Magic 2010
[+1]: You gain 2 life. [−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [−6]: Create a white Avatar creature token. It has "This token's power and toughness are each equal to your life total."
You gain 7 life.
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
Flying, first strike, lifelink, protection from Demons and from Dragons
{W}, {T}: Tap target creature.
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.
Exile target black or red permanent.
Destroy target attacking or blocking creature.
Put target creature on top of its owner's library.
Creatures you control get +1/+1 until end of turn.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage.
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Enchant creature Enchanted creature gets +1/+2.
White creatures you control get +1/+1.
Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature deals combat damage to a player, you may exile target black or red permanent that player controls.
Whenever you cast an enchantment spell, you may draw a card.
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Enchant creature Enchanted creature can't attack or block.
This creature can block any number of creatures.
Destroy all nonland permanents.
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.
Target blocking creature gets +7/+7 until end of turn.
Prevent all damage that would be dealt to you and creatures you control this turn.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Your opponents can't cast spells this turn.
Destroy target artifact or enchantment. You gain 4 life.
Whenever another creature enters, you gain 1 life.
Flying
Destroy all enchantments.
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
Other Soldier creatures you control get +0/+1.
Other Soldier creatures you control get +1/+0.
Defender (This creature can't attack.) {W}: This creature gets +0/+1 until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Flying
{T}: Target creature an opponent controls attacks you this turn if able.
Counter target spell.
You may have this creature enter as a copy of any creature on the battlefield.
Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.
Target creature gets -7/-0 until end of turn.
Draw two cards.
Flying This creature enters with three wish counters on it. {2}{U}{U}, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Counter target creature spell.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Counter target red or green spell.
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy this Aura.
Flying When this creature becomes the target of a spell or ability, sacrifice it.
[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.
Target creature gains flying until end of turn.
Creatures you control have flying.
{T}: Draw a card, then discard a card.
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
Enchant creature You control enchanted creature.
Draw X cards.
Counter target noncreature spell.
This creature can't be blocked.
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Flying When this creature enters, look at the top four cards of your library, then put them back in any order.
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. This creature can't attack unless defending player controls an Island.
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Flying Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Your opponents play with their hands revealed.
Target player takes an extra turn after this one.
Target player mills five cards.
Target player mills half their library, rounded down.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Return target creature to its owner's hand.
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Flying
Flying
{1}{B}, {T}: Target player loses 1 life.
Destroy target tapped creature.
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Lifelink
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
Destroy target green or white creature.
Search your library for a card, put that card into your hand, then shuffle.
Return target creature card from your graveyard to your hand.
Destroy target nonblack creature.
This creature can't be blocked except by black creatures.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
When this creature enters, you may return target creature card from your graveyard to your hand.
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Flying When this creature enters, each player loses 3 life.
Flying Whenever this creature deals damage to an opponent, that player discards a card at random.
Flying
[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control.
{B}: This creature gets +1/+1 until end of turn.
Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
Target player discards two cards.
Target player discards X cards at random.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
{T}: Destroy target tapped creature.
Whenever you gain life, target opponent loses that much life.
Target player draws two cards and loses 2 life.
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Enchant creature Enchanted creature gets +2/+1.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Play with the top card of your library revealed. As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.
Defender (This creature can't attack.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchant creature Enchanted creature gets -2/-1.
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap this creature and you lose 7 life.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
This creature attacks each combat if able.
Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.
Each player draws three cards, then discards three cards at random.
Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker. [−X]: Chandra Nalaar deals X damage to target creature. [−8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Flying {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Earthquake deals X damage to each creature without flying and each player.
{R}: This creature gets +1/+0 until end of turn.
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
{T}: This creature deals 2 damage to any target and 3 damage to you.
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature.
This creature can't attack or block alone.
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Lava Axe deals 5 damage to target player or planeswalker.
Lightning Bolt deals 3 damage to any target.
Haste (This creature can attack and {T} as soon as it comes under your control.)
Flying When this creature dies, it deals 3 damage to each creature and each player. {3}{R}{R}: Return this card from your graveyard to your hand.
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Up to three target creatures can't block this turn.
{T}: This creature deals 1 damage to any target.
