Magic 2015
[+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. [−7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
Whenever you gain life, put a +1/+1 counter on this creature.
Flying, vigilance {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. {5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
When this creature enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to this creature. If you search your library this way, shuffle.
Target player gains 2 life for each creature on the battlefield.
Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."
This creature gets +1/+1 as long as you control an Island. {3}{U}: Tap target creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +1/+3.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Flying
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Flash Flying Creatures entering don't cause abilities to trigger.
When this creature enters, target creature gets +1/+1 until end of turn.
Enchant creature Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Destroy all nonwhite creatures.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You gain 8 life.
Whenever another creature enters, untap this creature.
Enchant creature Enchanted creature can't attack or block unless its controller pays {3}. Activated abilities of enchanted creature cost {3} more to activate.
Other white creatures you control get +1/+1. {W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
Exile target creature with toughness 4 or greater.
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Create two 1/1 white Soldier creature tokens.
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
Flying When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
{1}{W}, Sacrifice this creature: Creatures you control get +1/+1 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
Destroy target artifact or enchantment. You gain 4 life.
Vigilance {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. {4}{W}{W}, Exile this card from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
{T}: You gain 1 life.
Enchant creature Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
Whenever a nontoken creature you control enters, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, you gain 3 life.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying.
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life.
Vigilance (Attacking doesn't cause this creature to tap.) This creature gets +2/+2 as long as an opponent owns a card in exile.
This creature has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
{2}{U}: Target creature can't be blocked this turn.
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)
Put target creature into its owner's library second from the top.
Defender (This creature can't attack.) When this creature enters, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Draw two cards.
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature can't attack unless there is a Mountain on the battlefield.
Target creature gets -5/-0 until end of turn.
Cast this spell only if you've cast another spell this turn. Flying
Return up to two target creatures to their owners' hands.
Enchant creature Enchanted creature can't be blocked except by Walls.
[+1]: Look at the top two cards of your library. Put one of them into your graveyard. [−3]: Return another target nonland permanent to its owner's hand. [−8]: Each player shuffles their hand and graveyard into their library. You draw seven cards.
Draw three cards.
{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
This creature gets +1/+1 as long as you control a Swamp. {1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Flying Whenever this creature or another creature you control enters, tap target creature an opponent controls.
Flying Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
You may have this creature enter as a copy of a creature you control, except it has "{2}{U}{U}: Return this creature to its owner's hand."
Whenever you attack with two or more creatures, draw a card.
Target opponent mills seven cards.
Counter target noncreature spell.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn.
Return target creature you control and target creature you don't control to their owners' hands.
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
{3}{U}, {T}: Draw a card, then discard a card.
Flying {5}{U}{U}: Draw a card for each color among permanents you control. {5}{U}{U}, Exile this card from your graveyard: Draw a card for each color among permanents you control.
Counter target spell. If you control a blue creature, draw a card, then discard a card.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Return target nonland permanent to its owner's hand.
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature dies, target opponent discards a card at random.
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature and you gain 2 life.
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature enters tapped.
Enchant land Enchanted land has "{T}: Target player loses 3 life."
Lifelink
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Covenant of Blood deals 4 damage to any target and you gain 4 life.
Enchant creature Enchanted creature gets -1/-1 and can't block.
{B}, {T}, Pay 1 life: Put a +1/+1 counter on this creature. {2}{B}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to target creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Put target creature card from a graveyard onto the battlefield under your control.
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
Nonblack creatures get -1/-1 until end of turn.
Destroy target creature. It can't be regenerated.
When this creature enters, you may return target creature card from your graveyard to your hand.
Destroy all creatures you don't control and all planeswalkers you don't control.
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
Whenever a Sliver you control attacks, defending player loses 1 life.
[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control.
Target player discards two cards.
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Flying When this creature enters, you lose 3 life.
When this creature enters, mill three cards.
{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
This creature gets +1/+1 as long as you control a Mountain. {4}{R}: This creature deals 2 damage to any target.
Flying, trample Whenever an opponent searches their library, that player sacrifices a creature of their choice and loses 10 life. Whenever another creature dies, put a +1/+1 counter on Ob Nixilis.
