Legends
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.
This creature can't be blocked by creatures with power 3 or greater.
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Destroy all black creatures.
If this creature would be destroyed, regenerate it. {1}: This creature can't be regenerated this turn. Only your opponents may activate this ability.
{T}: This creature deals 1 damage to target attacking or blocking creature.
This enchantment enters with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from this enchantment. When you remove the last intervention counter from this enchantment, the game is a draw.
Destroy target artifact. You gain life equal to its mana value.
Enchant creature Enchanted creature gets +3/+3.
Defender, trample When this creature blocks, it loses defender.
Prevent all combat damage that would be dealt to this creature by enchanted creatures.
Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
Target creature gets +0/+X until end of turn, where X is its mana value.
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
One or more target creatures become white until end of turn.
Prevent all combat damage that would be dealt this turn.
Prevent all damage that would be dealt to target creature this turn.
Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
Artifacts, creatures, and lands your opponents control enter tapped.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
Creatures without flying can't attack.
Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature. Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
{T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.
Whenever a player casts an enchantment spell, counter it.
Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Creatures you control get +0/+2 until end of turn.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
Flying, first strike
First strike (This creature deals combat damage before creatures without first strike.)
Look at the top five cards of target player's library. You may then have that player shuffle that library.
Defender (This creature can't attack.) Whenever this creature blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, this creature gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
Defender (This creature can't attack.) Protection from black
Destroy all Forests.
Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Flying
Enchant creature Whenever enchanted creature deals damage to you, this Aura deals that much damage to that creature's controller.
Return target permanent to its owner's hand.
When this creature dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice this creature and it deals 6 damage to you. This creature can't be blocked by red creatures.
Attach target Aura attached to a creature or land to another permanent of that type.
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Players play with the top card of their libraries revealed.
Counter target instant spell.
Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.
Counter target spell unless its controller pays {1}.
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.
Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value.
You and target player exchange control of the creature you each control with the greatest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for greatest, their controller chooses one of them.
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land of their choice.
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
{T}: This creature deals 2 damage to any target and 3 damage to itself.
Psychic Purge deals 1 damage to any target. When a spell or ability an opponent controls causes you to discard this card, that player loses 5 life.
Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return this card to its owner's hand.
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • This Aura deals 1 damage to target player or planeswalker. • Target player gains 1 life.
Counter target creature spell.
Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.
All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
One or more target creatures become blue until end of turn.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
Cast this spell only during the declare attackers step. Target creature can't be blocked this turn.
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Enchant creature When this Aura enters, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking.
Defender (This creature can't attack.) {2}{U}{U}: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
Flying, vigilance
Whenever this creature blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
Enchant land When enchanted land becomes tapped, destroy it.
{1}: This creature gets +1/+1 until end of turn.
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
First strike At the beginning of your upkeep, destroy this creature unless you pay {3}{B}{B}{B}. If this creature is destroyed this way, it deals 7 damage to you.
When this creature dies, exile it.
Prevent all combat damage that would be dealt this turn.
Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.
Non-Eye creatures you control can't attack. This creature can't be blocked except by Walls.
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
{T}: Target creature gets -1/-0 until end of turn.
{5}: At the beginning of your next upkeep, choose a basic land type. This creature gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
{B}, Pay 2 life: Draw a card.
All creatures get -1/-0 until end of turn.
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy this Aura. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy this Aura.
Whenever this creature blocks a creature, destroy that creature at end of combat. Whenever this creature becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
{B}: If this creature's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by this creature. Activate only during the declare blockers step.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When this creature enters, sacrifice it unless you sacrifice two Swamps.
Whenever a player casts a spell, counter it unless that player pays {3}.
Whenever this creature deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to this creature instead.
Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that this card could enchant. If the player does, return this card to the battlefield under your control attached to that creature. If they don't, return this card to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, this enchantment deals 1 damage to that player."
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
At end of combat, gain control of all creatures blocking this creature for as long as you control this creature.
One or more target creatures become black until end of turn.
Switch target creature's power and toughness until end of turn.
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
{B}: Regenerate this creature.
Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to this creature by enchanted creatures.
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking. This creature can't be the target of spells that can target only Walls or of abilities that can target only Walls.
Defender (This creature can't attack.) At the beginning of your upkeep, change this creature's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand.
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
Protection from red This creature gets +1/+1 as long as an opponent controls a nontoken white permanent.
When this creature dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to this creature this turn by other sources named Blazing Effigy.
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
No more than two creatures can attack each combat. No more than two creatures can block each combat.
