Legendary Cube Prize Pack
Commander creatures you control get +2/+2 and have indestructible.
Flash If a nontoken creature would enter and it wasn't cast, exile it instead.
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Vigilance {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, exile all artifacts and enchantments.
Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. [−2]: You may put an Equipment card from your hand or graveyard onto the battlefield. [−10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. Nahiri, the Lithomancer can be your commander.
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.
Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach this Aura to that creature.
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Defender When this creature enters, draw a card.
Destroy all creatures. They can't be regenerated.
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)
Draw three cards, then put two cards from your hand on top of your library in any order.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, you may draw a card.
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
You may have this creature enter as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X."
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
Cast this spell only during the declare blockers step. For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
As this creature enters, choose a player. This creature has protection from the chosen player.
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Flying, trample You can't win the game and your opponents can't lose the game.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, that player discards a card.
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Constellation — Whenever this enchantment or another enchantment you control enters, this enchantment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
[+2]: Each opponent loses 1 life. You gain life equal to the life lost this way. [−2]: Create a 5/5 black Demon creature token with flying. You lose 2 life. [−8]: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander.
Flying You may cast this creature from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
Flying As this creature enters, remove all counters from all permanents. This creature enters with a +1/+1 counter on it for each counter removed this way.
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
When a source an opponent controls deals damage to you, sacrifice this enchantment. If you do, create a 5/5 red Dragon creature token with flying.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
[+2]: Discard up to two cards, then draw that many cards. [−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. [−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.
{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
Flying Whenever this creature deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.
When this creature enters, it deals 4 damage to target creature.
This creature doesn't untap during your untap step. Whenever a creature dies, untap this creature. {T}: This creature deals 1 damage to any target.
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Meteor Blast deals 4 damage to each of X targets.
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay {R}. If you do, return this card from your graveyard to your hand.
Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.
Trample As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Trample This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
When this creature enters, you may return target card from your graveyard to your hand.
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." [−2]: Destroy target artifact or enchantment. [−6]: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
Flash (You may cast this spell any time you could cast an instant.) Reach When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
Draw three cards.
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
When this creature enters, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Deathtouch When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Defender When this creature enters, draw a card.
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
Flying Anya gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}
[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Whenever you cast an enchantment spell, you get an experience counter. {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
Whenever a creature you control with power 2 or less enters, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.)
Ghave enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. {1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
Flying Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Double strike, vigilance Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter. Kalemne gets +1/+1 for each experience counter you have.
Whenever you gain life, put two +1/+1 counters on Karlov. {W}{B}, Remove six +1/+1 counters from Karlov: Exile target creature.
{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control.
This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
Imprint — When this creature enters, you may exile target nontoken creature. As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
As this artifact enters, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is.
{T}: Add {C}{C}.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
You have no maximum hand size. {T}: Add {C}.
{T}: Add {C}{C}{C}.
This artifact enters tapped. {T}: Add {C}{C}.
This land enters tapped. {T}: Add {W}, {U}, or {B}.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
{T}: Add one mana of any color in your commander's color identity.
This land enters tapped. {T}: Add {U}, {B}, or {R}.
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {U} and/or {B}.
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {R} and/or {G}.
{T}: Add {C}. {T}: Each player gains control of all creatures they own.
This land enters tapped. {T}: Add {R}, {G}, or {W}.
This land enters tapped. When this land enters, create a 0/1 green Plant creature token. {T}: Add {G}.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {B} and/or {R}.
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {G} and/or {W}.
This land enters tapped. {T}: Add {B}, {R}, or {G}.
This land enters tapped. {T}: Add {G}, {W}, or {U}.
