Jumpstart: Historic Horizons
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, this creature deals 3 damage to that player.
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
{T}, Discard a card: Creatures you control gain haste until end of turn.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Trample When this creature enters, you get {E} (an energy counter). Whenever this creature attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve isn't legendary if it's a token. Aeve enters with a +1/+1 counter on it for each other Ooze you control.
Target creature gets +3/+3 and gains trample until end of turn.
Whenever another Bear you control enters, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.
Trample Reinforce 2—{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.) Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Trample Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Create a 1/1 green Squirrel creature token. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on this artifact. Squirrels you control get +1/+1 for each acorn counter on this artifact. {G}, {T}: Create a 1/1 green Squirrel creature token.
Reach (This creature can block creatures with flying.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Vigilance (Attacking doesn't cause this creature to tap.) {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.
When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has vigilance.
Reach Morbid — When this creature enters, if a creature died this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sacrifice a token: This creature gets +2/+2 until end of turn.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Whenever one or more +1/+1 counters are put on this creature, you may create a 4/4 green Beast creature token.
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Deathtouch When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
{T}: Add {G}{G}{G}.
Sliver creatures you control have "{T}: Add one mana of any color."
{3}{G}{G}, Exile this card from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
Trample This creature gets +3/+3 as long as there is a land card in your graveyard.
When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Sliver creatures you control get +1/+1.
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{T}: Add X mana of any one color, where X is the number of enchantments you control.
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
This creature enters with a +1/+1 counter on it. When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on this creature.
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
This creature gets +1/+1 for each other Squirrel on the battlefield.
When this enchantment enters, create a 1/1 green Squirrel creature token. Whenever a nontoken creature you control dies, you may pay {1}. If you do, return this enchantment to its owner's hand.
Other Squirrels you control get +1/+1.
{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
When this creature enters, draw a card.
Green creatures you control get +1/+1. Whenever a green creature you control enters, scry 1.
Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
When this creature enters, return target card from your graveyard to your hand. Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reach When this creature enters, create a 1/2 green Spider creature token with reach.
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Vigilance Enrage — Whenever this creature is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life.
Changeling (This card is every creature type.) Reach When this creature enters, if there are three or more creature cards in your graveyard, you gain 5 life.
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Reach This creature enters with X +1/+1 counters on it. Reinforce X—{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.)
First strike When this creature enters, put a +1/+1 counter on each other artifact creature you control. Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}.
Flying, lifelink Whenever this creature or another creature you control enters, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on this creature.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Enchant creature Enchanted creature can't attack or block. When this Aura enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Flying When this creature enters, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.
Sliver creatures you control have flying and haste.
Creature tokens you control have flying. {2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.
When this creature enters, create two 1/1 green Squirrel creature tokens. {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.
This creature can't be blocked. Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sliver spells you cast have cascade.
Each spell you cast that's red or green costs {1} less to cast.
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Choose one — • Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. • Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card.
Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life."
Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever another nontoken creature you control enters, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
Flash When this creature enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
Flying This creature enters with X +1/+1 counters on it.
{T}, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Delirium — When this creature enters, choose one. If there are four or more card types among cards in your graveyard, choose both instead. • This creature deals 4 damage to any target. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
Reach {3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
When this creature dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.
Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
{1}: This creature gets +1/-1 until end of turn. When this creature dies, it deals 3 damage to any target.
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Destroy target creature. Madness {B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever this creature attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard.
Flying Whenever this creature attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
Flying When this creature enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample.
Equipped creature gets +3/+0 and is every creature type. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has vigilance and lifelink. Equip {5}
{4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It is every creature type.)
This creature can't attack alone.
{R}, Sacrifice this artifact: It deals 1 damage to target player or planeswalker. When this artifact is put into a graveyard from the battlefield, draw a card.
This creature enters with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Sacrifice this creature: Put a +1/+1 counter on target creature.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}
Flying {T}: Add one mana of any color.
Flying Whenever this creature attacks, if you control three or more tokens, this creature gets +2/+0 and gains first strike until end of turn.
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Changeling (This card is every creature type.)
Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. {R}: Destroy target artifact you control. {W}: Zabaz gains flying until end of turn.
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
This land enters tapped. When this land enters, create a 0/1 green Plant creature token. {T}: Add {G}.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Sliver spell. {5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.
