Kaldheim Commander
Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on this creature. As long as this creature has five or more counters on it, it has flying and is an Angel in addition to its other types. As long as this creature has ten or more counters on it, it has indestructible and is a God in addition to its other types.
When this creature enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flying Spells you cast from anywhere other than your hand cost {2} less to cast. Foretell {4}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
At the beginning of each player's upkeep, that player sacrifices a non-Elf creature of their choice.
Whenever an Elf you control dies, exile it. {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with this artifact.
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
Enchant creature Enchanted creature gets +1/+1 for each Elf you control and has reach. {2}{G}: Return this card from your graveyard to your hand.
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf you control enters, you gain life equal to its toughness.
Attacking Elves you control have deathtouch. Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
Flying Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
Flying When this creature enters, exile target player's graveyard.
Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: This creature gets +2/+0 and gains flying until end of turn.
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When this creature enters, create two 1/1 white Spirit creature tokens with flying.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Defender When this creature enters, draw a card.
{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. When this creature leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Flying When this creature enters, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.
Flying When this creature enters, return target creature to its owner's hand.
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
You draw three cards and you lose 3 life.
When this creature dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)
Non-Elf creatures get -2/-2 until end of turn.
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
Whenever Miara or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)
Elves you control get +2/+0.
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
Whenever you cast a creature spell, draw a card.
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
{T}: Add {G}.
Create a 1/1 green Elf Warrior creature token for each Elf you control.
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: This creature deals damage equal to its power to target creature with flying.
{T}: Add {G}{G}{G}.
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. {T}: Add an amount of {G} equal to Marwyn's power.
When this creature enters, draw a card. Whenever you cast a creature spell, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
Tap four untapped creatures you control: Destroy target artifact or enchantment.
At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.)
When this creature enters, you may destroy target artifact or enchantment.
Whenever Rhys attacks, you gain 1 life for each Elf you control. {B}, Sacrifice an Elf: Regenerate Rhys.
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
When this creature enters, draw a card for each opponent who controls fewer creatures than you.
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.
Flying When this creature enters, you gain 2 life and draw two cards.
Flying Other creatures you control with flying get +1/+1.
When this creature enters, return target permanent card from your graveyard to your hand.
Create four 1/1 white Bird creature tokens with flying. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever a creature you control dies, you gain 1 life and draw a card.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.
Destroy target artifact or creature. It can't be regenerated.
When this creature enters, target opponent loses life equal to the number of Elves you control.
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.
At the beginning of your end step, if a creature died this turn, draw a card.
{T}: Add one mana of any color in your commander's color identity.
{1}, {T}: Add {W}{U}.
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
This artifact enters tapped. {T}: Add {W}.
When this creature enters, destroy target nonland permanent an opponent controls.
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
This artifact enters tapped. {T}: Add {U}.
{T}: Add {C}{C}.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
This land enters tapped. {T}: Add {W} or {U}.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
This land enters tapped. {T}: Add {B} or {G}.
This land enters tapped. {T}: Add {B} or {G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
This land enters tapped. {T}: Add {W} or {U}.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
Flying
Flying
Trample
Flying
| Card | Number | Rarity | Price |
|---|---|---|---|
