Lorwyn Eclipsed Commander
Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}.
Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.) Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.
First strike, vigilance, trample At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
When The Reaper enters, put a -1/-1 counter on each of up to two target creatures. Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn.
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.
Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way.
When this enchantment enters, you become the monarch. At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
When this creature enters, destroy target creature an opponent controls. You gain 3 life. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
{1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery. When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Wither (This deals damage to creatures in the form of -1/-1 counters.) When this creature enters, it deals 1 damage to each creature your opponents control. Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control.
When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls. {T}: Double the number of each kind of counter on target creature.
When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn.
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Creature tokens you control have "{T}: Add one mana of any color."
When this creature enters, put a -1/-1 counter on target creature. Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.
Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. {T}: Add one mana of any color. {5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell. {6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {G} or {U}.) This land enters tapped unless you control two or more basic lands.
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.
Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way.
When this enchantment enters, you become the monarch. At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
When this creature enters, destroy target creature an opponent controls. You gain 3 life. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
{1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery. When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Wither (This deals damage to creatures in the form of -1/-1 counters.) When this creature enters, it deals 1 damage to each creature your opponents control. Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control.
When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls. {T}: Double the number of each kind of counter on target creature.
When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn.
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Creature tokens you control have "{T}: Add one mana of any color."
When this creature enters, put a -1/-1 counter on target creature. Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.
Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. {T}: Add one mana of any color. {5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell. {6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {G} or {U}.) This land enters tapped unless you control two or more basic lands.
Choose a creature type. Draw a card for each permanent you control of that type.
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
Defender {T}: Exchange target opponent's life total with this creature's toughness.
Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}.
Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.
As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add {C}{C}.
{T}: Add {C}{C}.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
({T}: Add {B} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
({T}: Add {B} or {G}.) This land enters tapped unless you control two or more basic lands.
Whenever you draw a card, you may put a hoofprint counter on this enchantment. {2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Flying This creature enters with two -1/-1 counters on it. {B}, Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature.
Whenever this creature attacks or blocks, put a -1/-1 counter on it. When this creature dies, draw a card for each -1/-1 counter on it.
Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Destroy target creature. You lose 2 life.
[+2]: Put a -1/-1 counter on up to one target creature. [−3]: Destroy target creature with a -1/-1 counter on it. [−10]: Return all creature cards from your graveyard to the battlefield.
Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
You draw two cards and lose 2 life.
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, put three -1/-1 counters on target creature.
When this creature enters, put a -1/-1 counter on each creature.
Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [0]: You draw a card and lose 1 life. Proliferate. [−2]: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. [−9]: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Choose one — • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards.
As an additional cost to cast this spell, discard two cards. Draw three cards.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
When this creature enters, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Reach When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
When this creature enters, put three -1/-1 counters on target creature you control. {T}, Remove a -1/-1 counter from this creature: Add one mana of any color.
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
When this creature enters, you may destroy target artifact or enchantment. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
Draw three cards.
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Reach, trample When this creature enters, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.
This creature enters with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent.
Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block.
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
When Omnath enters, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Destroy target artifact or creature. It can't be regenerated.
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Whenever a creature with a -1/-1 counter on it dies, draw a card. {1}{B}{R}: Put a -1/-1 counter on another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
Destroy target creature. It can't be regenerated.
Whenever this creature enters or attacks, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
When this artifact enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{T}: Add one mana of any color that a land an opponent controls could produce.
This creature enters with three -1/-1 counters on it. Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.
Timeless Lotus enters tapped. {T}: Add {W}{U}{B}{R}{G}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
{T}: Add one mana of any color that a land an opponent controls could produce.
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn.
This land enters tapped. {T}: Add {G}, {U}, or {R}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
{T}: Add {C}. {T}, Pay 1 life: Add {B}. {2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
This land enters tapped. {T}: Add {R}, {G}, or {W}.
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
This land enters tapped. {T}: Add {B}, {G}, or {U}.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
This land enters tapped. {T}: Add {W}, {B}, or {G}.