Other black creatures you control get +1/+1. {2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
When this creature enters, exile target creature card from a graveyard. You gain life equal to that card's toughness.
Pay 2 life: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Target player draws two cards and loses 2 life.
Deathtouch {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. {3}{B}{B}, Exile this card from your graveyard: Return up to three target creature cards from your graveyard to your hand.
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Target creature gets -3/-3 until end of turn. You lose 3 life.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return up to two target creature cards from your graveyard to your hand.
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on this creature. {5}{B}{B}, Sacrifice this creature: Target player loses X life, where X is this creature's power.
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {3}{B}: Until end of turn, this creature loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
{2}{B}: This creature gets +2/+2 until end of turn.
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
Whenever a creature an opponent controls dies, this creature gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.)
Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Whenever this creature attacks, it gets +2/+0 until end of turn.
Whenever an Aura becomes attached to this creature, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn."
Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
[+1]: Chandra deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. [0]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
Destroy target creature with defender.
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Dragon creatures you control get +3/+3.
When this creature enters, it deals 1 damage to target creature and 1 damage to you.
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
{T}, Sacrifice this creature: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)
At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this token: This token deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, this creature deals 2 damage to itself.
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Enchant creature When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
Heat Ray deals X damage to target creature.
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
Enchant creature you control Enchanted creature gets +2/+0. {R}, Sacrifice this Aura: This Aura deals 2 damage to any target.
This creature gets +1/+1 as long as you control a Forest. {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.
Lava Axe deals 5 damage to target player or planeswalker.
Lightning Strike deals 3 damage to any target.
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{2}{R}: This creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Other red creatures you control get +1/+1. {R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.)
{T}, Discard a card: Draw a card.
As long as you control an artifact, this creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
First strike {3}{R}{R}: This creature deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls. {3}{R}{R}, Exile this card from your graveyard: It deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target.
Haste (This creature can attack and {T} as soon as it comes under your control.)
{R}, Sacrifice this creature: Destroy target artifact.
Defender (This creature can't attack.) {R}: This creature gets +1/+0 until end of turn.
{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Destroy all enchantments.
{5}{G}{G}: Put a +1/+1 counter on this creature.
This creature can't be blocked by more than one creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{T}: Add {G}.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 3/3 green Beast creature tokens.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +2/+2 until end of turn.
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.
Defender (This creature can't attack.) Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Prevent all combat damage that would be dealt by nongreen creatures this turn.
When this creature enters, return another permanent you control to its owner's hand.
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. When this creature enters, create a green Treefolk Warrior creature token with "This token's power and toughness are each equal to the number of Forests you control."
As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, you may put a +1/+1 counter on another target creature.
Destroy target artifact or enchantment.
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. [+1]: Untap up to four target Forests. [−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
Other green creatures you control get +1/+1. {G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
Destroy target creature with flying.
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
When this creature enters, you may destroy target artifact or enchantment.
Return two target cards from your graveyard to your hand. Exile Restock.
At the beginning of your upkeep, return a creature you control to its owner's hand.
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
When this creature enters, draw a card.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample
Reach {3}{G}{G}: Create a 3/3 green Beast creature token. {3}{G}{G}, Exile this card from your graveyard: Create a 3/3 green Beast creature token.
This creature gets +1/+1 as long as you control a Plains. {4}{W}: Creatures you control get +1/+1 until end of turn.
Target creature gets +4/+4 until end of turn.
This creature enters with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Enchant land When this Aura enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchant creature Enchanted creature gets +1/+1. {4}{G}: Return this card from your graveyard to your hand.
Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.
{2}{G}, {T}, Put a verse counter on Yisan: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
[+1]: Destroy another target planeswalker. [+1]: Create a 3/3 black Beast creature token with deathtouch. [−3]: Destroy target creature. You gain life equal to its toughness. [−8]: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of this Equipment. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Defender (This creature can't attack.) {3}: Until end of turn, this creature loses defender and gains flying.
{T}: Put a charge counter on this artifact. {T}: Target player mills X cards, where X is the number of charge counters on this artifact.