Pyroclasm deals 2 damage to each creature.
Haste (This creature can attack and {T} as soon as it comes under your control.)
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Destroy target artifact.
Flying {R}: This creature gets +1/+0 until end of turn.
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
When this creature enters, it deals 1 damage to any target.
{T}: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Attacking creatures get +2/+0 until end of turn.
First strike (This creature deals combat damage before creatures without first strike.)
Defender (This creature can't attack.) {R}: This creature gets +1/+0 until end of turn.
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Each opponent sacrifices a land of their choice.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
{1}{G}: Create a 1/1 green Insect creature token.
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
Flying {T}: Add one mana of any color.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
You gain 1 life for each land you control.
Whenever this creature attacks, it gets +5/+0 until end of turn.
{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
{G}, {T}: You may put a creature card from your hand onto the battlefield.
When this creature enters, draw a card.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
Prevent all combat damage that would be dealt this turn.
[+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn.
Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Create a 2/2 green Wolf creature token for each Forest you control.
Shroud (This creature can't be the target of spells or abilities.)
{T}: Add {G}.
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Target creature gets +7/+7 until end of turn.
Shroud (This creature can't be the target of spells or abilities.)
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.
Destroy target artifact or enchantment.
Return target permanent card from your graveyard to your hand.
Enchant creature Enchanted creature gets +3/+3.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
All creatures able to block this creature do so.
This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from this creature, put two +1/+1 counters on it at the beginning of the next end step.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Regenerate target creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Windstorm deals X damage to each creature with flying.
Whenever a player casts a white spell, you may gain 1 life.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Whenever a player casts a black spell, you may gain 1 life.
Whenever a player casts a red spell, you may gain 1 life.
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Whenever a player casts a blue spell, you may gain 1 life.
Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{T}, Sacrifice this artifact: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
Flying
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Flying You can't lose the game and your opponents can't win the game.
{3}, {T}: This artifact deals 1 damage to any target.
You have no maximum hand size.
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Whenever a player casts a green spell, you may gain 1 life.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
