Magic Online Avatars
Whenever you cast a spell, you gain 2 life.
Whenever you cast a spell, you gain 2 life.
Attacking creatures you control get +1/+0.
Attacking creatures you control get +1/+0.
Whenever you cast a creature spell, you may pay {1}. If you do, draw a card.
Lands you control have "{T}: Add one mana of any color."
Whenever a creature you control dies, target opponent loses 1 life and you gain 1 life.
Whenever a nontoken creature you control enters, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4.
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
Whenever you cast a creature spell, create a 1/1 green Saproling creature token.
Whenever you cast a creature spell, create a 1/1 green Saproling creature token.
Whenever a nontoken creature you control dies, target opponent discards a card.
Whenever a nontoken creature you control dies, target opponent discards a card.
Pay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature. Pay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature.
Whenever a creature you control enters, it gains two abilities chosen at random from among flying, first strike, trample, haste, protection from black, protection from red, and vigilance.
At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random.
Creatures you control have menace. (They can't be blocked except by two or more creatures.) Each creature you control can block an additional creature each combat.
You begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G}."
At the beginning of your upkeep, you draw a card and you lose 1 life.
{X}, Sacrifice an artifact with mana value X: Bosh, Iron Golem Avatar deals X damage to any target.
If you control an artifact, a creature, an enchantment, and a land, you can't lose the game and your opponents can't win the game.
{2}, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, put it into your hand, then shuffle.
At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control. At the beginning of your upkeep, you may put a charge counter on target permanent you control.
Creatures you control get +0/+1. Equipped creatures you control get +1/+0 and have first strike.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
{1}: Until end of turn, target permanent you control gains protection from a color chosen at random from colors it doesn't have protection from.
At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types.
Whenever a nontoken creature you control deals combat damage to an opponent, choose a creature card at random from your library, reveal that card, put it into your hand, then shuffle.
At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card. {X}, Pay X life: Put target creature card with mana value X from an opponent's graveyard onto the battlefield under your control.
{2}: Choose a creature you control. It becomes a copy of target creature except for its name.
Creatures you control have haste. At the beginning of your upkeep, return a creature you control to its owner's hand.
{3}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.
Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand.
Each permanent you control has phasing. (It phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one.
Sacrifice a permanent: Regenerate target creature you control.
Each creature you control must be blocked if able. {4}: Exile target creature that's blocking a creature you control.
At the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent.
Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying.
Creature spells you cast cost {B} less to cast. This effect reduces only the amount of colored mana you pay.
You have no maximum hand size. {0}: Draw three cards. You skip your next turn. Activate only once each turn.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Hellbent — At the beginning of your end step, if you have no cards in hand, each of your opponents discards a card.
{X}, Discard a card: Create a token that's a copy of a creature card with mana value X chosen at random. Activate only as a sorcery and only once each turn.
{X}, Discard a card: Create a token that's a copy of a creature card with mana value X chosen at random. Activate only as a sorcery and only once each turn.
Pay 1 life: You may cast target creature card in your graveyard this turn. Whenever you cast a creature spell from your graveyard, it becomes a black Zombie Knight. If a Zombie Knight would be put into your graveyard from the battlefield, exile it instead.
{S}: Target creature you control gets +1/+1 until end of turn.
{X}: Jaya Ballard Avatar deals an amount of damage chosen at random from 0 to X to any target. Activate only once each turn.
{0}: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll Avatar deals damage to you and target opponent or planeswalker equal to half the damage prevented this way, rounded up. Activate only once each turn.
{2}: Each player may put a land card from their hand onto the battlefield tapped. {3}: Each player may put a noncreature artifact card from their hand onto the battlefield. {4}: Each player may put a creature card from their hand onto the battlefield. Activate only as a sorcery.
Creatures you control have "{T}: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature."
The first creature spell you cast each turn costs {1} less to cast. The first noncreature spell each opponent casts each turn costs {1} more to cast.
{3}, Discard a card: Copy three instant cards chosen at random. You may cast one of the copies without paying its mana cost. {3}, Discard a card: Copy three sorcery cards chosen at random. You may cast one of the copies without paying its mana cost. Activate only as a sorcery.
