Kaldheim
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add one mana of any color. At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color."
When this Equipment enters, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to this Equipment. If you search your library this way, shuffle. Equipped creature gets +1/+1. Equip {2}
Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
({T}: Add {R} or {W}.) This land enters tapped.
({T}: Add {G} or {W}.) This land enters tapped.
This land enters tapped. {T}: Add {W}. {1}{R}{R}{W}, {T}, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
This land enters tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice this land: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Bretagard Stronghold enters tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
{T}: Add {C}. {S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)
This land enters tapped. {T}: Add {W}. {2}{W}{U}{U}, {T}, Sacrifice this land: You gain 2 life and draw two cards.
({T}: Add {W} or {U}.) This land enters tapped.
This land enters tapped. {T}: Add {R}. {3}{R}{G}{G}, {T}, Sacrifice this land: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.
This land enters tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice this land and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
({T}: Add {R} or {G}.) This land enters tapped.
({T}: Add {U} or {B}.) This land enters tapped.
This land enters tapped. {T}: Add {B}. {1}{B}{R}{R}, {T}, Sacrifice this land: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.
This land enters tapped. {T}: Add {U}. {2}{G}{G}{U}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control, except it enters with an additional +1/+1 counter on it. Activate only as a sorcery.
This land enters tapped. {T}: Add {U}. {3}{U}{B}{B}, {T}, Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
({T}: Add {G} or {U}.) This land enters tapped.
This land enters tapped. As this land enters, choose a color. {T}: Add one mana of the chosen color.
This land enters tapped. {T}: Add {G}. {2}{B}{B}{G}, {T}, Sacrifice this land: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Skemfar Elderhall enters tapped. {T}: Add {G}. {1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
({T}: Add {W} or {B}.) This land enters tapped.
({T}: Add {B} or {R}.) This land enters tapped.
This land enters tapped. {T}: Add {R}. {2}{U}{U}{R}, {T}, Sacrifice this land: Scry 2. This land deals 2 damage to each creature. Activate only as a sorcery.
{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice this land: Put an indestructible counter on target God.
({T}: Add {U} or {R}.) This land enters tapped.
({T}: Add {B} or {G}.) This land enters tapped.
This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
Elves you control have "{T}: Add {B}." [+1]: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. [0]: Create a 1/1 green Elf Warrior creature token. [−6]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
[+1]: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." [−3]: Exile target nonland permanent. [−7]: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
When Niko Aris enters, create X Shard tokens. (They're enchantments with "{2}, Sacrifice this token: Scry 1, then draw a card.") [+1]: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. [−1]: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. [−1]: Create a Shard token.
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell {2}{R}{R}
Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
When Inga Rune-Eyes enters, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Deathtouch Boast — {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
Haste Boast — {1}: You may change Arni's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Menace (This creature can't be blocked except by two or more creatures.) When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.
This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn.
Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Changeling (This card is every creature type.) You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Other snow and Zombie creatures you control get +1/+1. {S}{S}{S}: Return this card from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
{3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color." {6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Flying Whenever you cast a spell from anywhere other than your hand, draw a card.
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.
Flying When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card.
Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay {1} rather than pay the mana cost for Rune spells you cast.
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
{S}{S}: This creature becomes a Spirit Warrior with base power and toughness 2/3. {S}{S}{S}: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. {S}{S}{S}{S}: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)
Affinity for snow lands (This spell costs {1} less to cast for each snow land you control.) When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. ({S} is mana from a snow source.)
Flying When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, this creature gets +2/+0 until end of turn.
Flying, lifelink, hexproof from planeswalkers Boast — {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
First strike Boast abilities you activate cost {1} less to activate for each Dragon you control. Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ({S} is mana from a snow source.)
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the greatest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Trample When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"
Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{T}: Add {C}. {S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)
{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice this land: Put an indestructible counter on target God.
This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}. Whenever this creature attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Flying, trample Pay 3 life: Return this card from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.
Whenever this creature attacks, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, this creature deals twice that much damage instead.
Other Elves you control get +1/+1. {T}: Add {G}{G}{G}.
Other Elves you control get +1/+1. {T}: Add {G}{G}{G}.
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Angel spells you cast cost {2} less to cast.
Whenever this creature becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Enchant Giant you control When this Aura enters, gain control of target nonland permanent for as long as this Aura remains on the battlefield.
When this creature dies, return another target Elf card from your graveyard to your hand.
When Elderfang Ritualist dies, you may exile it. If you do, return another target Elf or Tyvar card from your graveyard to your hand.
Flying When this creature enters, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.)
When this creature enters, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
When Thornmantle Striker enters, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip {2}
Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
Trample Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Sacrifice two Treasures: Return this card from your graveyard to your hand.