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
Flying {R}, {T}: This creature deals 1 damage to target attacking or blocking creature.
Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
One or more target creatures become red until end of turn.
Enchant creature Enchanted creature has vigilance.
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
Flying If this creature would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Enchant creature Enchanted creature gets +2/+2.
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
All creatures lose flying.
{T}: You may tap or untap target artifact an opponent controls.
Enchant creature Enchanted creature gets +2/-2.
Other Kobold creatures you control get +0/+1 and have trample.
First strike Other Kobold creatures you control have first strike.
Other Kobold creatures you control get +1/+0.
Discard a card: If the discarded card was a land card, this enchantment deals 2 damage to target player or planeswalker. Any player may activate this ability.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
This creature attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on this creature. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap this creature and it deals X damage to you.
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.)
{T}: Destroy target blue creature.
At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is 4 minus the number of cards in their hand.
Remove this card from your deck before playing if you're not playing for ante. {T}, Sacrifice this creature: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature.
Defender (This creature can't attack.) Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
Defender (This creature can't attack.)
Defender (This creature can't attack.)
Defender (This creature can't attack.) {1}: This creature gets +1/+0 until end of turn.
Each player shuffles the cards from their hand into their library, then draws that many cards.
Whenever this creature blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
Counter target instant or Aura spell that targets a permanent you control.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Enchant creature you control When this Aura enters, tap enchanted creature and put three pupa counters on this Aura. Enchanted creature doesn't untap during your untap step if this Aura has a pupa counter on it. At the beginning of your upkeep, remove a pupa counter from this Aura. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
All creatures have haste.
Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
This creature can't be blocked except by Walls and/or creatures with flying.
Flying {G}{G}: This creature gains first strike until end of turn.
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Flying {G}, {T}: Add {R}.
Whenever this creature attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, this creature assigns no combat damage this turn.
This creature can't attack if it attacked during your last turn.
Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
First strike
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, this creature deals 4 damage to that player.
Flying {G}: This creature gets +1/+1 until end of turn.
All lands are 1/1 creatures that are still lands.
{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Flying {G}{G}{G}, {T}: Target creature gains flying until end of turn.
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
Vigilance This creature gets +2/+2 for each Aura attached to it.
{T}: Target creature loses flying until end of turn.
Remove this card from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20.
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
Players play with their hands revealed.
Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
{T}: Target creature loses all "bands with other" abilities until end of turn.
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
One or more target creatures become green until end of turn.
Typhoon deals damage to each opponent equal to the number of Islands that player controls.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Protection from black At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
You may choose not to untap this creature during your untap step. {T}: Gain control of target legendary creature for as long as you control this creature and this creature remains tapped.
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
As this creature enters, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.
Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn.
Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod Gunnarson deals 1 damage to target player or planeswalker.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)
Vigilance Bartel Runeaxe can't be the target of Aura spells.
{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.
Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk.
{T}: Target player discards a card at random. Activate only during your turn.
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
When Hazezon enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Green creatures you control get +0/+2.
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
{T}: Prevent the next 2 damage that would be dealt to target creature this turn.
{T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.
{B}{R}: Pavel Maliki gets +1/+0 until end of turn.
{T}: Add {U}.
{G}{W}{U}, {T}: Regenerate target creature.
