Invasion
White spells you cast cost {W} more to cast.
Flying When this creature enters, you gain 3 life.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Vigilance If this creature was kicked, it enters with a +1/+1 counter on it.
{X}, {T}: Choose one — • Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. • You gain X life. Spend only white mana on X.
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, destroy target land.
{3}{U}, {T}: Draw a card.
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it and with first strike.
{W}, {T}: Tap target creature.
Tap all nonwhite creatures.
{1}{W}, {T}, Sacrifice this creature: Destroy target artifact or enchantment.
Protection from red {W}: Target creature gains protection from red until end of turn.
Protection from black This creature gets +1/+1 for each Swamp your opponents control.
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Flying {U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
As this enchantment enters, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Prevent all combat damage that would be dealt this turn.
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Protection from black {W}: Target creature gains protection from black until end of turn.
Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove this Aura.
Defender (This creature can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) If this creature was kicked, it enters with a +1/+1 counter on it and with "This creature can attack as though it didn't have defender."
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.
{G}: Target creature blocks this creature this turn if able.
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.
You gain 3 life. Draw a card.
Whenever an opponent casts a multicolored spell, you gain 4 life.
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
First strike This creature gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return this Aura to its owner's hand.
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
{2}: Target green or blue creature gets +0/+1 until end of turn.
Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
{G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library.
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand.
{W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell.
Domain — This creature gets +1/+1 for each basic land type among lands you control.
Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card.
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Simultaneously untap all tapped creatures and tap all untapped creatures.
Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.
Counter target instant or sorcery spell unless its controller pays {1}. Draw a card.
Return X target nonland permanents to their owners' hands.
Flying {T}: Target land becomes the basic land type of your choice until end of turn.
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
Counter target creature spell. Draw a card.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it and with flying.
Players can't cast spells that share a color with the spell most recently cast this turn.
Search your library for three cards, exile them, then shuffle. Draw a card.
Flying {X}{U}: You may put a creature card with mana value X from your hand onto the battlefield. If you do, return this creature to its owner's hand.
Flying This creature can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn.
{B}: Regenerate this creature.
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Flying {1}: This creature becomes the color of your choice until end of turn.
Return target creature to its owner's hand. Draw a card.
Flying Blue spells you cast cost {U} more to cast.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return this Aura to its owner's hand.
Protection from Kavu
{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{W}, {T}: Tap target creature. {B}, {T}: Target player loses 1 life.
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life.
Any number of target creatures become the color of your choice until end of turn. Draw a card.
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.
Whenever a creature or land becomes tapped, put an hourglass counter on it. Each permanent with an hourglass counter on it doesn't untap during its controller's untap step. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
{T}: Target creature becomes the color of your choice until end of turn.
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When this creature enters, if it was kicked, destroy target enchantment.
Flying {W}: This creature gets +0/+1 until end of turn.
Enchant creature As this Aura enters, choose a land type. When this Aura enters, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
When this creature enters, draw a card, then discard a card.
Kicker {2} (You may pay an additional {2} as you cast this spell.) This creature can't attack unless defending player controls an Island. If this creature was kicked, it enters with four +1/+1 counters on it.
Return all permanents of the color of your choice to their owners' hands.
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Flying This creature gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
Black spells you cast cost {B} more to cast. {B}: This creature gets +1/+1 until end of turn.
Destroy target nonblack creature. It can't be regenerated. Draw a card.
{1}: Add {B}.
Exile target card from a graveyard. Draw a card.
Flying, protection from white When this creature enters, return target blue or red creature card from your graveyard to your hand.
Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate this creature.
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Sacrifice a creature or land. Draw a card.
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
{R}: This creature gets +1/+0 until end of turn.
{1}{B}: Regenerate this creature. This creature gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
{2}: Target blue or red creature gets +1/+0 until end of turn.
Kicker {4} (You may pay an additional {4} as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead.
Protection from white This creature gets +1/+1 for each Plains your opponents control.
Enchant creature Enchanted creature gets -2/-0. {B}: Return this Aura to its owner's hand.
{U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn.
{U}{U}, {T}: Return target creature to its owner's hand. {R}{R}, {T}: This creature deals 2 damage to target creature.