This land enters tapped. {T}: Add {B}, {R}, or {G}.
This land enters tapped. {T}: Add {G}, {W}, or {U}.
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
(This token can be used to represent a token that's a copy of a permanent.)
Flying
Deathtouch
This creature's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch.
(A player with ten or more poison counters loses the game.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Ashling, the Limitless | 1 | Mythic | $0.55 |
Auntie Ool, Cursewretch | 2 | Mythic | $0.57 |
Mass of Mysteries | 3 | Mythic | $0.37 |
The Reaper, King No More | 4 | Mythic | $1.13 |
Belonging | 5 | Rare | $0.28 |
Subterfuge | 6 | Rare | $0.27 |
Aberrant Return | 7 | Rare | $0.30 |
Eventide's Shadow | 8 | Rare | $0.30 |
Grave Venerations | 9 | Rare | $0.99 |
Lamentation | 10 | Rare | $0.32 |
Oft-Nabbed Goat | 11 | Rare | $0.53 |
Sinister Gnarlbark | 12 | Rare | $0.52 |
Impulsivity | 13 | Rare | $0.31 |
Village Pillagers | 14 | Rare | $0.50 |
Elemental Spectacle | 15 | Rare | $0.19 |
Ferrafor, Young Yew | 16 | Rare | $0.33 |
Jubilation | 17 | Rare | $0.41 |
Puca's Covenant | 18 | Rare | $0.31 |
Springleaf Parade | 19 | Rare | $9.24 |
Dread Tiller | 20 | Rare | $0.29 |
Wickersmith's Tools | 21 | Rare | $0.30 |
Abundant Countryside | 22 | Rare | $4.76 |
Rain-Slicked Copse | 23 | Rare | $0.36 |
Sodden Verdure | 24 | Rare | $2.08 |
Belonging | 25 | Rare | $0.34 |
Subterfuge | 26 | Rare | $0.37 |
Aberrant Return | 27 | Rare | $0.35 |
Eventide's Shadow | 28 | Rare | $0.33 |
Grave Venerations | 29 | Rare | $1.21 |
Lamentation | 30 | Rare | $0.27 |
Oft-Nabbed Goat | 31 | Rare | $0.60 |
Sinister Gnarlbark | 32 | Rare | $0.83 |
Impulsivity | 33 | Rare | $0.30 |
Village Pillagers | 34 | Rare | $0.47 |
Elemental Spectacle | 35 | Rare | $0.20 |
Ferrafor, Young Yew | 36 | Rare | $0.48 |
Jubilation | 37 | Rare | $0.33 |
Puca's Covenant | 38 | Rare | $0.29 |
Springleaf Parade | 39 | Rare | $9.47 |
Dread Tiller | 40 | Rare | $0.33 |
Wickersmith's Tools | 41 | Rare | $0.24 |
Abundant Countryside | 42 | Rare | $5.61 |
Rain-Slicked Copse | 43 | Rare | $0.40 |
Sodden Verdure | 44 | Rare | $2.04 |
Distant Melody | 45 | Common | $0.41 |
Blowfly Infestation | 46 | Uncommon | $0.43 |
Hoarder's Greed | 47 | Uncommon | $0.21 |
Necroskitter | 48 | Rare | $2.35 |
Tree of Perdition | 49 | Mythic | $4.45 |
Fury | 50 | Mythic | $0.84 |
Endurance | 51 | Mythic | $3.52 |
Ignoble Hierarch | 52 | Rare | $1.75 |
Faeburrow Elder | 53 | Rare | $0.42 |
Fire Covenant | 54 | Uncommon | $0.38 |
Arcane Signet | 55 | Uncommon | $0.44 |
Arcane Signet | 56 | Uncommon | $0.88 |
