Magic Origins
{2}{W}, {T}: Tap target creature.
When this creature enters, creatures you control get +1/+1 until end of turn.
{T}: Target attacking creature gets +1/+1 until end of turn.
Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you gain 3 life.
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
Target player sacrifices an attacking or blocking creature of their choice.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature attacks, it gets +1/+1 until end of turn.
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever this creature attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
When this creature enters, you may destroy target enchantment.
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
Create four 2/2 white Knight creature tokens with vigilance. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
Until end of turn, if a creature would enter and it wasn't cast, exile it instead. Draw a card.
Target player gains 4 life. Draw a card.
When this creature enters, tap target creature an opponent controls.
Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {W}{W}: Tap target creature.
Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
Target creature gets +2/+2 and gains flying until end of turn.
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Flying When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls.
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast this spell as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature.
Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
Flying Noncreature spells cost {1} more to cast.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Flying As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw two cards. If you control no artifacts, discard a card.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
Counter target creature spell. Draw a card.
Counter target spell unless its controller pays {3}. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Counter target spell unless its controller pays {X}.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
This creature can't attack unless there are seven or more cards in your graveyard.
{1}, Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays {2}. • This creature gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.
Return target nonland permanent to its owner's hand.
Return all nonland permanents with mana value X or less to their owners' hands.
Target player mills X cards, where X is the number of lands you control.
Flying When this creature enters, if you control another creature named Faerie Miscreant, draw a card.
You may cast this card as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Attacking creatures get -2/-0 until end of turn. Draw a card.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, draw a card.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may change a target of target spell or ability to this creature.
Counter target noncreature spell.
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When this creature enters, target attacking creature gets -4/-0 until end of turn.
Counter target instant or sorcery spell that targets you. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.
Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
When this creature enters, mill two cards.
Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
When this creature enters, you may return target creature to its owner's hand.
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.
Enchant creature When this Aura enters, draw a card. Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Enchanted creature can block only creatures with flying.
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Flying When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{U}: This creature gets +1/-1 until end of turn.
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.
When this creature dies, target opponent discards a card.
At the beginning of your upkeep, choose one that hasn't been chosen — • This enchantment deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.
This creature can't block. {B}{B}, Exile two other creature cards from your graveyard: Return this card from your graveyard to the battlefield.
As long as your opponents control no creatures, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return this card from your graveyard to your hand.
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
Non-Elf creatures get -2/-2 until end of turn.
Flying {B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
When this creature enters, each player sacrifices a creature of their choice.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may destroy target non-Elf creature whose power and toughness aren't equal.
{T}, Pay 1 life: Add {G}. Spend this mana only to cast an Elf creature spell. {T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
All creatures get -4/-4 until end of turn.
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Put target creature card from a graveyard onto the battlefield under your control. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters with two additional +1/+1 counters on it.
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, each player loses 2 life.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Destroy target creature with power 3 or less.
When this creature enters, target player mills four cards.
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
This creature enters tapped.
If an opponent would gain life, that player loses that much life instead.
Whenever this creature attacks, each opponent who doesn't control an Elf loses 1 life.
As an additional cost to cast this spell, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power.
Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
When this creature enters, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
Enchant creature Enchanted creature gets -3/-2.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until end of turn, you may play that card.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever this creature becomes blocked by a creature, it deals 2 damage to that creature.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
{1}{R}: This creature gets +1/+0 until end of turn.
Menace (This creature can't be blocked except by two or more creatures.)
Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this Aura.
Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.
Target creature you control deals damage equal to its power to each other creature and each opponent.
Destroy target artifact or land.
Create two 1/1 red Goblin creature tokens.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Exquisite Firecraft deals 4 damage to any target. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.
Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
Haste (This creature can attack and {T} as soon as it comes under your control.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a nontoken creature you control enters, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Tap two untapped artifacts you control: This enchantment deals 1 damage to any target.
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has menace. (It can't be blocked except by two or more creatures.)
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each combat if able. When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) This creature attacks each combat if able.
As an additional cost to cast this spell, discard a land card. Draw two cards.
{R}, Discard a land card: This enchantment deals 2 damage to any target.
When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying. {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
During your turn, this creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if this creature is renowned, this creature deals 2 damage to that player.
When this creature enters, creatures without flying can't block this turn.
Reach (This creature can block creatures with flying.)
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
When this creature enters, target creature with power 2 or less can't be blocked this turn.
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}{R}: This creature deals 1 damage to target player or planeswalker.
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
{1}{G}, Sacrifice this creature: Destroy target artifact or enchantment.
When this creature enters, you may destroy target artifact or enchantment.
Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Whenever a creature you control with power 3 or greater enters, draw a card.
When this creature enters, draw a card.
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
This spell can't be countered. Haste This creature can't be the target of nongreen spells or abilities from nongreen sources.
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.
Reach
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has vigilance and "{T}: Add one mana of any color."
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
{T}: Add {G}.
When this creature enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.
Enchant creature Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
Target creature gets +1/+1 until end of turn for each creature you control.
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
This creature can't be blocked except by creatures with flying or reach.