Equipped creature gets +4/+4. {0}: Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
This creature attacks each combat if able. This creature can't be blocked by Walls.
When this artifact enters, it deals 2 damage to any target. {T}: Add one mana of any color.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this artifact enters, choose a creature type. Creatures you control of the chosen type get +2/+2.
Flying
{5}, {T}, Exile this artifact: Exile all nonland permanents.
As this creature enters, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated.
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}: Target creature gets +1/+0 until end of turn.
This creature can't be blocked by creatures with power 2 or less. When this creature dies, it deals 6 damage to target opponent or planeswalker.
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.
Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
{T}, Sacrifice this artifact: Exile target player's graveyard.
{4}, {T}: Tap target creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
Indestructible {T}: Add {C}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
When this land enters, you gain 2 life. {T}: Add {C}.
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Sliver spell. {5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
Each land is a Swamp in addition to its other land types.
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
({T}: Add {W}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Ajani Steadfast | 1 | Mythic | $3.25 |
Ajani's Pridemate | 2 | Uncommon | $0.15 |
Avacyn, Guardian Angel | 3 | Rare | $1.38 |
Battle Mastery | 4 | Uncommon | $0.30 |
Boonweaver Giant | 5 | Uncommon | $0.13 |
Congregate | 6 | Uncommon | $0.17 |
Constricting Sliver | 7 | Uncommon | $0.68 |
Dauntless River Marshal | 8 | Uncommon | $0.10 |
Devouring Light | 9 | Uncommon | $0.07 |
Divine Favor | 10 | Common | $0.08 |
Ephemeral Shields | 11 | Common | $0.10 |
First Response | 12 | Uncommon | $0.08 |
Geist of the Moors | 13 | Uncommon | $0.05 |
Heliod's Pilgrim | 14 | Common | $0.24 |
Hushwing Gryff | 15 | Rare | $0.30 |
Kinsbaile Skirmisher | 16 | Common | $0.12 |
Marked by Honor | 17 | Common | $0.09 |
Mass Calcify | 18 | Rare | $2.11 |
Meditation Puzzle | 19 | Common | $0.06 |
Midnight Guard | 20 | Common | $0.08 |
Oppressive Rays | 21 | Common | $0.07 |
Oreskos Swiftclaw | 22 | Common | $0.05 |
Paragon of New Dawns | 23 | Uncommon | $0.20 |
Pillar of Light | 24 | Common | $0.04 |
Preeminent Captain | 25 | Rare | $0.69 |
Raise the Alarm | 26 | Common | $0.06 |
Razorfoot Griffin | 27 | Common | $0.02 |
Resolute Archangel | 28 | Rare | $0.95 |
Return to the Ranks | 29 | Rare | $0.87 |
Sanctified Charge | 30 | Common | $0.04 |
Selfless Cathar | 31 | Common | $0.06 |
Seraph of the Masses | 32 | Uncommon | $0.10 |
Solemn Offering | 33 | Common | $0.11 |
Soul of Theros | 34 | Mythic | $0.36 |
Soulmender | 35 | Common | $0.07 |
