Ixalan Promos
Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.
At the beginning of your upkeep, you may have two target players exchange life totals.
Vigilance Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
Double strike Whenever this creature attacks, other creatures you control gain double strike until end of turn.
Flying Creatures your opponents control enter tapped.
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. {3}{W}{W}, Sacrifice this creature: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Creatures entering don't cause abilities to trigger.
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{2}{U}: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Flash Flying This creature can block only creatures with flying. When this creature enters, if you control another Pirate, tap up to two target nonland permanents.
Gain control of target creature with mana value X.
Whenever this creature attacks, target player mills half their library, rounded up.
Creatures you control with +1/+1 counters on them can't be blocked.
[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. [−2]: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it." [−5]: Create two tokens that are copies of Jace, except they're not legendary.
Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
Target player draws seven cards.
Return all nonland permanents target player controls to their owner's hand.
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Flash This creature enters with a +1/+1 counter on it for each creature that died this turn.
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
{1}{B}, {T}: Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Menace, deathtouch When this creature enters, each player loses a third of their life, rounded up.
Menace Whenever this creature attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
Exile target creature or planeswalker. You gain 2 life.
Destroy target non-Merfolk creature.
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.
Repeating Barrage deals 3 damage to any target. Raid — {3}{R}{R}: Return this card from your graveyard to your hand. Activate only if you attacked this turn.
Trample When this creature enters, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on this creature.
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Haste Whenever this creature attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
This spell can't be countered. Trample, hexproof
Whenever this creature enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, this creature gets +1/+1 until end of turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Whenever this creature deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
When this creature enters, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enrage — Whenever this creature is dealt damage, draw a card.
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
[+2]: You gain life equal to the greatest power among creatures you control. [0]: Create a 3/3 green Dinosaur creature token with trample. [−X]: Huatli deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
Other Dinosaurs you control have haste. When this creature enters, create a 3/3 green Dinosaur creature token with trample.
Tishana's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters, draw a card for each creature you control.
Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
[+2]: Create a 2/2 black Pirate creature token with menace. [−3]: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") [−10]: Target player's life total becomes 1.
Pirates you control get +1/+0. Whenever this Vehicle deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever a creature you control explores, put a +1/+1 counter on this Vehicle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