Flying {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
When this creature enters, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
{2}{U}{U}: Exchange control of this creature and target creature. (This effect lasts indefinitely.)
Whenever this creature becomes blocked by a green creature, destroy that creature. It can't be regenerated.
Flying Whenever this creature becomes blocked by a white creature, destroy that creature. It can't be regenerated.
At the beginning of your upkeep, this creature deals 1 damage to each creature and each player. When this creature dies, it deals 1 damage to each creature and each player.
When this creature enters, target opponent discards a card.
Destroy two target nonblack creatures. You lose 5 life.
Return target creature card from your graveyard to your hand. Draw a card.
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+1.
Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Whenever a creature enters, destroy all other creatures that share a color with it. They can't be regenerated.
Enchant land When this Aura enters, draw a card. Enchanted land is a Swamp.
{2}{R}, {T}: Destroy target nonbasic land.
{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Each player returns all creature cards from their graveyard to the battlefield.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When this creature enters, if it was kicked, return target permanent to its owner's hand.
This creature can't block. {U}: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Other black creatures get -1/-1.
Kicker {3} (You may pay an additional {3} as you cast this spell.) {B}: Regenerate this creature. If this creature was kicked, it enters with a +1/+1 counter on it.
You can't cast more than one spell each turn. You may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.
{2}: This creature becomes colorless until end of turn.
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
If a source would deal 3 or less damage to this creature, prevent that damage.
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then this enchantment deals 3 damage to that player.
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return this Aura to its owner's hand.
{G}, {T}: You may put a basic land card from your hand onto the battlefield.
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Ghitu Fire deals X damage to any target.
Play with the top card of your library revealed.
Haste This creature gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
{B}: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Kicker {4} (You may pay an additional {4} as you cast this spell.) This creature can't block. If this creature was kicked, it enters with a +1/+1 counter on it.
Kavu creatures have trample. Whenever another Kavu enters, put a +1/+1 counter on this creature.
This creature has haste as long as no opponent controls a white or blue creature.
Domain — This creature gets +1/+0 for each basic land type among lands you control.
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
Whenever this creature attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage this creature would deal this turn.
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Enchant creature Enchanted creature gets +2/+2 and can't block.
This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Destroy target artifact if its mana value is 2 or less. If this spell was kicked, destroy that artifact if its mana value is 5 or less instead.
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) First strike If this creature was kicked, it enters with two +1/+1 counters on it and with haste.
{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
Whenever this creature attacks alone, it gets +2/+0 until end of turn.
First strike Red spells you cast cost {R} more to cast.
Kicker {G} (You may pay an additional {G} as you cast this spell.) Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
This creature can't attack unless a black or green creature also attacks.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) When this creature enters, if it was kicked, destroy target nonblack creature. It can't be regenerated.
{1}{R}, Sacrifice a creature: Destroy target nonbasic land.
This creature gets +1/+1 as long as no opponent controls a white or blue creature.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample, haste At the beginning of the end step, if this creature wasn't kicked, sacrifice it.
{T}: Target land becomes a Swamp until end of turn.
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Target creature can't block this turn. Draw a card.
Whenever a land enters, tap all lands its controller controls.
{B}, {T}: Target player loses 1 life. {G}, {T}: Target creature gets +1/+1 until end of turn.
{B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Target player can't play lands this turn. Draw a card.
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
{G}: This creature gains trample until end of turn.
Zap deals 1 damage to any target. Draw a card.
Target creature gets +1/+1 until end of turn. Draw a card.
Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.
This spell can't be countered. Shroud (This creature can't be the target of spells or abilities.)
Kicker {2} (You may pay an additional {2} as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Kicker {5} (You may pay an additional {5} as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Green spells you cast cost {G} more to cast.
This spell can't be countered. {G}: This creature becomes the color of your choice until end of turn.
When this creature enters, draw a card.
Whenever a creature with power 4 or greater enters, its controller draws a card.
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If this creature was kicked, it enters with three +1/+1 counters on it and with trample.
{W}: This creature gains vigilance until end of turn.
Kicker {8} (You may pay an additional {8} as you cast this spell.) Trample If this creature was kicked, it enters with five +1/+1 counters on it.