{T}: Add {C}. {5}, {T}, Sacrifice this land: Create a 3/4 colorless Gargoyle artifact creature token with flying.
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
This creature's power and toughness are each equal to your life total.
| Card | Number | Rarity | Price |
|---|---|---|---|
Ajani Goldmane | 1 | Mythic | $4.92 |
Angel's Mercy | 2 | Common | $0.09 |
Armored Ascension | 3 | Uncommon | $0.28 |
Baneslayer Angel | 4 | Mythic | $5.74 |
Blinding Mage | 5 | Common | $0.12 |
Captain of the Watch | 6 | Rare | $0.39 |
Celestial Purge | 7 | Uncommon | $0.22 |
Divine Verdict | 8 | Common | $0.03 |
Elite Vanguard | 9 | Uncommon | $0.06 |
Excommunicate | 10 | Common | $0.10 |
Glorious Charge | 11 | Common | $0.04 |
Griffin Sentinel | 12 | Common | $0.08 |
Guardian Seraph | 13 | Rare | $0.59 |
Harm's Way | 14 | Uncommon | $0.09 |
Holy Strength | 15 | Common | $0.06 |
Honor of the Pure | 16 | Rare | $0.72 |
Indestructibility | 17 | Rare | $1.03 |
Lifelink | 18 | Common | $0.29 |
Lightwielder Paladin | 19 | Rare | $0.22 |
Mesa Enchantress | 20 | Rare | $0.54 |
Open the Vaults | 21 | Rare | $0.60 |
Pacifism | 22 | Common | $0.14 |
Palace Guard | 23 | Common | $0.12 |
Planar Cleansing | 24 | Rare | $0.24 |
Razorfoot Griffin | 25 | Common | $0.13 |
Rhox Pikemaster | 26 | Uncommon | $0.27 |
Righteousness | 27 | Uncommon | $0.18 |
Safe Passage | 28 | Common | $0.08 |
Serra Angel | 29 | Uncommon | $0.10 |
Siege Mastodon | 30 | Common | $0.04 |
Silence | 31 | Rare | $7.34 |
Silvercoat Lion | 32 | Common | $0.09 |
Solemn Offering | 33 | Common | $0.09 |
Soul Warden | 34 | Common | $3.28 |
Stormfront Pegasus | 35 | Common | $0.10 |
Tempest of Light | 36 | Uncommon | $0.15 |
Undead Slayer | 37 | Uncommon | $0.09 |
Veteran Armorsmith | 38 | Common | $0.08 |
Veteran Swordsmith | 39 | Common | $0.14 |
Wall of Faith | 40 | Common | $0.14 |
White Knight | 41 | Uncommon | $0.16 |
Air Elemental | 42 | Uncommon | $0.11 |
Alluring Siren | 43 | Uncommon | $0.08 |
Cancel | 44 | Common | $0.10 |
Clone | 45 | Rare | $0.34 |
Convincing Mirage | 46 | Common | $0.17 |
Coral Merfolk | 47 | Common | $0.06 |
Disorient | 48 | Common | $0.05 |
Divination | 49 | Common | $0.12 |
Djinn of Wishes | 50 | Rare | $0.18 |
Essence Scatter | 51 | Common | $0.09 |
Fabricate | 52 | Uncommon | $6.45 |
Flashfreeze | 53 | Uncommon | $0.11 |
Hive Mind | 54 | Rare | $9.02 |
Horned Turtle | 55 | Common | $0.11 |
Ice Cage | 56 | Common | $0.09 |
Illusionary Servant | 57 | Common | $0.07 |
Jace Beleren | 58 | Mythic | $2.22 |
Jump | 59 | Common | $0.12 |
Levitation | 60 | Uncommon | $0.36 |
Merfolk Looter | 61 | Common | $0.16 |
Merfolk Sovereign | 62 | Rare | $0.38 |
Mind Control | 63 | Uncommon | $0.12 |
Mind Spring | 64 | Rare | $0.37 |
Negate | 65 | Common | $0.18 |
Phantom Warrior | 66 | Uncommon | $0.05 |
Polymorph | 67 | Rare | $1.23 |
Ponder | 68 | Common | $2.55 |
Sage Owl | 69 | Common | $0.16 |
Serpent of the Endless Sea | 70 | Common | $0.22 |
Sleep | 71 | Uncommon | $0.19 |
Snapping Drake | 72 | Common | $0.08 |
Sphinx Ambassador | 73 | Mythic | $10.50 |
Telepathy | 74 | Uncommon | $1.83 |
Time Warp | 75 | Mythic | $12.65 |
Tome Scour | 76 | Common | $0.28 |
Traumatize | 77 | Rare | $4.73 |
Twincast | 78 | Rare | $4.48 |
Unsummon | 79 | Common | $0.07 |
