Innistrad: Crimson Vow Promos
Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.
Flash When this creature enters, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Cleave {X}{R}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
First strike Noncreature spells cost {1} more to cast.
Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Flying Whenever this creature enters or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step.
Zombies you control have flying. {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.
Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature [with flying] you control.
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Menace When this creature enters or dies, exile another card from a graveyard. When you do, choose one — • Remove X counters from target permanent, where X is the mana value of the exiled card. • Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature.
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
Flying This creature can't block. Whenever this creature deals combat damage to a player, create a Blood token. {B}, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, destroy target planeswalker. At the beginning of your upkeep, this creature deals 1 damage to you.
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
Cleave {4}{W}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy all creatures [with mana value 2 or less].
[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. [−2]: Create a 2/3 black Vampire creature token with flying and lifelink. [−7]: Sorin deals 13 damage to any target. You gain 13 life.
At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. {U}{B}, Sacrifice a Slug: Draw a card.
Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.
First strike When this creature enters, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.
[+1]: Add {R}. Chandra deals 1 damage to up to one target player or planeswalker. [+1]: Exile the top card of your library. If it's red, you may cast it this turn. [−7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Discard your hand, then draw a card for each card you've discarded this turn.
Haste Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
Menace {2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
Menace Whenever this creature deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {2}{R}: This creature deals 1 damage to any target.
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice this enchantment. When you do, it deals 7 damage to any target.
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
Vigilance Whenever this creature enters or attacks, exile a card from a graveyard. Spells you cast cost {1} less to cast for each card type they share with cards exiled with this creature.
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cleave {1}{B}{B}{G} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) This creature enters with two +1/+1 counters on it for each other nontoken Human you control.
Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Return all land cards from your graveyard to the battlefield tapped.
Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them.
First strike (This creature deals combat damage before creatures without first strike.) Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
[+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. [−2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. [−6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
When Odric enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)
When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
Flying, haste Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. {2}, {T}, Remove a suspect counter from this artifact: Draw a card. {2}, Sacrifice this artifact: Draw a card.
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.
This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}.
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
