Magic Online Theme Decks
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice this enchantment: Destroy target artifact or enchantment.
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Protection from red Whenever a player casts a red spell, you may gain 1 life.
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
{T}: Exile Mangara and target permanent.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Sacrifice this creature: Destroy target enchantment.
You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Your opponents can't cast spells this turn.
Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Exile target creature. Its controller gains life equal to its power.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Return target creature card from your graveyard to the battlefield.
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Sacrifice this enchantment: Destroy target artifact or enchantment.
You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.
Flash Flying When this creature enters, return a creature you control to its owner's hand. When this creature enters, exile target card from a graveyard.
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Exile target creature. Its controller gains life equal to its power.
Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
Trample, haste At the beginning of the end step, sacrifice this creature. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
Enchant permanent You control enchanted permanent.
Lava Spike deals 3 damage to target player or planeswalker.
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Lightning Bolt deals 3 damage to any target.
Vigilance When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When this creature enters, sacrifice it unless {W} was spent to cast it.
Magma Jet deals 2 damage to any target. Scry 2.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to an opponent, draw a card, then discard a card.
Whenever a player casts a spell with mana value 3 or less, this enchantment deals 2 damage to that player.
When this creature enters, return target creature to its owner's hand.
Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
{T}: Draw a card, then discard a card.
At the beginning of your upkeep, you may put a charge counter on this artifact. {T}: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Equipped creature gets +2/+0. Equip {1}
Counter target creature spell. Draw cards equal to that spell's mana value.
{T}: Target player exiles a card from their graveyard. {1}, Exile this artifact: Exile all graveyards. Draw a card.
Flying Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, change the target of target spell or ability with a single target.
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
When this creature dies, each player sacrifices a creature of their choice.
({T}: Add {W}.)
Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
({T}: Add {W}.)
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
({T}: Add {W}.)
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
({T}: Add {W}.)
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.
({T}: Add {R}.)
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
({T}: Add {R}.)
This creature can't block. Sacrifice a creature: Put a +1/+1 counter on this creature.
({T}: Add {R}.)
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
({T}: Add {R}.)
When this creature dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn.
At the beginning of your upkeep, you draw a card and you lose 1 life.
Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
When this creature enters, you may return target sorcery card from your graveyard to your hand.
Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{R}: This creature gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
When this creature enters, it deals 4 damage to target creature.
Whenever another creature dies, you may have this creature deal 1 damage to target player or planeswalker.
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target artifact.
Lightning Bolt deals 3 damage to any target.
Resounding Thunder deals 3 damage to any target. Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) When you cycle this card, it deals 6 damage to any target.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Trample As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
All creatures have haste.
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Return target card from your graveyard to your hand.
When this creature enters, draw a card.
When this creature enters, you may return target card from your graveyard to your hand.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
At the beginning of your upkeep, if this creature is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from this creature: Regenerate this creature. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Draw three cards.
This creature can't block.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature dies, create a 2/1 black Cat creature token.
Protection from black This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Return target card from your graveyard to your hand.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{T}: Add {G}. Threshold — This creature gets +3/+3 as long as seven or more cards are in your graveyard.
This creature enters with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.
This creature gets +1/+1 for each enchantment on the battlefield.
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
{2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Defender (This creature can't attack.) When this creature enters, draw a card.
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Destroy target artifact or creature. It can't be regenerated.
{G}: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: This creature gains flying until end of turn. Target opponent may draw a card.
You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
Sacrifice this creature: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Put target permanent on top of its owner's library.
Destroy target creature. It can't be regenerated.
Flying Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. {1}{R}: This creature deals 1 damage to target creature.
Flying {B}{R}{G}, {T}: Target player draws a card.
{1}, {T}: Add {W}{U}.
{1}, {T}: Add {B}{G}.
{1}, {T}: Add {R}{G}.
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
{1}, {T}: Add {B}{R}.
{T}: Target player exiles a card from their graveyard. {1}, Exile this artifact: Exile all graveyards. Draw a card.
{1}, {T}: Add {G}{W}.
{1}, {T}: Add {G}{U}.
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)
Coastal Tower enters tapped. {T}: Add {W} or {U}.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G}.
This land enters tapped. {T}: Add {G} or {W}.
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
This land enters tapped. {T}: Add {B}, {R}, or {G}.