Sol Ring | 57 | Uncommon | $1.58 |
Sol Ring | 58 | Uncommon | $1.85 |
Command Tower | 59 | Common | $0.27 |
Command Tower | 60 | Common | $0.35 |
Festering Thicket | 61 | Rare | $0.36 |
Secluded Courtyard | 62 | Uncommon | $0.63 |
Vernal Fen | 63 | Rare | $1.58 |
Hoofprints of the Stag | 64 | Rare | $0.18 |
Path to Exile | 65 | Uncommon | $1.24 |
Shatter the Sky | 66 | Rare | $0.23 |
Mulldrifter | 67 | Uncommon | $0.31 |
Reality Shift | 68 | Uncommon | $0.30 |
Slithermuse | 69 | Rare | $0.21 |
Archfiend of Ifnir | 70 | Rare | $0.36 |
Black Sun's Zenith | 71 | Rare | $0.37 |
Carnifex Demon | 72 | Rare | $0.25 |
Dusk Urchins | 73 | Rare | $0.26 |
Grave Titan | 74 | Mythic | $0.36 |
Haunting Voyage | 75 | Mythic | $0.35 |
Incremental Blight | 76 | Uncommon | $0.23 |
Infernal Grasp | 77 | Uncommon | $0.29 |
Liliana, Death Wielder | 78 | Mythic | $0.42 |
Massacre Girl, Known Killer | 79 | Mythic | $1.07 |
Midnight Banshee | 80 | Rare | $0.40 |
Night's Whisper | 81 | Common | $0.35 |
Painful Truths | 82 | Rare | $0.31 |
Persist | 83 | Rare | $0.60 |
Puppeteer Clique | 84 | Rare | $0.33 |
Shriekmaw | 85 | Uncommon | $0.22 |
Skinrender | 86 | Uncommon | $0.20 |
Soul Snuffers | 87 | Uncommon | $0.23 |
Vraska, Betrayal's Sting | 88 | Mythic | $1.09 |
Blasphemous Act | 89 | Rare | $1.20 |
Cathartic Pyre | 90 | Uncommon | $0.26 |
Cathartic Reunion | 91 | Common | $0.28 |
Chain Reaction | 92 | Rare | $0.25 |
Descendants' Fury | 93 | Rare | $0.26 |
Incandescent Soulstoke | 94 | Uncommon | $0.27 |
Ingot Chewer | 95 | Common | $0.22 |
Smokebraider | 96 | Common | $0.25 |
Abundant Growth | 97 | Common | $0.27 |
Avenger of Zendikar | 98 | Mythic | $0.47 |
Bane of Progress | 99 | Rare | $0.42 |
Cavalier of Thorns | 100 | Mythic | $0.32 |
Channeler Initiate | 101 | Rare | $0.26 |
Cream of the Crop | 102 | Rare | $0.96 |
Cultivate | 103 | Common | $0.45 |
Devoted Druid | 104 | Uncommon | $0.33 |
Evolution Sage | 105 | Uncommon | $2.23 |
Fertile Ground | 106 | Common | $0.27 |
Flourishing Defenses | 107 | Uncommon | $3.53 |
Foundation Breaker | 108 | Uncommon | $0.23 |
Garruk's Uprising | 109 | Uncommon | $0.37 |
Greenwarden of Murasa | 110 | Mythic | $0.30 |
Harmonize | 111 | Uncommon | $0.32 |
Kindred Summons | 112 | Rare | $1.00 |
Kodama's Reach | 113 | Common | $0.95 |
Realmwalker | 114 | Rare | $1.14 |
Return of the Wildspeaker | 115 | Rare | $0.54 |
Selvala, Heart of the Wilds | 116 | Mythic | $2.72 |
Titan of Industry | 117 | Mythic | $0.42 |
Wickerbough Elder | 118 | Common | $0.26 |
Assassin's Trophy | 119 | Rare | $2.25 |
Binding the Old Gods | 120 | Uncommon | N/A |
Everlasting Torment | 121 | Rare | $0.33 |