Create a 1/1 green Elf Warrior creature token for each Elf you control.
Changeling (This card is every creature type.) Whenever another creature you control named Gladewalker Ritualist enters, draw a card.
When this enchantment enters, create a 4/4 white Angel creature token with flying and vigilance. Whenever an Angel you control dies, each other player sacrifices a creature of their choice.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.
As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Destroy target creature. If this spell was foretold, scry 2. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
Changeling (This card is every creature type.) When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
{2}, Sacrifice this enchantment: Scry 1, then draw a card.
Flying, vigilance
Flying
Flying
Changeling (This token is every creature type.)
Menace (This creature can't be blocked except by two or more creatures.)
Flying
Trample
{T}: Add one mana of any color.
{T}: Add one mana of any color.
{T}, Sacrifice this token: Add one mana of any color.
At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost.
You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells.
Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards.
(After you foretell a card, you can place the exiled card here. You may cast it on a later turn for its foretell cost.)
| Card | Number | Rarity | Price |
|---|---|---|---|
A-Cosmos Elixir | A-237 | Rare | N/A |
Funeral Longboat | 238 | Common | $0.08 |
Goldvein Pick | 239 | Common | $0.20 |
Maskwood Nexus | 240 | Rare | $2.05 |
Pyre of Heroes | 241 | Rare | $2.01 |
Raiders' Karve | 242 | Common | $0.20 |
Raven Wings | 243 | Common | $0.07 |
Replicating Ring | 244 | Uncommon | $0.64 |
Runed Crown | 245 | Uncommon | $0.05 |
Scorn Effigy | 246 | Common | $0.16 |
Weathered Runestone | 247 | Uncommon | $0.33 |
Alpine Meadow | 248 | Common | $0.35 |
Arctic Treeline | 249 | Common | $0.38 |
Axgard Armory | 250 | Uncommon | $0.49 |
Barkchannel Pathway // Tidechannel Pathway | 251 | Rare | $4.01 |
Blightstep Pathway // Searstep Pathway | 252 | Rare | $5.14 |
Bretagard Stronghold | 253 | Uncommon | $0.10 |
A-Bretagard Stronghold | A-253 | Uncommon | N/A |
Darkbore Pathway // Slitherbore Pathway | 254 | Rare | $4.91 |
Faceless Haven | 255 | Rare | $0.30 |
Gates of Istfell | 256 | Uncommon | $0.12 |
Glacial Floodplain | 257 | Common | $0.36 |
Gnottvold Slumbermound | 258 | Uncommon | $0.08 |
Great Hall of Starnheim | 259 | Uncommon | $0.16 |
Hengegate Pathway // Mistgate Pathway | 260 | Rare | $4.85 |
Highland Forest | 261 | Common | $0.35 |
Ice Tunnel | 262 | Common | $0.38 |
Immersturm Skullcairn | 263 | Uncommon | $0.11 |
Littjara Mirrorlake | 264 | Uncommon | $0.19 |
Port of Karfell | 265 | Uncommon | $0.21 |
Rimewood Falls | 266 | Common | $0.42 |
Shimmerdrift Vale | 267 | Common | $0.08 |
Skemfar Elderhall | 268 | Uncommon | $0.16 |
A-Skemfar Elderhall | A-268 | Uncommon | N/A |
Snowfield Sinkhole | 269 | Common | $0.32 |
Sulfurous Mire | 270 | Common | $0.28 |
Surtland Frostpyre | 271 | Uncommon | $0.10 |
Tyrite Sanctum | 272 | Rare | $3.82 |
Volatile Fjord | 273 | Common | $0.61 |
Woodland Chasm | 274 | Common | $0.50 |
The World Tree | 275 | Rare | $7.54 |
Snow-Covered Plains | 276 | Common | $0.33 |
Snow-Covered Plains | 277 | Common | $0.41 |
Snow-Covered Island | 278 | Common | $1.01 |
