Magic 2014
[+1]: Put a +1/+1 counter on up to one target creature. [−3]: Target creature gains flying and double strike until end of turn. [−8]: Create X 2/2 white Cat creature tokens, where X is your life total.
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Defender (This creature can't attack.) Flying
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
When this creature enters, you may return target enchantment card from your graveyard to your hand.
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) {1}{W}: This creature gets +1/+0 until end of turn.
Target player sacrifices an attacking or blocking creature of their choice.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature attacks, it gets +1/+1 until end of turn.
Target player gains 2 life for each creature on the battlefield.
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +1/+3.
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature can't be the target of black or red spells your opponents control.
Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Create two 1/1 colorless Sliver creature tokens.
Creatures your opponents control enter tapped.
Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Whenever this creature attacks, tap target creature defending player controls.
Enchant creature Enchanted creature can't attack or block.
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Prevent all damage a source of your choice would deal this turn.
Destroy all nonland permanents.
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Flying Prevent all combat damage that would be dealt to this creature.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Target creature gets +2/+4 until end of turn.
Your opponents can't cast spells this turn.
Destroy target artifact or enchantment. You gain 4 life.
{T}: You gain 1 life.
Sliver creatures you control get +0/+1.
{5}{W}: This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
Flying
Defender (This creature can't attack.) Flying
Flying {2}{U}: Tap target creature with flying.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Counter target spell.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
You may have this creature enter as a copy of any creature on the battlefield.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Return target nonland permanent to its owner's hand.
Draw two cards.
Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice this Aura.
When this creature enters, you may exile an instant card from your hand. {X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.
Counter target creature spell.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Sliver creatures you control have flying.
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
[+1]: Draw a card. Target player mills a card. [0]: Target player mills ten cards. [−7]: Any number of target players each draw twenty cards.
Flying When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.
Flying When this creature dies, draw a card.
Counter target noncreature spell.
Flash (You may cast this spell any time you could cast an instant.) Flying
Target player draws four cards.
This creature can't be blocked.
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
Whenever this creature deals combat damage to a player, draw a card.
Flying
Enchant creature Enchanted creature gets -3/-0.
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Put target creature on top of its owner's library.
Target player mills five cards.
Flying Whenever this creature attacks, another target creature you control gains flying until end of turn.
Target player mills half their library, rounded down.
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Flying Creature spells with flying you cast cost {1} less to cast.
{U}: This creature gets +1/-1 until end of turn. {U}: This creature gets -1/+1 until end of turn.
Flying Whenever a creature with flying attacks, you may draw a card.
{1}{U}: Target creature gains flying until end of turn.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
Sacrifice another creature: This creature gets +2/+2 until end of turn.
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
Lifelink
{2}{B}, Sacrifice this creature: Return another target creature card from your graveyard to your hand.
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Enchant creature When this Aura enters, you lose 1 life. Enchanted creature gets +3/+1.
Whenever a creature you control dies, you draw a card and you lose 1 life.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Search your library for a card, put that card into your hand, then shuffle.
Destroy target nonblack creature.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. [−6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
Deathtouch Whenever this creature deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
Destroy target creature. Add {B}{B}{B}.
Enchant creature Enchanted creature gets +2/+2 and has lifelink.
Target player discards two cards.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
Flying {1}{B}: This creature gets +1/+1 until end of turn.
Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.
Put all creature cards from all graveyards onto the battlefield under your control.
Whenever you gain life, target opponent loses that much life.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
Flying When this creature enters, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
All creatures get -1/-1 until end of turn.
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
When this creature dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
Sacrifice another creature: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Target creature gets -3/-1 until end of turn.
Whenever this creature or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
{R}, Sacrifice a creature: This enchantment deals 1 damage to any target.
Sliver creatures you control get +2/+0.
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Whenever a player taps a nonbasic land for mana, this enchantment deals 1 damage to that player.
[+1]: Chandra deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. [0]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Flying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return this card from your graveyard to your hand.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) This creature can't block creatures with power 2 or less.
Destroy target artifact or land.
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and "{R}: This token gets +1/+0 until end of turn."
Flying {R}: This creature gets +1/+0 until end of turn.
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
When this creature enters, you may destroy target creature with toughness 2 or less.
{T}: Each creature attacks this turn if able.