{T}: This creature gets +0/+4 until end of turn.
{2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo's power and toughness are each equal to the number of lands you control.
{1}{G}: Add one mana of any color.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Reach (This creature can block creatures with flying.) If this creature was kicked, it enters with a +1/+1 counter on it.
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
As this creature enters, choose a color. {T}: Add {G}. {T}: Add one mana of the chosen color.
When this creature enters, add one mana of any color.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Return two target cards from your graveyard to your hand. Exile Restock.
When this creature dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.
Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
{R}: This creature gains haste until end of turn.
Trample This creature gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
{R}, {T}: Target creature gains first strike until end of turn. {W}, {T}: Tap target creature.
{R}{R}, {T}: This creature deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
Destroy all enchantments.
{2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
{T}: Add one mana of any color.
Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When this creature enters, if it was kicked, destroy target artifact. It can't be regenerated.
Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Destroy target blue or black creature with flying.
Domain — You gain 2 life for each basic land type among lands you control.
Enchant creature Enchanted creature has reach. (It can block creatures with flying.) {G}: Return this Aura to its owner's hand.
Counter target spell. You gain 3 life.
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Creatures you control get +0/+1. Sacrifice this enchantment: Return target creature to its owner's hand.
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Flying, haste Whenever this creature deals combat damage to a player, that player discards a card.
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Vigilance {G}: Regenerate this creature.
{B}: This creature gets +1/+1 until end of turn. {R}, Sacrifice this creature: It deals damage equal to its power to target creature.
You win the game if you control a land of each basic land type and a creature of each color.
Flying Whenever Crosis deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.
Flying Whenever Darigaaz deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
Flying Whenever Dromar deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
No more than one creature can attack each combat. No more than one creature can block each combat.
Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Protection from red
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
Target player gains 7 life.
| Card | Number | Rarity | Price |
|---|---|---|---|
Alabaster Leech | 1 | Rare | $0.38 |
Angel of Mercy | 2 | Uncommon | $0.20 |
Ardent Soldier | 3 | Common | $0.11 |
Atalya, Samite Master | 4 | Rare | $1.79 |
Benalish Emissary | 5 | Uncommon | $0.16 |
Benalish Heralds | 6 | Uncommon | $0.16 |
