Kaldheim Promos
First strike (This creature deals combat damage before creatures without first strike.) If a source would deal damage to an opponent, it deals double that damage to that player instead.
Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.
Flying When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card.
Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay {1} rather than pay the mana cost for Rune spells you cast.
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{S}{S}: This creature becomes a Spirit Warrior with base power and toughness 2/3. {S}{S}{S}: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. {S}{S}{S}{S}: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)
Affinity for snow lands (This spell costs {1} less to cast for each snow land you control.) When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. ({S} is mana from a snow source.)
Flying When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, this creature gets +2/+0 until end of turn.
Flying, lifelink, hexproof from planeswalkers Boast — {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
Deathtouch Boast — {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
Haste Boast — {1}: You may change Arni's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
First strike Boast abilities you activate cost {1} less to activate for each Dragon you control. Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell {2}{R}{R}
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ({S} is mana from a snow source.)
Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the greatest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Trample When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"
Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.
This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
Elves you control have "{T}: Add {B}." [+1]: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. [0]: Create a 1/1 green Elf Warrior creature token. [−6]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Warrior creature token. II — Create a 1/1 green Elf Warrior creature token. III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 4 damage to each non-Giant creature and each planeswalker. II — Scry 3. III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 blue Shapeshifter creature token with changeling. II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4. III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/3 red Demon Berserker creature token with menace. II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. III — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
[+1]: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." [−3]: Exile target nonland permanent. [−7]: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.
This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn.
When Niko Aris enters, create X Shard tokens. (They're enchantments with "{2}, Sacrifice this token: Scry 1, then draw a card.") [+1]: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. [−1]: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. [−1]: Create a Shard token.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library.
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{T}: Add {C}. {S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)
{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice this land: Put an indestructible counter on target God.
This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Flying, trample Pay 3 life: Return this card from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.
| Card | Number | Rarity | Price |
|---|---|---|---|
Fiendish Duo | 1 | Mythic | N/A |
Lathril, Blade of the Elves | 2★ | Mythic | $2.73 |
Doomskar | 9 | Rare | $0.64 |
Glorious Protector | 12 | Rare | $0.34 |
Halvar, God of Battle // Sword of the Realms | 15 | Mythic | $39.03 |
