Innistrad: Midnight Hunt
Flying Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Trample, haste If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. [−2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. [−7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If it's neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
When this creature enters, exile up to one target card from a graveyard. {2}: Add one mana of any color.
{1}, {T}, Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card. {1}, Exile this card from your graveyard: Add one mana of any color.
{1}, {T}, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
{2}: This artifact becomes a 4/4 green Bear artifact creature until end of turn.
This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [−3]: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control." [−8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. [−2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. [−7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.
When this creature enters, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control.
Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Protection from Werewolves Human creatures you control have "{T}: Add one mana of any of this creature's colors." {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Enchant player As this Aura enters, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card.
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Lifelink When this creature enters, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on this creature. Creatures you control get +1/+1 for each valor counter on this creature.
As this enchantment enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total. Whenever you cast a white spell, you gain 1 life.
Flying When this creature enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1.
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost {1} less to cast.
Whenever this creature enters or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Flash Flying When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.
Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
Flying, trample {B}, Sacrifice another creature: Target player mills three cards. Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip {3}
When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.
When this creature enters, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.
Deathtouch When this creature enters, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Haste When this creature enters, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn.
Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, this Aura deals 2 damage to them.
{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. {1}{R}, {T}, Remove any number of charge counters from this artifact: It deals that much damage to any target. {1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When this creature dies, it deals X damage to any target, where X is the number of colors among permanents you control.
Flying If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return this card from your graveyard to the battlefield tapped.
You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") As long as you control a token, this creature gets +2/+0.
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This token's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
Trample When this creature enters, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback {3}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback {3}{R}{G}
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a creature or enchantment you control enters this turn, draw a card. Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback {1}{U}{B}
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If it's neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.
Ward {1} If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
Destroy target creature. You lose 2 life.
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying
