Judgment
First strike (This creature deals combat damage before creatures without first strike.) When this creature enters, you gain 1 life for each card in your graveyard.
Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has first strike.
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Vigilance
Enchant creature Enchanted creature gets +2/+2 and can't attack.
Destroy target attacking creature. You gain life equal to its power.
Flying, protection from creatures
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.
Tap up to two target creatures.
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
Flying This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{T}: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{T}: Exile target creature card from a graveyard. That card deals damage equal to its power to this creature.
{T}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on this enchantment. Bird creatures get +1/+1 for each feather counter on this enchantment.
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
Flying
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Discard a card: Prevent all damage that would be dealt to this creature this turn.
Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.
First strike As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
Flying When this creature enters, return target land to its owner's hand.
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Counter target sorcery spell.
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Counter target spell unless its controller exiles all cards from their graveyard. Draw a card.
Sacrifice this creature: Draw a card, then discard a card.
Draw a card for each attacking creature.
Counter target spell cast from a graveyard. Draw a card.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Mill two cards. Draw a card.
Defender (This creature can't attack.) {W}: This creature can attack this turn as though it didn't have defender.
Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
When this creature enters, exile all cards from your hand. When this creature leaves the battlefield, return the exiled cards to their owner's hand.
This creature can't be blocked. When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Flying When this creature enters, sacrifice it unless you exile a creature you control other than this creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Flying When this creature enters, you skip your next turn. When this creature leaves the battlefield, you take an extra turn after this one.
When this creature enters, exile a land you control. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When this creature enters, exile a land you control. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Minion creatures get +1/+1. {B}{B}{B}, Exile Balthor: Each player returns all black and all red creature cards from their graveyard to the battlefield.
Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sacrifice this creature: Target creature gets -2/-0 until end of turn.
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
When this creature enters, each player discards a card. Discard a card: Regenerate this creature.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
Green creatures and white creatures have protection from Gorgons. Threshold — This creature has protection from green and from white as long as seven or more cards are in your graveyard.
Exchange your graveyard and library. Then shuffle your library.
Exile X target cards from a single graveyard.
Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
Trample As this creature enters, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
Target nonblack creature gets -1/-1 until end of turn. Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
Flying Whenever this creature attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has "When this creature dies, you lose 6 life."
Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has "When this creature dies, you lose 4 life."
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target."
Discard a card at random: This creature gets +2/+2 until end of turn unless a player has this creature deal 4 damage to them. Activate only once each turn.
Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
{T}: Destroy target land unless its controller has this creature deal 2 damage to them.
Sacrifice this creature: This creature deals 1 damage to target creature unless that creature's controller has this creature deal 2 damage to them.
Ember Shot deals 3 damage to any target. Draw a card.
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step. Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Damage can't be prevented this turn. Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+3 and has "{R}: This creature gets +1/+0 until end of turn."
When this creature enters, it deals 4 damage to target player or planeswalker.
Enchant creature Enchanted creature gets +2/-1. When enchanted creature dies, choose a creature at random this Aura can enchant. Return this card to the battlefield attached to that creature.
First strike, haste {T}: Jeska deals 1 damage to any target.
Lava Dart deals 1 damage to any target. Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}, Sacrifice this creature: Target green creature gets +1/+0 and gains first strike until end of turn.
Lightning Surge deals 4 damage to any target. Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
Trample When this creature enters, you lose all but 1 life. When this creature leaves the battlefield, you gain life equal to the life you lost when it entered.
When this creature enters, discard a card at random. When this creature leaves the battlefield, draw a card.
Swelter deals 2 damage to each of two target creatures.
Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
Flying, trample When this creature enters, exile all other permanents you control. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Threshold — This creature gets +2/+2 as long as seven or more cards are in your graveyard.
Reach (This creature can block creatures with flying.) {1}{G}: This creature can block an additional creature this turn.
Threshold — Put three cards from your graveyard on the bottom of your library: This creature gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
Trample As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Create three 6/6 green Wurm creature tokens. Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
You gain 1 life for each creature you control. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{T}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
At the beginning of your upkeep, if this creature is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
Trample
Create two 2/2 green Bear creature tokens. Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{T}: Add one mana of any color that a land you control could produce.
When this creature enters, put a +1/+1 counter on target creature.
Target player shuffles up to two target cards from their graveyard into their library. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sacrifice this creature: You may put a land card from your hand onto the battlefield.
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
When this creature enters, you may put target card from a graveyard on the bottom of its owner's library.
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
Protection from black This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Trample This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature. {T}: Put a +1/+1 counter on this creature.
This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn.
Prevent all combat damage X target creatures would deal this turn.