Glissa Sunslayer | 122 | Rare | $0.57 |
Hapatra, Vizier of Poisons | 123 | Rare | $0.30 |
Horde of Notions | 124 | Rare | $0.22 |
Jegantha, the Wellspring | 125 | Rare | $0.26 |
Kulrath Knight | 126 | Uncommon | $0.26 |
Maelstrom Wanderer | 127 | Rare | $0.38 |
Muldrotha, the Gravetide | 128 | Mythic | $0.34 |
Omnath, Locus of Rage | 129 | Mythic | $0.36 |
Omnath, Locus of the Roil | 130 | Mythic | $0.43 |
Putrefy | 131 | Uncommon | $0.24 |
Risen Reef | 132 | Uncommon | $0.32 |
The Scorpion God | 133 | Mythic | $0.30 |
Terminate | 134 | Common | $0.35 |
Vernal Sovereign | 135 | Rare | $0.27 |
Yarok, the Desecrated | 136 | Mythic | $0.43 |
Chimil, the Inner Sun | 137 | Mythic | $5.15 |
Chromatic Lantern | 138 | Rare | $1.72 |
Commander's Sphere | 139 | Common | $0.26 |
Contagion Clasp | 140 | Uncommon | $0.30 |
Fellwar Stone | 141 | Uncommon | $0.98 |
Grim Poppet | 142 | Rare | $0.23 |
Timeless Lotus | 143 | Mythic | $4.49 |
Ancient Ziggurat | 144 | Uncommon | $0.38 |
Canyon Slough | 145 | Rare | $0.32 |
Cinder Glade | 146 | Rare | $0.40 |
Dragonskull Summit | 147 | Rare | $0.71 |
Exotic Orchard | 148 | Rare | $0.27 |
Flamekin Village | 149 | Rare | $0.28 |
Frontier Bivouac | 150 | Uncommon | $0.23 |
Golgari Rot Farm | 151 | Uncommon | $0.32 |
Gruul Turf | 152 | Uncommon | $0.28 |
Ifnir Deadlands | 153 | Uncommon | $0.27 |
Jungle Shrine | 154 | Uncommon | $1.12 |
Nesting Grounds | 155 | Rare | $0.35 |
Opal Palace | 156 | Common | $0.31 |
Opulent Palace | 157 | Uncommon | $0.28 |
Path of Ancestry | 158 | Common | $0.26 |
Primal Beyond | 159 | Rare | $0.29 |
Raging Ravine | 160 | Rare | $0.25 |
Rakdos Carnarium | 161 | Uncommon | $0.25 |
Riveteers Overlook | 162 | Common | $0.35 |
Rootbound Crag | 163 | Rare | $0.36 |
Sandsteppe Citadel | 164 | Uncommon | $0.28 |
Savage Lands | 165 | Uncommon | $0.29 |
Seaside Citadel | 166 | Uncommon | $0.30 |
Sheltered Thicket | 167 | Rare | $0.21 |
Smoldering Marsh | 168 | Rare | $0.35 |
Terramorphic Expanse | 169 | Common | $0.19 |
Thriving Bluff | 170 | Common | $0.26 |
Thriving Grove | 171 | Common | $0.29 |
Thriving Heath | 172 | Common | $0.30 |
Thriving Isle | 173 | Common | $0.23 |
Thriving Moor | 174 | Common | $0.26 |
Unclaimed Territory | 175 | Uncommon | $0.29 |
Woodland Cemetery | 176 | Rare | $0.44 |
Copy | 1 | N/A | |
Elemental | 2 | N/A | |
Zombie | 3 | N/A | |
Elf Warrior | 4 | N/A | |
Plant | 5 | N/A | |
Rhino Warrior | 6 | N/A | |
Saproling | 7 | N/A | |
Snake | 8 | N/A | |
Elemental | 9 | N/A | |
Elemental | 10 | N/A | |
Scarecrow | 11 | N/A | |
The Monarch | 12 | N/A | |
Poison Counter | 13 | N/A |