Wall of Frost | 80 | Uncommon | $0.21 |
Wind Drake | 81 | Common | $0.07 |
Zephyr Sprite | 82 | Common | $0.15 |
Acolyte of Xathrid | 83 | Common | $0.09 |
Assassinate | 84 | Common | $0.11 |
Black Knight | 85 | Uncommon | $0.17 |
Bog Wraith | 86 | Uncommon | $0.08 |
Cemetery Reaper | 87 | Rare | $0.81 |
Child of Night | 88 | Common | $0.16 |
Consume Spirit | 89 | Uncommon | $0.24 |
Deathmark | 90 | Uncommon | $0.12 |
Diabolic Tutor | 91 | Uncommon | $1.32 |
Disentomb | 92 | Common | $0.12 |
Doom Blade | 93 | Common | $0.18 |
Dread Warlock | 94 | Common | $0.06 |
Drudge Skeletons | 95 | Common | $0.17 |
Duress | 96 | Common | $0.19 |
Gravedigger | 97 | Common | $0.02 |
Haunting Echoes | 98 | Rare | $0.34 |
Howling Banshee | 99 | Uncommon | $0.09 |
Hypnotic Specter | 100 | Rare | $1.42 |
Kelinore Bat | 101 | Common | $0.11 |
Liliana Vess | 102 | Mythic | $5.88 |
Looming Shade | 103 | Common | $0.03 |
Megrim | 104 | Uncommon | $1.21 |
Mind Rot | 105 | Common | $0.08 |
Mind Shatter | 106 | Rare | $0.17 |
Nightmare | 107 | Rare | $0.29 |
Relentless Rats | 108 | Uncommon | $2.86 |
Rise from the Grave | 109 | Uncommon | $0.10 |
Royal Assassin | 110 | Rare | $0.42 |
Sanguine Bond | 111 | Rare | $4.99 |
Sign in Blood | 112 | Common | $0.44 |
Soul Bleed | 113 | Common | $0.07 |
Tendrils of Corruption | 114 | Common | $0.22 |
Underworld Dreams | 115 | Rare | $4.56 |
Unholy Strength | 116 | Common | $0.10 |
Vampire Aristocrat | 117 | Common | $0.10 |
Vampire Nocturnus | 118 | Mythic | $6.59 |
Wall of Bone | 119 | Uncommon | $0.14 |
Warpath Ghoul | 120 | Common | $0.08 |
Weakness | 121 | Common | $0.06 |
Xathrid Demon | 122 | Mythic | $0.67 |
Zombie Goliath | 123 | Common | $0.05 |
Act of Treason | 124 | Uncommon | $0.07 |
Ball Lightning | 125 | Rare | $0.72 |
Berserkers of Blood Ridge | 126 | Common | $0.12 |
Bogardan Hellkite | 127 | Mythic | $0.60 |
Burning Inquiry | 128 | Common | $2.53 |
Burst of Speed | 129 | Common | $0.17 |
Canyon Minotaur | 130 | Common | $0.13 |
Capricious Efreet | 131 | Rare | $0.25 |
Chandra Nalaar | 132 | Mythic | $0.91 |
Dragon Whelp | 133 | Uncommon | $0.06 |
Earthquake | 134 | Rare | $0.52 |
Fiery Hellhound | 135 | Common | $0.11 |
Fireball | 136 | Uncommon | $0.10 |
Firebreathing | 137 | Common | $0.08 |
Goblin Artillery | 138 | Uncommon | $0.12 |
Goblin Chieftain | 139 | Rare | $4.09 |
Goblin Piker | 140 | Common | $0.05 |
Ignite Disorder | 141 | Uncommon | $0.04 |
Inferno Elemental | 142 | Uncommon | $0.13 |
Jackal Familiar | 143 | Common | $0.11 |
Kindled Fury | 144 | Common | $0.06 |
Lava Axe | 145 | Common | $0.07 |
Lightning Bolt | 146 | Common | $1.02 |
Lightning Elemental | 147 | Common | $0.07 |
Magma Phoenix | 148 | Rare | $0.24 |
Manabarbs | 149 | Rare | $4.80 |
Panic Attack | 150 | Common | $0.12 |
Prodigal Pyromancer | 151 | Uncommon | $0.14 |
Pyroclasm | 152 | Uncommon | $0.16 |
Raging Goblin | 153 | Common | $0.08 |
Seismic Strike | 154 | Common | $0.12 |
Shatter | 155 | Common | $0.07 |
Shivan Dragon | 156 | Rare | $0.18 |
Siege-Gang Commander | 157 | Rare | $0.51 |
Sparkmage Apprentice | 158 | Common | $0.06 |
Stone Giant | 159 | Uncommon | $0.06 |
Trumpet Blast | 160 | Common | $0.09 |
Viashino Spearhunter | 161 | Common | $0.21 |
Wall of Fire | 162 | Uncommon | $0.12 |
Warp World | 163 | Rare | $0.96 |