Flying This creature can block only creatures with flying.
Flying
Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
When this creature dies, it deals 1 damage to any target.
Trample This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile.
This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
Reach
Reach This creature's power and toughness are each equal to the number of lands you control.
Trample, lifelink, haste
Menace (This creature can't be blocked except by two or more creatures.)
{2}, Sacrifice this token: Draw a card.
Untap all permanents you control during each opponent's untap step. You draw a card during each opponent's draw step.
You have no maximum hand size.
| Card | Number | Rarity | Price |
|---|---|---|---|
Storm Skreelix | 243 | Uncommon | $0.09 |
Sunrise Cavalier | 244 | Uncommon | $0.06 |
Teferi, Who Slows the Sunset | 245 | Mythic | $4.10 |
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge | 246 | Rare | $0.49 |
Unnatural Moonrise | 247 | Uncommon | $0.17 |
Vadrik, Astral Archmage | 248 | Rare | $0.23 |
Vampire Socialite | 249 | Uncommon | $0.34 |
Wake to Slaughter | 250 | Rare | $0.13 |
Winterthorn Blessing | 251 | Uncommon | $0.12 |
The Celestus | 252 | Rare | $0.56 |
Crossroads Candleguide | 253 | Common | $0.15 |
Jack-o'-Lantern | 254 | Common | $0.13 |
Moonsilver Key | 255 | Uncommon | $1.07 |
Mystic Skull // Mystic Monstrosity | 256 | Uncommon | $0.11 |
Pithing Needle | 257 | Rare | $0.44 |
Silver Bolt | 258 | Common | $0.03 |
Stuffed Bear | 259 | Common | $0.13 |
Deserted Beach | 260 | Rare | $5.13 |
Evolving Wilds | 261 | Common | $0.13 |
Field of Ruin | 262 | Uncommon | $0.31 |
Haunted Ridge | 263 | Rare | $7.16 |
Hostile Hostel // Creeping Inn | 264 | Mythic | $0.46 |
Overgrown Farmland | 265 | Rare | $2.64 |
Rockfall Vale | 266 | Rare | $1.61 |
Shipwreck Marsh | 267 | Rare | $7.39 |
Plains | 268 | Common | $0.36 |
Plains | 269 | Common | $0.33 |
Island | 270 | Common | $0.40 |
Island | 271 | Common | $0.37 |
Swamp | 272 | Common | $0.75 |
Swamp | 273 | Common | $0.64 |
Mountain | 274 | Common | $0.36 |
Mountain | 275 | Common | $0.44 |
Forest | 276 | Common | $0.72 |
Forest | 277 | Common | $0.38 |
Wrenn and Seven | 278 | Mythic | $4.27 |
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury | 279 | Mythic | $3.47 |
Teferi, Who Slows the Sunset | 280 | Mythic | $4.22 |
Deserted Beach | 281 | Rare | $5.60 |
Haunted Ridge | 282 | Rare | $8.24 |
Overgrown Farmland | 283 | Rare | $4.12 |
Rockfall Vale | 284 | Rare | $4.16 |
Shipwreck Marsh | 285 | Rare | $7.59 |
Brutal Cathar // Moonrage Brute | 286 | Rare | $0.30 |
Candlegrove Witch | 287 | Common | $0.07 |
Suspicious Stowaway // Seafaring Werewolf | 288 | Rare | $0.16 |
Baneblade Scoundrel // Baneclaw Marauder | 289 | Uncommon | $0.10 |
Graveyard Trespasser // Graveyard Glutton | 290 | Rare | $0.45 |
Shady Traveler // Stalking Predator | 291 | Common | $0.03 |
Fangblade Brigand // Fangblade Eviscerator | 292 | Uncommon | $0.11 |
Harvesttide Infiltrator // Harvesttide Assailant | 293 | Common | $0.05 |
Reckless Stormseeker // Storm-Charged Slasher | 294 | Rare | $0.39 |
Spellrune Painter // Spellrune Howler | 295 | Uncommon | $0.10 |
Tavern Ruffian // Tavern Smasher | 296 | Common | $0.04 |
Village Watch // Village Reavers | 297 | Uncommon | $0.15 |
Bird Admirer // Wing Shredder | 298 | Common | $0.07 |
Burly Breaker // Dire-Strain Demolisher | 299 | Uncommon | $0.08 |
Dawnhart Mentor | 300 | Uncommon | $0.09 |
Dawnhart Rejuvenator | 301 | Common | $0.07 |
Hound Tamer // Untamed Pup | 302 | Uncommon | $0.17 |
Outland Liberator // Frenzied Trapbreaker | 303 | Uncommon | $0.24 |
Saryth, the Viper's Fang | 304 | Rare | $1.46 |
Tireless Hauler // Dire-Strain Brawler | 305 | Common | $0.08 |
Tovolar's Huntmaster // Tovolar's Packleader | 306 | Rare | $0.43 |
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury | 307 | Mythic | $7.86 |
Dawnhart Wardens | 308 | Uncommon | $0.08 |
Katilda, Dawnhart Prime | 309 | Rare | $0.40 |
Kessig Naturalist // Lord of the Ulvenwald | 310 | Uncommon | $0.17 |