Spectra Ward | 36 | Rare | $2.87 |
Spirit Bonds | 37 | Rare | $0.50 |
Sungrace Pegasus | 38 | Common | $0.09 |
Tireless Missionaries | 39 | Common | $0.09 |
Triplicate Spirits | 40 | Common | $0.12 |
Wall of Essence | 41 | Uncommon | $0.23 |
Warden of the Beyond | 42 | Uncommon | $0.07 |
Aeronaut Tinkerer | 43 | Common | $0.07 |
Aetherspouts | 44 | Rare | $0.72 |
Amphin Pathmage | 45 | Common | $0.10 |
Chasm Skulker | 46 | Rare | $0.56 |
Chief Engineer | 47 | Rare | $0.75 |
Chronostutter | 48 | Common | $0.09 |
Coral Barrier | 49 | Common | $0.11 |
Diffusion Sliver | 50 | Uncommon | $2.50 |
Dissipate | 51 | Uncommon | $0.12 |
Divination | 52 | Common | $0.06 |
Encrust | 53 | Common | $0.05 |
Ensoul Artifact | 54 | Uncommon | $0.29 |
Frost Lynx | 55 | Common | $0.09 |
Fugitive Wizard | 56 | Common | $0.06 |
Glacial Crasher | 57 | Common | $0.08 |
Hydrosurge | 58 | Common | $0.07 |
Illusory Angel | 59 | Uncommon | $0.14 |
Into the Void | 60 | Uncommon | $0.04 |
Invisibility | 61 | Common | $0.10 |
Jace, the Living Guildpact | 62 | Mythic | $0.70 |
Jace's Ingenuity | 63 | Uncommon | $0.05 |
Jalira, Master Polymorphist | 64 | Rare | $0.22 |
Jorubai Murk Lurker | 65 | Uncommon | $0.05 |
Kapsho Kitefins | 66 | Uncommon | $0.11 |
Master of Predicaments | 67 | Rare | $0.34 |
Mercurial Pretender | 68 | Rare | $0.14 |
Military Intelligence | 69 | Uncommon | $0.30 |
Mind Sculpt | 70 | Common | $0.17 |
Negate | 71 | Common | $0.19 |
Nimbus of the Isles | 72 | Common | $0.07 |
Paragon of Gathering Mists | 73 | Uncommon | $0.10 |
Peel from Reality | 74 | Common | $0.09 |
Polymorphist's Jest | 75 | Rare | $4.34 |
Quickling | 76 | Uncommon | $0.30 |
Research Assistant | 77 | Common | $0.06 |
Soul of Ravnica | 78 | Mythic | $0.27 |
Statute of Denial | 79 | Common | $0.06 |
Stormtide Leviathan | 80 | Rare | $0.61 |
Turn to Frog | 81 | Uncommon | $0.23 |
Void Snare | 82 | Common | $0.15 |
Wall of Frost | 83 | Uncommon | $0.19 |
Welkin Tern | 84 | Common | $0.05 |
Accursed Spirit | 85 | Common | $0.05 |
Black Cat | 86 | Common | $0.12 |
Blood Host | 87 | Uncommon | $0.10 |
Carrion Crow | 88 | Common | $0.06 |
Caustic Tar | 89 | Uncommon | $0.06 |
Child of Night | 90 | Common | $0.09 |
Covenant of Blood | 91 | Common | $0.08 |
Crippling Blight | 92 | Common | $0.10 |
Cruel Sadist | 93 | Rare | $0.13 |
Endless Obedience | 94 | Uncommon | $0.10 |
Eternal Thirst | 95 | Common | $0.19 |
Feast on the Fallen | 96 | Uncommon | $0.21 |
Festergloom | 97 | Common | $0.05 |
Flesh to Dust | 98 | Common | $0.07 |
Gravedigger | 99 | Uncommon | $0.05 |
In Garruk's Wake | 100 | Rare | $1.49 |
Indulgent Tormentor | 101 | Rare | $0.97 |
Leeching Sliver | 102 | Uncommon | $0.78 |
Liliana Vess | 103 | Mythic | $5.06 |
Mind Rot | 104 | Common | $0.05 |
Necrobite | 105 | Common | $0.13 |
Necrogen Scudder | 106 | Uncommon | $0.07 |
Necromancer's Assistant | 107 | Common | $0.10 |
Necromancer's Stockpile | 108 | Rare | $0.26 |