When this creature enters, target creature can't block this turn.
Lava Axe deals 5 damage to target player or planeswalker.
Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
This creature attacks each combat if able unless you control a creature named Advocate of the Beast.
First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, this creature deals 2 damage to that player.
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
When this creature dies, it deals 3 damage to any target.
Flying Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control. {R}: This creature gets +1/+0 until end of turn.
Creatures without flying can't block this turn.
Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn.
Flying {R}: This creature gets +1/+0 until end of turn.
Shock deals 2 damage to any target.
Destroy target artifact.
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Volcanic Geyser deals X damage to any target.
As an additional cost to cast this spell, discard a card. Draw two cards.
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
Destroy target noncreature permanent.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +2/+2 until end of turn.
Sacrifice this creature: You gain 4 life.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{T}: Add {G}.
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Prevent all combat damage that would be dealt this turn.
[+1]: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. [−3]: You may put a green creature card from your hand onto the battlefield. [−7]: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Create a 2/2 green Wolf creature token for each Forest you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sliver creatures you control have "{T}: Add one mana of any color."
Sliver creatures you control get +3/+3.
Destroy target artifact or enchantment.
Whenever this enchantment or another enchantment you control enters, you may put a +1/+1 counter on target creature.
Destroy target creature with flying.
Sliver creatures you control get +1/+1.
Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1 counter on it.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
This creature enters with X +1/+1 counters on it. When this creature dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on this creature among any number of creatures you control.
Enchant land When this Aura enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
This creature enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
Windstorm deals X damage to each creature with flying.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on this creature.
As long as you control eight or more lands, this creature gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}, {T}, Sacrifice a creature: You gain 4 life. {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
{2}, {T}: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Defender (This creature can't attack.) When a creature attacks you or a planeswalker you control, if this creature has defender, it loses defender and gains trample.
Equipped creature gets +4/+4. {0}: Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}, {T}: Target player mills two cards.
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
{T}: Put a charge counter on this artifact. {T}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
This artifact enters with three wish counters on it. {5}, {T}, Remove a wish counter from this artifact: Search your library for a card, put that card into your hand, then shuffle.