Benalish Lancer | 7 | Common | $0.07 |
Benalish Trapper | 8 | Common | $0.14 |
Blinding Light | 9 | Uncommon | $0.24 |
Capashen Unicorn | 10 | Common | $0.20 |
Crimson Acolyte | 11 | Common | $0.45 |
Crusading Knight | 12 | Rare | $1.16 |
Death or Glory | 13 | Rare | $0.66 |
Dismantling Blow | 14 | Common | $0.15 |
Divine Presence | 15 | Rare | $2.05 |
Fight or Flight | 16 | Rare | $2.13 |
Glimmering Angel | 17 | Common | $0.12 |
Global Ruin | 18 | Rare | $0.45 |
Harsh Judgment | 19 | Rare | $0.39 |
Holy Day | 20 | Common | $0.35 |
Liberate | 21 | Uncommon | $0.39 |
Obsidian Acolyte | 22 | Common | $0.36 |
Orim's Touch | 23 | Common | $0.09 |
Pledge of Loyalty | 24 | Uncommon | $0.16 |
Prison Barricade | 25 | Common | $0.09 |
Protective Sphere | 26 | Common | $0.16 |
Pure Reflection | 27 | Rare | $0.48 |
Rampant Elephant | 28 | Common | $0.08 |
Razorfoot Griffin | 29 | Common | $0.08 |
Restrain | 30 | Common | $0.09 |
Reviving Dose | 31 | Common | $0.11 |
Rewards of Diversity | 32 | Uncommon | $0.42 |
Reya Dawnbringer | 33 | Rare | $5.08 |
Rout | 34 | Rare | $0.95 |
Ruham Djinn | 35 | Uncommon | $0.13 |
Samite Ministration | 36 | Uncommon | $0.20 |
Shackles | 37 | Common | $0.09 |
Spirit of Resistance | 38 | Rare | $5.70 |
Spirit Weaver | 39 | Uncommon | $0.15 |
Strength of Unity | 40 | Common | $0.11 |
Sunscape Apprentice | 41 | Common | $0.12 |
Sunscape Master | 42 | Rare | $0.37 |
Teferi's Care | 43 | Uncommon | $0.25 |
Wayfaring Giant | 44 | Uncommon | $0.14 |
Winnow | 45 | Rare | $0.25 |
Barrin's Unmaking | 46 | Common | $0.09 |
Blind Seer | 47 | Rare | $0.84 |
Breaking Wave | 48 | Rare | $0.71 |
Collective Restraint | 49 | Rare | $13.04 |
Crystal Spray | 50 | Rare | $12.73 |
Disrupt | 51 | Uncommon | $1.50 |
Distorting Wake | 52 | Rare | $0.80 |
Dream Thrush | 53 | Common | $0.12 |
Empress Galina | 54 | Rare | $10.46 |
Essence Leak | 55 | Uncommon | $0.20 |
Exclude | 56 | Common | $0.21 |
Fact or Fiction | 57 | Uncommon | $6.63 |
Faerie Squadron | 58 | Common | $0.12 |
Mana Maze | 59 | Rare | $4.21 |
Manipulate Fate | 60 | Uncommon | $0.33 |
Metathran Aerostat | 61 | Rare | $0.22 |
Metathran Transport | 62 | Uncommon | $0.15 |
Metathran Zombie | 63 | Common | $0.13 |
Opt | 64 | Common | $0.83 |
Phantasmal Terrain | 65 | Common | $0.10 |
Probe | 66 | Common | $0.10 |
Prohibit | 67 | Common | $0.27 |
Psychic Battle | 68 | Rare | $1.06 |
Rainbow Crow | 69 | Uncommon | $0.15 |
Repulse | 70 | Common | $0.18 |
Sapphire Leech | 71 | Rare | $0.32 |
Shimmering Wings | 72 | Common | $0.18 |
Shoreline Raider | 73 | Common | $0.09 |
Sky Weaver | 74 | Uncommon | $0.22 |
Stormscape Apprentice | 75 | Common | $0.17 |
Stormscape Master | 76 | Rare | $0.44 |
Sway of Illusion | 77 | Uncommon | $0.70 |
Teferi's Response | 78 | Rare | $9.85 |
Temporal Distortion | 79 | Rare | $0.39 |
Tidal Visionary | 80 | Common | $0.14 |
Tolarian Emissary | 81 | Uncommon | $0.14 |
Tower Drake | 82 | Common | $0.09 |
Traveler's Cloak | 83 | Common | $0.19 |
Vodalian Hypnotist | 84 | Uncommon | $0.20 |
Vodalian Merchant | 85 | Common | $0.09 |
Vodalian Serpent | 86 | Common | $0.09 |
Wash Out | 87 | Uncommon | $0.64 |
Well-Laid Plans | 88 | Rare | $0.39 |