Flying
Exile target creature. Its controller gains life equal to its power.
Counter target spell unless its controller pays {1}.
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Add {B}{B}{B}.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{B}: Return this card from your graveyard to the battlefield tapped.
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Lightning Bolt deals 3 damage to any target.
Flying {R}: This creature gets +1/+0 until end of turn.
Prevent all combat damage that would be dealt this turn.
Target creature gets +3/+3 until end of turn.
When this creature enters, draw a card for each green creature you control.
({T}: Add {G} or {U}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Strike It Rich | 521 | Uncommon | N/A |
Striking Sliver | 522 | Common | N/A |
Throes of Chaos | 526 | Uncommon | N/A |
Thunderbreak Regent | 527 | Rare | N/A |
Unholy Heat | 529 | Common | N/A |
Viashino Lashclaw | 530 | Common | N/A |
Adaptive Snapjaw | 537 | Common | N/A |
Aetherstream Leopard | 538 | Common | N/A |
Aeve, Progenitor Ooze | 539 | Rare | N/A |
Awaken the Bear | 542 | Common | N/A |
Ayula, Queen Among Bears | 543 | Rare | N/A |
Bannerhide Krushok | 544 | Common | N/A |
Battering Krasis | 545 | Common | N/A |
Bear Cub | 546 | Common | N/A |
Bestial Menace | 547 | Uncommon | N/A |
Chatterfang, Squirrel General | 552 | Mythic | N/A |
Chatter of the Squirrel | 553 | Common | N/A |
Chatterstorm | 554 | Common | N/A |
Chitterspitter | 555 | Rare | N/A |
Crocanura | 557 | Common | N/A |
Deepwood Denizen | 558 | Common | N/A |
Duskshell Crawler | 561 | Common | N/A |
Excavating Anurid | 568 | Common | N/A |
Funnel-Web Recluse | 573 | Common | N/A |
Glimmer Bairn | 576 | Common | N/A |
Grizzly Bears | 580 | Common | N/A |
Hardened Scales | 582 | Rare | N/A |
Harrow | 583 | Common | N/A |
Herd Baloth | 584 | Uncommon | N/A |
Hunting Pack | 587 | Uncommon | N/A |
Incremental Growth | 588 | Uncommon | N/A |
Jewel-Eyed Cobra | 592 | Common | N/A |
Llanowar Tribe | 598 | Uncommon | N/A |
Manaweft Sliver | 601 | Uncommon | N/A |
Mother Bear | 604 | Common | N/A |
Murasa Behemoth | 606 | Common | N/A |
Nantuko Cultivator | 607 | Uncommon | N/A |
Parallel Lives | 615 | Rare | N/A |
Predatory Sliver | 619 | Common | N/A |
Prey's Vengeance | 620 | Common | N/A |
Runeclaw Bear | 624 | Common | N/A |
Sanctum Weaver | 627 | Rare | N/A |
Savage Swipe | 630 | Common | N/A |
Scale Up | 631 | Uncommon | N/A |
Scurry Oak | 633 | Uncommon | N/A |
Servant of the Scale | 635 | Common | N/A |
Smell Fear | 638 | Common | N/A |
Springbloom Druid | 642 | Common | N/A |
Squirrel Mob | 644 | Rare | N/A |
Squirrel Sanctuary | 645 | Uncommon | N/A |
Squirrel Sovereign | 646 | Uncommon | N/A |
Squirrel Wrangler | 647 | Rare | N/A |
Striped Bears | 648 | Common | N/A |
Sylvan Anthem | 649 | Rare | N/A |
Tajuru Pathwarden | 650 | Common | N/A |
Tempered Sliver | 652 | Uncommon | N/A |
Timeless Witness | 654 | Uncommon | N/A |
Tireless Provisioner | 655 | Uncommon | N/A |
Trumpeting Herd | 659 | Common | N/A |
Twin-Silk Spider | 660 | Common | N/A |
Ulvenwald Mysteries | 661 | Uncommon | N/A |
