Magic 2013
[+1]: Put a +1/+1 counter on up to one target creature. [−3]: Target creature gains flying and double strike until end of turn. [−8]: Create X 2/2 white Cat creature tokens, where X is your life total.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
You gain 7 life.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature.
First strike When this creature enters, create a 1/1 white Soldier creature token.
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Flying When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.
Create three 1/1 white Soldier creature tokens.
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +1/+3.
Destroy target attacking or blocking creature.
Exile target enchantment.
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Creatures you control get +1/+1 until end of turn.
Flying Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Vigilance (Attacking doesn't cause this creature to tap.)
Defender (This creature can't attack.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever another creature you control enters, you gain 2 life.
{T}: Destroy target creature with power 4 or greater.
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Enchant creature Enchanted creature can't attack or block.
Destroy all nonland permanents.
This creature gets +1/+1 as long as you control a Forest. {G}: This creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Rain of Blades deals 1 damage to each attacking creature.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.
Prevent all damage that would be dealt to you and creatures you control this turn.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance
Target creature gets +2/+4 until end of turn.
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
Flying This creature can't attack unless you control a Knight or a Soldier.
When this creature enters, you may destroy target enchantment.
First strike (This creature deals combat damage before creatures without first strike.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Flying This creature gets +1/+1 as long as you control a Plains. {W}: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
You may have this creature enter as a copy of any creature on the battlefield.
{T}: Target creature attacks this turn if able. {T}: Target creature blocks this turn if able.
Draw two cards.
Tap up to three target creatures.
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Counter target creature spell.
Flash (You may cast this spell any time you could cast an instant.) Flying
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature can't attack unless there are five or more Islands on the battlefield.
Target creature gets -5/-0 until end of turn.
Look at the top five cards of your library, then put them back in any order.
[+1]: Draw a card. Target player mills a card. [0]: Target player mills ten cards. [−7]: Any number of target players each draw twenty cards.
Flying This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Target opponent mills seven cards.
Counter target noncreature spell.
You may cast spells from your hand without paying their mana costs.
You may choose new targets for target spell.
Counter target spell. Untap up to four lands.
Whenever this creature deals combat damage to a player, draw a card.
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
Exchange control of two target creatures.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Create two 2/2 blue Drake creature tokens with flying.
Enchant creature Enchanted creature gets +2/+0 and can't be blocked.
Return target creature to its owner's hand.
{U}, {T}: Target player mills two cards.
{2}{U}, {T}: Put this creature and target creature on top of their owners' libraries, then those players shuffle their libraries.
{U}: This creature gets +1/-1 until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
Flying
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Flying When this creature enters, target player loses 2 life and you gain 2 life.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creatures your opponents control get -1/-1 until end of turn.
Enchant creature Enchanted creature gets -1/-1 and can't block.
Enchant creature When this Aura enters, you lose 1 life. Enchanted creature gets +3/+1.
Search your library for up to X cards, put those cards into your hand, then shuffle.
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Return target creature card from your graveyard to your hand.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Haste (This creature can attack and {T} as soon as it comes under your control.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {3}{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Essence Drain deals 3 damage to any target and you gain 3 life.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
This creature gets +1/+1 as long as you control an Island. {1}{U}: This creature can't be blocked this turn.
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. [−6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
When this creature enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle. {B}: This creature gets +1/+1 until end of turn.
Enchant creature Enchanted creature gets +2/+2 and has lifelink.
Target player discards two cards.
Destroy target creature.
All creatures get -1/-1 until end of turn for each Swamp you control.
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever Nefarox attacks alone, defending player sacrifices a creature of their choice.
Indestructible As this creature enters, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice this creature.
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
When this creature enters, target opponent discards a card.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Flying Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Target player draws two cards and loses 2 life.
This creature can't block and can't be blocked.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Play with the top card of your library revealed. As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.
This creature can't block. Whenever a Swamp you control enters, you may return this card from your graveyard to your hand.
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Target player discards their hand.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
{1}{R}, Sacrifice a Goblin: This creature deals 4 damage to target creature.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
[+1]: Chandra deals 1 damage to any target. [−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. [−6]: Chandra deals 6 damage to each of up to six targets.
Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Destroy target land.
This creature gets +1/+1 as long as you control a Swamp. {2}{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Flying {R}: This creature gets +1/+0 until end of turn.
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Flying {1}{R}{R}{R}: Return this card from your graveyard to your hand.
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Flying {R}: This creature gets +1/+0 until end of turn.
