Magic 2012
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return this card to its owner's hand.
You gain 7 life.
{2}{W}, {T}: This creature deals 3 damage to target attacking or blocking creature. This creature doesn't untap during your next untap step.
Flying When this creature dies, exile target permanent.
Flying
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Whenever this creature attacks, it gets +1/+1 until end of turn.
Exile target black or red permanent.
Destroy all creatures.
Destroy target enchantment.
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +1/+3.
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on this creature.
{W}, {T}: Tap target creature.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
As long as you control a Griffin creature, this creature gets +3/+3 and has flying.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
White creatures you control get +2/+2 until end of turn.
White creatures you control get +1/+1.
Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Whenever you cast an enchantment spell, you may draw a card.
Target creature gets +2/+2 and gains flying until end of turn.
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchant creature Enchanted creature can't attack or block.
Flying First strike (This creature deals combat damage before creatures without first strike.)
During your turn, prevent all damage that would be dealt to you.
Defender Whenever this creature blocks, you gain 3 life.
Defender (This creature can't attack.) When this creature dies, create a 3/3 white Bird creature token with flying.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Target creature gains protection from the color of your choice until end of turn.
When this creature enters, target opponent skips their next combat phase.
Flying
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
When this creature enters, return target creature to its owner's hand.
{T}: Target creature an opponent controls attacks you this turn if able.
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
{3}{U}: Draw a card.
Flying Whenever a source deals damage to this creature, that source's controller mills that many cards.
Counter target spell.
Flying Whenever this creature attacks, target creature you control gains flying until end of turn.
Draw two cards.
Flying This creature enters with three wish counters on it. {2}{U}{U}, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Counter target red or green spell.
Enchant creature Enchanted creature has flying.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature can't attack unless there are five or more Islands on the battlefield.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy this Aura.
[+1]: Draw a card. Target player mills a card. [0]: Target player mills ten cards. [−7]: Any number of target players each draw twenty cards.
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Whenever you draw a card, you may have target player mill a card.
Creatures you control have flying.
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Counter target spell unless its controller pays {3}.
When this creature enters, gain control of target artifact for as long as you control this creature.
{T}: Draw a card, then discard a card.
{U}, {T}: Target player mills two cards.
Enchant creature You control enchanted creature.
At the beginning of your upkeep, put a lore counter on this enchantment, then draw a card for each lore counter on this enchantment.
Counter target noncreature spell.
When this creature becomes the target of a spell or ability, sacrifice it.
Flying When this creature becomes the target of a spell or ability, sacrifice it.
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
You may choose new targets for target spell.
Flying This creature can block only creatures with flying.
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Return target creature to its owner's hand.
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Enchant creature or land When enchanted permanent becomes tapped, destroy it.
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice. At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Lifelink
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
Enchant creature When this Aura enters, you lose 1 life. Enchanted creature gets +3/+1.
Destroy target green or white creature.
Flying Sacrifice a creature: This creature gets +1/+1 until end of turn.
Search your library for a card, put that card into your hand, then shuffle.
Return target creature card from your graveyard to your hand.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Destroy target nonblack creature.
Flying {B}: This creature gets +1/+1 until end of turn.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flying
Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
When this creature enters, you may return target creature card from your graveyard to your hand.
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Target player discards two cards.
Target player chooses a card in their hand and discards the rest.
{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
{1}{B}: Return this card from your graveyard to the battlefield tapped.
{T}: Destroy target tapped creature.
Flying When this creature enters, search your library for a card, put it into your hand, then shuffle.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [−3]: Target opponent's life total becomes 10. [−7]: You control target player during that player's next turn.
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
Trample As this creature enters, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
This creature can't block and can't be blocked.
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if this card is in your graveyard, destroy target attacking creature, then put this card on top of your library.
Target creature gets -3/-1 until end of turn.
Discard two cards: Create a 2/2 black Zombie creature token.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.)
[+1]: Chandra deals 1 damage to any target. [−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. [−6]: Chandra deals 6 damage to each of up to six targets.
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Flying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return this card from your graveyard to your hand.
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
This spell can't be countered. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)
{R}: This creature gets +1/+0 until end of turn.
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
Flying Whenever this creature attacks, you may pay {X}{R}. If you do, it deals X damage to any target.