Urban Daggertooth | 662 | Common | N/A |
Verdant Command | 664 | Rare | N/A |
Webweaver Changeling | 666 | Uncommon | N/A |
Winding Way | 670 | Common | N/A |
Wren's Run Hydra | 672 | Uncommon | N/A |
Arcbound Shikari | 677 | Uncommon | N/A |
Arcus Acolyte | 678 | Uncommon | N/A |
Breathless Knight | 680 | Common | N/A |
Bred for the Hunt | 681 | Uncommon | N/A |
Captured by Lagacs | 682 | Common | N/A |
Chainer, Nightmare Adept | 683 | Rare | N/A |
Chrome Courier | 684 | Common | N/A |
Cloudshredder Sliver | 685 | Rare | N/A |
Combine Chrysalis | 686 | Uncommon | N/A |
Drey Keeper | 687 | Common | N/A |
Elusive Krasis | 688 | Uncommon | N/A |
Etchings of the Chosen | 689 | Uncommon | N/A |
The First Sliver | 691 | Mythic | N/A |
Goblin Anarchomancer | 693 | Common | N/A |
Good-Fortune Unicorn | 694 | Uncommon | N/A |
Graceful Restoration | 695 | Uncommon | N/A |
Ingenious Infiltrator | 697 | Uncommon | N/A |
Lavabelly Sliver | 701 | Uncommon | N/A |
Lazotep Chancellor | 702 | Uncommon | N/A |
Lonis, Cryptozoologist | 703 | Rare | N/A |
Munitions Expert | 705 | Uncommon | N/A |
Nimbus Swimmer | 706 | Uncommon | N/A |
Priest of Fell Rites | 707 | Rare | N/A |
Prophetic Titan | 708 | Uncommon | N/A |
Rakdos Headliner | 709 | Uncommon | N/A |
Reap the Past | 710 | Rare | N/A |
Rotwidow Pack | 712 | Uncommon | N/A |
Ruination Rioter | 713 | Uncommon | N/A |
Shambleshark | 714 | Common | N/A |
Soulherder | 718 | Uncommon | N/A |
Sterling Grove | 720 | Rare | N/A |
Storm God's Oracle | 721 | Common | N/A |
Sythis, Harvest's Hand | 722 | Rare | N/A |
Terminal Agony | 723 | Common | N/A |
Territorial Kavu | 724 | Rare | N/A |
Thundering Djinn | 725 | Uncommon | N/A |
Wavesifter | 726 | Common | N/A |
Ravenous Squirrel | 728 | Uncommon | N/A |
Fast // Furious | 730 | Uncommon | N/A |
Altar of the Goyf | 733 | Uncommon | N/A |
Amorphous Axe | 734 | Common | N/A |
Batterbone | 735 | Uncommon | N/A |
Birthing Boughs | 736 | Uncommon | N/A |
Bonded Construct | 738 | Common | N/A |
Implement of Combustion | 744 | Common | N/A |
Monoskelion | 748 | Uncommon | N/A |
Myr Enforcer | 749 | Common | N/A |
Myr Scrapling | 750 | Common | N/A |
Nettlecyst | 752 | Rare | N/A |
Ornithopter of Paradise | 753 | Common | N/A |
Sanctuary Raptor | 755 | Uncommon | N/A |
Treasure Keeper | 758 | Uncommon | N/A |
Universal Automaton | 759 | Common | N/A |
Zabaz, the Glimmerwasp | 762 | Rare | N/A |
Ichor Wellspring | 763 | Common | N/A |
Khalni Garden | 770 | Common | N/A |
Sliver Hive | 776 | Rare | N/A |
Light of Hope | 777 | Common | N/A |
Stormfront Pegasus | 778 | Uncommon | N/A |
Swords to Plowshares | 779 | Uncommon | N/A |
Force Spike | 780 | Common | N/A |
Kraken Hatchling | 781 | Common | N/A |
Ponder | 782 | Common | N/A |
Dark Ritual | 783 | Common | N/A |
Duress | 784 | Common | N/A |
Reassembling Skeleton | 785 | Uncommon | N/A |
Assault Strobe | 786 | Common | N/A |
Lightning Bolt | 787 | Common | N/A |
Shivan Dragon | 788 | Rare | N/A |
Fog | 789 | Common | N/A |
Giant Growth | 790 | Common | N/A |
Regal Force | 791 | Rare | N/A |
Tropical Island | 792 | Rare | N/A |