When this creature dies, you may have it deal 1 damage to any target.
Whenever you cast a red spell, target creature can't block this turn.
Whenever another creature enters, you may put X +1/+1 counters on this creature, where X is that creature's power.
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Create two 1/1 red Goblin creature tokens.
Magmaquake deals X damage to each creature without flying and each planeswalker.
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
When this creature enters, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
This creature can't attack or block alone.
Haste (This creature can attack and {T} as soon as it comes under your control.) This creature attacks each combat if able.
Copy target instant or sorcery spell. You may choose new targets for the copy.
{T}, Discard a card: Draw a card.
Searing Spear deals 3 damage to any target.
Flying This creature can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on this creature.
Destroy target artifact.
Flying Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
{R}, Sacrifice this creature: Destroy target artifact.
Attacking creatures get +2/+0 until end of turn.
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Volcanic Geyser deals X damage to any target.
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Defender (This creature can't attack.) {R}: This creature gets +1/+0 until end of turn.
As an additional cost to cast this spell, discard a card. Draw two cards.
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
{T}: Untap target Forest.
When this creature enters, put a +1/+1 counter on target creature.
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
You gain 1 life for each land you control.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Trample When this creature enters, if your life total is less than 7, your life total becomes 7. As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
When this creature enters, draw a card.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
This creature gets +1/+1 as long as you control a Mountain. {R}: This creature gains haste until end of turn. (It can attack and {T} this turn.)
Prevent all combat damage that would be dealt this turn.
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
[+1]: Create a 3/3 green Beast creature token. [−3]: Draw cards equal to the greatest power among creatures you control. [−6]: Create a 6/6 green Wurm creature token for each land you control.
Whenever another creature you control with power 3 or greater enters, you may draw a card.
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.
When this creature enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
Destroy target artifact or enchantment.
Destroy target creature with flying.
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Return target green card from your graveyard to your hand.
At the beginning of your upkeep, return a creature you control to its owner's hand.
Vigilance, reach
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Reach {X}{G}{G}: This creature deals X damage to each creature with flying.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
Target creature gets +4/+4 until end of turn.
Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.
When this creature enters, target creature gets +2/+2 until end of turn.
[+3]: Destroy target noncreature permanent. [−2]: Gain control of target creature. [−9]: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
{1}, {T}: Put a +1/+1 counter on this creature.
Tap two untapped artifacts you control: Untap target artifact.
This artifact enters tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this artifact: Target player loses the game.
{2}, {T}: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
{3}, {T}, Sacrifice this artifact: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
{T}: Add three mana of any one color.
{4}, {T}: Draw a card.
Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{X}, {T}: Target player mills X cards.
At the beginning of your upkeep, draw a card. {T}: This artifact deals 1 damage to any target.
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.
{T}, Sacrifice this artifact: Exile target player's graveyard.
{1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.
This land enters tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {C}.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
{T}: Add {C}. {1}{R}, {T}: Put a pressure counter on this land. {1}{R}, {T}, Remove two pressure counters from this land and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and {T} as soon as it comes under your control.)
You have no maximum hand size. {T}: Add {C}.