{T}: Add {C}{C}. Activate only if you control five or more lands.
| Card | Number | Rarity | Price |
|---|---|---|---|
Bastion Protector | 1 | Uncommon | N/A |
Containment Priest | 2 | Rare | N/A |
Dawnbreak Reclaimer | 3 | Rare | N/A |
Ghostly Prison | 4 | Uncommon | N/A |
Grasp of Fate | 5 | Uncommon | N/A |
Herald of the Host | 6 | Uncommon | N/A |
Kalemne's Captain | 7 | Rare | N/A |
Loyal Retainers | 8 | Rare | N/A |
Nahiri, the Lithomancer | 9 | Mythic | N/A |
Oreskos Explorer | 10 | Uncommon | N/A |
Reya Dawnbringer | 11 | Mythic | N/A |
Righteous Confluence | 12 | Rare | N/A |
Shielded by Faith | 13 | Uncommon | N/A |
Spirit Mantle | 14 | Uncommon | N/A |
Vow of Duty | 15 | Uncommon | N/A |
Wall of Omens | 16 | Uncommon | N/A |
Wrath of God | 17 | Rare | N/A |
Aethersnatch | 18 | Rare | N/A |
Brainstorm | 19 | Uncommon | N/A |
Broodbirth Viper | 20 | Uncommon | N/A |
Compulsive Research | 21 | Uncommon | N/A |
Deceiver Exarch | 22 | Uncommon | N/A |
Deep Analysis | 23 | Uncommon | N/A |
Desertion | 24 | Rare | N/A |
Fact or Fiction | 25 | Uncommon | N/A |
Flusterstorm | 26 | Rare | N/A |
Gigantoplasm | 27 | Rare | N/A |
Illusory Ambusher | 28 | Rare | N/A |
Mirror Match | 29 | Rare | N/A |
Mystic Confluence | 30 | Rare | N/A |
Propaganda | 31 | Uncommon | N/A |
Rhystic Study | 32 | Rare | N/A |
Synthetic Destiny | 33 | Rare | N/A |
Teferi, Temporal Archmage | 34 | Mythic | N/A |
True-Name Nemesis | 35 | Mythic | N/A |
Vow of Flight | 36 | Uncommon | N/A |
Wonder | 37 | Uncommon | N/A |
Abyssal Persecutor | 38 | Mythic | N/A |
Banshee of the Dread Choir | 39 | Uncommon | N/A |
Corpse Augur | 40 | Rare | N/A |
Daxos's Torment | 41 | Rare | N/A |
Deadly Tempest | 42 | Rare | N/A |
Decree of Pain | 43 | Rare | N/A |
Dread Summons | 44 | Rare | N/A |
Ob Nixilis of the Black Oath | 45 | Mythic | N/A |
Scourge of Nel Toth | 46 | Rare | N/A |
Thief of Blood | 47 | Rare | N/A |
Toxic Deluge | 48 | Rare | N/A |
Tragic Slip | 49 | Uncommon | N/A |
Viscera Seer | 50 | Uncommon | N/A |
Vow of Malice | 51 | Uncommon | N/A |
Wretched Confluence | 52 | Rare | N/A |
Anger | 53 | Uncommon | N/A |
Awaken the Sky Tyrant | 54 | Rare | N/A |
Chaos Warp | 55 | Rare | N/A |
Daretti, Scrap Savant | 56 | Mythic | N/A |
Diaochan, Artful Beauty | 57 | Rare | N/A |
Dream Pillager | 58 | Rare | N/A |
Faithless Looting | 59 | Uncommon | N/A |
Fiery Confluence | 60 | Rare | N/A |
Flametongue Kavu | 61 | Uncommon | N/A |
Goblin Sharpshooter | 62 | Rare | N/A |
Magus of the Wheel | 63 | Rare | N/A |
Meteor Blast | 64 | Rare | N/A |
Mizzix's Mastery | 65 | Rare | N/A |
Punishing Fire | 66 | Uncommon | N/A |
Rite of the Raging Storm | 67 | Rare | N/A |
Vow of Lightning | 68 | Uncommon | N/A |
Warchief Giant | 69 | Uncommon | N/A |
Arachnogenesis | 70 | Uncommon | N/A |
Bloodspore Thrinax | 71 | Rare | N/A |
Brawn | 72 | Uncommon | N/A |
Caller of the Pack | 73 | Uncommon | N/A |
Centaur Vinecrasher | 74 | Rare | N/A |
Cultivate | 75 | Uncommon | N/A |
