Lorwyn
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
Flash Flying {U}{B}, Pay 1 life: Return Wydwen to its owner's hand.
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it. Equip {2}
Prevent all combat damage that would be dealt to attacking creatures you control.
{3}, Sacrifice this artifact: Regenerate target creature.
Sacrifice this artifact: It deals 2 damage to any target.
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Equipped creature gets +1/+1 and is every creature type. Equip {2}
{T}, Tap an untapped creature you control: Add one mana of any color.
Noncreature spells cost {1} more to cast.
You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.
{1}, {T}: You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
{1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
As this land enters, you may reveal an Elf card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {B}. {B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {U}. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from this land: Add one mana of any color.
This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.
This land enters tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from this land: Add one mana of any color.
This land enters tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from this land: Add one mana of any color.
This land enters tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from this land: Add one mana of any color.
As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
This creature's power and toughness are each equal to your life total.
Flying
Changeling
| Card | Number | Rarity | Price |
|---|---|---|---|
Sygg, River Guide | 251 | Rare | $0.92 |
Wort, Boggart Auntie | 252 | Rare | $26.88 |
Wydwen, the Biting Gale | 253 | Rare | $0.50 |
Colfenor's Urn | 254 | Rare | $2.19 |
Deathrender | 255 | Rare | $4.59 |
Dolmen Gate | 256 | Rare | $32.62 |
Herbal Poultice | 257 | Common | $0.39 |
Moonglove Extract | 258 | Common | $0.07 |
Rings of Brighthearth | 259 | Rare | $7.08 |
Runed Stalactite | 260 | Common | $0.17 |
Springleaf Drum | 261 | Common | $1.13 |
Thorn of Amethyst | 262 | Rare | $1.16 |
Thousand-Year Elixir | 263 | Rare | $14.17 |
Twinning Glass | 264 | Rare | $0.37 |
Wanderer's Twig | 265 | Common | $0.18 |
Ancient Amphitheater | 266 | Rare | $0.53 |
Auntie's Hovel | 267 | Rare | $5.10 |
Gilt-Leaf Palace | 268 | Rare | $6.65 |
Howltooth Hollow | 269 | Rare | $0.61 |
Mosswort Bridge | 270 | Rare | $2.27 |
Secluded Glen | 271 | Rare | $3.67 |
Shelldock Isle | 272 | Rare | $2.26 |
Shimmering Grotto | 273 | Common | $0.17 |
Spinerock Knoll | 274 | Rare | $0.99 |
Vivid Crag | 275 | Uncommon | $1.69 |
Vivid Creek | 276 | Uncommon | $0.37 |
Vivid Grove | 277 | Uncommon | $0.38 |
Vivid Marsh | 278 | Uncommon | $0.91 |
Vivid Meadow | 279 | Uncommon | $0.40 |
Wanderwine Hub | 280 | Rare | $1.44 |
Windbrisk Heights | 281 | Rare | $1.24 |
Plains | 282 | Common | $0.24 |
Plains | 283 | Common | $0.46 |
Plains | 284 | Common | $0.35 |
Plains | 285 | Common | $0.53 |
Island | 286 | Common | $0.27 |
Island | 287 | Common | $3.01 |
Island | 288 | Common | $0.38 |
Island | 289 | Common | $0.59 |
Swamp | 290 | Common | $0.60 |
Swamp | 291 | Common | $1.76 |
Swamp | 292 | Common | $0.43 |
Swamp | 293 | Common | $0.51 |
Mountain | 294 | Common | $0.32 |
Mountain | 295 | Common | $0.48 |
Mountain | 296 | Common | $0.39 |
Mountain | 297 | Common | $0.38 |
Forest | 298 | Common | $0.46 |
Forest | 299 | Common | $0.35 |
Forest | 300 | Common | $0.40 |
Forest | 301 | Common | $0.30 |
Avatar | 1 | $1.31 | |
Elemental | 2 | $0.28 | |
Kithkin Soldier | 3 | $0.27 | |
Merfolk Wizard | 4 | $0.32 | |
Goblin Rogue | 5 | $0.25 | |
Elemental Shaman | 6 | $0.17 | |
Beast | 7 | $0.25 | |
Elemental | 8 | $0.19 | |
Elf Warrior | 9 | $0.34 | |
Wolf | 10 | $0.26 | |
Shapeshifter | 11 | $0.38 |