{3}, {T}: This artifact deals 1 damage to any target.
Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
{1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.
{1}, Sacrifice this artifact: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
{T}: Add {C}. {4}, {T}, Sacrifice this land: Destroy target nonbasic land.
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
{T}: Add {C}. {1}, {T}: Add one mana of any color.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Ajani, Caller of the Pride | 1 | Mythic | $0.94 |
Ajani's Chosen | 2 | Rare | $0.32 |
Angelic Accord | 3 | Uncommon | $0.74 |
Angelic Wall | 4 | Common | $0.18 |
Archangel of Thune | 5 | Mythic | $46.34 |
Auramancer | 6 | Common | $0.09 |
Banisher Priest | 7 | Uncommon | $0.12 |
Blessing | 8 | Uncommon | $0.03 |
Bonescythe Sliver | 9 | Rare | $7.04 |
Brave the Elements | 10 | Uncommon | $0.35 |
Capashen Knight | 11 | Common | $0.05 |
Celestial Flare | 12 | Common | $0.07 |
Charging Griffin | 13 | Common | $0.08 |
Congregate | 14 | Uncommon | $0.13 |
Dawnstrike Paladin | 15 | Common | $0.06 |
Devout Invocation | 16 | Mythic | $2.35 |
Divine Favor | 17 | Common | $0.14 |
Fiendslayer Paladin | 18 | Rare | $0.55 |
Fortify | 19 | Common | $0.08 |
Griffin Sentinel | 20 | Common | $0.06 |
Hive Stirrings | 21 | Common | $0.18 |
Imposing Sovereign | 22 | Rare | $0.43 |
Indestructibility | 23 | Rare | $1.51 |
Master of Diversion | 24 | Common | $0.12 |
Pacifism | 25 | Common | $0.06 |
Path of Bravery | 26 | Rare | $0.29 |
Pay No Heed | 27 | Common | $0.04 |
Pillarfield Ox | 28 | Common | $0.06 |
Planar Cleansing | 29 | Rare | $0.21 |
Sentinel Sliver | 30 | Common | $0.49 |
Seraph of the Sword | 31 | Rare | $0.45 |
Serra Angel | 32 | Uncommon | $0.11 |
Show of Valor | 33 | Common | $0.11 |
Siege Mastodon | 34 | Common | $0.09 |
Silence | 35 | Rare | $7.07 |
Solemn Offering | 36 | Common | $0.06 |
Soulmender | 37 | Common | $0.04 |
Steelform Sliver | 38 | Uncommon | $0.21 |
Stonehorn Chanter | 39 | Uncommon | $0.15 |
Suntail Hawk | 40 | Common | $0.08 |
Wall of Swords | 41 | Uncommon | $0.11 |
Air Servant | 42 | Uncommon | $0.01 |
Archaeomancer | 43 | Common | $0.27 |
Armored Cancrix | 44 | Common | $0.05 |
Cancel | 45 | Common | $0.08 |
Claustrophobia | 46 | Common | $0.05 |
Clone | 47 | Rare | $0.52 |
Colossal Whale | 48 | Rare | $0.27 |
Coral Merfolk | 49 | Common | $0.07 |
Dismiss into Dream | 50 | Rare | $0.72 |
Disperse | 51 | Common | $0.05 |
Divination | 52 | Common | $0.08 |
Domestication | 53 | Rare | $0.08 |
Elite Arcanist | 54 | Rare | $0.28 |
Essence Scatter | 55 | Common | $0.14 |
Frost Breath | 56 | Common | $0.06 |
Galerider Sliver | 57 | Rare | $5.74 |
Glimpse the Future | 58 | Uncommon | $0.06 |
Illusionary Armor | 59 | Uncommon | $0.07 |
Jace, Memory Adept | 60 | Mythic | $2.73 |
Jace's Mindseeker | 61 | Rare | $0.39 |
Merfolk Spy | 62 | Common | $0.07 |
Messenger Drake | 63 | Common | $0.04 |
Negate | 64 | Common | $0.39 |
Nephalia Seakite | 65 | Common | $0.06 |
Opportunity | 66 | Uncommon | $0.04 |
Phantom Warrior | 67 | Uncommon | $0.06 |
Quicken | 68 | Rare | $0.34 |
Scroll Thief | 69 | Common | $0.10 |
Seacoast Drake | 70 | Common | $0.06 |
Sensory Deprivation | 71 | Common | $0.07 |
Spell Blast | 72 | Uncommon | $0.13 |
Tidebinder Mage | 73 | Rare | $0.32 |
Time Ebb | 74 | Common | $0.05 |
Tome Scour | 75 | Common | $0.14 |
