Jumpstart
This creature gets +1/+1 for each creature card in your graveyard.
Deathtouch Whenever this creature deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Flying, deathtouch Whenever you gain life, this creature gets +1/+1 until end of turn.
Enchant creature Enchanted creature gets +2/+2 and has lifelink.
When this creature enters, return target creature card of an opponent's choice from your graveyard to your hand.
When this creature enters, each player discards a card.
Deathtouch When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Flying This creature can't block.
As this creature enters, choose an opponent. This creature gets -1/-1 for each card in the chosen player's hand.
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
Flying Each other Rogue creature you control enters with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
{1}, Sacrifice a creature: Put a +1/+1 counter on this creature.
Flying {T}, Sacrifice this creature: Target creature gets -2/-2 until end of turn.
When this creature enters, you draw two cards and you lose 2 life.
When this creature enters, you draw a card and you lose 1 life.
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
When this creature enters, destroy target creature an opponent controls.
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Put all creature cards from all graveyards onto the battlefield under your control.
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
{2}{B}: Return this card from your graveyard to your hand.
Flying You may cast this creature from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Exile target creature. Put two loyalty counters on a planeswalker you control.
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Whenever this creature becomes blocked, defending player discards a card.
Return up to two target creature cards from your graveyard to your hand.
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Flying This creature enters with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on this creature.
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}, {T}, Sacrifice a Food: Target player loses 3 life.
When this creature enters, you draw a card and you lose 1 life.
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
This creature gets +1/+1 for each creature card in your opponents' graveyards.
Discard two cards: Create a 2/2 black Zombie creature token.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
{R}, Sacrifice a creature: This enchantment deals 1 damage to any target.
Bathe in Dragonfire deals 4 damage to target creature.
When this creature enters, create two 1/1 red Goblin creature tokens.
Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.
When this creature enters, discard a card.
This creature attacks each combat if able.
{T}: This creature deals 4 damage to target creature. Activate only if this creature's power is 4 or greater.
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature attacks, it gets +2/+0 until end of turn.
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
{X}{R}, {T}, Sacrifice this creature: It deals X damage to any target.
As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.
Create two 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.
Create two 1/1 red Goblin creature tokens.
Flying {R}: This creature gets +1/+0 until end of turn.
Dragon spells you cast cost {1} less to cast.
Dragon spells you cast cost {2} less to cast.
Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}, Sacrifice this creature: It deals 1 damage to any target.
Flame Lash deals 4 damage to any target.
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
When this creature enters, it deals 4 damage to target creature.
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Create two 2/3 red Minotaur creature tokens with haste.
When this creature enters, it deals 1 damage to target creature and 1 damage to you.
Flying {R}: This creature gets +1/+0 until end of turn.
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
When this creature enters, it deals 2 damage to target creature.
This creature can't attack unless you control more creatures than defending player. This creature can't block unless you control more creatures than attacking player.
When this creature enters, create a 1/1 red Goblin creature token.
Draw four cards, then discard three cards at random.
Create four 1/1 red Goblin creature tokens.
When this creature enters, target creature can't block this turn.
{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
Whenever another creature enters, you may put X +1/+1 counters on this creature, where X is that creature's power.
As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target.
Haste Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if this creature attacked or blocked this turn, its owner shuffles it into their library.
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn.
As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.
Lightning Bolt deals 3 damage to any target.
Enchant creature When this Aura enters, it deals 2 damage to any target. Enchanted creature gets +2/+2.
Haste (This creature can attack and {T} as soon as it comes under your control.)
Flying, trample, haste At the beginning of the end step, this creature's owner shuffles it into their library.
Magma Jet deals 2 damage to any target. Scry 2.
Magmaquake deals X damage to each creature without flying and each planeswalker.
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Haste When this creature enters, it gets +2/+0 until end of turn.
Reach (This creature can block creatures with flying.) {1}{R}: This creature gets +1/+0 until end of turn.
{R}: This creature gets +1/+0 until end of turn.