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) This creature can't be blocked by more than one creature.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Put target card from your graveyard on top of your library.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.)
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
Target creature gets +4/+4 until end of turn.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {2}{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card.
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
When this creature enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
When this creature enters, target creature gets +2/+2 until end of turn.
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
{1}, Sacrifice another creature: This creature deals 1 damage to any target.
As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may tap or untap target creature.
Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Double strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, return target instant, sorcery, or creature card from your graveyard to your hand. If this creature would die, exile it instead.
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, you may have it deal damage to target creature equal to the number of artifacts you control.
When this creature enters, target opponent loses life equal to the number of Elves you control.
Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.
Zendikar Incarnate's power is equal to the number of lands you control.
When this artifact enters, draw a card. {1}, {T}, Sacrifice this artifact: Target creature can't attack or block this turn.
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
This creature can't attack alone.
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Other artifact creatures you control get +1/+1.
Flying
When this creature dies, you gain 3 life.
Defender (This creature can't attack.)
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature. {1}, {T}: Put a +1/+1 counter on this creature.
Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}, {T}: Draw a card.
This creature doesn't untap during your untap step. {7}: Untap this creature. Whenever this creature attacks, it deals 7 damage to target creature defending player controls.
When this artifact enters, it deals 2 damage to any target. {T}: Add one mana of any color.
You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.
As this artifact enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
This creature attacks each combat if able. This creature gets +2/+0 as long as you control another artifact.
When this creature dies, each player draws a card.
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice this Equipment. If you do, this Equipment deals 2 damage to any target. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Attacking creatures you control get +1/+0.
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {5}, {T}, Sacrifice this land: Create two 1/1 colorless Thopter artifact creature tokens with flying.
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {C} for each storage counter removed this way.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
| Card | Number | Rarity | Price |
|---|---|---|---|
Akroan Jailer | 1 | Common | $0.05 |
Ampryn Tactician | 2 | Common | $0.06 |
Anointer of Champions | 3 | Uncommon | $0.05 |
Archangel of Tithes | 4 | Mythic | $6.82 |
Auramancer | 5 | Common | $0.06 |
Aven Battle Priest | 6 | Common | $0.08 |
Blessed Spirits | 7 | Uncommon | $0.12 |
Celestial Flare | 8 | Common | $0.07 |
Charging Griffin | 9 | Common | $0.04 |
Cleric of the Forward Order | 10 | Common | $0.07 |
Consul's Lieutenant | 11 | Uncommon | $0.09 |
Enlightened Ascetic | 12 | Common | $0.09 |
Enshrouding Mist | 13 | Common | $0.03 |
Gideon's Phalanx | 14 | Rare | $0.14 |
Grasp of the Hieromancer | 15 | Common | $0.05 |
Hallowed Moonlight | 16 | Rare | $0.28 |
Healing Hands | 17 | Common | $0.05 |
Heavy Infantry | 18 | Common | $0.06 |
Hixus, Prison Warden | 19 | Rare | $0.16 |
Knight of the Pilgrim's Road | 20 | Common | $0.06 |
Knight of the White Orchid | 21 | Rare | $1.69 |
Knightly Valor | 22 | Uncommon | $0.05 |
Kytheon, Hero of Akros // Gideon, Battle-Forged | 23 | Mythic | $1.36 |
Kytheon's Irregulars | 24 | Rare | $0.11 |
Kytheon's Tactics | 25 | Common | $0.06 |
Mighty Leap | 26 | Common | $0.08 |
Murder Investigation | 27 | Uncommon | $0.10 |