| Card | Number | Rarity | Price |
|---|---|---|---|
Ashes of the Abhorrent | 2 | Rare | $5.66 |
Axis of Mortality | 3 | Mythic | $5.11 |
Bishop of Rebirth | 5 | Rare | $0.42 |
Goring Ceratops | 13 | Rare | $7.68 |
Kinjalli's Sunwing | 19 | Rare | $1.21 |
Legion's Landing // Adanto, the First Fort | 22 | Rare | $9.05 |
Mavren Fein, Dusk Apostle | 24 | Rare | $2.87 |
Priest of the Wakening Sun | 27 | Rare | $0.91 |
Sanguine Sacrament | 33 | Rare | $0.96 |
Settle the Wreckage | 34 | Rare | $4.61 |
Tocatli Honor Guard | 42 | Rare | $3.00 |
Wakening Sun's Avatar | 44 | Mythic | $9.50 |
Arcane Adaptation | 46 | Rare | $5.75 |
Daring Saboteur | 49 | Rare | $0.69 |
Dreamcaller Siren | 54 | Rare | $0.88 |
Entrancing Melody | 55 | Rare | $3.60 |
Fleet Swallower | 57 | Rare | $4.49 |
Herald of Secret Streams | 59 | Rare | $13.58 |
Jace, Cunning Castaway | 60 | Mythic | $5.71 |
Kopala, Warden of Waves | 61 | Rare | $4.08 |
Overflowing Insight | 66 | Mythic | $3.39 |
River's Rebuke | 71 | Rare | $4.99 |
Search for Azcanta // Azcanta, the Sunken Ruin | 74 | Rare | $4.15 |
Spell Swindle | 82 | Rare | $2.74 |
Arguel's Blood Fast // Temple of Aclazotz | 90 | Rare | $2.10 |
Bloodcrazed Paladin | 93 | Rare | $1.75 |
Boneyard Parley | 94 | Mythic | $1.90 |
Deadeye Tracker | 99 | Rare | $0.77 |
Dire Fleet Ravager | 104 | Mythic | $3.92 |
Fathom Fleet Captain | 106 | Rare | $1.43 |
Revel in Riches | 117 | Rare | $26.84 |
Ruin Raider | 118 | Rare | $0.79 |
Sanctum Seeker | 120 | Rare | $3.87 |
Sword-Point Diplomacy | 126 | Rare | $0.44 |
Vraska's Contempt | 129 | Rare | $3.14 |
Walk the Plank | 130 | Uncommon | $0.58 |
Angrath's Marauders | 132 | Rare | $8.29 |
Burning Sun's Avatar | 135 | Rare | $0.33 |
Captain Lannery Storm | 136 | Rare | $4.61 |
Captivating Crew | 137 | Rare | $3.08 |
Rampaging Ferocidon | 154 | Rare | $9.77 |
Repeating Barrage | 156 | Rare | $0.35 |
Rowdy Crew | 159 | Mythic | $0.79 |
Star of Extinction | 161 | Mythic | $3.99 |
Sunbird's Invocation | 165 | Rare | $1.18 |
Tilonalli's Skinshifter | 170 | Rare | $0.49 |
Vance's Blasting Cannons // Spitfire Bastion | 173 | Rare | $0.79 |
Carnage Tyrant | 179 | Mythic | $5.28 |
Deathgorge Scavenger | 184 | Rare | $0.85 |
Deeproot Champion | 185 | Rare | $7.68 |
Deeproot Champion | 185 | Rare | $0.79 |
Emperor's Vanguard | 189 | Rare | $0.35 |
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun | 191 | Rare | $11.33 |
Old-Growth Dryads | 199 | Rare | $0.67 |
Ripjaw Raptor | 203 | Rare | $6.10 |
Shapers' Sanctuary | 206 | Rare | $2.88 |
Verdant Sun's Avatar | 213 | Rare | $1.17 |
Waker of the Wilds | 215 | Rare | $0.65 |
Admiral Beckett Brass | 217 | Mythic | $7.14 |
Gishath, Sun's Avatar | 222 | Mythic | $38.33 |
Hostage Taker | 223 | Rare | $3.34 |
Huatli, Warrior Poet | 224 | Mythic | $15.67 |
Regisaur Alpha | 227 | Rare | $4.04 |
Tishana, Voice of Thunder | 230 | Mythic | $8.58 |
Vona, Butcher of Magan | 231 | Mythic | $9.00 |
Vraska, Relic Seeker | 232 | Mythic | $6.01 |
Conqueror's Galleon // Conqueror's Foothold | 234 | Rare | $1.74 |
Dowsing Dagger // Lost Vale | 235 | Rare | $12.62 |
Fell Flagship | 238 | Rare | $3.19 |
Primal Amulet // Primal Wellspring | 243 | Rare | $15.46 |
Shadowed Caravel | 246 | Rare | $0.48 |
Sorcerous Spyglass | 248 | Rare | $0.49 |
Thaumatic Compass // Spires of Orazca | 249 | Rare | $4.91 |
Treasure Map // Treasure Cove | 250 | Rare | $2.23 |
Vanquisher's Banner | 251 | Rare | $5.83 |
Dragonskull Summit | 252 | Rare | $5.23 |
Drowned Catacomb | 253 | Rare | $4.81 |
Glacial Fortress | 255 | Rare | $2.24 |
Rootbound Crag | 256 | Rare | $4.22 |
Sunpetal Grove | 257 | Rare | $6.61 |
Unclaimed Territory | 258 | Uncommon | $1.31 |