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Ajani, Caller of the Pride | 1 | Mythic | $1.07 |
Ajani's Sunstriker | 2 | Common | $0.17 |
Angel's Mercy | 3 | Common | $0.09 |
Angelic Benediction | 4 | Uncommon | $0.17 |
Attended Knight | 5 | Common | $0.06 |
Aven Squire | 6 | Common | $0.08 |
Battleflight Eagle | 7 | Common | $0.03 |
Captain of the Watch | 8 | Rare | $0.32 |
Captain's Call | 9 | Common | $0.05 |
Crusader of Odric | 10 | Uncommon | $0.06 |
Divine Favor | 11 | Common | $0.08 |
Divine Verdict | 12 | Common | $0.09 |
Erase | 13 | Common | $0.09 |
Faith's Reward | 14 | Rare | $1.23 |
Glorious Charge | 15 | Common | $0.05 |
Griffin Protector | 16 | Common | $0.10 |
Guardian Lions | 17 | Common | $0.05 |
Guardians of Akrasa | 18 | Common | $0.05 |
Healer of the Pride | 19 | Uncommon | $0.33 |
Intrepid Hero | 20 | Rare | $1.03 |
Knight of Glory | 21 | Uncommon | $0.15 |
Oblivion Ring | 22 | Uncommon | $0.20 |
Odric, Master Tactician | 23 | Rare | $0.37 |
Pacifism | 24 | Common | $0.05 |
Pillarfield Ox | 25 | Common | $0.05 |
Planar Cleansing | 26 | Rare | $0.28 |
Prized Elephant | 27 | Uncommon | $0.19 |
Rain of Blades | 28 | Uncommon | $0.08 |
Rhox Faithmender | 29 | Rare | $4.74 |
Safe Passage | 30 | Common | $0.09 |
Serra Angel | 31 | Uncommon | $0.03 |
Serra Avatar | 32 | Mythic | $0.39 |
Serra Avenger | 33 | Rare | $0.48 |
Show of Valor | 34 | Common | $0.04 |
Silvercoat Lion | 35 | Common | $0.06 |
Sublime Archangel | 36 | Mythic | $2.58 |
Touch of the Eternal | 37 | Rare | $0.19 |
War Falcon | 38 | Common | $0.12 |
War Priest of Thune | 39 | Uncommon | $0.07 |
Warclamp Mastiff | 40 | Common | $0.07 |
Archaeomancer | 41 | Common | $0.38 |
Arctic Aven | 42 | Uncommon | $0.15 |
Augur of Bolas | 43 | Uncommon | $0.14 |
Battle of Wits | 44 | Rare | $0.37 |
Clone | 45 | Rare | $0.32 |
Courtly Provocateur | 46 | Uncommon | $0.09 |
Divination | 47 | Common | $0.04 |
Downpour | 48 | Common | $0.09 |
Encrust | 49 | Common | $0.03 |
Essence Scatter | 50 | Common | $0.07 |
Faerie Invaders | 51 | Common | $0.06 |
Fog Bank | 52 | Uncommon | $0.17 |
Harbor Serpent | 53 | Common | $0.08 |
Hydrosurge | 54 | Common | $0.05 |
Index | 55 | Common | $0.10 |
Jace, Memory Adept | 56 | Mythic | $2.83 |
Jace's Phantasm | 57 | Uncommon | $0.28 |
Kraken Hatchling | 58 | Common | $0.13 |
Master of the Pearl Trident | 59 | Rare | $0.89 |
Merfolk of the Pearl Trident | 60 | Common | $0.08 |
Mind Sculpt | 61 | Common | $0.17 |
Negate | 62 | Common | $0.26 |
Omniscience | 63 | Mythic | $5.76 |
Redirect | 64 | Rare | $0.33 |
Rewind | 65 | Uncommon | $0.46 |
Scroll Thief | 66 | Common | $0.13 |
Sleep | 67 | Uncommon | $0.17 |
Spelltwine | 68 | Rare | $0.41 |
Sphinx of Uthuun | 69 | Rare | $0.14 |
Stormtide Leviathan | 70 | Rare | $0.51 |
Switcheroo | 71 | Uncommon | $0.12 |
Talrand, Sky Summoner | 72 | Rare | $0.33 |
Talrand's Invocation | 73 | Uncommon | $0.05 |
Tricks of the Trade | 74 | Common | $0.10 |
Unsummon | 75 | Common | $0.11 |
Vedalken Entrancer | 76 | Common | $0.08 |
Void Stalker | 77 | Rare | $0.15 |
Watercourser | 78 | Common | $0.05 |
Welkin Tern | 79 | Common | $0.05 |
Wind Drake | 80 | Common | $0.03 |
Blood Reckoning | 81 | Uncommon | $0.18 |
Bloodhunter Bat | 82 | Common | $0.07 |