Snow-Covered Island | 279 | Common | $0.96 |
Snow-Covered Swamp | 280 | Common | $0.41 |
Snow-Covered Swamp | 281 | Common | $0.47 |
Snow-Covered Mountain | 282 | Common | $0.42 |
Snow-Covered Mountain | 283 | Common | $0.40 |
Snow-Covered Forest | 284 | Common | $0.82 |
Snow-Covered Forest | 285 | Common | $0.87 |
Valki, God of Lies // Tibalt, Cosmic Impostor | 286 | Mythic | $4.31 |
Tyvar Kell | 287 | Mythic | $12.10 |
Kaya the Inexorable | 288 | Mythic | $3.81 |
Niko Aris | 289 | Mythic | $0.65 |
Barkchannel Pathway // Tidechannel Pathway | 290 | Rare | $3.82 |
Blightstep Pathway // Searstep Pathway | 291 | Rare | $5.39 |
Darkbore Pathway // Slitherbore Pathway | 292 | Rare | $5.02 |
Hengegate Pathway // Mistgate Pathway | 293 | Rare | $4.30 |
Starnheim Unleashed | 294 | Mythic | $1.53 |
Alrund's Epiphany | 295 | Mythic | $3.04 |
Haunting Voyage | 296 | Mythic | $2.24 |
Quakebringer | 297 | Mythic | $1.13 |
Battle Mammoth | 298 | Mythic | $0.43 |
Halvar, God of Battle // Sword of the Realms | 299 | Mythic | $30.05 |
Reidane, God of the Worthy // Valkmira, Protector's Shield | 300 | Rare | $0.52 |
Sigrid, God-Favored | 301 | Rare | $0.24 |
Alrund, God of the Cosmos // Hakka, Whispering Raven | 302 | Mythic | $0.91 |
Cosima, God of the Voyage // The Omenkeel | 303 | Rare | $1.26 |
Inga Rune-Eyes | 304 | Uncommon | $0.15 |
Orvar, the All-Form | 305 | Mythic | $2.69 |
Egon, God of Death // Throne of Death | 306 | Rare | $0.34 |
Tergrid, God of Fright // Tergrid's Lantern | 307 | Rare | $16.29 |
Valki, God of Lies // Tibalt, Cosmic Impostor | 308 | Mythic | $3.51 |
Varragoth, Bloodsky Sire | 309 | Rare | $4.29 |
Arni Brokenbrow | 310 | Rare | $0.20 |
Birgi, God of Storytelling // Harnfel, Horn of Bounty | 311 | Rare | $24.36 |
Magda, Brazen Outlaw | 312 | Rare | $3.08 |
Toralf, God of Fury // Toralf's Hammer | 313 | Mythic | $7.44 |
Esika, God of the Tree // The Prismatic Bridge | 314 | Mythic | $14.01 |
Esika's Chariot | 315 | Rare | $0.44 |
Fynn, the Fangbearer | 316 | Uncommon | $0.20 |
Jorn, God of Winter // Kaldring, the Rimestaff | 317 | Rare | $0.27 |
Kolvori, God of Kinship // The Ringhart Crest | 318 | Rare | $0.42 |
Toski, Bearer of Secrets | 319 | Rare | $3.31 |
Vorinclex, Monstrous Raider | 320 | Mythic | $46.12 |
Aegar, the Freezing Flame | 321 | Uncommon | $0.10 |
Firja, Judge of Valor | 322 | Uncommon | $0.21 |
Harald, King of Skemfar | 323 | Uncommon | $0.14 |
Kardur, Doomscourge | 324 | Uncommon | $0.47 |
Koll, the Forgemaster | 325 | Uncommon | $0.21 |
Koma, Cosmos Serpent | 326 | Mythic | $5.49 |
Maja, Bretagard Protector | 327 | Uncommon | $0.21 |
Moritte of the Frost | 328 | Uncommon | $0.19 |
Narfi, Betrayer King | 329 | Uncommon | $0.20 |
Sarulf, Realm Eater | 330 | Rare | $0.33 |
Svella, Ice Shaper | 331 | Uncommon | $0.17 |
Vega, the Watcher | 332 | Uncommon | $0.24 |
Vorinclex, Monstrous Raider | 333 | Mythic | $29.09 |
Doomskar | 334 | Rare | $0.82 |
Glorious Protector | 335 | Rare | $0.59 |
Rally the Ranks | 336 | Rare | $0.68 |
Resplendent Marshal | 337 | Mythic | $0.95 |
Righteous Valkyrie | 338 | Rare | $7.18 |
Runeforge Champion | 339 | Rare | $0.15 |
Search for Glory | 340 | Rare | $1.21 |
Ascendant Spirit | 341 | Rare | $0.35 |
Cosmos Charger | 342 | Rare | $0.23 |
Cyclone Summoner | 343 | Rare | $0.40 |
Graven Lore | 344 | Rare | $0.24 |
Icebreaker Kraken | 345 | Rare | $0.46 |