Target creature gets +3/+3 until end of turn. Draw a card.
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
{G}, {T}: Target creature gets +5/+5 until end of turn.
Discard a card: Regenerate this creature.
Destroy target enchanted permanent.
Discard two cards: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Threshold — As long as seven or more cards are in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Trample This creature enters with seven +1/+1 counters on it. Whenever this creature deals damage, you gain that much life. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. Threshold — {G}{W}: This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
{T}: Add {C}. As long as this card is in your graveyard, lands you control have "{T}: Add {G} or {W}."
| Card | Number | Rarity | Price |
|---|---|---|---|
Ancestor's Chosen | 1 | Uncommon | $0.20 |
Aven Warcraft | 2 | Uncommon | $0.17 |
Battle Screech | 3 | Uncommon | $0.39 |
Battlewise Aven | 4 | Common | $0.05 |
Benevolent Bodyguard | 5 | Common | $0.81 |
Border Patrol | 6 | Common | $0.16 |
Cagemail | 7 | Common | $0.06 |
Chastise | 8 | Uncommon | $0.20 |
Commander Eesha | 9 | Rare | $2.70 |
Funeral Pyre | 10 | Common | $0.13 |
Glory | 11 | Rare | $2.17 |
Golden Wish | 12 | Rare | $0.39 |
Guided Strike | 13 | Common | $0.09 |
Lead Astray | 14 | Common | $0.06 |
Nomad Mythmaker | 15 | Rare | $2.90 |
Phantom Flock | 16 | Uncommon | $0.17 |
Phantom Nomad | 17 | Common | $0.13 |
Prismatic Strands | 18 | Common | $4.36 |
Pulsemage Advocate | 19 | Rare | $1.72 |
Ray of Revelation | 20 | Common | $0.35 |
Selfless Exorcist | 21 | Rare | $0.26 |
Shieldmage Advocate | 22 | Common | $0.14 |
Silver Seraph | 23 | Rare | $1.05 |
Solitary Confinement | 24 | Rare | $8.48 |
Soulcatchers' Aerie | 25 | Uncommon | $5.38 |
Spirit Cairn | 26 | Uncommon | $0.15 |
Spurnmage Advocate | 27 | Uncommon | $0.27 |
Suntail Hawk | 28 | Common | $0.13 |
Test of Endurance | 29 | Rare | $3.76 |
Trained Pronghorn | 30 | Common | $0.15 |
Unquestioned Authority | 31 | Uncommon | $1.04 |
Valor | 32 | Uncommon | $0.41 |
Vigilant Sentry | 33 | Common | $0.11 |
Aven Fogbringer | 34 | Common | $0.11 |
Cephalid Constable | 35 | Rare | $2.17 |
Cephalid Inkshrouder | 36 | Uncommon | $0.34 |
Cunning Wish | 37 | Rare | $7.31 |
Defy Gravity | 38 | Common | $0.18 |
Envelop | 39 | Common | $2.76 |
Flash of Insight | 40 | Uncommon | $0.70 |
Grip of Amnesia | 41 | Common | $0.15 |
Hapless Researcher | 42 | Common | $0.15 |
Keep Watch | 43 | Common | $1.07 |
Laquatus's Disdain | 44 | Uncommon | $0.13 |
Lost in Thought | 45 | Common | $0.11 |
Mental Note | 46 | Common | $8.41 |
Mirror Wall | 47 | Common | $0.10 |
Mist of Stagnation | 48 | Rare | $0.43 |
Quiet Speculation | 49 | Uncommon | $2.38 |
Scalpelexis | 50 | Rare | $0.35 |
Spelljack | 51 | Rare | $1.59 |
Telekinetic Bonds | 52 | Rare | $0.20 |
Web of Inertia | 53 | Uncommon | $0.69 |
Wonder | 54 | Uncommon | $3.36 |
Wormfang Behemoth | 55 | Rare | $0.20 |
Wormfang Crab | 56 | Uncommon | $0.18 |
Wormfang Drake | 57 | Common | $0.13 |
Wormfang Manta | 58 | Rare | $0.54 |
Wormfang Newt | 59 | Common | $0.10 |
Wormfang Turtle | 60 | Uncommon | $0.15 |
Balthor the Defiled | 61 | Rare | $11.91 |
Cabal Therapy | 62 | Uncommon | $22.19 |