| Card | Number | Rarity | Price |
|---|---|---|---|
Akron Legionnaire | 1 | Rare | $13.32 |
Alabaster Potion | 2 | Common | $0.35 |
Amrou Kithkin | 3 | Common | $0.44 |
Angelic Voices | 4 | Rare | $20.89 |
Cleanse | 5 | Rare | N/A |
Clergy of the Holy Nimbus | 6 | Common | $0.47 |
D'Avenant Archer | 7 | Common | $0.36 |
Divine Intervention | 8 | Rare | $147.86 |
Divine Offering | 9 | Common | $0.80 |
Divine Transformation | 10 | Rare | $19.99 |
Elder Land Wurm | 11 | Rare | $15.51 |
Enchanted Being | 12 | Common | $0.47 |
Equinox | 13 | Common | $5.06 |
Fortified Area | 14 | Uncommon | $4.03 |
Glyph of Life | 15 | Common | $0.32 |
Great Defender | 16 | Uncommon | $3.21 |
Great Wall | 17 | Uncommon | $1.32 |
Greater Realm of Preservation | 18 | Uncommon | $4.27 |
Heaven's Gate | 19 | Uncommon | $10.42 |
Holy Day | 20 | Common | $1.25 |
Indestructible Aura | 21 | Common | $0.53 |
Infinite Authority | 22 | Rare | $12.69 |
Ivory Guardians | 23 | Uncommon | $1.83 |
Keepers of the Faith | 24 | Common | $0.40 |
Kismet | 25 | Uncommon | $10.94 |
Land Tax | 26 | Uncommon | $69.41 |
Lifeblood | 27 | Rare | $19.67 |
Moat | 28 | Rare | $899.99 |
Osai Vultures | 29 | Common | $0.48 |
Petra Sphinx | 30 | Rare | $9.11 |
Presence of the Master | 31 | Uncommon | $10.66 |
Rapid Fire | 32 | Rare | $11.84 |
Remove Enchantments | 33 | Common | $1.60 |
Righteous Avengers | 34 | Uncommon | $1.94 |
Seeker | 35 | Uncommon | $2.21 |
Shield Wall | 36 | Uncommon | $1.87 |
Spirit Link | 37 | Uncommon | $17.28 |
Spiritual Sanctuary | 38 | Rare | $18.90 |
Thunder Spirit | 39 | Rare | $110.67 |
Tundra Wolves | 40 | Common | $0.79 |
Visions | 41 | Uncommon | $3.74 |
Wall of Caltrops | 42 | Common | $0.94 |
Wall of Light | 43 | Uncommon | $4.49 |
Acid Rain | 44 | Rare | $92.90 |
Anti-Magic Aura | 45 | Common | $0.86 |
Azure Drake | 46 | Uncommon | $6.90 |
Backfire | 47 | Uncommon | $2.48 |
Boomerang | 48 | Common | $1.48 |
Brine Hag | 49 | Uncommon | $2.34 |
Devouring Deep | 50 | Common | $0.39 |
Dream Coat | 51 | Uncommon | $2.36 |
Elder Spawn | 52 | Rare | $14.86 |
Enchantment Alteration | 53 | Common | $0.89 |
Energy Tap | 54 | Common | $4.10 |
Field of Dreams | 55 | Rare | $114.09 |
Flash Counter | 56 | Common | $0.56 |
Flash Flood | 57 | Common | $0.41 |
Force Spike | 58 | Common | $6.48 |
Gaseous Form | 59 | Common | $0.56 |
Glyph of Delusion | 60 | Common | $0.58 |
In the Eye of Chaos | 61 | Rare | $143.45 |
Invoke Prejudice | 62 | Rare | N/A |
Juxtapose | 63 | Rare | $11.26 |
Land Equilibrium | 64 | Rare | $110.34 |
Mana Drain | 65 | Uncommon | $216.10 |
Part Water | 66 | Uncommon | $5.35 |
Psionic Entity | 67 | Rare | $7.53 |
Psychic Purge | 68 | Common | $2.13 |
Puppet Master | 69 | Uncommon | $1.37 |
Recall | 70 | Rare | $164.99 |
Relic Bind | 71 | Uncommon | $2.30 |
Remove Soul | 72 | Common | $0.48 |
Reset | 73 | Uncommon | $25.50 |
Reverberation | 74 | Rare | $25.24 |
Sea Kings' Blessing | 75 | Uncommon | $6.33 |
Segovian Leviathan | 76 | Uncommon | $2.34 |
Silhouette | 77 | Uncommon | $2.94 |
Spectral Cloak | 78 | Uncommon | $4.53 |
Telekinesis | 79 | Rare | $34.46 |
Teleport | 80 | Rare | $6.98 |
Time Elemental | 81 | Rare | $33.14 |
Undertow | 82 | Uncommon | $1.64 |
Venarian Gold | 83 | Common | $0.48 |
Wall of Vapor | 84 | Common | $0.47 |