Nightfire Giant | 109 | Uncommon | $0.08 |
Ob Nixilis, Unshackled | 110 | Rare | $2.52 |
Paragon of Open Graves | 111 | Uncommon | $0.30 |
Rotfeaster Maggot | 112 | Common | $0.07 |
Shadowcloak Vampire | 113 | Common | $0.10 |
Sign in Blood | 114 | Common | $0.44 |
Soul of Innistrad | 115 | Mythic | $0.28 |
Stab Wound | 116 | Uncommon | $0.05 |
Stain the Mind | 117 | Rare | $0.13 |
Typhoid Rats | 118 | Common | $0.13 |
Ulcerate | 119 | Uncommon | $0.11 |
Unmake the Graves | 120 | Common | $0.09 |
Wall of Limbs | 121 | Uncommon | $0.12 |
Waste Not | 122 | Rare | $7.77 |
Witch's Familiar | 123 | Common | $0.04 |
Xathrid Slyblade | 124 | Uncommon | $0.15 |
Zof Shade | 125 | Common | $0.03 |
Act on Impulse | 126 | Uncommon | $0.19 |
Aggressive Mining | 127 | Rare | $0.57 |
Altac Bloodseeker | 128 | Uncommon | $0.06 |
Belligerent Sliver | 129 | Uncommon | $0.44 |
Blastfire Bolt | 130 | Common | $0.03 |
Borderland Marauder | 131 | Common | $0.03 |
Brood Keeper | 132 | Uncommon | $0.17 |
Burning Anger | 133 | Rare | $0.21 |
Chandra, Pyromaster | 134 | Mythic | $0.53 |
Circle of Flame | 135 | Uncommon | $0.20 |
Clear a Path | 136 | Common | $0.02 |
Cone of Flame | 137 | Uncommon | $0.05 |
Crowd's Favor | 138 | Common | $0.11 |
Crucible of Fire | 139 | Rare | $2.42 |
Forge Devil | 140 | Common | $0.09 |
Foundry Street Denizen | 141 | Common | $0.14 |
Frenzied Goblin | 142 | Uncommon | $0.10 |
Generator Servant | 143 | Common | $0.21 |
Goblin Kaboomist | 144 | Rare | $0.44 |
Goblin Rabblemaster | 145 | Rare | $2.27 |
Goblin Roughrider | 146 | Common | $0.09 |
Hammerhand | 147 | Common | $0.05 |
Heat Ray | 148 | Uncommon | $0.06 |
Hoarding Dragon | 149 | Rare | $0.20 |
Inferno Fist | 150 | Common | $0.05 |
Kird Chieftain | 151 | Uncommon | $0.25 |
Krenko's Enforcer | 152 | Common | $0.05 |
Kurkesh, Onakke Ancient | 153 | Rare | $0.21 |
Lava Axe | 154 | Common | $0.03 |
Lightning Strike | 155 | Common | $0.05 |
Might Makes Right | 156 | Uncommon | $0.10 |
Miner's Bane | 157 | Common | $0.12 |
Paragon of Fierce Defiance | 158 | Uncommon | $0.20 |
Rummaging Goblin | 159 | Common | $0.10 |
Scrapyard Mongrel | 160 | Common | $0.04 |
Shrapnel Blast | 161 | Uncommon | $0.18 |
Siege Dragon | 162 | Rare | $0.38 |
Soul of Shandalar | 163 | Mythic | $0.21 |
Stoke the Flames | 164 | Uncommon | $0.20 |
Thundering Giant | 165 | Common | $0.07 |
Torch Fiend | 166 | Common | $0.06 |
Wall of Fire | 167 | Common | $0.05 |
Ancient Silverback | 168 | Uncommon | $0.15 |
Back to Nature | 169 | Uncommon | $0.34 |
Carnivorous Moss-Beast | 170 | Common | $0.06 |
Charging Rhino | 171 | Common | $0.07 |
Chord of Calling | 172 | Rare | $4.89 |
Elvish Mystic | 173 | Common | $0.47 |
Feral Incarnation | 174 | Uncommon | $0.05 |
Gather Courage | 175 | Uncommon | $0.05 |
Genesis Hydra | 176 | Rare | $0.38 |
Hornet Nest | 177 | Rare | $0.63 |
Hornet Queen | 178 | Rare | $0.16 |
Hunt the Weak | 179 | Common | $0.04 |