This land enters tapped. {T}: Add {G}, {W}, or {U}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U}.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Auramancer | A1 | Common | N/A |
Aura of Silence | B1 | Uncommon | N/A |
Condemn | A2 | Uncommon | N/A |
Benevolent Bodyguard | B2 | Common | N/A |
Decree of Justice | A3 | Rare | N/A |
Ethersworn Canonist | B3 | Rare | N/A |
Dismantling Blow | A4 | Common | N/A |
Flickerwisp | B4 | Uncommon | N/A |
Empyrial Armor | A5 | Uncommon | N/A |
Jötun Grunt | B5 | Uncommon | N/A |
Enlightened Tutor | A6 | Rare | N/A |
Kor Firewalker | B6 | Uncommon | N/A |
Faith's Fetters | A7 | Uncommon | N/A |
Mangara of Corondor | B7 | Rare | N/A |
Ghostly Prison | A8 | Uncommon | N/A |
Oblivion Ring | B8 | Common | N/A |
Kami of Ancient Law | A9 | Common | N/A |
Serra Avenger | B9 | Rare | N/A |
Momentary Blink | A10 | Common | N/A |
Silence | B10 | Rare | N/A |
Noble Templar | A11 | Common | N/A |
Stoneforge Mystic | B11 | Rare | N/A |
Oblivion Ring | A12 | Common | N/A |
Swords to Plowshares | B12 | Uncommon | N/A |
Prison Term | A13 | Uncommon | N/A |
Weathered Wayfarer | B13 | Rare | N/A |
Resurrection | A14 | Uncommon | N/A |
Chain Lightning | B14 | Common | N/A |
Seal of Cleansing | A15 | Common | N/A |
Fireblast | B15 | Common | N/A |
Stonecloaker | A16 | Uncommon | N/A |
Flames of the Blood Hand | B16 | Uncommon | N/A |
Swords to Plowshares | A17 | Uncommon | N/A |
Goblin Guide | B17 | Rare | N/A |
Capsize | A18 | Common | N/A |
Hellspark Elemental | B18 | Uncommon | N/A |
Compulsive Research | A19 | Common | N/A |
Keldon Marauders | B19 | Common | N/A |
Confiscate | A20 | Uncommon | N/A |
Lava Spike | B20 | Common | N/A |
Copy Enchantment | A21 | Rare | N/A |
Lightning Bolt | B21 | Common | N/A |
Court Hussar | A22 | Uncommon | N/A |
Magma Jet | B22 | Uncommon | N/A |
Fact or Fiction | A23 | Uncommon | N/A |
Price of Progress | B23 | Uncommon | N/A |
Hinder | A24 | Uncommon | N/A |
Pyroblast | B24 | Uncommon | N/A |
Looter il-Kor | A25 | Common | N/A |
Pyrostatic Pillar | B25 | Uncommon | N/A |
Man-o'-War | A26 | Common | N/A |
Rift Bolt | B26 | Common | N/A |
Merfolk Looter | A27 | Uncommon | N/A |
Aether Vial | B27 | Uncommon | N/A |
Mulldrifter | A28 | Common | N/A |
Bonesplitter | B28 | Common | N/A |
Overwhelming Intellect | A29 | Uncommon | N/A |
Relic of Progenitus | B29 | Uncommon | N/A |
Raven Familiar | A30 | Uncommon | N/A |
Umezawa's Jitte | B30 | Rare | N/A |
Rhystic Study | A31 | Common | N/A |
Flagstones of Trokair | B31 | Rare | N/A |
Shoreline Ranger | A32 | Common | N/A |
Karakas | B32 | Rare | N/A |
Willbender | A33 | Uncommon | N/A |
Mishra's Factory | B33 | Uncommon | N/A |
Abyssal Gatekeeper | A34 | Common | N/A |
Plains | B34 | Common | N/A |
All Hallow's Eve | A35 | Rare | N/A |
Plains | B35 | Common | N/A |
Animate Dead | A36 | Uncommon | N/A |
Plains | B36 | Common | N/A |
Ashes to Ashes | A37 | Uncommon | N/A |
Plains | B37 | Common | N/A |
Avatar of Woe | A38 | Rare | N/A |
Mountain | B38 | Common | N/A |
Buried Alive | A39 | Uncommon | N/A |
Mountain | B39 | Common | N/A |
Carrion Feeder | A40 | Common | N/A |
Mountain | B40 | Common | N/A |
Dread Return | A41 | Uncommon | N/A |
Mountain | B41 | Common | N/A |
Golgari Thug | A42 | Uncommon | N/A |
Grim Harvest | A43 | Common | N/A |
Massacre | A44 | Uncommon | N/A |
Nezumi Graverobber // Nighteyes the Desecrator | A45 | Uncommon | N/A |
Phyrexian Arena | A46 | Rare | N/A |
Reaping the Graves | A47 | Common | N/A |
Shriekmaw | A48 | Uncommon | N/A |
Stinkweed Imp | A49 | Common | N/A |
Terror | A50 | Common | N/A |
Twisted Abomination | A51 | Common | N/A |
Anarchist | A52 | Common | N/A |
Ancient Grudge | A53 | Common | N/A |
Anger | A54 | Uncommon | N/A |
Chain Lightning | A55 | Common | N/A |
Chartooth Cougar | A56 | Common | N/A |