Mystic Reflection | 346 | Rare | $4.42 |
Reflections of Littjara | 347 | Rare | $4.70 |
Blood on the Snow | 348 | Rare | $0.47 |
Burning-Rune Demon | 349 | Mythic | $6.46 |
Crippling Fear | 350 | Rare | $0.90 |
Draugr Necromancer | 351 | Rare | $0.46 |
Dream Devourer | 352 | Rare | $2.59 |
Eradicator Valkyrie | 353 | Mythic | $2.59 |
Rise of the Dread Marn | 354 | Rare | $0.84 |
Skemfar Avenger | 355 | Rare | $0.55 |
Calamity Bearer | 356 | Rare | $0.41 |
Dragonkin Berserker | 357 | Rare | $0.24 |
Goldspan Dragon | 358 | Mythic | $19.33 |
Reckless Crew | 359 | Rare | $0.31 |
Tibalt's Trickery | 360 | Rare | $12.07 |
Tundra Fumarole | 361 | Rare | $0.14 |
Blessing of Frost | 362 | Rare | $0.23 |
Elvish Warmaster | 363 | Rare | $6.79 |
In Search of Greatness | 364 | Rare | $1.15 |
Old-Growth Troll | 365 | Rare | $0.72 |
Realmwalker | 366 | Rare | $3.33 |
Immersturm Predator | 367 | Rare | $0.73 |
Cosmos Elixir | 368 | Rare | $4.22 |
Maskwood Nexus | 369 | Rare | $5.76 |
Pyre of Heroes | 370 | Rare | $2.71 |
Faceless Haven | 371 | Rare | $0.57 |
Tyrite Sanctum | 372 | Rare | $4.28 |
The World Tree | 373 | Rare | $9.31 |
Valkyrie Harbinger | 374 | Rare | $3.49 |
Surtland Elementalist | 375 | Rare | $0.16 |
Cleaving Reaper | 376 | Rare | $0.20 |
Surtland Flinger | 377 | Rare | $0.31 |
Canopy Tactician | 378 | Rare | $4.72 |
A-Canopy Tactician | A-378 | Rare | N/A |
Armed and Armored | 379 | Uncommon | $0.23 |
Starnheim Aspirant | 380 | Uncommon | $7.82 |
Warchanter Skald | 381 | Uncommon | $0.11 |
Youthful Valkyrie | 382 | Uncommon | $0.30 |
Absorb Identity | 383 | Uncommon | $0.25 |
Giant's Grasp | 384 | Uncommon | $0.16 |
Elderfang Ritualist | 385 | Uncommon | $0.24 |
A-Elderfang Ritualist | A-385 | Uncommon | N/A |
Renegade Reaper | 386 | Uncommon | $0.29 |
Thornmantle Striker | 387 | Uncommon | $0.13 |
A-Thornmantle Striker | A-387 | Uncommon | N/A |
Bearded Axe | 388 | Uncommon | $0.27 |
Fire Giant's Fury | 389 | Uncommon | $0.22 |
Gilded Assault Cart | 390 | Uncommon | $0.11 |
Elven Ambush | 391 | Uncommon | $8.52 |
Gladewalker Ritualist | 392 | Uncommon | $0.15 |
Rampage of the Valkyries | 393 | Uncommon | $1.23 |
Plains | 394 | Common | $0.38 |
Island | 395 | Common | $0.70 |
Swamp | 396 | Common | $1.43 |
Mountain | 397 | Common | $0.93 |
Forest | 398 | Common | $1.04 |
Realmwalker | 399 | Rare | $4.59 |
Reflections of Littjara | 400 | Rare | $1.26 |
Usher of the Fallen | 401 | Uncommon | $0.43 |
Strategic Planning | 402 | Common | $0.25 |
Poison the Cup | 403 | Uncommon | $0.35 |
Frost Bite | 404 | Common | $0.32 |
Masked Vandal | 405 | Common | $9.08 |
Vorinclex, Monstrous Raider | 406 | Mythic | $50.28 |
Vorinclex, Monstrous Raider | 407 | Mythic | $84.87 |
Shard | 1 | N/A | |
Angel Warrior | 2 | N/A | |
Human Warrior | 3 | $0.20 | |
Spirit | 4 | N/A | |
Bird | 5 | N/A | |
Giant Wizard | 6 | $0.16 | |
Koma's Coil | 7 | N/A | |
Shapeshifter | 8 | N/A | |
Zombie Berserker | 9 | N/A | |
Demon Berserker | 10 | N/A | |
Dragon | 11 | N/A | |
Dwarf Berserker | 12 | N/A | |
Bear | 13 | N/A | |
Cat | 14 | N/A | |
Elf Warrior | 15 | N/A | |
Troll Warrior | 16 | N/A | |
Icy Manalith | 17 | $0.33 | |
Replicated Ring | 18 | $0.51 | |
Treasure | 19 | $0.28 | |
Kaya the Inexorable Emblem | 20 | N/A | |
Tibalt, Cosmic Impostor Emblem | 21 | N/A | |
Tyvar Kell Emblem | 22 | N/A | |
Foretell | 23 | N/A |