Worldly Counsel | 89 | Common | $0.08 |
Zanam Djinn | 90 | Uncommon | $0.11 |
Addle | 91 | Uncommon | $0.22 |
Agonizing Demise | 92 | Common | $0.09 |
Andradite Leech | 93 | Rare | $0.26 |
Annihilate | 94 | Uncommon | $0.14 |
Bog Initiate | 95 | Common | $0.22 |
Cremate | 96 | Uncommon | $0.31 |
Crypt Angel | 97 | Rare | $1.15 |
Cursed Flesh | 98 | Common | $0.10 |
Defiling Tears | 99 | Uncommon | $0.18 |
Desperate Research | 100 | Rare | $0.36 |
Devouring Strossus | 101 | Rare | $0.64 |
Do or Die | 102 | Rare | $7.50 |
Dredge | 103 | Uncommon | $0.28 |
Duskwalker | 104 | Common | $0.12 |
Exotic Curse | 105 | Common | $0.11 |
Firescreamer | 106 | Common | $0.08 |
Goham Djinn | 107 | Uncommon | $0.19 |
Hate Weaver | 108 | Uncommon | $0.10 |
Hypnotic Cloud | 109 | Common | $0.07 |
Marauding Knight | 110 | Rare | $0.64 |
Mourning | 111 | Common | $0.14 |
Nightscape Apprentice | 112 | Common | $0.14 |
Nightscape Master | 113 | Rare | $0.45 |
Phyrexian Battleflies | 114 | Common | $0.13 |
Phyrexian Delver | 115 | Rare | $2.01 |
Phyrexian Infiltrator | 116 | Rare | $0.31 |
Phyrexian Reaper | 117 | Common | $0.10 |
Phyrexian Slayer | 118 | Common | $0.10 |
Plague Spitter | 119 | Uncommon | $1.33 |
Ravenous Rats | 120 | Common | $0.26 |
Reckless Spite | 121 | Uncommon | $0.18 |
Recover | 122 | Common | $0.05 |
Scavenged Weaponry | 123 | Common | $0.15 |
Soul Burn | 124 | Common | $0.07 |
Spreading Plague | 125 | Rare | $11.74 |
Tainted Well | 126 | Common | $0.13 |
Trench Wurm | 127 | Uncommon | $0.25 |
Tsabo's Assassin | 128 | Rare | $0.53 |
Tsabo's Decree | 129 | Rare | $1.32 |
Twilight's Call | 130 | Rare | $1.59 |
Urborg Emissary | 131 | Uncommon | $0.17 |
Urborg Phantom | 132 | Common | $0.06 |
Urborg Shambler | 133 | Uncommon | $0.17 |
Urborg Skeleton | 134 | Common | $0.12 |
Yawgmoth's Agenda | 135 | Rare | $0.50 |
Ancient Kavu | 136 | Common | $0.10 |
Bend or Break | 137 | Rare | $0.83 |
Breath of Darigaaz | 138 | Uncommon | $0.27 |
Callous Giant | 139 | Rare | $0.20 |
Chaotic Strike | 140 | Uncommon | $0.52 |
Collapsing Borders | 141 | Rare | $0.37 |
Crown of Flames | 142 | Common | $0.20 |
Firebrand Ranger | 143 | Uncommon | $0.19 |
Ghitu Fire | 144 | Rare | $0.34 |
Goblin Spy | 145 | Uncommon | $0.25 |
Halam Djinn | 146 | Uncommon | $0.11 |
Hooded Kavu | 147 | Common | $0.11 |
Kavu Aggressor | 148 | Common | $0.07 |
Kavu Monarch | 149 | Rare | $0.51 |
Kavu Runner | 150 | Uncommon | $0.09 |
Kavu Scout | 151 | Common | $0.08 |
Lightning Dart | 152 | Uncommon | $0.15 |
Loafing Giant | 153 | Rare | $0.27 |
Mages' Contest | 154 | Rare | $18.01 |
Maniacal Rage | 155 | Common | $0.08 |
Obliterate | 156 | Rare | $3.51 |
Overload | 157 | Common | $0.44 |
Pouncing Kavu | 158 | Common | $0.08 |
Rage Weaver | 159 | Uncommon | $0.16 |
Rogue Kavu | 160 | Common | $0.11 |
Ruby Leech | 161 | Rare | $0.26 |
Savage Offensive | 162 | Common | $0.11 |
Scarred Puma | 163 | Common | $0.10 |
Scorching Lava | 164 | Common | $0.14 |
Searing Rays | 165 | Uncommon | $0.17 |
Shivan Emissary | 166 | Uncommon | $0.15 |
Shivan Harvest | 167 | Uncommon | $0.27 |
Skittish Kavu | 168 | Uncommon | $0.15 |
Skizzik | 169 | Rare | $0.65 |
Slimy Kavu | 170 | Common | $0.10 |