Bloodthrone Vampire | 83 | Common | $0.17 |
Cower in Fear | 84 | Uncommon | $0.07 |
Crippling Blight | 85 | Common | $0.06 |
Dark Favor | 86 | Common | $0.06 |
Diabolic Revelation | 87 | Rare | $1.13 |
Disciple of Bolas | 88 | Rare | $0.44 |
Disentomb | 89 | Common | $0.05 |
Duress | 90 | Common | $0.10 |
Duskmantle Prowler | 91 | Uncommon | $0.08 |
Duty-Bound Dead | 92 | Common | $0.06 |
Essence Drain | 93 | Common | $0.04 |
Giant Scorpion | 94 | Common | $0.05 |
Harbor Bandit | 95 | Uncommon | $0.07 |
Knight of Infamy | 96 | Uncommon | $0.14 |
Liliana of the Dark Realms | 97 | Mythic | $7.01 |
Liliana's Shade | 98 | Common | $0.09 |
Mark of the Vampire | 99 | Common | $0.08 |
Mind Rot | 100 | Common | $0.04 |
Murder | 101 | Common | $0.07 |
Mutilate | 102 | Rare | $1.25 |
Nefarox, Overlord of Grixis | 103 | Rare | $0.45 |
Phylactery Lich | 104 | Rare | $0.22 |
Public Execution | 105 | Uncommon | $0.04 |
Ravenous Rats | 106 | Common | $0.18 |
Rise from the Grave | 107 | Uncommon | $0.07 |
Servant of Nefarox | 108 | Common | $0.10 |
Shimian Specter | 109 | Rare | $0.12 |
Sign in Blood | 110 | Common | $0.36 |
Tormented Soul | 111 | Common | $0.20 |
Vampire Nighthawk | 112 | Uncommon | $0.17 |
Vampire Nocturnus | 113 | Mythic | $6.91 |
Veilborn Ghoul | 114 | Uncommon | $0.09 |
Vile Rebirth | 115 | Common | $0.04 |
Walking Corpse | 116 | Common | $0.04 |
Wit's End | 117 | Rare | $0.16 |
Xathrid Gorgon | 118 | Rare | $0.29 |
Zombie Goliath | 119 | Common | $0.05 |
Arms Dealer | 120 | Uncommon | $0.21 |
Bladetusk Boar | 121 | Common | $0.07 |
Canyon Minotaur | 122 | Common | $0.01 |
Chandra, the Firebrand | 123 | Mythic | $1.01 |
Chandra's Fury | 124 | Common | $0.04 |
Cleaver Riot | 125 | Uncommon | $0.07 |
Craterize | 126 | Common | $0.06 |
Crimson Muckwader | 127 | Uncommon | $0.12 |
Dragon Hatchling | 128 | Common | $0.05 |
Fervor | 129 | Rare | $4.36 |
Fire Elemental | 130 | Common | $0.07 |
Firewing Phoenix | 131 | Rare | $0.11 |
Flames of the Firebrand | 132 | Uncommon | $0.06 |
Furnace Whelp | 133 | Uncommon | $0.06 |
Goblin Arsonist | 134 | Common | $0.04 |
Goblin Battle Jester | 135 | Common | $0.11 |
Hamletback Goliath | 136 | Rare | $0.23 |
Kindled Fury | 137 | Common | $0.04 |
Krenko, Mob Boss | 138 | Rare | $2.79 |
Krenko's Command | 139 | Common | $0.24 |
Magmaquake | 140 | Rare | $0.27 |
Mark of Mutiny | 141 | Uncommon | $0.16 |
Mindclaw Shaman | 142 | Uncommon | $0.26 |
Mogg Flunkies | 143 | Common | $0.05 |
Reckless Brute | 144 | Common | $0.04 |
Reverberate | 145 | Rare | $3.15 |
Rummaging Goblin | 146 | Common | $0.04 |
Searing Spear | 147 | Common | $0.08 |
Slumbering Dragon | 148 | Rare | $2.65 |
Smelt | 149 | Common | $0.09 |
Thundermaw Hellkite | 150 | Mythic | $1.57 |
Torch Fiend | 151 | Uncommon | $0.12 |
Trumpet Blast | 152 | Common | $0.04 |
Turn to Slag | 153 | Common | $0.06 |
Volcanic Geyser | 154 | Uncommon | $0.05 |
Volcanic Strength | 155 | Common | $0.06 |
Wall of Fire | 156 | Common | $0.04 |
Wild Guess | 157 | Common | $0.08 |
Worldfire | 158 | Mythic | $28.46 |
Acidic Slime | 159 | Uncommon | $0.13 |
Arbor Elf | 160 | Common | $0.45 |
Bond Beetle | 161 | Common | $0.08 |
Boundless Realms | 162 | Rare | $2.38 |
Bountiful Harvest | 163 | Common | $0.08 |
Centaur Courser | 164 | Common | $0.05 |