Rally the Ranks | 20 | Rare | $1.47 |
Reidane, God of the Worthy // Valkmira, Protector's Shield | 21 | Rare | $2.63 |
Resplendent Marshal | 22 | Mythic | $1.31 |
Righteous Valkyrie | 24 | Rare | $4.87 |
Runeforge Champion | 26 | Rare | $0.06 |
Search for Glory | 27 | Rare | $1.42 |
Sigrid, God-Favored | 29 | Rare | $0.54 |
Starnheim Unleashed | 33 | Mythic | $5.80 |
Alrund, God of the Cosmos // Hakka, Whispering Raven | 40 | Mythic | $1.70 |
Alrund's Epiphany | 41 | Mythic | $3.68 |
Ascendant Spirit | 43 | Rare | $0.40 |
Cosima, God of the Voyage // The Omenkeel | 50 | Rare | $2.09 |
Cosmos Charger | 51 | Rare | $0.32 |
Cyclone Summoner | 52 | Rare | $0.39 |
Graven Lore | 61 | Rare | $0.33 |
Icebreaker Kraken | 63 | Rare | $0.80 |
Mystic Reflection | 69 | Rare | $1.27 |
Orvar, the All-Form | 70 | Mythic | $3.22 |
Reflections of Littjara | 73 | Rare | $2.39 |
Blood on the Snow | 79 | Rare | $0.34 |
Burning-Rune Demon | 81 | Mythic | $5.58 |
Crippling Fear | 82 | Rare | $1.32 |
Draugr Necromancer | 86 | Rare | $0.50 |
Dream Devourer | 90 | Rare | $0.95 |
Egon, God of Death // Throne of Death | 92 | Rare | $1.68 |
Eradicator Valkyrie | 94 | Mythic | $2.01 |
Haunting Voyage | 98 | Mythic | $2.63 |
Rise of the Dread Marn | 107 | Rare | $1.37 |
Skemfar Avenger | 109 | Rare | $0.31 |
Tergrid, God of Fright // Tergrid's Lantern | 112 | Rare | $33.36 |
Valki, God of Lies // Tibalt, Cosmic Impostor | 114 | Mythic | $9.15 |
Varragoth, Bloodsky Sire | 115 | Rare | $5.61 |
Arni Brokenbrow | 120 | Rare | $0.30 |
Birgi, God of Storytelling // Harnfel, Horn of Bounty | 123 | Rare | $37.31 |
Calamity Bearer | 125 | Rare | $0.17 |
Dragonkin Berserker | 131 | Rare | $0.34 |
Goldspan Dragon | 139 | Mythic | $10.44 |
Magda, Brazen Outlaw | 142 | Rare | $2.33 |
Quakebringer | 145 | Mythic | $0.75 |
Reckless Crew | 146 | Rare | $0.10 |
Tibalt's Trickery | 153 | Rare | $9.99 |
Toralf, God of Fury // Toralf's Hammer | 154 | Mythic | $5.60 |
Tundra Fumarole | 156 | Rare | $0.11 |
Battle Mammoth | 160 | Mythic | $1.24 |
Blessing of Frost | 161 | Rare | $0.24 |
Elvish Warmaster | 167 | Rare | $3.22 |
Esika, God of the Tree // The Prismatic Bridge | 168 | Mythic | $32.45 |
Esika's Chariot | 169 | Rare | $0.72 |
In Search of Greatness | 177 | Rare | $0.58 |
Jorn, God of Winter // Kaldring, the Rimestaff | 179 | Rare | $1.07 |
Kolvori, God of Kinship // The Ringhart Crest | 181 | Rare | $1.79 |
Old-Growth Troll | 185 | Rare | $0.81 |
Realmwalker | 188 | Rare | $2.90 |
Toski, Bearer of Secrets | 197 | Rare | $2.80 |
Tyvar Kell | 198 | Mythic | $4.25 |
Vorinclex, Monstrous Raider | 199 | Mythic | $47.14 |
Battle for Bretagard | 203 | Rare | $0.39 |
Battle of Frost and Fire | 204 | Rare | $0.32 |
The Bears of Littjara | 205 | Rare | $0.25 |
The Bloodsky Massacre | 207 | Rare | $0.19 |
Firja's Retribution | 210 | Rare | $0.46 |
Harald Unites the Elves | 213 | Rare | $0.34 |
Immersturm Predator | 214 | Rare | $0.65 |
Kaya the Inexorable | 218 | Mythic | $5.31 |
King Narfi's Betrayal | 219 | Rare | $0.38 |
Koma, Cosmos Serpent | 221 | Mythic | $3.93 |
Niko Aris | 225 | Mythic | $0.89 |
The Raven's Warning | 227 | Rare | $0.23 |
Sarulf, Realm Eater | 228 | Rare | $0.63 |
Showdown of the Skalds | 229 | Rare | $1.00 |
Waking the Trolls | 234 | Rare | $0.37 |
Cosmos Elixir | 237 | Rare | $4.05 |
Maskwood Nexus | 240 | Rare | $2.93 |
Pyre of Heroes | 241 | Rare | $1.69 |
Barkchannel Pathway // Tidechannel Pathway | 251 | Rare | $6.57 |
Blightstep Pathway // Searstep Pathway | 252 | Rare | $7.83 |
Darkbore Pathway // Slitherbore Pathway | 254 | Rare | $6.64 |
Faceless Haven | 255 | Rare | $0.36 |
Hengegate Pathway // Mistgate Pathway | 260 | Rare | $5.72 |
Tyrite Sanctum | 272 | Rare | $2.43 |
The World Tree | 275 | Rare | $6.06 |
Valkyrie Harbinger | 374★ | Rare | $1.19 |
Cleaving Reaper | 376★ | Rare | $0.28 |