Trained Condor | 76 | Common | $0.05 |
Traumatize | 77 | Rare | $3.64 |
Wall of Frost | 78 | Uncommon | $0.24 |
Warden of Evos Isle | 79 | Uncommon | $0.15 |
Water Servant | 80 | Uncommon | $0.06 |
Windreader Sphinx | 81 | Mythic | $0.36 |
Zephyr Charge | 82 | Common | $0.07 |
Accursed Spirit | 83 | Common | $0.05 |
Altar's Reap | 84 | Common | $0.13 |
Artificer's Hex | 85 | Uncommon | $0.11 |
Blightcaster | 86 | Uncommon | $0.08 |
Blood Bairn | 87 | Common | $0.07 |
Bogbrew Witch | 88 | Rare | $0.19 |
Child of Night | 89 | Common | $0.03 |
Corpse Hauler | 90 | Common | $0.06 |
Corrupt | 91 | Uncommon | $0.09 |
Dark Favor | 92 | Common | $0.07 |
Dark Prophecy | 93 | Rare | $5.36 |
Deathgaze Cockatrice | 94 | Common | $0.05 |
Diabolic Tutor | 95 | Uncommon | $1.27 |
Doom Blade | 96 | Uncommon | $0.21 |
Duress | 97 | Common | $0.10 |
Festering Newt | 98 | Common | $0.07 |
Gnawing Zombie | 99 | Uncommon | $0.09 |
Grim Return | 100 | Rare | $0.42 |
Lifebane Zombie | 101 | Rare | $0.34 |
Liliana of the Dark Realms | 102 | Mythic | $8.17 |
Liliana's Reaver | 103 | Rare | $0.40 |
Liturgy of Blood | 104 | Common | $0.06 |
Mark of the Vampire | 105 | Common | $0.11 |
Mind Rot | 106 | Common | $0.06 |
Minotaur Abomination | 107 | Common | $0.07 |
Nightmare | 108 | Rare | $0.27 |
Nightwing Shade | 109 | Common | $0.11 |
Quag Sickness | 110 | Common | $0.05 |
Rise of the Dark Realms | 111 | Mythic | $5.49 |
Sanguine Bond | 112 | Rare | $6.05 |
Sengir Vampire | 113 | Uncommon | $0.13 |
Shadowborn Apostle | 114 | Common | $1.72 |
Shadowborn Demon | 115 | Mythic | $0.39 |
Shrivel | 116 | Common | $0.10 |
Syphon Sliver | 117 | Rare | $8.92 |
Tenacious Dead | 118 | Uncommon | $0.12 |
Undead Minotaur | 119 | Common | $0.07 |
Vampire Warlord | 120 | Uncommon | $0.12 |
Vile Rebirth | 121 | Common | $0.12 |
Wring Flesh | 122 | Common | $0.08 |
Xathrid Necromancer | 123 | Rare | $0.26 |
Academy Raider | 124 | Common | $0.03 |
Act of Treason | 125 | Common | $0.04 |
Awaken the Ancient | 126 | Rare | $0.22 |
Barrage of Expendables | 127 | Uncommon | $0.13 |
Battle Sliver | 128 | Uncommon | $0.24 |
Blur Sliver | 129 | Common | $0.22 |
Burning Earth | 130 | Rare | $3.32 |
Canyon Minotaur | 131 | Common | $0.03 |
Chandra, Pyromaster | 132 | Mythic | $0.47 |
Chandra's Outrage | 133 | Common | $0.11 |
Chandra's Phoenix | 134 | Rare | $0.23 |
Cyclops Tyrant | 135 | Common | $0.12 |
Demolish | 136 | Common | $0.06 |
Dragon Egg | 137 | Uncommon | $0.08 |
Dragon Hatchling | 138 | Common | $0.07 |
Flames of the Firebrand | 139 | Uncommon | $0.04 |
Fleshpulper Giant | 140 | Uncommon | $0.03 |
Goblin Diplomats | 141 | Rare | $0.39 |
Goblin Shortcutter | 142 | Common | $0.11 |
Lava Axe | 143 | Common | $0.09 |
Lightning Talons | 144 | Common | $0.11 |
Marauding Maulhorn | 145 | Common | $0.08 |
Mindsparker | 146 | Rare | $0.22 |
Molten Birth | 147 | Uncommon | $0.17 |
Ogre Battledriver | 148 | Rare | $0.68 |
Pitchburn Devils | 149 | Common | $0.12 |
Regathan Firecat | 150 | Common | $0.04 |
Scourge of Valkas | 151 | Mythic | $4.87 |
Seismic Stomp | 152 | Common | $0.03 |
Shiv's Embrace | 153 | Uncommon | $0.06 |
Shivan Dragon | 154 | Rare | $0.18 |
Shock | 155 | Common | $0.07 |
Smelt | 156 | Common | $0.12 |
Striking Sliver | 157 | Common | $0.39 |
Thorncaster Sliver | 158 | Rare | $1.83 |
Thunder Strike | 159 | Common | $0.09 |
Volcanic Geyser | 160 | Uncommon | $0.14 |
Wild Guess | 161 | Common | $0.16 |
Wild Ricochet | 162 | Rare | $0.34 |