{X}, Return a creature you control with mana value X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0.
{1}: Prevent the next 1 damage that would be dealt to target creature you control this turn.
You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors.
{2}: Ashling the Pilgrim Avatar deals 1 damage to each creature and each player.
{X}: Choose a creature type. Until end of turn, creatures you control of the chosen type have base power and toughness X/X and gain all creature types.
{3}: For each opponent who controls a creature, create a token that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random.
At the beginning of your upkeep, you lose 1 life for each permanent you control.
Whenever a creature you control enters, create a token that's a copy of a random Equipment card with mana value less than that creature's mana value. Attach that Equipment to that creature.
At the beginning of the game, you may pay any amount of life. You can't draw cards. At the beginning of your draw step, look at the top X cards of your library, where X is the amount of life paid with Maralen of the Mornsong Avatar. Put one of them into your hand, then shuffle.
Each creature you control gets +1/+1 for each of its colors.
Whenever a creature you control enters with a counter on it, you may have it deal damage equal to its power to any target.
{5}: Destroy all nonland permanents. Activate only once and only during your turn.
{X}: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it.
Skip your draw step. At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar.
At the beginning of your first main phase, add {C} for each land target opponent controls.
Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, create a 5/5 red Dragon creature token with flying.
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library.
Whenever a creature you control is devoured, create an X/X green Ooze creature token, where X is the devoured creature's power.
At the beginning of each player's first main phase, that player adds {G}{G}.
{3}: Each player returns a permanent they control to its owner's hand unless they pay 2 life.
Whenever a creature you control enters, if it was unearthed, it gets +3/+0. Whenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library.
At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may create a token that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost.
Whenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same mana value as that spell.
At the beginning of your upkeep, put a land card from your library chosen at random onto the battlefield.
Creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Whenever you cast a colored artifact spell for the first time each turn, search your library for a colored artifact card chosen at random whose mana value is less than that spell's mana value. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library.
{2}{G}: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.
Play with the top card of your library revealed. As long as the top card of your library is black, black creatures you control get +2/+1.
{3}: Each player returns a permanent they control to its owner's hand unless they pay 2 life.
At the beginning of your upkeep, you draw a card and you lose 1 life.
Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, create a 5/5 red Dragon creature token with flying.
Lands you control have "{T}: Add one mana of any color."
If you control an artifact, a creature, an enchantment, and a land, you can't lose the game and your opponents can't win the game.
| Card | Number | Rarity | Price |
|---|---|---|---|
Serra Angel Avatar | 1 | Rare | N/A |
Serra Angel Avatar | 2 | Rare | N/A |