Cabal Trainee | 63 | Common | $0.06 |
Death Wish | 64 | Rare | $0.59 |
Earsplitting Rats | 65 | Common | $0.17 |
Filth | 66 | Uncommon | $8.66 |
Grave Consequences | 67 | Uncommon | $0.22 |
Guiltfeeder | 68 | Rare | $2.01 |
Masked Gorgon | 69 | Rare | $0.38 |
Morality Shift | 70 | Rare | $5.43 |
Rats' Feast | 71 | Common | $0.16 |
Stitch Together | 72 | Uncommon | $2.58 |
Sutured Ghoul | 73 | Rare | $0.56 |
Toxic Stench | 74 | Common | $0.11 |
Treacherous Vampire | 75 | Uncommon | $0.14 |
Treacherous Werewolf | 76 | Common | $0.07 |
Anger | 77 | Uncommon | $3.05 |
Arcane Teachings | 78 | Common | $0.11 |
Barbarian Bully | 79 | Common | $0.06 |
Book Burning | 80 | Common | $0.13 |
Breaking Point | 81 | Rare | $0.47 |
Browbeat | 82 | Uncommon | $0.46 |
Burning Wish | 83 | Rare | $5.40 |
Dwarven Bloodboiler | 84 | Rare | $6.04 |
Dwarven Driller | 85 | Uncommon | $0.38 |
Dwarven Scorcher | 86 | Common | $0.28 |
Ember Shot | 87 | Common | $0.07 |
Firecat Blitz | 88 | Uncommon | $0.34 |
Flaring Pain | 89 | Common | $1.06 |
Fledgling Dragon | 90 | Rare | $0.55 |
Goretusk Firebeast | 91 | Common | $0.08 |
Infectious Rage | 92 | Uncommon | $0.11 |
Jeska, Warrior Adept | 93 | Rare | $2.48 |
Lava Dart | 94 | Common | $1.18 |
Liberated Dwarf | 95 | Common | $0.27 |
Lightning Surge | 96 | Rare | $0.30 |
Planar Chaos | 97 | Uncommon | $2.34 |
Shaman's Trance | 98 | Rare | $0.56 |
Soulgorger Orgg | 99 | Uncommon | $0.43 |
Spellgorger Barbarian | 100 | Common | $0.06 |
Swelter | 101 | Uncommon | $0.09 |
Swirling Sandstorm | 102 | Common | $0.17 |
Worldgorger Dragon | 103 | Rare | $1.28 |
Anurid Barkripper | 104 | Common | $0.16 |
Anurid Swarmsnapper | 105 | Uncommon | $0.20 |
Battlefield Scrounger | 106 | Common | $0.14 |
Brawn | 107 | Uncommon | $0.74 |
Canopy Claws | 108 | Common | $0.10 |
Centaur Rootcaster | 109 | Common | $0.16 |
Crush of Wurms | 110 | Rare | $2.10 |
Elephant Guide | 111 | Uncommon | $0.29 |
Epic Struggle | 112 | Rare | $7.73 |
Erhnam Djinn | 113 | Rare | $0.37 |
Exoskeletal Armor | 114 | Uncommon | $0.31 |
Folk Medicine | 115 | Common | $0.09 |
Forcemage Advocate | 116 | Uncommon | $0.14 |
Genesis | 117 | Rare | $5.23 |
Giant Warthog | 118 | Common | $0.09 |
Grizzly Fate | 119 | Uncommon | $0.39 |
Harvester Druid | 120 | Common | $0.12 |
Ironshell Beetle | 121 | Common | $0.15 |
Krosan Reclamation | 122 | Uncommon | $0.38 |
Krosan Wayfarer | 123 | Common | $0.36 |
Living Wish | 124 | Rare | $4.92 |
Nantuko Tracer | 125 | Common | $0.17 |
Nullmage Advocate | 126 | Common | $0.25 |
Phantom Centaur | 127 | Uncommon | $0.25 |
Phantom Nantuko | 128 | Rare | $0.33 |
Phantom Tiger | 129 | Common | $0.16 |
Seedtime | 130 | Rare | $12.93 |
Serene Sunset | 131 | Uncommon | $0.17 |
Sudden Strength | 132 | Common | $0.11 |
Sylvan Safekeeper | 133 | Rare | $14.77 |
Thriss, Nantuko Primus | 134 | Rare | $0.36 |
Tunneler Wurm | 135 | Uncommon | $0.17 |
Venomous Vines | 136 | Common | $0.14 |
Anurid Brushhopper | 137 | Rare | $2.13 |
Hunting Grounds | 138 | Rare | $3.14 |
Mirari's Wake | 139 | Rare | $6.79 |
Phantom Nishoba | 140 | Rare | $4.52 |
Krosan Verge | 141 | Uncommon | $0.46 |
Nantuko Monastery | 142 | Uncommon | $0.28 |
Riftstone Portal | 143 | Uncommon | $2.52 |