Stand or Fall | 171 | Rare | $0.33 |
Stun | 172 | Common | $0.19 |
Tectonic Instability | 173 | Rare | $2.73 |
Thunderscape Apprentice | 174 | Common | $0.09 |
Thunderscape Master | 175 | Rare | $0.34 |
Tribal Flames | 176 | Common | $0.25 |
Turf Wound | 177 | Common | $0.15 |
Urza's Rage | 178 | Rare | $1.13 |
Viashino Grappler | 179 | Common | $0.07 |
Zap | 180 | Common | $0.15 |
Aggressive Urge | 181 | Common | $0.09 |
Bind | 182 | Rare | $4.68 |
Blurred Mongoose | 183 | Rare | $0.49 |
Canopy Surge | 184 | Uncommon | $0.18 |
Elfhame Sanctuary | 185 | Uncommon | $0.54 |
Elvish Champion | 186 | Rare | $13.49 |
Explosive Growth | 187 | Common | $0.17 |
Fertile Ground | 188 | Common | $0.19 |
Harrow | 189 | Common | $0.40 |
Jade Leech | 190 | Rare | $0.35 |
Kavu Chameleon | 191 | Uncommon | $0.24 |
Kavu Climber | 192 | Common | $0.06 |
Kavu Lair | 193 | Rare | $0.95 |
Kavu Titan | 194 | Rare | $1.07 |
Llanowar Cavalry | 195 | Common | $0.07 |
Llanowar Elite | 196 | Common | $0.12 |
Llanowar Vanguard | 197 | Common | $0.11 |
Might Weaver | 198 | Uncommon | $0.16 |
Molimo, Maro-Sorcerer | 199 | Rare | $0.51 |
Nomadic Elf | 200 | Common | $0.13 |
Pincer Spider | 201 | Common | $0.09 |
Pulse of Llanowar | 202 | Uncommon | $0.26 |
Quirion Elves | 203 | Common | $0.21 |
Quirion Sentinel | 204 | Common | $0.09 |
Quirion Trailblazer | 205 | Common | $0.17 |
Restock | 206 | Rare | $0.43 |
Rooting Kavu | 207 | Uncommon | $0.19 |
Saproling Infestation | 208 | Rare | $0.35 |
Saproling Symbiosis | 209 | Rare | $1.42 |
Scouting Trek | 210 | Uncommon | $0.81 |
Serpentine Kavu | 211 | Common | $0.09 |
Sulam Djinn | 212 | Uncommon | $0.20 |
Tangle | 213 | Uncommon | $5.59 |
Thicket Elemental | 214 | Rare | $0.28 |
Thornscape Apprentice | 215 | Common | $0.15 |
Thornscape Master | 216 | Rare | $0.31 |
Tranquility | 217 | Common | $0.15 |
Treefolk Healer | 218 | Uncommon | $0.19 |
Utopia Tree | 219 | Rare | $2.48 |
Verdeloth the Ancient | 220 | Rare | $1.54 |
Verduran Emissary | 221 | Uncommon | $0.21 |
Vigorous Charge | 222 | Common | $0.13 |
Wallop | 223 | Uncommon | $0.19 |
Wandering Stream | 224 | Common | $0.17 |
Whip Silk | 225 | Common | $0.38 |
Absorb | 226 | Rare | $3.43 |
Aether Rift | 227 | Rare | $0.61 |
Angelic Shield | 228 | Uncommon | $0.34 |
Armadillo Cloak | 229 | Common | $1.05 |
Armored Guardian | 230 | Rare | $0.30 |
Artifact Mutation | 231 | Rare | $1.86 |
Aura Mutation | 232 | Rare | $3.33 |
Aura Shards | 233 | Uncommon | $22.00 |
Backlash | 234 | Uncommon | $1.05 |
Barrin's Spite | 235 | Rare | $0.27 |
Blazing Specter | 236 | Rare | $1.89 |
Captain Sisay | 237 | Rare | $15.45 |
Cauldron Dance | 238 | Uncommon | $0.30 |
Charging Troll | 239 | Uncommon | $0.19 |
Cinder Shade | 240 | Uncommon | $0.11 |
Coalition Victory | 241 | Rare | $6.67 |
Crosis, the Purger | 242 | Rare | $3.91 |
Darigaaz, the Igniter | 243 | Rare | $2.00 |
Dromar, the Banisher | 244 | Rare | $2.68 |
Dueling Grounds | 245 | Rare | $7.27 |
Fires of Yavimaya | 246 | Uncommon | $0.69 |
Frenzied Tilling | 247 | Common | $0.13 |
Galina's Knight | 248 | Common | $0.13 |
Hanna, Ship's Navigator | 249 | Rare | $1.43 |
Heroes' Reunion | 250 | Uncommon | $0.28 |