Goblin Warchief Avatar | 5 | Rare | N/A |
Goblin Warchief Avatar | 6 | Rare | N/A |
Stalking Tiger Avatar | 7 | Rare | N/A |
Birds of Paradise Avatar | 8 | Rare | N/A |
Fallen Angel Avatar | 9 | Rare | N/A |
Flametongue Kavu Avatar | 14 | Rare | N/A |
Prodigal Sorcerer Avatar | 17 | Rare | N/A |
Prodigal Sorcerer Avatar | 18 | Rare | N/A |
Erhnam Djinn Avatar | 27 | Rare | N/A |
Erhnam Djinn Avatar | 28 | Rare | N/A |
Grinning Demon Avatar | 29 | Rare | N/A |
Grinning Demon Avatar | 30 | Rare | N/A |
Phage the Untouchable Avatar | 31 | Rare | N/A |
Akroma, Angel of Wrath Avatar | 33 | Rare | N/A |
Karona, False God Avatar | 34 | Rare | N/A |
Two-Headed Giant of Foriys Avatar | 36 | Rare | N/A |
Elvish Champion Avatar | 37 | Rare | N/A |
Royal Assassin Avatar | 38 | Rare | N/A |
Bosh, Iron Golem Avatar | 39 | Rare | N/A |
Platinum Angel Avatar | 40 | Rare | N/A |
Viridian Zealot Avatar | 41 | Rare | N/A |
Arcbound Overseer Avatar | 42 | Rare | N/A |
Raksha Golden Cub Avatar | 43 | Rare | N/A |
Etched Oracle Avatar | 44 | Rare | N/A |
Eight-and-a-Half-Tails Avatar | 45 | Rare | N/A |
Seshiro the Anointed Avatar | 46 | Rare | N/A |
Higure, the Still Wind Avatar | 47 | Rare | N/A |
Ink-Eyes, Servant of Oni Avatar | 48 | Rare | N/A |
Sakashima the Impostor Avatar | 49 | Rare | N/A |
Oni of Wild Places Avatar | 50 | Rare | N/A |
Hell's Caretaker Avatar | 51 | Rare | N/A |
Maro Avatar | 52 | Rare | N/A |
Frenetic Efreet Avatar | 53 | Rare | N/A |
Loxodon Hierarch Avatar | 54 | Rare | N/A |
Sisters of Stone Death Avatar | 55 | Rare | N/A |
Rumbling Slum Avatar | 56 | Rare | N/A |
Teysa, Orzhov Scion Avatar | 57 | Rare | N/A |
Nekrataal Avatar | 58 | Rare | N/A |
Chronatog Avatar | 59 | Rare | N/A |
Lyzolda, the Blood Witch Avatar | 60 | Rare | N/A |
Momir Vig, Simic Visionary Avatar | 61 | Rare | N/A |
Momir Vig, Simic Visionary Avatar | 61a | Rare | N/A |
Haakon, Stromgald Scourge Avatar | 62 | Rare | N/A |
Diamond Faerie Avatar | 63 | Rare | N/A |
Jaya Ballard Avatar | 64 | Rare | N/A |
Stuffy Doll Avatar | 65 | Rare | N/A |
Braids, Conjurer Adept Avatar | 66 | Rare | N/A |
Mirri the Cursed Avatar | 67 | Rare | N/A |
Heartwood Storyteller Avatar | 68 | Rare | N/A |
Jhoira of the Ghitu Avatar | 69 | Rare | N/A |
Arcanis, the Omnipotent Avatar | 70 | Rare | N/A |
Squee, Goblin Nabob Avatar | 71 | Rare | N/A |
Dakkon Blackblade Avatar | 72 | Rare | N/A |
Ashling the Pilgrim Avatar | 73 | Rare | N/A |
Mirror Entity Avatar | 74 | Rare | N/A |
Peacekeeper Avatar | 75 | Rare | N/A |
Morinfen Avatar | 76 | Rare | N/A |
Stonehewer Giant Avatar | 77 | Rare | N/A |
Maralen of the Mornsong Avatar | 78 | Rare | N/A |
Reaper King Avatar | 79 | Rare | N/A |
Murderous Redcap Avatar | 80 | Rare | N/A |
Ashling, the Extinguisher Avatar | 81 | Rare | N/A |
Figure of Destiny Avatar | 82 | Rare | N/A |
Necropotence Avatar | 83 | Rare | N/A |
Orcish Squatters Avatar | 84 | Rare | N/A |
Rith, the Awakener Avatar | 85 | Rare | N/A |
Mayael the Anima Avatar | 86 | Rare | N/A |
Kresh the Bloodbraided Avatar | 87 | Rare | N/A |
Eladamri, Lord of Leaves Avatar | 88 | Rare | N/A |
Tradewind Rider Avatar | 89 | Rare | N/A |
Malfegor Avatar | 90 | Rare | N/A |
Maelstrom Archangel Avatar | 91 | Rare | N/A |
Sliver Queen Avatar | 92 | Rare | N/A |
Hermit Druid Avatar | 93 | Rare | N/A |
Dauntless Escort Avatar | 94 | Rare | N/A |
Enigma Sphinx Avatar | 95 | Rare | N/A |
Master of the Wild Hunt Avatar | 96 | Rare | N/A |
Vampire Nocturnus Avatar | 97 | Rare | N/A |
Tradewind Rider Avatar | 104 | Rare | N/A |
Royal Assassin Avatar | 105 | Rare | N/A |
Rith, the Awakener Avatar | 106 | Rare | N/A |
Birds of Paradise Avatar | 107 | Rare | N/A |
Platinum Angel Avatar | 108 | Rare | N/A |