Wall of Wonder | 85 | Uncommon | $2.50 |
Zephyr Falcon | 86 | Common | $0.48 |
Abomination | 87 | Uncommon | $4.58 |
All Hallow's Eve | 88 | Rare | $496.13 |
Blight | 89 | Uncommon | $6.58 |
Carrion Ants | 90 | Rare | $17.40 |
Chains of Mephistopheles | 91 | Rare | $1,024.64 |
Cosmic Horror | 92 | Rare | $13.08 |
Cyclopean Mummy | 93 | Common | $0.36 |
Darkness | 94 | Common | $15.93 |
Demonic Torment | 95 | Uncommon | $4.67 |
Evil Eye of Orms-by-Gore | 96 | Uncommon | $4.56 |
Fallen Angel | 97 | Uncommon | $9.56 |
Ghosts of the Damned | 98 | Common | $0.42 |
Giant Slug | 99 | Common | $0.44 |
Glyph of Doom | 100 | Common | $0.36 |
Greed | 101 | Rare | $47.80 |
Headless Horseman | 102 | Common | $1.40 |
Hell Swarm | 103 | Common | $0.45 |
Hell's Caretaker | 104 | Rare | $38.98 |
Hellfire | 105 | Rare | $99.42 |
Horror of Horrors | 106 | Uncommon | $3.15 |
Imprison | 107 | Rare | N/A |
Infernal Medusa | 108 | Uncommon | $6.39 |
Jovial Evil | 109 | Rare | $23.96 |
Lesser Werewolf | 110 | Uncommon | $7.54 |
Lost Soul | 111 | Common | $0.41 |
Mold Demon | 112 | Rare | $16.77 |
Nether Void | 113 | Rare | $616.71 |
Pit Scorpion | 114 | Common | $0.33 |
Quagmire | 115 | Uncommon | $1.53 |
Shimian Night Stalker | 116 | Uncommon | $3.42 |
Spirit Shackle | 117 | Common | $0.49 |
Syphon Soul | 118 | Common | $0.52 |
Takklemaggot | 119 | Uncommon | $3.39 |
The Abyss | 120 | Rare | $674.01 |
The Wretched | 121 | Rare | $36.11 |
Touch of Darkness | 122 | Uncommon | $9.57 |
Transmutation | 123 | Common | $0.67 |
Underworld Dreams | 124 | Uncommon | $80.45 |
Vampire Bats | 125 | Common | $0.50 |
Walking Dead | 126 | Common | $1.12 |
Wall of Putrid Flesh | 127 | Uncommon | $3.43 |
Wall of Shadows | 128 | Common | $0.52 |
Wall of Tombstones | 129 | Uncommon | $3.62 |
Active Volcano | 130 | Common | $0.53 |
Aerathi Berserker | 131 | Uncommon | $2.89 |
Backdraft | 132 | Uncommon | $3.21 |
Beasts of Bogardan | 133 | Uncommon | $2.09 |
Blazing Effigy | 134 | Common | $0.36 |
Blood Lust | 135 | Uncommon | $11.60 |
Caverns of Despair | 136 | Rare | $63.08 |
Chain Lightning | 137 | Common | $9.31 |
Crevasse | 138 | Uncommon | $1.60 |
Crimson Kobolds | 139 | Common | $2.25 |
Crimson Manticore | 140 | Rare | $9.40 |
Crookshank Kobolds | 141 | Common | $1.88 |
Disharmony | 142 | Rare | $43.52 |
Dwarven Song | 143 | Uncommon | $4.03 |
Eternal Warrior | 144 | Uncommon | $2.29 |
Falling Star | 145 | Rare | $115.40 |
Feint | 146 | Common | $0.47 |
Firestorm Phoenix | 147 | Rare | $29.79 |
Frost Giant | 148 | Uncommon | $2.08 |
Giant Strength | 149 | Common | $0.42 |
Glyph of Destruction | 150 | Common | $0.48 |
Gravity Sphere | 151 | Rare | $50.79 |
Hyperion Blacksmith | 152 | Uncommon | $2.43 |
Immolation | 153 | Common | $0.57 |
Kobold Drill Sergeant | 154 | Uncommon | $9.73 |
Kobold Overlord | 155 | Rare | $61.61 |
Kobold Taskmaster | 156 | Uncommon | $5.93 |
Kobolds of Kher Keep | 157 | Common | $2.29 |
Land's Edge | 158 | Rare | $28.06 |
Mountain Yeti | 159 | Uncommon | $2.85 |
Primordial Ooze | 160 | Uncommon | $2.71 |
Pyrotechnics | 161 | Common | $0.42 |
Quarum Trench Gnomes | 162 | Rare | $13.21 |
Raging Bull | 163 | Common | $0.67 |
Spinal Villain | 164 | Rare | $51.87 |
Storm World | 165 | Rare | $45.76 |
Tempest Efreet | 166 | Rare | $15.32 |
