 241 | Uncommon | $0.26 |
Nimbus Maze | 242 | Rare | $6.26 |
Orzhov Basilica | 243 | Uncommon | $0.21 |
Radiant Fountain | 244 | Common | $0.26 |
Rakdos Carnarium | 245 | Uncommon | $0.37 |
River of Tears | 246 | Rare | $0.36 |
Selesnya Sanctuary | 247 | Uncommon | $0.26 |
Shimmering Grotto | 248 | Common | $0.08 |
Simic Growth Chamber | 249 | Uncommon | $0.22 |
Angel | 1 | $0.22 |