Flametongue Kavu | A57 | Uncommon | N/A |
Hissing Iguanar | A58 | Common | N/A |
Keldon Vandals | A59 | Common | N/A |
Lightning Bolt | A60 | Common | N/A |
Resounding Thunder | A61 | Common | N/A |
Borderland Ranger | A62 | Common | N/A |
Brawn | A63 | Uncommon | N/A |
Civic Wayfinder | A64 | Common | N/A |
Concordant Crossroads | A65 | Uncommon | N/A |
Constant Mists | A66 | Uncommon | N/A |
Edge of Autumn | A67 | Common | N/A |
Elven Cache | A68 | Common | N/A |
Elvish Visionary | A69 | Common | N/A |
Eternal Witness | A70 | Uncommon | N/A |
Explosive Vegetation | A71 | Uncommon | N/A |
Fertile Ground | A72 | Common | N/A |
Genesis | A73 | Rare | N/A |
Golgari Grave-Troll | A74 | Rare | N/A |
Harmonize | A75 | Uncommon | N/A |
Jungle Lion | A76 | Common | N/A |
Kodama's Reach | A77 | Common | N/A |
Krosan Tusker | A78 | Common | N/A |
Life from the Loam | A79 | Rare | N/A |
Moment's Peace | A80 | Common | N/A |
Penumbra Bobcat | A81 | Common | N/A |
Phantom Centaur | A82 | Uncommon | N/A |
Rampant Growth | A83 | Common | N/A |
Recollect | A84 | Uncommon | N/A |
Rootbreaker Wurm | A85 | Common | N/A |
Sakura-Tribe Elder | A86 | Common | N/A |
Werebear | A87 | Common | N/A |
Wickerbough Elder | A88 | Common | N/A |
Wild Mongrel | A89 | Common | N/A |
Wirewood Guardian | A90 | Common | N/A |
Wood Elves | A91 | Uncommon | N/A |
Yavimaya Elder | A92 | Common | N/A |
Yavimaya Enchantress | A93 | Uncommon | N/A |
Armadillo Cloak | A94 | Uncommon | N/A |
Azorius Guildmage | A95 | Uncommon | N/A |
Cauldron Dance | A96 | Uncommon | N/A |
Coiling Oracle | A97 | Uncommon | N/A |
Fires of Yavimaya | A98 | Uncommon | N/A |
Jungle Barrier | A99 | Uncommon | N/A |
Mirari's Wake | A100 | Rare | N/A |
Mistmeadow Witch | A101 | Uncommon | N/A |
Putrefy | A102 | Uncommon | N/A |
Questing Phelddagrif | A103 | Rare | N/A |
Rubinia Soulsinger | A104 | Rare | N/A |
Shambling Shell | A105 | Common | N/A |
Sterling Grove | A106 | Uncommon | N/A |
Temporal Spring | A107 | Common | N/A |
Terminate | A108 | Common | N/A |
Vampiric Dragon | A109 | Rare | N/A |
Xira Arien | A110 | Rare | N/A |
Azorius Signet | A111 | Common | N/A |
Golgari Signet | A112 | Common | N/A |
Gruul Signet | A113 | Common | N/A |
Illusionary Mask | A114 | Rare | N/A |
Lightning Greaves | A115 | Uncommon | N/A |
Rakdos Signet | A116 | Common | N/A |
Relic of Progenitus | A117 | Uncommon | N/A |
Selesnya Signet | A118 | Common | N/A |
Simic Signet | A119 | Common | N/A |
Skullclamp | A120 | Uncommon | N/A |
Azorius Chancery | A121 | Uncommon | N/A |
Bant Panorama | A122 | Common | N/A |
Barren Moor | A123 | Common | N/A |
Coastal Tower | A124 | Uncommon | N/A |
Darigaaz's Caldera | A125 | Uncommon | N/A |
Elfhame Palace | A126 | Uncommon | N/A |
Forgotten Cave | A127 | Common | N/A |
Ghost Quarter | A128 | Uncommon | N/A |
Golgari Rot Farm | A129 | Common | N/A |
Gruul Turf | A130 | Common | N/A |
Jund Panorama | A131 | Common | N/A |
Miren, the Moaning Well | A132 | Rare | N/A |
Rakdos Carnarium | A133 | Common | N/A |
Rupture Spire | A134 | Common | N/A |
Savage Lands | A135 | Uncommon | N/A |
Seaside Citadel | A136 | Uncommon | N/A |
Selesnya Sanctuary | A137 | Uncommon | N/A |
Simic Growth Chamber | A138 | Uncommon | N/A |
Terramorphic Expanse | A139 | Common | N/A |
Tranquil Thicket | A140 | Common | N/A |
Treva's Ruins | A141 | Uncommon | N/A |
Plains | A142 | Common | N/A |
Plains | A143 | Common | N/A |
Plains | A144 | Common | N/A |
Island | A145 | Common | N/A |
Island | A146 | Common | N/A |
Island | A147 | Common | N/A |
Swamp | A148 | Common | N/A |
Swamp | A149 | Common | N/A |
Swamp | A150 | Common | N/A |
Mountain | A151 | Common | N/A |
Mountain | A152 | Common | N/A |
Mountain | A153 | Common | N/A |
Forest | A154 | Common | N/A |
Forest | A155 | Common | N/A |
Forest | A156 | Common | N/A |