Deadly Recluse | 165 | Common | $0.19 |
Duskdale Wurm | 166 | Uncommon | $0.07 |
Elderscale Wurm | 167 | Mythic | $2.86 |
Elvish Archdruid | 168 | Rare | $0.58 |
Elvish Visionary | 169 | Common | $0.11 |
Farseek | 170 | Common | $0.91 |
Flinthoof Boar | 171 | Uncommon | $0.07 |
Fog | 172 | Common | $0.24 |
Fungal Sprouting | 173 | Uncommon | $0.76 |
Garruk, Primal Hunter | 174 | Mythic | $1.96 |
Garruk's Packleader | 175 | Uncommon | $0.18 |
Ground Seal | 176 | Rare | $0.21 |
Mwonvuli Beast Tracker | 177 | Uncommon | $0.23 |
Naturalize | 178 | Common | $0.06 |
Plummet | 179 | Common | $0.12 |
Predatory Rampage | 180 | Rare | $0.21 |
Prey Upon | 181 | Common | $0.04 |
Primal Huntbeast | 182 | Common | $0.04 |
Primordial Hydra | 183 | Mythic | $8.13 |
Quirion Dryad | 184 | Rare | $0.16 |
Rancor | 185 | Uncommon | $0.90 |
Ranger's Path | 186 | Common | $0.18 |
Revive | 187 | Uncommon | $0.09 |
Roaring Primadox | 188 | Uncommon | $0.09 |
Sentinel Spider | 189 | Common | $0.05 |
Serpent's Gift | 190 | Common | $0.09 |
Silklash Spider | 191 | Rare | $0.53 |
Spiked Baloth | 192 | Common | $0.05 |
Thragtusk | 193 | Rare | $0.28 |
Timberpack Wolf | 194 | Common | $0.08 |
Titanic Growth | 195 | Common | $0.12 |
Vastwood Gorger | 196 | Common | $0.04 |
Yeva, Nature's Herald | 197 | Rare | $1.08 |
Yeva's Forcemage | 198 | Common | $0.04 |
Nicol Bolas, Planeswalker | 199 | Mythic | $3.54 |
Akroma's Memorial | 200 | Mythic | $29.11 |
Chronomaton | 201 | Uncommon | $0.06 |
Clock of Omens | 202 | Uncommon | $3.30 |
Door to Nothingness | 203 | Rare | $1.66 |
Elixir of Immortality | 204 | Uncommon | $0.61 |
Gem of Becoming | 205 | Uncommon | $0.12 |
Gilded Lotus | 206 | Rare | $1.43 |
Jayemdae Tome | 207 | Uncommon | $0.08 |
Kitesail | 208 | Uncommon | $0.03 |
Phyrexian Hulk | 209 | Uncommon | $0.03 |
Primal Clay | 210 | Uncommon | $0.08 |
Ring of Evos Isle | 211 | Uncommon | $0.54 |
Ring of Kalonia | 212 | Uncommon | $0.49 |
Ring of Thune | 213 | Uncommon | $0.18 |
Ring of Valkas | 214 | Uncommon | $0.38 |
Ring of Xathrid | 215 | Uncommon | $0.54 |
Sands of Delirium | 216 | Rare | $0.50 |
Staff of Nin | 217 | Rare | $0.71 |
Stuffy Doll | 218 | Rare | $8.25 |
Tormod's Crypt | 219 | Uncommon | $0.41 |
Trading Post | 220 | Rare | $0.34 |
Cathedral of War | 221 | Rare | $1.63 |
Dragonskull Summit | 222 | Rare | $1.24 |
Drowned Catacomb | 223 | Rare | $1.47 |
Evolving Wilds | 224 | Common | $0.08 |
Glacial Fortress | 225 | Rare | $0.52 |
Hellion Crucible | 226 | Rare | $0.18 |
Reliquary Tower | 227 | Uncommon | $3.69 |
Rootbound Crag | 228 | Rare | $0.80 |
Sunpetal Grove | 229 | Rare | $0.61 |
Plains | 230 | Common | $0.07 |
Plains | 231 | Common | $0.20 |
Plains | 232 | Common | $0.08 |
Plains | 233 | Common | $0.10 |
Island | 234 | Common | $0.11 |
Island | 235 | Common | $0.09 |
Island | 236 | Common | $0.11 |
Island | 237 | Common | $0.09 |
Swamp | 238 | Common | $0.11 |
Swamp | 239 | Common | $0.12 |
Swamp | 240 | Common | $0.09 |
Swamp | 241 | Common | $0.12 |
Mountain | 242 | Common | $0.11 |
Mountain | 243 | Common | $0.12 |
Mountain | 244 | Common | $0.08 |
Mountain | 245 | Common | $0.11 |
Forest | 246 | Common | $0.09 |
Forest | 247 | Common | $0.16 |
Forest | 248 | Common | $0.11 |
Forest | 249 | Common | $0.10 |
Cat | 1 | $0.53 |