Mugging deals 2 damage to target creature. That creature can't block this turn.
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
Outnumber deals damage to target creature equal to the number of creatures you control.
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{1}{R}{R}: This creature deals 1 damage to target player.
Trample Other Minotaur creatures you control get +1/+1 and have trample.
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
Whenever you cast a creature spell with power 4, 5, or 6, this enchantment deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, this enchantment deals 4 damage to each opponent and each creature and planeswalker they control.
When this creature enters, creatures without flying can't block this turn.
Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
When this creature dies, it deals 1 damage to any target. {1}{R}: This creature gets +2/+0 until end of turn.
{R}, Sacrifice this creature: Destroy target artifact.
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Reach (This creature can block creatures with flying.) Whenever you cast an instant or sorcery spell, this creature deals 1 damage to target creature an opponent controls.
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Target creature gets +1/+1 until end of turn. Draw a card.
When this creature enters, create a 1/1 green Elf Warrior creature token.
Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
When this creature dies, create a 3/3 green Boar creature token.
Vigilance (Attacking doesn't cause this creature to tap.)
Defender (This creature can't attack.) When this creature enters, draw a card.
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
{G}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color.
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
You may play an additional land this turn. Draw a card.
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
This creature enters with X +1/+1 counters on it. {3}: Put a +1/+1 counter on this creature. Any player may activate this ability.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.
When this creature dies, draw a card.
This creature enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Defender, protection from Zombies
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Whenever this creature deals combat damage to a player, untap target creature or land.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
When this creature enters, put a +1/+1 counter on target creature.
Target creature must be blocked this turn if able. Draw a card.
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
{T}: Add {G}.
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
Defender {T}: Add {G} for each creature you control with defender.
When this creature dies, create a 2/1 black Cat creature token.
Flash
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.
Whenever you cast a creature spell, you may draw a card.
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.
Sacrifice a Beast: You gain 4 life.
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."
This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
This creature enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
When this creature enters, you may have it fight target creature you don't control.
Trample Whenever another nontoken creature you control enters, you may draw a card.
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
When this creature enters, you gain 2 life.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Defender When this creature enters, draw a card.
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)
{8}: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
As long as you control eight or more lands, this creature gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
Target creature gets +4/-4 until end of turn.
When this creature enters, return target permanent to its owner's hand, then that player discards a card.
Ironroot Warlord's power is equal to the number of creatures you control. {3}{G}{W}: Create a 1/1 white Soldier creature token.
Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Flying Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Whenever this creature attacks, it deals 1 damage to any target.
{U}, Sacrifice this artifact: Return target creature to its owner's hand. {1}, Sacrifice this artifact: Draw a card.
{T}: Add one mana of any color.
When this creature enters, return a nonland permanent you control to its owner's hand.
{3}, {T}: Draw a card.
{1}, {T}, Sacrifice a creature: You gain 4 life. {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. {X}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to any target. {W}{U}{B}{R}{G}: Return this card from your graveyard to your hand.
{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card.
As long as you control a Dragon, this creature gets +1/+1 and has flying and trample.
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice this artifact: Draw three cards.
Defender (This creature can't attack.) {3}: Until end of turn, this creature loses defender and gains flying.
Haste (This creature can attack and {T} as soon as it comes under your control.) {1}: This creature can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice this creature: You gain 3 life.
This artifact enters tapped. {T}: Add {C}. {2}: This artifact becomes a 2/2 Golem artifact creature until end of turn.
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{3}: This creature gets +1/+0 until end of turn.
This creature attacks each combat if able. This creature can't be blocked by Walls.
When this artifact enters, scry 1. {T}: Add one mana of any color.
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, destroy target nonland permanent an opponent controls.
When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
When this creature dies, it deals 2 damage to any target.
When this Equipment enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Defender {7}: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
When this creature dies, each player draws a card.
{1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
{1}, Sacrifice this artifact: Draw a card. If you control an Angel, you gain 5 life.
{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.