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters with six +1/+1 counters on it.) Flying
When this creature dies, you may have it deal 1 damage to any target.
{T}: Flip a coin. If you win the flip, this creature deals 2 damage to any target. If you lose the flip, this creature deals 2 damage to itself.
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
{T}: This creature deals 1 damage to target player or planeswalker.
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
{T}: Target creature with power 2 or less can't be blocked this turn.
Enchant creature Enchanted creature gets +2/+2 and has haste.
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Lava Axe deals 5 damage to target player or planeswalker.
Haste (This creature can attack and {T} as soon as it comes under your control.)
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
When this creature enters, destroy target artifact.
Copy target instant or sorcery spell. You may choose new targets for the copy.
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Shock deals 2 damage to any target.
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
Destroy target land. Creatures without flying can't block this turn.
Flying, haste
Defender (This creature can't attack.)
Whenever a creature you control enters, it deals damage equal to its power to any target.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy this Aura.
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Flying {T}: Add one mana of any color.
You gain 1 life for each land you control.
Sacrifice this creature: You gain 4 life.
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
Prevent all combat damage that would be dealt this turn.
[+1]: Create a 3/3 green Beast creature token. [−3]: Draw cards equal to the greatest power among creatures you control. [−6]: Create a 6/6 green Wurm creature token for each land you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Reach (This creature can block creatures with flying.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
{2}{G}: Create a 1/1 green Saproling creature token.
{T}: Add {G}.
Enchant creature All creatures able to block enchanted creature do so.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Destroy target artifact or enchantment.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Destroy target creature with flying.
Trample Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Put target card from your graveyard on top of your library.
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
{G}: Choose one. Activate only once each turn. • Until end of turn, this creature becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, this creature becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, this creature becomes a Plant with base power and toughness 0/8.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Reach When this creature enters, you may destroy target creature with flying.
Target creature gets +4/+4 until end of turn.
Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
Whenever a player casts a white spell, you may gain 1 life.
{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature attacks, sacrifice it at end of combat.
Whenever a player casts a black spell, you may gain 1 life.
Whenever a player casts a red spell, you may gain 1 life.
{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