Hunter's Ambush | 180 | Common | $0.05 |
Invasive Species | 181 | Common | $0.03 |
Kalonian Twingrove | 182 | Rare | $0.55 |
Life's Legacy | 183 | Rare | $4.70 |
Living Totem | 184 | Common | $0.07 |
Naturalize | 185 | Common | $0.05 |
Netcaster Spider | 186 | Common | $0.08 |
Nissa, Worldwaker | 187 | Mythic | $4.29 |
Nissa's Expedition | 188 | Uncommon | $0.19 |
Overwhelm | 189 | Uncommon | $0.03 |
Paragon of Eternal Wilds | 190 | Uncommon | $0.15 |
Phytotitan | 191 | Rare | $0.72 |
Plummet | 192 | Common | $0.05 |
Ranger's Guile | 193 | Common | $0.07 |
Reclamation Sage | 194 | Uncommon | $0.24 |
Restock | 195 | Uncommon | $0.10 |
Roaring Primadox | 196 | Uncommon | $0.03 |
Runeclaw Bear | 197 | Common | $0.10 |
Satyr Wayfinder | 198 | Common | $0.09 |
Shaman of Spring | 199 | Common | $0.23 |
Siege Wurm | 200 | Common | $0.04 |
Soul of Zendikar | 201 | Mythic | $0.20 |
Sunblade Elf | 202 | Uncommon | $0.11 |
Titanic Growth | 203 | Common | $0.03 |
Undergrowth Scavenger | 204 | Common | $0.12 |
Venom Sliver | 205 | Uncommon | $1.76 |
Verdant Haven | 206 | Common | $0.03 |
Vineweft | 207 | Common | $0.04 |
Wall of Mulch | 208 | Uncommon | $0.14 |
Yisan, the Wanderer Bard | 209 | Rare | $0.37 |
Garruk, Apex Predator | 210 | Mythic | $1.04 |
Sliver Hivelord | 211 | Mythic | $16.63 |
Avarice Amulet | 212 | Rare | $0.24 |
Brawler's Plate | 213 | Uncommon | $0.09 |
Bronze Sable | 214 | Common | $0.05 |
The Chain Veil | 215 | Mythic | $4.88 |
Gargoyle Sentinel | 216 | Uncommon | $0.04 |
Grindclock | 217 | Rare | $0.25 |
Haunted Plate Mail | 218 | Rare | $0.13 |
Hot Soup | 219 | Uncommon | $0.39 |
Juggernaut | 220 | Uncommon | $0.12 |
Meteorite | 221 | Uncommon | $0.06 |
Obelisk of Urd | 222 | Rare | $2.80 |
Ornithopter | 223 | Common | $0.26 |
Perilous Vault | 224 | Mythic | $0.47 |
Phyrexian Revoker | 225 | Rare | $0.20 |
Profane Memento | 226 | Uncommon | $1.62 |
Rogue's Gloves | 227 | Uncommon | $0.32 |
Sacred Armory | 228 | Uncommon | $0.05 |
Scuttling Doom Engine | 229 | Rare | $0.23 |
Shield of the Avatar | 230 | Rare | $0.30 |
Soul of New Phyrexia | 231 | Mythic | $0.54 |
Staff of the Death Magus | 232 | Uncommon | $0.36 |
Staff of the Flame Magus | 233 | Uncommon | $0.09 |
Staff of the Mind Magus | 234 | Uncommon | $0.13 |
Staff of the Sun Magus | 235 | Uncommon | $0.14 |
Staff of the Wild Magus | 236 | Uncommon | $0.14 |
Tormod's Crypt | 237 | Uncommon | $0.41 |
Tyrant's Machine | 238 | Common | $0.05 |
Will-Forged Golem | 239 | Common | $0.05 |
Battlefield Forge | 240 | Rare | $0.55 |
Caves of Koilos | 241 | Rare | $0.84 |
Darksteel Citadel | 242 | Uncommon | $1.42 |
Evolving Wilds | 243 | Common | $0.09 |
Llanowar Wastes | 244 | Rare | $0.64 |
Radiant Fountain | 245 | Common | $0.35 |
Shivan Reef | 246 | Rare | $0.46 |
Sliver Hive | 247 | Rare | $13.75 |
Urborg, Tomb of Yawgmoth | 248 | Rare | $51.57 |
Yavimaya Coast | 249 | Rare | $0.39 |
Plains | 250 | Common | $0.11 |