Vigilance {2}: Add one mana of any color.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Defender {3}, {T}: Target creature can't be blocked this turn.
This artifact enters tapped. {2}, {T}, Sacrifice this artifact: Add two mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.
{T}: Add {C}. {7}, {T}, Sacrifice this artifact: Destroy target permanent.
Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
{T}: Add {C}. {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add one mana of any color.
{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.
{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Flying When this creature enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
| Card | Number | Rarity | Price |
|---|---|---|---|
Liliana's Elite | 250 | Uncommon | $0.13 |
Liliana's Reaver | 251 | Rare | $0.39 |
Macabre Waltz | 252 | Common | $0.12 |
Malakir Familiar | 253 | Uncommon | $0.18 |
Mark of the Vampire | 254 | Common | $0.08 |
Mausoleum Turnkey | 255 | Uncommon | $0.03 |
Miasmic Mummy | 256 | Common | $0.09 |
Mire Triton | 257 | Uncommon | $0.14 |
Nightshade Stinger | 258 | Common | $0.13 |
Nyxathid | 259 | Rare | $0.24 |
Ogre Slumlord | 260 | Rare | $0.32 |
Oona's Blackguard | 261 | Uncommon | $0.55 |
Parasitic Implant | 262 | Common | $0.12 |
Phyrexian Broodlings | 263 | Common | $0.06 |
Phyrexian Debaser | 264 | Common | $0.14 |
Phyrexian Gargantua | 265 | Uncommon | $0.09 |
Phyrexian Rager | 266 | Common | $0.05 |
Phyrexian Reclamation | 267 | Uncommon | $3.80 |
Plagued Rusalka | 268 | Common | $0.11 |
Ravenous Chupacabra | 269 | Uncommon | $0.59 |
Reanimate | 270 | Rare | $8.09 |
Rise of the Dark Realms | 271 | Mythic | $6.48 |
Sangromancer | 272 | Rare | $1.14 |
Sanitarium Skeleton | 273 | Common | $0.14 |
Scourge of Nel Toth | 274 | Rare | $0.41 |
Sengir Vampire | 275 | Uncommon | $0.10 |
Settle the Score | 276 | Uncommon | $0.16 |
Shambling Goblin | 277 | Common | $0.06 |
Sheoldred, Whispering One | 278 | Mythic | $19.88 |
Slate Street Ruffian | 279 | Common | $0.06 |
Soul Salvage | 280 | Common | $0.05 |
Stab Wound | 281 | Uncommon | $0.07 |
Swarm of Bloodflies | 282 | Uncommon | $0.10 |
Tempting Witch | 283 | Uncommon | $0.09 |
Tithebearer Giant | 284 | Common | $0.06 |
Vampire Neonate | 285 | Common | $0.14 |
Wailing Ghoul | 286 | Common | $0.09 |
Wight of Precinct Six | 287 | Common | $0.16 |
Zombie Infestation | 288 | Uncommon | $0.11 |
Act of Treason | 289 | Common | $0.09 |
Ashmouth Hound | 290 | Common | $0.07 |
Ball Lightning | 291 | Rare | $0.45 |
Barrage of Expendables | 292 | Uncommon | $0.14 |
Bathe in Dragonfire | 293 | Common | $0.09 |
Beetleback Chief | 294 | Uncommon | $0.30 |
Blindblast | 295 | Common | $0.22 |
Bloodrage Brawler | 296 | Uncommon | $0.06 |