{2}, {T}: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Equipped creature gets +3/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +0/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Whenever a player casts a blue spell, you may gain 1 life.
{T}: Add one mana of any color.
This creature enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.
{4}, {T}: You may put a creature card from your hand onto the battlefield.
This creature enters tapped.
{T}: This artifact deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Whenever a player casts a green spell, you may gain 1 life.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
Flying
| Card | Number | Rarity | Price |
|---|---|---|---|
Aegis Angel | 1 | Rare | $0.39 |
Alabaster Mage | 2 | Uncommon | $0.13 |
Angelic Destiny | 3 | Mythic | $2.96 |
Angel's Mercy | 4 | Common | $0.12 |
Arbalest Elite | 5 | Uncommon | $0.07 |
Archon of Justice | 6 | Rare | $0.20 |
Armored Warhorse | 7 | Common | $0.15 |
Assault Griffin | 8 | Common | $0.08 |
Auramancer | 9 | Common | $0.07 |
Benalish Veteran | 10 | Common | $0.02 |
Celestial Purge | 11 | Uncommon | $0.16 |
Day of Judgment | 12 | Rare | $1.27 |
Demystify | 13 | Common | $0.13 |
Divine Favor | 14 | Common | $0.07 |
Elite Vanguard | 15 | Uncommon | $0.06 |
Gideon Jura | 16 | Mythic | $0.37 |
Gideon's Avenger | 17 | Rare | $0.65 |
Gideon's Lawkeeper | 18 | Common | $0.13 |
Grand Abolisher | 19 | Rare | $13.81 |
Griffin Rider | 20 | Common | $0.07 |
Griffin Sentinel | 21 | Common | $0.08 |
Guardians' Pledge | 22 | Common | $0.50 |
Honor of the Pure | 23 | Rare | $0.68 |
Lifelink | 24 | Common | $0.21 |
Mesa Enchantress | 25 | Rare | $0.56 |
Mighty Leap | 26 | Common | $0.13 |
Oblivion Ring | 27 | Uncommon | $0.18 |
Pacifism | 28 | Common | $0.05 |
Peregrine Griffin | 29 | Common | $0.07 |
Personal Sanctuary | 30 | Rare | $0.29 |
Pride Guardian | 31 | Common | $0.14 |
Roc Egg | 32 | Uncommon | $0.17 |
Serra Angel | 33 | Uncommon | $0.05 |
Siege Mastodon | 34 | Common | $0.03 |
Spirit Mantle | 35 | Uncommon | $2.23 |
Stave Off | 36 | Common | $0.14 |
Stonehorn Dignitary | 37 | Common | $0.35 |
Stormfront Pegasus | 38 | Common | $0.09 |
Sun Titan | 39 | Mythic | $0.66 |
Timely Reinforcements | 40 | Uncommon | $0.24 |
Aether Adept | 41 | Common | $0.15 |
Alluring Siren | 42 | Uncommon | $0.14 |
Amphin Cutthroat | 43 | Common | $0.03 |
Aven Fleetwing | 44 | Common | $0.09 |
Azure Mage | 45 | Uncommon | $0.07 |
Belltower Sphinx | 46 | Uncommon | $0.10 |
Cancel | 47 | Common | $0.10 |
Chasm Drake | 48 | Common | $0.09 |
Coral Merfolk | 49 | Common | $0.04 |
Divination | 50 | Common | $0.12 |
Djinn of Wishes | 51 | Rare | $0.09 |
Flashfreeze | 52 | Uncommon | $0.13 |
Flight | 53 | Common | $0.05 |
Frost Breath | 54 | Common | $0.05 |
Frost Titan | 55 | Mythic | $0.64 |
Harbor Serpent | 56 | Common | $0.04 |
Ice Cage | 57 | Common | $0.04 |
Jace, Memory Adept | 58 | Mythic | $2.93 |
Jace's Archivist | 59 | Rare | $9.71 |
Jace's Erasure | 60 | Common | $0.21 |
Levitation | 61 | Uncommon | $0.23 |
Lord of the Unreal | 62 | Rare | $0.63 |
Mana Leak | 63 | Common | $0.21 |
Master Thief | 64 | Uncommon | $0.12 |
Merfolk Looter | 65 | Common | $0.11 |
Merfolk Mesmerist | 66 | Common | $0.12 |
Mind Control | 67 | Uncommon | $0.19 |
Mind Unbound | 68 | Rare | $0.47 |
Negate | 69 | Common | $0.17 |
Phantasmal Bear | 70 | Common | $0.05 |
Phantasmal Dragon | 71 | Uncommon | $0.16 |
Phantasmal Image | 72 | Rare | $3.69 |