| Card | Number | Rarity | Price |
|---|---|---|---|
By Invitation Only | 5 | Rare | $0.40 |
Cemetery Protector | 6 | Mythic | $2.26 |
Faithbound Judge // Sinner's Judgment | 12 | Mythic | $1.94 |
Hallowed Haunting | 17 | Mythic | $4.02 |
Hopeful Initiate | 20 | Rare | $0.60 |
Katilda, Dawnhart Martyr // Katilda's Rising Dawn | 21 | Rare | $1.77 |
Lantern Flare | 23 | Rare | $0.31 |
Savior of Ollenbock | 34 | Mythic | $0.32 |
Sigarda's Summons | 36 | Rare | $1.16 |
Thalia, Guardian of Thraben | 38 | Rare | $1.97 |
Voice of the Blessed | 44 | Rare | $1.80 |
Wedding Announcement // Wedding Festivity | 45 | Rare | $1.69 |
Welcoming Vampire | 46 | Rare | $1.82 |
Cemetery Illuminator | 50 | Mythic | $2.01 |
Consuming Tide | 53 | Rare | $0.75 |
Dreamshackle Geist | 58 | Rare | $0.34 |
Geralf, Visionary Stitcher | 61 | Rare | $3.72 |
Hullbreaker Horror | 63 | Rare | $7.82 |
Inspired Idea | 64 | Rare | $0.35 |
Jacob Hauken, Inspector // Hauken's Insight | 65 | Mythic | $1.07 |
Mirrorhall Mimic // Ghastly Mimicry | 68 | Rare | $5.97 |
Necroduality | 70 | Mythic | $16.36 |
Overcharged Amalgam | 71 | Rare | $1.00 |
Patchwork Crawler | 72 | Rare | $0.48 |
Winged Portent | 89 | Rare | $0.47 |
Bloodvial Purveyor | 98 | Rare | $0.78 |
Cemetery Desecrator | 100 | Mythic | $0.98 |
Concealing Curtains // Revealing Eye | 101 | Rare | $0.66 |
Demonic Bargain | 103 | Rare | $0.54 |
Dreadfeast Demon | 108 | Rare | $0.70 |
Dying to Serve | 109 | Rare | $0.55 |
Falkenrath Forebear | 111 | Rare | $0.70 |
Graf Reaver | 115 | Rare | $0.47 |
Headless Rider | 118 | Rare | $2.24 |
Henrika Domnathi // Henrika, Infernal Seer | 119 | Mythic | $6.25 |
Path of Peril | 124 | Rare | $0.60 |
Sorin the Mirthless | 131 | Mythic | $5.05 |
Toxrill, the Corrosive | 132 | Mythic | $24.56 |
Voldaren Bloodcaster // Bloodbat Summoner | 137 | Rare | $0.64 |
Alchemist's Gambit | 140 | Rare | $0.39 |
Cemetery Gatekeeper | 148 | Mythic | $2.88 |
Chandra, Dressed to Kill | 149 | Mythic | $1.41 |
Change of Fortune | 150 | Rare | $0.84 |
Creepy Puppeteer | 151 | Rare | $0.61 |
Curse of Hospitality | 152 | Rare | $0.54 |
Dominating Vampire | 154 | Rare | $0.55 |
Ill-Tempered Loner // Howlpack Avenger | 162 | Rare | $1.49 |
Kessig Wolfrider | 165 | Rare | $0.62 |
Manaform Hellkite | 170 | Mythic | $1.66 |
Olivia's Attendants | 172 | Rare | $1.91 |
Stensia Uprising | 178 | Rare | $0.52 |
Volatile Arsonist // Dire-Strain Anarchist | 181 | Mythic | $1.09 |
Ascendant Packleader | 186 | Rare | $1.10 |
Avabruck Caretaker // Hollowhenge Huntmaster | 187 | Mythic | $6.21 |
Cemetery Prowler | 191 | Mythic | $5.34 |
Cultivator Colossus | 195 | Mythic | $5.33 |
Dig Up | 197 | Rare | $0.39 |
Glorious Sunrise | 200 | Rare | $3.96 |
Hamlet Vanguard | 201 | Rare | $0.47 |
Hiveheart Shaman | 202 | Rare | $0.26 |
Howling Moon | 204 | Rare | $2.66 |
Howlpack Piper // Wildsong Howler | 205 | Rare | $1.46 |
Splendid Reclamation | 221 | Rare | $3.39 |
Ulvenwald Oddity // Ulvenwald Behemoth | 225 | Rare | $1.79 |
Anje, Maid of Dishonor | 231 | Rare | $1.53 |
Dorothea, Vengeful Victim // Dorothea's Retribution | 235 | Rare | $1.34 |
Edgar, Charmed Groom // Edgar Markov's Coffin | 236 | Rare | $5.69 |
Eruth, Tormented Prophet | 237 | Rare | $1.22 |
Grolnok, the Omnivore | 238 | Rare | $5.15 |
Halana and Alena, Partners | 239 | Rare | $3.36 |
Kaya, Geist Hunter | 240 | Mythic | $4.01 |
Odric, Blood-Cursed | 243 | Rare | $0.73 |
Old Rutstein | 244 | Rare | $1.23 |
Olivia, Crimson Bride | 245 | Mythic | $6.18 |
Runo Stromkirk // Krothuss, Lord of the Deep | 246 | Rare | $0.84 |
Torens, Fist of the Angels | 249 | Rare | $1.32 |
Dollhouse of Horrors | 255 | Rare | $0.98 |
Investigator's Journal | 258 | Rare | $0.13 |
Deathcap Glade | 261 | Rare | $8.94 |
Dreamroot Cascade | 262 | Rare | $3.15 |
Shattered Sanctum | 264 | Rare | $5.78 |
Stormcarved Coast | 265 | Rare | $3.97 |
Sundown Pass | 266 | Rare | $5.46 |
Voldaren Estate | 267 | Rare | $0.39 |