Bloodrock Cyclops | 297 | Common | $0.06 |
Bloodshot Trainee | 298 | Uncommon | $0.07 |
Boggart Brute | 299 | Common | $0.05 |
Borderland Marauder | 300 | Common | $0.08 |
Borderland Minotaur | 301 | Common | $0.06 |
Chain Lightning | 302 | Uncommon | $0.28 |
Charmbreaker Devils | 303 | Rare | $0.17 |
Cinder Elemental | 304 | Uncommon | $0.06 |
Collateral Damage | 305 | Common | $0.10 |
Dance with Devils | 306 | Uncommon | $0.10 |
Doublecast | 307 | Uncommon | $0.16 |
Draconic Roar | 308 | Uncommon | $0.10 |
Dragon Fodder | 309 | Common | $0.13 |
Dragon Hatchling | 310 | Common | $0.09 |
Dragonlord's Servant | 311 | Uncommon | $0.26 |
Dragonspeaker Shaman | 312 | Uncommon | $2.00 |
Dualcaster Mage | 313 | Rare | $5.69 |
Etali, Primal Storm | 314 | Rare | $0.44 |
Fanatical Firebrand | 315 | Common | $0.11 |
Flame Lash | 316 | Common | $0.07 |
Flames of the Firebrand | 317 | Uncommon | $0.06 |
Flames of the Raze-Boar | 318 | Uncommon | $0.05 |
Flametongue Kavu | 319 | Uncommon | $0.07 |
Fling | 320 | Common | $0.05 |
Flurry of Horns | 321 | Common | $0.10 |
Forge Devil | 322 | Common | $0.09 |
Furnace Whelp | 323 | Uncommon | $0.11 |
Goblin Chieftain | 324 | Rare | $7.15 |
Goblin Commando | 325 | Uncommon | $0.11 |
Goblin Goon | 326 | Rare | $0.29 |
Goblin Instigator | 327 | Common | $0.23 |
Goblin Lore | 328 | Uncommon | $0.78 |
Goblin Rally | 329 | Uncommon | $0.30 |
Goblin Shortcutter | 330 | Common | $0.08 |
Grim Lavamancer | 331 | Rare | $0.25 |
Hamletback Goliath | 332 | Rare | $0.28 |
Heartfire | 333 | Common | $0.10 |
Hellrider | 334 | Rare | $3.14 |
Homing Lightning | 335 | Uncommon | $0.08 |
Hungry Flames | 336 | Common | $0.04 |
Inferno Hellion | 337 | Uncommon | $0.22 |
Kiln Fiend | 338 | Common | $0.08 |
Krenko, Mob Boss | 339 | Rare | $3.09 |
Lathliss, Dragon Queen | 340 | Rare | $0.75 |
Lightning Axe | 341 | Uncommon | $0.08 |
Lightning Bolt | 342 | Uncommon | $2.31 |
Lightning Diadem | 343 | Common | $0.10 |
Lightning Elemental | 344 | Common | $0.05 |
Lightning Shrieker | 345 | Common | $0.09 |
Magma Jet | 346 | Uncommon | $0.16 |
Magmaquake | 347 | Rare | $0.19 |
Makeshift Munitions | 348 | Uncommon | $0.10 |
Minotaur Skullcleaver | 349 | Common | $0.12 |
Minotaur Sureshot | 350 | Common | $0.49 |
Molten Ravager | 351 | Common | $0.08 |
Mugging | 352 | Common | $0.08 |
Ornery Goblin | 353 | Common | $0.05 |
Outnumber | 354 | Common | $0.13 |
Pillar of Flame | 355 | Common | $0.06 |
Pyroclastic Elemental | 356 | Uncommon | $0.09 |
Rageblood Shaman | 357 | Rare | $0.25 |
Rapacious Dragon | 358 | Uncommon | $0.11 |
Riddle of Lightning | 359 | Uncommon | $0.11 |
Sarkhan's Rage | 360 | Common | $0.07 |
Sarkhan's Unsealing | 361 | Rare | $0.73 |
Seismic Elemental | 362 | Uncommon | $0.11 |
Sin Prodder | 363 | Rare | $0.35 |