Ponder | 73 | Common | $1.32 |
Redirect | 74 | Rare | $0.35 |
Skywinder Drake | 75 | Common | $0.03 |
Sphinx of Uthuun | 76 | Rare | $0.09 |
Time Reversal | 77 | Mythic | $2.26 |
Turn to Frog | 78 | Uncommon | $0.12 |
Unsummon | 79 | Common | $0.07 |
Visions of Beyond | 80 | Rare | $5.49 |
Blood Seeker | 81 | Common | $0.23 |
Bloodlord of Vaasgoth | 82 | Mythic | $0.51 |
Bloodrage Vampire | 83 | Common | $0.06 |
Brink of Disaster | 84 | Common | $0.02 |
Call to the Grave | 85 | Rare | $1.40 |
Cemetery Reaper | 86 | Rare | $0.66 |
Child of Night | 87 | Common | $0.05 |
Consume Spirit | 88 | Uncommon | $0.09 |
Dark Favor | 89 | Common | $0.05 |
Deathmark | 90 | Uncommon | $0.06 |
Devouring Swarm | 91 | Common | $0.08 |
Diabolic Tutor | 92 | Uncommon | $1.67 |
Disentomb | 93 | Common | $0.10 |
Distress | 94 | Common | $0.09 |
Doom Blade | 95 | Common | $0.17 |
Drifting Shade | 96 | Common | $0.06 |
Duskhunter Bat | 97 | Common | $0.09 |
Grave Titan | 98 | Mythic | $1.97 |
Gravedigger | 99 | Common | $0.04 |
Hideous Visage | 100 | Common | $0.06 |
Mind Rot | 101 | Common | $0.04 |
Monomania | 102 | Rare | $0.25 |
Onyx Mage | 103 | Uncommon | $0.14 |
Reassembling Skeleton | 104 | Uncommon | $0.13 |
Royal Assassin | 105 | Rare | $0.44 |
Rune-Scarred Demon | 106 | Rare | $2.13 |
Sengir Vampire | 107 | Uncommon | $0.14 |
Smallpox | 108 | Uncommon | $0.37 |
Sorin Markov | 109 | Mythic | $9.13 |
Sorin's Thirst | 110 | Common | $0.11 |
Sorin's Vengeance | 111 | Rare | $0.88 |
Sutured Ghoul | 112 | Rare | $0.18 |
Taste of Blood | 113 | Common | $0.13 |
Tormented Soul | 114 | Common | $0.16 |
Vampire Outcasts | 115 | Uncommon | $0.13 |
Vengeful Pharaoh | 116 | Rare | $1.32 |
Warpath Ghoul | 117 | Common | $0.02 |
Wring Flesh | 118 | Common | $0.07 |
Zombie Goliath | 119 | Common | $0.08 |
Zombie Infestation | 120 | Uncommon | $0.22 |
Act of Treason | 121 | Common | $0.06 |
Blood Ogre | 122 | Common | $0.02 |
Bonebreaker Giant | 123 | Common | $0.02 |
Chandra, the Firebrand | 124 | Mythic | $1.11 |
Chandra's Outrage | 125 | Common | $0.11 |
Chandra's Phoenix | 126 | Rare | $0.22 |
Circle of Flame | 127 | Uncommon | $0.17 |
Combust | 128 | Uncommon | $0.06 |
Crimson Mage | 129 | Uncommon | $0.05 |
Fiery Hellhound | 130 | Common | $0.03 |
Fireball | 131 | Uncommon | $0.10 |
Firebreathing | 132 | Common | $0.04 |
Flameblast Dragon | 133 | Rare | $0.40 |
Fling | 134 | Common | $0.16 |
Furyborn Hellkite | 135 | Mythic | $1.16 |
Goblin Arsonist | 136 | Common | $0.11 |
Goblin Bangchuckers | 137 | Uncommon | $0.21 |
Goblin Chieftain | 138 | Rare | $4.49 |
Goblin Fireslinger | 139 | Common | $0.12 |
Goblin Grenade | 140 | Uncommon | $0.75 |
Goblin Piker | 141 | Common | $0.07 |
Goblin Tunneler | 142 | Common | $0.09 |
Goblin War Paint | 143 | Common | $0.14 |
Gorehorn Minotaurs | 144 | Common | $0.06 |
Grim Lavamancer | 145 | Rare | $0.36 |
Incinerate | 146 | Common | $0.10 |
Inferno Titan | 147 | Mythic | $0.41 |
Lava Axe | 148 | Common | $0.04 |
Lightning Elemental | 149 | Common | $0.06 |
Manabarbs | 150 | Rare | $5.19 |
Manic Vandal | 151 | Common | $0.05 |
Reverberate | 152 | Rare | $2.92 |
Scrambleverse | 153 | Rare | $1.31 |
Shock | 154 | Common | $0.08 |
Slaughter Cry | 155 | Common | $0.10 |
Stormblood Berserker | 156 | Uncommon | $0.08 |
Tectonic Rift | 157 | Uncommon | $0.14 |
Volcanic Dragon | 158 | Uncommon | $0.17 |
Wall of Torches | 159 | Common | $0.03 |
Warstorm Surge | 160 | Rare | $0.87 |