Lathril, Blade of the Elves | 1 | Mythic | $4.93 |
Ranar the Ever-Watchful | 2 | Mythic | $0.44 |
Cosmic Intervention | 3 | Rare | $5.70 |
Hero of Bretagard | 4 | Rare | $0.30 |
Stoic Farmer | 5 | Rare | $0.27 |
Sage of the Beyond | 6 | Rare | $0.69 |
Spectral Deluge | 7 | Rare | $3.37 |
Tales of the Ancestors | 8 | Rare | $0.30 |
Pact of the Serpent | 9 | Rare | $2.72 |
Ruthless Winnower | 10 | Rare | $5.23 |
Serpent's Soul-Jar | 11 | Rare | $0.25 |
Bounty of Skemfar | 12 | Rare | $0.34 |
Crown of Skemfar | 13 | Rare | $2.07 |
Wolverine Riders | 14 | Rare | $28.06 |
Elderfang Venom | 15 | Rare | $13.16 |
Ethereal Valkyrie | 16 | Rare | $0.53 |
Angel of Finality | 17 | Rare | $0.18 |
Angel of Serenity | 18 | Mythic | $1.70 |
Banishing Light | 19 | Uncommon | $0.12 |
Cleansing Nova | 20 | Rare | $0.63 |
Cloudgoat Ranger | 21 | Uncommon | $0.08 |
Eerie Interlude | 22 | Rare | $9.35 |
Evangel of Heliod | 23 | Uncommon | $0.31 |
Flickerwisp | 24 | Uncommon | $0.29 |
Geist-Honored Monk | 25 | Rare | $0.40 |
Ghostly Prison | 26 | Uncommon | $6.52 |
Goldnight Commander | 27 | Uncommon | $0.28 |
Kor Cartographer | 28 | Common | $0.14 |
Marshal's Anthem | 29 | Rare | $0.12 |
Momentary Blink | 30 | Common | $0.19 |
Restoration Angel | 31 | Rare | $0.31 |
Return to Dust | 32 | Uncommon | $0.12 |
Storm Herd | 33 | Rare | $0.61 |
Sun Titan | 34 | Mythic | $0.34 |
Wall of Omens | 35 | Uncommon | $0.25 |
Arcane Artisan | 36 | Mythic | $0.21 |
Curse of the Swine | 37 | Rare | $0.24 |
Day of the Dragons | 38 | Rare | $0.26 |
Ghostly Flicker | 39 | Common | $1.11 |
Inspired Sphinx | 40 | Mythic | $0.28 |
Mist Raven | 41 | Common | $0.14 |
Mulldrifter | 42 | Uncommon | $0.39 |
Sea Gate Oracle | 43 | Common | $0.12 |
Synthetic Destiny | 44 | Rare | $0.23 |
Whirler Rogue | 45 | Uncommon | $0.10 |
Windfall | 46 | Uncommon | $4.00 |
Ambition's Cost | 47 | Uncommon | $0.16 |
Eyeblight Cullers | 48 | Common | $0.17 |
Eyeblight Massacre | 49 | Uncommon | $0.14 |
Lys Alana Scarblade | 50 | Uncommon | $0.26 |
Miara, Thorn of the Glade | 51 | Uncommon | $0.30 |
Pride of the Perfect | 52 | Uncommon | $0.18 |
Prowess of the Fair | 53 | Uncommon | $4.83 |
Beast Whisperer | 54 | Rare | $6.76 |
Cultivator of Blades | 55 | Rare | $0.26 |
Dwynen, Gilt-Leaf Daen | 56 | Rare | $0.41 |
Elvish Archdruid | 57 | Rare | $0.71 |
Elvish Mystic | 58 | Common | $0.52 |
Elvish Promenade | 59 | Uncommon | $10.62 |
Elvish Rejuvenator | 60 | Common | $0.15 |
End-Raze Forerunners | 61 | Rare | $0.62 |
Farhaven Elf | 62 | Common | $0.22 |
Harvest Season | 63 | Rare | $1.31 |
Imperious Perfect | 64 | Rare | $0.63 |
Jagged-Scar Archers | 65 | Uncommon | $0.42 |
Llanowar Tribe | 66 | Uncommon | $1.02 |
Lys Alana Huntmaster | 67 | Common | $2.40 |
Marwyn, the Nurturer | 68 | Rare | $6.64 |
Masked Admirers | 69 | Rare | $0.15 |
Nullmage Shepherd | 70 | Uncommon | $0.71 |
Numa, Joraga Chieftain | 71 | Uncommon | $0.12 |
Reclamation Sage | 72 | Uncommon | $0.26 |
Rhys the Exiled | 73 | Rare | $1.69 |
Springbloom Druid | 74 | Common | $0.75 |
Sylvan Messenger | 75 | Uncommon | $0.22 |
Timberwatch Elf | 76 | Common | $1.92 |
Voice of Many | 77 | Uncommon | $0.20 |
Voice of the Woods | 78 | Rare | $0.29 |
Wirewood Channeler | 79 | Uncommon | $1.63 |
Wood Elves | 80 | Common | $0.41 |
Abomination of Llanowar | 81 | Uncommon | $0.34 |
Brago, King Eternal | 82 | Rare | $4.54 |
Casualties of War | 83 | Rare | $0.31 |
Cloudblazer | 84 | Uncommon | $0.14 |
Empyrean Eagle | 85 | Uncommon | $0.22 |
Golgari Findbroker | 86 | Uncommon | $0.17 |
Migratory Route | 87 | Uncommon | $0.13 |
Mistmeadow Witch | 88 | Uncommon | $0.07 |
Moldervine Reclamation | 89 | Uncommon | $0.66 |
Poison-Tip Archer | 90 | Uncommon | $1.64 |
Putrefy | 91 | Uncommon | $0.29 |
Shaman of the Pack | 92 | Uncommon | $0.99 |
Soulherder | 93 | Uncommon | $2.44 |
Thunderclap Wyvern | 94 | Uncommon | $0.25 |
Twinblade Assassins | 95 | Uncommon | $0.17 |
Arcane Signet | 96 | Common | $0.60 |
Azorius Signet | 97 | Uncommon | $0.28 |
Burnished Hart | 98 | Uncommon | $0.11 |
Commander's Sphere | 99 | Common | $0.22 |
Marble Diamond | 100 | Common | $0.38 |
Meteor Golem | 101 | Uncommon | $0.14 |
Mind Stone | 102 | Common | $0.27 |
Sky Diamond | 103 | Common | $0.33 |
Sol Ring | 104 | Uncommon | $1.61 |
Swiftfoot Boots | 105 | Uncommon | $2.38 |
Azorius Chancery | 106 | Uncommon | $0.25 |
Azorius Guildgate | 107 | Common | $0.15 |
Command Tower | 108 | Common | $0.30 |
Cryptic Caves | 109 | Uncommon | $0.21 |
Foul Orchard | 110 | Uncommon | $0.15 |
Golgari Guildgate | 111 | Common | $0.29 |
Golgari Rot Farm | 112 | Uncommon | $0.29 |
Jungle Hollow | 113 | Common | $0.16 |
Meandering River | 114 | Common | $0.14 |
Myriad Landscape | 115 | Uncommon | $0.27 |
Opal Palace | 116 | Common | $0.21 |
Path of Ancestry | 117 | Common | $0.21 |
Sejiri Refuge | 118 | Uncommon | $0.50 |
Tranquil Cove | 119 | Common | $0.21 |
Bird | 1 | N/A | |
Kithkin Soldier | 2 | N/A | |
Pegasus | 3 | N/A | |
Soldier | 4 | N/A | |
Boar | 5 | N/A | |
Elemental | 6 | N/A | |
Servo | 7 | N/A | |
Thopter | 8 | N/A |