Spitting Earth | 364 | Common | $0.15 |
Thermo-Alchemist | 365 | Common | $0.13 |
Tibalt's Rager | 366 | Uncommon | $0.11 |
Torch Fiend | 367 | Common | $0.06 |
Volcanic Fallout | 368 | Uncommon | $0.22 |
Volley Veteran | 369 | Uncommon | $0.14 |
Warfire Javelineer | 370 | Uncommon | $0.17 |
Weaver of Lightning | 371 | Uncommon | $0.06 |
Young Pyromancer | 372 | Uncommon | $0.26 |
Affectionate Indrik | 373 | Uncommon | $0.05 |
Aggressive Urge | 374 | Common | $0.08 |
Ambassador Oak | 375 | Common | $0.06 |
Arbor Armament | 376 | Common | $0.11 |
Armorcraft Judge | 377 | Uncommon | $0.09 |
Assault Formation | 378 | Rare | $0.38 |
Awakener Druid | 379 | Uncommon | $0.07 |
Brindle Shoat | 380 | Uncommon | $0.06 |
Brushstrider | 381 | Uncommon | $0.03 |
Carven Caryatid | 382 | Uncommon | $0.14 |
Champion of Lambholt | 383 | Rare | $2.62 |
Commune with Dinosaurs | 384 | Common | $0.24 |
Craterhoof Behemoth | 385 | Mythic | $19.08 |
Crushing Canopy | 386 | Common | $0.04 |
Dawntreader Elk | 387 | Common | $0.16 |
Drover of the Mighty | 388 | Uncommon | $0.20 |
Dwynen's Elite | 389 | Uncommon | $0.10 |
Elemental Uprising | 390 | Common | $0.09 |
Elvish Archdruid | 391 | Rare | $0.53 |
Enlarge | 392 | Uncommon | $0.12 |
Explore | 393 | Common | $0.31 |
Fa'adiyah Seer | 394 | Common | $0.06 |
Feral Hydra | 395 | Uncommon | $0.25 |
Feral Invocation | 396 | Common | $0.06 |
Feral Prowler | 397 | Common | $0.06 |
Fertilid | 398 | Common | $0.13 |
Ghalta, Primal Hunger | 399 | Rare | $0.79 |
Ghirapur Guide | 400 | Uncommon | $0.03 |
Grave Bramble | 401 | Common | $0.06 |
Hunter's Insight | 402 | Uncommon | $1.62 |
Initiate's Companion | 403 | Common | $0.13 |
Inspiring Call | 404 | Uncommon | $0.32 |
Ironshell Beetle | 405 | Common | $0.05 |
Irresistible Prey | 406 | Uncommon | $0.29 |
Keeper of Fables | 407 | Uncommon | $0.28 |
Leaf Gilder | 408 | Common | $0.13 |
Lifecrafter's Gift | 409 | Uncommon | $0.07 |
Lurking Predators | 410 | Rare | $12.95 |
Momentous Fall | 411 | Rare | $3.17 |
Nature's Way | 412 | Uncommon | $0.12 |
Nessian Hornbeetle | 413 | Uncommon | $0.06 |
New Horizons | 414 | Common | $0.11 |
Oracle of Mul Daya | 415 | Rare | $5.40 |
Orazca Frillback | 416 | Common | $0.05 |
Overgrown Battlement | 417 | Uncommon | $0.25 |
Penumbra Bobcat | 418 | Common | $0.08 |
Pouncing Cheetah | 419 | Common | $0.21 |
Presence of Gond | 420 | Common | $0.16 |
Primeval Bounty | 421 | Mythic | $0.58 |
Primordial Sage | 422 | Rare | $0.62 |
Rampaging Brontodon | 423 | Rare | $0.32 |
Ravenous Baloth | 424 | Rare | $0.22 |
Rishkar, Peema Renegade | 425 | Rare | $0.26 |
Rumbling Baloth | 426 | Common | $0.15 |
Savage Stomp | 427 | Uncommon | $0.21 |
Scrounging Bandar | 428 | Common | $0.15 |
Selvala, Heart of the Wilds | 429 | Mythic | $7.17 |