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge | 311 | Rare | $0.95 |
Adeline, Resplendent Cathar | 312 | Rare | $2.36 |
Lier, Disciple of the Drowned | 313 | Mythic | $2.30 |
Gisa, Glorious Resurrector | 314 | Rare | $2.77 |
Jadar, Ghoulcaller of Nephalia | 315 | Rare | $6.91 |
Jerren, Corrupted Bishop // Ormendahl, the Corrupter | 316 | Mythic | $0.34 |
Dennick, Pious Apprentice // Dennick, Pious Apparition | 317 | Rare | $0.13 |
Florian, Voldaren Scion | 318 | Rare | $0.24 |
Liesa, Forgotten Archangel | 319 | Rare | $0.89 |
Ludevic, Necrogenius // Olag, Ludevic's Hubris | 320 | Rare | $0.22 |
Old Stickfingers | 321 | Rare | $0.23 |
Rem Karolus, Stalwart Slayer | 322 | Rare | $0.27 |
Sigarda, Champion of Light | 323 | Mythic | $0.60 |
Slogurk, the Overslime | 324 | Rare | $0.29 |
Vadrik, Astral Archmage | 325 | Rare | $0.16 |
Curse of Silence | 326 | Rare | $0.33 |
Enduring Angel // Angelic Enforcer | 327 | Mythic | $4.02 |
Fateful Absence | 328 | Rare | $0.44 |
Intrepid Adversary | 329 | Mythic | $1.19 |
Sigarda's Splendor | 330 | Rare | $0.76 |
Sigardian Savior | 331 | Mythic | $0.40 |
Sungold Sentinel | 332 | Rare | $0.27 |
Vanquish the Horde | 333 | Rare | $1.18 |
Curse of Surveillance | 334 | Rare | $0.29 |
Grafted Identity | 335 | Rare | $0.18 |
Malevolent Hermit // Benevolent Geist | 336 | Rare | $1.90 |
Memory Deluge | 337 | Rare | $0.58 |
Patrician Geist | 338 | Rare | $0.41 |
Poppet Stitcher // Poppet Factory | 339 | Mythic | $3.48 |
Sludge Monster | 340 | Rare | $1.02 |
Spectral Adversary | 341 | Mythic | $0.59 |
Triskaidekaphile | 342 | Rare | $0.96 |
Bloodline Culling | 343 | Rare | $0.33 |
Champion of the Perished | 344 | Rare | $1.23 |
Curse of Leeches // Leeching Lurker | 345 | Rare | $0.26 |
Lord of the Forsaken | 346 | Mythic | $1.22 |
Mask of Griselbrand | 347 | Rare | $1.14 |
The Meathook Massacre | 348 | Mythic | $26.30 |
Slaughter Specialist | 349 | Rare | $1.04 |
Tainted Adversary | 350 | Mythic | $1.53 |
Bloodthirsty Adversary | 351 | Mythic | $1.16 |
Burn Down the House | 352 | Rare | $0.67 |
Curse of Shaken Faith | 353 | Rare | $0.35 |
Falkenrath Pit Fighter | 354 | Rare | $0.40 |
Geistflame Reservoir | 355 | Rare | $0.21 |
Light Up the Night | 356 | Rare | $0.28 |
Moonveil Regent | 357 | Mythic | $0.71 |
Smoldering Egg // Ashmouth Dragon | 358 | Rare | $0.74 |
Sunstreak Phoenix | 359 | Mythic | $0.38 |
Augur of Autumn | 360 | Rare | $2.30 |
Briarbridge Tracker | 361 | Rare | $0.22 |
Consuming Blob | 362 | Mythic | $1.01 |
Primal Adversary | 363 | Mythic | $0.95 |
Storm the Festival | 364 | Rare | $0.43 |
Unnatural Growth | 365 | Rare | $3.04 |
Willow Geist | 366 | Rare | $0.40 |
Angelfire Ignition | 367 | Rare | $0.78 |
Can't Stay Away | 368 | Rare | $0.37 |
Croaking Counterpart | 369 | Rare | $0.96 |
Dire-Strain Rampage | 370 | Rare | $0.41 |
Galvanic Iteration | 371 | Rare | $0.60 |
Ghoulcaller's Harvest | 372 | Rare | $0.25 |
Hallowed Respite | 373 | Rare | $0.25 |
Rite of Harmony | 374 | Rare | $2.36 |
Siphon Insight | 375 | Rare | $0.39 |
Wake to Slaughter | 376 | Rare | $0.16 |
The Celestus | 377 | Rare | $0.82 |
Pithing Needle | 378 | Rare | $0.45 |
Hostile Hostel // Creeping Inn | 379 | Mythic | $1.26 |
Plains | 380 | Common | $0.10 |
Island | 381 | Common | $0.10 |
Swamp | 382 | Common | $0.11 |
Mountain | 383 | Common | $0.15 |
Forest | 384 | Common | $0.10 |
Champion of the Perished | 385 | Rare | $1.06 |
Triskaidekaphile | 386 | Rare | $0.44 |
Gavony Dawnguard | 387 | Uncommon | $0.20 |
Consider | 388 | Common | $1.63 |
Infernal Grasp | 389 | Uncommon | $1.17 |
Play with Fire | 390 | Uncommon | $0.90 |
Join the Dance | 391 | Uncommon | $0.13 |
Human | 1 | N/A | |
Spirit | 2 | N/A | |
Bird | 3 | N/A | |
Bat | 4 | N/A | |
Zombie | 5 | N/A | |
Devil | 6 | N/A | |
Elemental | 7 | N/A | |
Beast | 8 | N/A | |
Insect | 9 | N/A | |
Ooze | 10 | N/A | |
Spider | 11 | N/A | |
Treefolk | 12 | N/A | |
Wolf | 13 | N/A | |
Vampire | 14 | N/A | |
Zombie | 15 | N/A | |
Clue | 16 | N/A | |
Teferi, Who Slows the Sunset Emblem | 17 | N/A | |
Wrenn and Seven Emblem | 18 | N/A | |
Day // Night | 19 | N/A |