Eternal Witness | 76 | Uncommon | N/A |
Ezuri's Predation | 77 | Rare | N/A |
Freyalise, Llanowar's Fury | 78 | Mythic | N/A |
Great Oak Guardian | 79 | Uncommon | N/A |
Harmonize | 80 | Uncommon | N/A |
Invigorate | 81 | Uncommon | N/A |
Krosan Grip | 82 | Uncommon | N/A |
Nest Invader | 83 | Uncommon | N/A |
Pathbreaker Ibex | 84 | Rare | N/A |
Rancor | 85 | Uncommon | N/A |
Sakura-Tribe Elder | 86 | Uncommon | N/A |
Skullwinder | 87 | Uncommon | N/A |
Sylvan Library | 88 | Rare | N/A |
Titania, Protector of Argoth | 89 | Rare | N/A |
Verdant Confluence | 90 | Rare | N/A |
Vow of Wildness | 91 | Uncommon | N/A |
Wall of Blossoms | 92 | Uncommon | N/A |
Animar, Soul of Elements | 93 | Mythic | N/A |
Anya, Merciless Angel | 94 | Rare | N/A |
Arjun, the Shifting Flame | 95 | Rare | N/A |
Behemoth Sledge | 96 | Uncommon | N/A |
Dack Fayden | 97 | Mythic | N/A |
Daxos the Returned | 98 | Rare | N/A |
Dragonlair Spider | 99 | Rare | N/A |
Edric, Spymaster of Trest | 100 | Rare | N/A |
Electrolyze | 101 | Uncommon | N/A |
Ezuri, Claw of Progress | 102 | Rare | N/A |
Firespout | 103 | Uncommon | N/A |
Ghave, Guru of Spores | 104 | Mythic | N/A |
Hull Breach | 105 | Uncommon | N/A |
Kaalia of the Vast | 106 | Mythic | N/A |
Kalemne, Disciple of Iroas | 107 | Rare | N/A |
Karlov of the Ghost Council | 108 | Rare | N/A |
Kaseto, Orochi Archmage | 109 | Rare | N/A |
Maelstrom Wanderer | 110 | Mythic | N/A |
Marchesa, the Black Rose | 111 | Mythic | N/A |
Mazirek, Kraul Death Priest | 112 | Rare | N/A |
Meren of Clan Nel Toth | 113 | Rare | N/A |
The Mimeoplasm | 114 | Mythic | N/A |
Mirari's Wake | 115 | Rare | N/A |
Mizzix of the Izmagnus | 116 | Rare | N/A |
Shardless Agent | 117 | Rare | N/A |
Vela the Night-Clad | 118 | Rare | N/A |
Zedruu the Greathearted | 119 | Mythic | N/A |
Basalt Monolith | 120 | Uncommon | N/A |
Blade of Selves | 121 | Uncommon | N/A |
Duplicant | 122 | Rare | N/A |
Lightning Greaves | 123 | Uncommon | N/A |
Mind's Eye | 124 | Rare | N/A |
Sandstone Oracle | 125 | Rare | N/A |
Scroll Rack | 126 | Rare | N/A |
Scytheclaw | 127 | Rare | N/A |
Seal of the Guildpact | 128 | Rare | N/A |
Sol Ring | 129 | Uncommon | N/A |
Swiftfoot Boots | 130 | Uncommon | N/A |
Thought Vessel | 131 | Uncommon | N/A |
Thran Dynamo | 132 | Uncommon | N/A |
Worn Powerstone | 133 | Uncommon | N/A |
Arcane Sanctum | 134 | Uncommon | N/A |
Bojuka Bog | 135 | Uncommon | N/A |
Command Beacon | 136 | Uncommon | N/A |
Command Tower | 137 | Uncommon | N/A |
Crumbling Necropolis | 138 | Uncommon | N/A |
Dreadship Reef | 139 | Uncommon | N/A |
Fungal Reaches | 140 | Uncommon | N/A |
Homeward Path | 141 | Rare | N/A |
Jungle Shrine | 142 | Uncommon | N/A |
Khalni Garden | 143 | Uncommon | N/A |
Krosan Verge | 144 | Uncommon | N/A |
Molten Slagheap | 145 | Uncommon | N/A |
Saltcrusted Steppe | 146 | Uncommon | N/A |
Savage Lands | 147 | Uncommon | N/A |
Seaside Citadel | 148 | Uncommon | N/A |
Temple of the False God | 149 | Rare | N/A |