Acidic Slime | 161 | Uncommon | $0.10 |
Arachnus Spinner | 162 | Rare | $0.22 |
Arachnus Web | 163 | Common | $0.05 |
Autumn's Veil | 164 | Uncommon | $0.58 |
Birds of Paradise | 165 | Rare | $11.38 |
Bountiful Harvest | 166 | Common | $0.09 |
Brindle Boar | 167 | Common | $0.09 |
Carnage Wurm | 168 | Uncommon | $0.13 |
Cudgel Troll | 169 | Uncommon | $0.05 |
Doubling Chant | 170 | Rare | $0.35 |
Dungrove Elder | 171 | Rare | $0.94 |
Elvish Archdruid | 172 | Rare | $0.46 |
Fog | 173 | Common | $0.28 |
Garruk, Primal Hunter | 174 | Mythic | $1.72 |
Garruk's Companion | 175 | Common | $0.06 |
Garruk's Horde | 176 | Rare | $0.21 |
Giant Spider | 177 | Common | $0.04 |
Gladecover Scout | 178 | Common | $0.20 |
Greater Basilisk | 179 | Common | $0.05 |
Hunter's Insight | 180 | Uncommon | $0.41 |
Jade Mage | 181 | Uncommon | $0.14 |
Llanowar Elves | 182 | Common | $0.37 |
Lure | 183 | Uncommon | $0.17 |
Lurking Crocodile | 184 | Common | $0.06 |
Naturalize | 185 | Common | $0.09 |
Overrun | 186 | Uncommon | $0.16 |
Plummet | 187 | Common | $0.05 |
Primeval Titan | 188 | Mythic | $9.78 |
Primordial Hydra | 189 | Mythic | $8.15 |
Rampant Growth | 190 | Common | $0.57 |
Reclaim | 191 | Common | $0.10 |
Rites of Flourishing | 192 | Rare | $0.73 |
Runeclaw Bear | 193 | Common | $0.12 |
Sacred Wolf | 194 | Common | $0.08 |
Skinshifter | 195 | Rare | $0.32 |
Stampeding Rhino | 196 | Common | $0.10 |
Stingerfling Spider | 197 | Uncommon | $0.12 |
Titanic Growth | 198 | Common | $0.10 |
Trollhide | 199 | Common | $0.07 |
Vastwood Gorger | 200 | Common | $0.14 |
Adaptive Automaton | 201 | Rare | $1.41 |
Angel's Feather | 202 | Uncommon | $0.28 |
Crown of Empires | 203 | Uncommon | $0.17 |
Crumbling Colossus | 204 | Uncommon | $0.07 |
Demon's Horn | 205 | Uncommon | $0.12 |
Dragon's Claw | 206 | Uncommon | $0.25 |
Druidic Satchel | 207 | Rare | $0.30 |
Elixir of Immortality | 208 | Uncommon | $0.53 |
Greatsword | 209 | Uncommon | $0.12 |
Kite Shield | 210 | Uncommon | $0.19 |
Kraken's Eye | 211 | Uncommon | $0.15 |
Manalith | 212 | Common | $0.17 |
Pentavus | 213 | Rare | $0.18 |
Quicksilver Amulet | 214 | Rare | $3.24 |
Rusted Sentinel | 215 | Uncommon | $0.05 |
Scepter of Empires | 216 | Uncommon | $0.22 |
Solemn Simulacrum | 217 | Rare | $0.51 |
Sundial of the Infinite | 218 | Rare | $19.51 |
Swiftfoot Boots | 219 | Uncommon | $1.61 |
Thran Golem | 220 | Uncommon | $0.08 |
Throne of Empires | 221 | Rare | $0.34 |
Worldslayer | 222 | Rare | $3.28 |
Wurm's Tooth | 223 | Uncommon | $0.15 |
Buried Ruin | 224 | Uncommon | $0.48 |
Dragonskull Summit | 225 | Rare | $0.99 |
Drowned Catacomb | 226 | Rare | $1.62 |
Glacial Fortress | 227 | Rare | $0.47 |
Rootbound Crag | 228 | Rare | $0.94 |
Sunpetal Grove | 229 | Rare | $0.85 |
Plains | 230 | Common | $0.16 |
Plains | 231 | Common | $0.15 |
Plains | 232 | Common | $0.17 |
Plains | 233 | Common | $0.17 |
Island | 234 | Common | $0.18 |
Island | 235 | Common | $0.07 |
Island | 236 | Common | $0.12 |
Island | 237 | Common | $0.17 |
Swamp | 238 | Common | $0.12 |
Swamp | 239 | Common | $0.13 |
Swamp | 240 | Common | $0.13 |
Swamp | 241 | Common | $0.20 |
Mountain | 242 | Common | $0.10 |
Mountain | 243 | Common | $0.19 |
Mountain | 244 | Common | $0.21 |
Mountain | 245 | Common | $0.20 |
Forest | 246 | Common | $0.20 |
Forest | 247 | Common | $0.11 |
Forest | 248 | Common | $0.15 |
Forest | 249 | Common | $0.33 |
Bird | 1 | $0.17 |