Young Pyromancer | 163 | Uncommon | $0.31 |
Advocate of the Beast | 164 | Common | $0.15 |
Bramblecrush | 165 | Uncommon | $0.07 |
Briarpack Alpha | 166 | Uncommon | $0.04 |
Brindle Boar | 167 | Common | $0.06 |
Deadly Recluse | 168 | Common | $0.15 |
Elvish Mystic | 169 | Common | $0.54 |
Enlarge | 170 | Uncommon | $0.10 |
Fog | 171 | Common | $0.20 |
Garruk, Caller of Beasts | 172 | Mythic | $2.63 |
Garruk's Horde | 173 | Rare | $0.23 |
Giant Growth | 174 | Common | $0.06 |
Giant Spider | 175 | Common | $0.17 |
Gladecover Scout | 176 | Common | $0.22 |
Groundshaker Sliver | 177 | Common | $0.25 |
Howl of the Night Pack | 178 | Uncommon | $0.19 |
Hunt the Weak | 179 | Common | $0.02 |
Into the Wilds | 180 | Rare | $0.39 |
Kalonian Hydra | 181 | Mythic | $6.19 |
Kalonian Tusker | 182 | Uncommon | $0.14 |
Lay of the Land | 183 | Common | $0.09 |
Manaweft Sliver | 184 | Uncommon | $1.29 |
Megantic Sliver | 185 | Rare | $0.87 |
Naturalize | 186 | Common | $0.05 |
Oath of the Ancient Wood | 187 | Rare | $0.19 |
Plummet | 188 | Common | $0.05 |
Predatory Sliver | 189 | Common | $0.56 |
Primeval Bounty | 190 | Mythic | $0.65 |
Ranger's Guile | 191 | Common | $0.13 |
Rootwalla | 192 | Common | $0.03 |
Rumbling Baloth | 193 | Common | $0.05 |
Savage Summoning | 194 | Rare | $1.18 |
Scavenging Ooze | 195 | Rare | $0.34 |
Sporemound | 196 | Common | $0.17 |
Trollhide | 197 | Common | $0.10 |
Vastwood Hydra | 198 | Rare | $0.99 |
Verdant Haven | 199 | Common | $0.09 |
Voracious Wurm | 200 | Uncommon | $0.15 |
Windstorm | 201 | Uncommon | $0.06 |
Witchstalker | 202 | Rare | $0.27 |
Woodborn Behemoth | 203 | Uncommon | $0.08 |
Accorder's Shield | 204 | Uncommon | $0.21 |
Bubbling Cauldron | 205 | Uncommon | $0.13 |
Darksteel Forge | 206 | Mythic | $43.66 |
Darksteel Ingot | 207 | Uncommon | $0.39 |
Door of Destinies | 208 | Rare | $9.98 |
Elixir of Immortality | 209 | Uncommon | $0.49 |
Fireshrieker | 210 | Uncommon | $0.30 |
Guardian of the Ages | 211 | Rare | $0.19 |
Haunted Plate Mail | 212 | Rare | $0.21 |
Millstone | 213 | Uncommon | $0.08 |
Pyromancer's Gauntlet | 214 | Rare | $0.24 |
Ratchet Bomb | 215 | Rare | $0.39 |
Ring of Three Wishes | 216 | Mythic | $4.81 |
Rod of Ruin | 217 | Uncommon | $0.04 |
Sliver Construct | 218 | Common | $0.21 |
Staff of the Death Magus | 219 | Uncommon | $0.29 |
Staff of the Flame Magus | 220 | Uncommon | $0.12 |
Staff of the Mind Magus | 221 | Uncommon | $0.14 |
Staff of the Sun Magus | 222 | Uncommon | $0.13 |
Staff of the Wild Magus | 223 | Uncommon | $0.14 |
Strionic Resonator | 224 | Rare | $6.65 |
Trading Post | 225 | Rare | $0.30 |
Vial of Poison | 226 | Uncommon | $0.09 |
Encroaching Wastes | 227 | Uncommon | $0.20 |
Mutavault | 228 | Rare | $4.39 |
Shimmering Grotto | 229 | Uncommon | $0.10 |
Plains | 230 | Common | $0.10 |
Plains | 231 | Common | $0.12 |
Plains | 232 | Common | $0.11 |
Plains | 233 | Common | $0.09 |
Island | 234 | Common | $0.10 |
Island | 235 | Common | $0.10 |
Island | 236 | Common | $0.11 |
Island | 237 | Common | $0.13 |
Swamp | 238 | Common | $0.13 |
Swamp | 239 | Common | $0.11 |
Swamp | 240 | Common | $0.11 |
Swamp | 241 | Common | $0.14 |
Mountain | 242 | Common | $0.12 |
Mountain | 243 | Common | $0.12 |
Mountain | 244 | Common | $0.11 |
Mountain | 245 | Common | $0.08 |
Forest | 246 | Common | $0.10 |
Forest | 247 | Common | $0.09 |
Forest | 248 | Common | $0.08 |
Forest | 249 | Common | $0.14 |
Sliver | 1 | $0.54 |