Yawning Fissure | 164 | Common | $0.04 |
Acidic Slime | 165 | Uncommon | $0.20 |
Ant Queen | 166 | Rare | $0.76 |
Awakener Druid | 167 | Uncommon | $0.08 |
Birds of Paradise | 168 | Rare | $10.82 |
Borderland Ranger | 169 | Common | $0.07 |
Bountiful Harvest | 170 | Common | $0.10 |
Bramble Creeper | 171 | Common | $0.11 |
Centaur Courser | 172 | Common | $0.13 |
Craw Wurm | 173 | Common | $0.10 |
Cudgel Troll | 174 | Uncommon | $0.03 |
Deadly Recluse | 175 | Common | $0.12 |
Elvish Archdruid | 176 | Rare | $1.10 |
Elvish Piper | 177 | Rare | $3.56 |
Elvish Visionary | 178 | Common | $0.08 |
Emerald Oryx | 179 | Common | $0.08 |
Enormous Baloth | 180 | Uncommon | $0.11 |
Entangling Vines | 181 | Common | $0.07 |
Fog | 182 | Common | $0.25 |
Garruk Wildspeaker | 183 | Mythic | $3.09 |
Giant Growth | 184 | Common | $0.06 |
Giant Spider | 185 | Common | $0.02 |
Great Sable Stag | 186 | Rare | $0.35 |
Howl of the Night Pack | 187 | Uncommon | $0.18 |
Kalonian Behemoth | 188 | Rare | $0.28 |
Llanowar Elves | 189 | Common | $0.27 |
Lurking Predators | 190 | Rare | $11.26 |
Master of the Wild Hunt | 191 | Mythic | $2.93 |
Might of Oaks | 192 | Rare | $0.31 |
Mist Leopard | 193 | Common | $0.12 |
Mold Adder | 194 | Uncommon | $0.30 |
Naturalize | 195 | Common | $0.09 |
Nature's Spiral | 196 | Uncommon | $0.12 |
Oakenform | 197 | Common | $0.14 |
Overrun | 198 | Uncommon | $0.23 |
Prized Unicorn | 199 | Uncommon | $0.18 |
Protean Hydra | 200 | Mythic | $4.49 |
Rampant Growth | 201 | Common | $0.48 |
Regenerate | 202 | Common | $0.11 |
Runeclaw Bear | 203 | Common | $0.06 |
Stampeding Rhino | 204 | Common | $0.07 |
Windstorm | 205 | Uncommon | $0.13 |
Angel's Feather | 206 | Uncommon | $0.20 |
Coat of Arms | 207 | Rare | $17.98 |
Darksteel Colossus | 208 | Mythic | $7.51 |
Demon's Horn | 209 | Uncommon | $0.19 |
Dragon's Claw | 210 | Uncommon | $0.14 |
Gorgon Flail | 211 | Uncommon | $0.66 |
Howling Mine | 212 | Rare | $4.24 |
Kraken's Eye | 213 | Uncommon | $0.10 |
Magebane Armor | 214 | Rare | $0.92 |
Mirror of Fate | 215 | Rare | $0.68 |
Ornithopter | 216 | Uncommon | $0.31 |
Pithing Needle | 217 | Rare | $0.72 |
Platinum Angel | 218 | Mythic | $7.88 |
Rod of Ruin | 219 | Uncommon | $0.10 |
Spellbook | 220 | Uncommon | $5.01 |
Whispersilk Cloak | 221 | Uncommon | $4.36 |
Wurm's Tooth | 222 | Uncommon | $0.12 |
Dragonskull Summit | 223 | Rare | $1.51 |
Drowned Catacomb | 224 | Rare | $1.89 |
Gargoyle Castle | 225 | Rare | $0.23 |
Glacial Fortress | 226 | Rare | $1.06 |
Rootbound Crag | 227 | Rare | $1.83 |
Sunpetal Grove | 228 | Rare | $2.10 |
Terramorphic Expanse | 229 | Common | $0.10 |
Plains | 230 | Common | $0.70 |
Plains | 231 | Common | $0.14 |
Plains | 232 | Common | $0.14 |
Plains | 233 | Common | $0.25 |
Island | 234 | Common | $0.11 |
Island | 235 | Common | $0.15 |
Island | 236 | Common | $0.16 |
Island | 237 | Common | $0.19 |
Swamp | 238 | Common | $0.20 |
Swamp | 239 | Common | $0.26 |
Swamp | 240 | Common | $0.15 |
Swamp | 241 | Common | $0.16 |
Mountain | 242 | Common | $0.15 |
Mountain | 243 | Common | $0.16 |
Mountain | 244 | Common | $0.12 |
Mountain | 245 | Common | $0.10 |
Forest | 246 | Common | $0.09 |
Forest | 247 | Common | $0.15 |
Forest | 248 | Common | $0.21 |
Forest | 249 | Common | $0.16 |
Avatar | 1 | $0.50 |