Silhana Wayfinder | 430 | Uncommon | $0.05 |
Somberwald Stag | 431 | Uncommon | $0.04 |
Soul of the Harvest | 432 | Rare | $1.26 |
Sporemound | 433 | Common | $0.21 |
Sylvan Brushstrider | 434 | Common | $0.11 |
Sylvan Ranger | 435 | Common | $0.12 |
Thragtusk | 436 | Rare | $0.22 |
Thundering Spineback | 437 | Uncommon | $0.13 |
Time to Feed | 438 | Common | $0.11 |
Ulvenwald Hydra | 439 | Mythic | $0.55 |
Vastwood Zendikon | 440 | Common | $0.10 |
Verdant Embrace | 441 | Rare | $0.32 |
Wall of Blossoms | 442 | Uncommon | $0.31 |
Wall of Vines | 443 | Common | $0.12 |
Wildheart Invoker | 444 | Common | $0.06 |
Wildsize | 445 | Common | $0.03 |
Woodborn Behemoth | 446 | Uncommon | $0.08 |
Wren's Run Vanquisher | 447 | Uncommon | $0.15 |
Zendikar's Roil | 448 | Uncommon | $0.82 |
Auger Spree | 449 | Common | $0.12 |
Dinrova Horror | 450 | Uncommon | $0.14 |
Fusion Elemental | 451 | Uncommon | $0.09 |
Ironroot Warlord | 452 | Uncommon | $0.14 |
Lawmage's Binding | 453 | Common | $0.14 |
Maelstrom Archangel | 454 | Mythic | $0.55 |
Raging Regisaur | 455 | Uncommon | $0.17 |
Aether Spellbomb | 456 | Common | $0.32 |
Alloy Myr | 457 | Common | $0.48 |
Ancestral Statue | 458 | Common | $0.11 |
Arcane Encyclopedia | 459 | Uncommon | $0.18 |
Bubbling Cauldron | 460 | Uncommon | $0.15 |
Chamber Sentry | 461 | Rare | $0.11 |
Chromatic Sphere | 462 | Common | $0.26 |
Dragonloft Idol | 463 | Uncommon | $0.14 |
Dreamstone Hedron | 464 | Uncommon | $0.20 |
Gargoyle Sentinel | 465 | Uncommon | $0.10 |
Gingerbrute | 466 | Common | $0.16 |
Guardian Idol | 467 | Uncommon | $0.39 |
Hedron Archive | 468 | Uncommon | $0.24 |
Herald's Horn | 469 | Uncommon | $4.64 |
Jousting Dummy | 470 | Common | $0.05 |
Juggernaut | 471 | Uncommon | $0.05 |
Mana Geode | 472 | Common | $0.21 |
Marauder's Axe | 473 | Common | $0.03 |
Meteor Golem | 474 | Uncommon | $0.18 |
Myr Sire | 475 | Common | $0.16 |
Perilous Myr | 476 | Common | $0.15 |
Pirate's Cutlass | 477 | Common | $0.06 |
Prophetic Prism | 478 | Common | $0.11 |
Rogue's Gloves | 479 | Uncommon | $0.33 |
Roving Keep | 480 | Common | $0.08 |
Runed Servitor | 481 | Common | $0.03 |
Scarecrone | 482 | Rare | $3.26 |
Scroll of Avacyn | 483 | Common | $0.18 |
Scuttlemutt | 484 | Uncommon | $0.20 |
Signpost Scarecrow | 485 | Common | $0.06 |
Skittering Surveyor | 486 | Common | $0.08 |
Suspicious Bookcase | 487 | Uncommon | $0.14 |
Terrarion | 488 | Common | $0.12 |
Unstable Obelisk | 489 | Uncommon | $0.14 |
Warmonger's Chariot | 490 | Uncommon | $0.18 |
Buried Ruin | 491 | Uncommon | $0.38 |
Mirrodin's Core | 492 | Uncommon | $0.27 |
Phyrexian Tower | 493 | Rare | $24.04 |
Riptide Laboratory | 494 | Rare | $0.53 |
Rupture Spire | 495 | Common | $0.13 |
Scholar of the Lost Trove | 496 | Rare | $0.27 |