The Brute | 167 | Common | $0.51 |
Wall of Dust | 168 | Uncommon | $3.57 |
Wall of Earth | 169 | Common | $0.50 |
Wall of Heat | 170 | Common | $0.41 |
Wall of Opposition | 171 | Rare | $7.75 |
Winds of Change | 172 | Uncommon | $18.84 |
Aisling Leprechaun | 173 | Common | $0.54 |
Arboria | 174 | Uncommon | $5.66 |
Avoid Fate | 175 | Common | $12.11 |
Barbary Apes | 176 | Common | $1.41 |
Cat Warriors | 177 | Common | $0.52 |
Cocoon | 178 | Uncommon | $1.46 |
Concordant Crossroads | 179 | Rare | $99.40 |
Craw Giant | 180 | Uncommon | $5.60 |
Deadfall | 181 | Uncommon | $1.78 |
Durkwood Boars | 182 | Common | $0.38 |
Elven Riders | 183 | Rare | $8.53 |
Emerald Dragonfly | 184 | Common | $0.37 |
Eureka | 185 | Rare | $436.64 |
Fire Sprites | 186 | Common | $0.46 |
Floral Spuzzem | 187 | Uncommon | $3.45 |
Giant Turtle | 188 | Common | $0.50 |
Glyph of Reincarnation | 189 | Common | $0.47 |
Hornet Cobra | 190 | Common | $0.42 |
Ichneumon Druid | 191 | Uncommon | $4.02 |
Killer Bees | 192 | Rare | $37.35 |
Living Plane | 193 | Rare | $184.42 |
Master of the Hunt | 194 | Rare | $34.64 |
Moss Monster | 195 | Common | $0.38 |
Pixie Queen | 196 | Rare | $35.41 |
Pradesh Gypsies | 197 | Uncommon | N/A |
Rabid Wombat | 198 | Uncommon | $4.96 |
Radjan Spirit | 199 | Uncommon | $2.84 |
Rebirth | 200 | Rare | $7.87 |
Reincarnation | 201 | Uncommon | $5.87 |
Revelation | 202 | Rare | $18.86 |
Rust | 203 | Common | $0.52 |
Shelkin Brownie | 204 | Common | $0.50 |
Storm Seeker | 205 | Uncommon | $11.49 |
Subdue | 206 | Common | $0.44 |
Sylvan Library | 207 | Uncommon | $137.26 |
Sylvan Paradise | 208 | Uncommon | $17.20 |
Typhoon | 209 | Rare | $18.13 |
Untamed Wilds | 210 | Uncommon | $4.12 |
Whirling Dervish | 211 | Uncommon | $17.29 |
Willow Satyr | 212 | Rare | $68.95 |
Winter Blast | 213 | Rare | $15.82 |
Wolverine Pack | 214 | Common | $0.43 |
Wood Elemental | 215 | Rare | $15.75 |
Adun Oakenshield | 216 | Rare | $69.13 |
Angus Mackenzie | 217 | Rare | $227.99 |
Arcades Sabboth | 218 | Rare | $38.22 |
Axelrod Gunnarson | 219 | Rare | $13.71 |
Ayesha Tanaka | 220 | Rare | $14.53 |
Barktooth Warbeard | 221 | Uncommon | $2.22 |
Bartel Runeaxe | 222 | Rare | $21.24 |
Boris Devilboon | 223 | Rare | $26.00 |
Chromium | 224 | Rare | $71.46 |
Dakkon Blackblade | 225 | Rare | $92.45 |
Gabriel Angelfire | 226 | Rare | $20.02 |
Gosta Dirk | 227 | Rare | $18.56 |
Gwendlyn Di Corci | 228 | Rare | $212.15 |
Halfdane | 229 | Rare | $30.49 |
Hazezon Tamar | 230 | Rare | $140.22 |
Hunding Gjornersen | 231 | Uncommon | $1.62 |
Jacques le Vert | 232 | Rare | $26.05 |
Jasmine Boreal | 233 | Uncommon | $5.43 |
Jedit Ojanen | 234 | Uncommon | $4.67 |
Jerrard of the Closed Fist | 235 | Uncommon | $3.56 |
Johan | 236 | Rare | $18.85 |
Kasimir the Lone Wolf | 237 | Uncommon | $2.80 |
Kei Takahashi | 238 | Rare | $7.12 |
Lady Caleria | 239 | Rare | $23.46 |
Lady Evangela | 240 | Rare | $36.82 |
Lady Orca | 241 | Uncommon | $3.00 |
Livonya Silone | 242 | Rare | $37.80 |
Lord Magnus | 243 | Uncommon | $3.09 |
Marhault Elsdragon | 244 | Uncommon | $1.96 |
Nebuchadnezzar | 245 | Rare | $34.27 |
Nicol Bolas | 246 | Rare | $177.89 |
Palladia-Mors | 247 | Rare | $34.45 |
Pavel Maliki | 248 | Uncommon | $2.45 |
Princess Lucrezia | 249 | Uncommon | $2.37 |
Ragnar | 250 | Rare | $24.88 |