Patron of the Valiant | 28 | Uncommon | $0.17 |
Relic Seeker | 29 | Rare | $0.27 |
Sentinel of the Eternal Watch | 30 | Uncommon | $0.12 |
Sigil of the Empty Throne | 31 | Rare | $0.50 |
Stalwart Aven | 32 | Common | $0.03 |
Starfield of Nyx | 33 | Mythic | $14.92 |
Suppression Bonds | 34 | Common | $0.12 |
Swift Reckoning | 35 | Uncommon | $0.04 |
Topan Freeblade | 36 | Common | $0.06 |
Totem-Guide Hartebeest | 37 | Uncommon | $0.07 |
Tragic Arrogance | 38 | Rare | $0.36 |
Valor in Akros | 39 | Uncommon | $0.13 |
Vryn Wingmare | 40 | Rare | $0.25 |
War Oracle | 41 | Uncommon | $0.09 |
Yoked Ox | 42 | Common | $0.06 |
Alhammarret, High Arbiter | 43 | Rare | $0.15 |
Anchor to the Aether | 44 | Uncommon | $0.06 |
Artificer's Epiphany | 45 | Common | $0.09 |
Aspiring Aeronaut | 46 | Common | $0.07 |
Bone to Ash | 47 | Common | $0.06 |
Calculated Dismissal | 48 | Common | $0.05 |
Clash of Wills | 49 | Uncommon | $0.14 |
Claustrophobia | 50 | Common | $0.06 |
Day's Undoing | 51 | Mythic | $1.69 |
Deep-Sea Terror | 52 | Common | $0.05 |
Disciple of the Ring | 53 | Mythic | $0.33 |
Disperse | 54 | Common | $0.06 |
Displacement Wave | 55 | Rare | $0.52 |
Dreadwaters | 56 | Common | $0.13 |
Faerie Miscreant | 57 | Common | $0.16 |
Harbinger of the Tides | 58 | Rare | $0.33 |
Hydrolash | 59 | Uncommon | $0.06 |
Jace, Vryn's Prodigy // Jace, Telepath Unbound | 60 | Mythic | $5.11 |
Jace's Sanctum | 61 | Rare | $0.67 |
Jhessian Thief | 62 | Uncommon | $0.12 |
Maritime Guard | 63 | Common | $0.04 |
Mizzium Meddler | 64 | Rare | $0.15 |
Negate | 65 | Common | $0.15 |
Nivix Barrier | 66 | Common | $0.13 |
Psychic Rebuttal | 67 | Uncommon | $0.10 |
Ringwarden Owl | 68 | Common | $0.14 |
Scrapskin Drake | 69 | Common | $0.12 |
Screeching Skaab | 70 | Common | $0.08 |
Send to Sleep | 71 | Common | $0.07 |
Separatist Voidmage | 72 | Common | $0.05 |
Sigiled Starfish | 73 | Uncommon | $0.05 |
Skaab Goliath | 74 | Uncommon | $0.08 |
Soulblade Djinn | 75 | Rare | $0.14 |
Sphinx's Tutelage | 76 | Uncommon | $2.07 |
Stratus Walk | 77 | Common | $0.06 |
Talent of the Telepath | 78 | Rare | $0.47 |
Thopter Spy Network | 79 | Rare | $0.56 |
Tower Geist | 80 | Uncommon | $0.05 |
Turn to Frog | 81 | Uncommon | $0.19 |
Watercourser | 82 | Common | $0.08 |
Whirler Rogue | 83 | Uncommon | $0.08 |
Willbreaker | 84 | Rare | $1.55 |
Blightcaster | 85 | Uncommon | $0.10 |
Catacomb Slug | 86 | Common | $0.06 |
Consecrated by Blood | 87 | Uncommon | $0.07 |
Cruel Revival | 88 | Uncommon | $0.04 |
Dark Dabbling | 89 | Common | $0.07 |
Dark Petition | 90 | Rare | $2.98 |
Deadbridge Shaman | 91 | Common | $0.07 |
Demonic Pact | 92 | Mythic | $0.83 |
Despoiler of Souls | 93 | Rare | $0.13 |
Erebos's Titan | 94 | Mythic | $0.34 |
Eyeblight Assassin | 95 | Common | $0.06 |
Eyeblight Massacre | 96 | Uncommon | $0.11 |
Fetid Imp | 97 | Common | $0.03 |
Fleshbag Marauder | 98 | Uncommon | $0.14 |
Gilt-Leaf Winnower | 99 | Rare | $0.19 |
Gnarlroot Trapper | 100 | Uncommon | $0.22 |
Graveblade Marauder | 101 | Rare | $0.10 |
Infernal Scarring | 102 | Common | $0.09 |
Infinite Obliteration | 103 | Rare | $0.16 |
Kothophed, Soul Hoarder | 104 | Rare | $0.25 |
Languish | 105 | Rare | $0.38 |
Liliana, Heretical Healer // Liliana, Defiant Necromancer | 106 | Mythic | $6.33 |
Macabre Waltz | 107 | Common | $0.08 |
Malakir Cullblade | 108 | Uncommon | $0.12 |
Nantuko Husk | 109 | Common | $0.07 |
Necromantic Summons | 110 | Uncommon | $0.12 |
Nightsnare | 111 | Common | $0.07 |
Priest of the Blood Rite | 112 | Rare | $0.16 |
Rabid Bloodsucker | 113 | Common | $0.08 |
Read the Bones | 114 | Common | $0.29 |
Reave Soul | 115 | Common | $0.05 |
Returned Centaur | 116 | Common | $0.07 |
Revenant | 117 | Uncommon | $0.04 |
Shadows of the Past | 118 | Uncommon | $0.16 |
Shambling Ghoul | 119 | Common | $0.05 |
Tainted Remedy | 120 | Rare | $7.95 |
Thornbow Archer | 121 | Common | $0.12 |
Tormented Thoughts | 122 | Uncommon | $0.10 |
Touch of Moonglove | 123 | Common | $0.09 |
Undead Servant | 124 | Common | $0.06 |
Unholy Hunger | 125 | Common | $0.06 |
Weight of the Underworld | 126 | Common | $0.04 |
Abbot of Keral Keep | 127 | Rare | $0.14 |
Acolyte of the Inferno | 128 | Uncommon | $0.05 |
Act of Treason | 129 | Common | $0.09 |
Akroan Sergeant | 130 | Common | $0.09 |
Avaricious Dragon | 131 | Mythic | $1.15 |
Bellows Lizard | 132 | Common | $0.03 |
Boggart Brute | 133 | Common | $0.05 |
Call of the Full Moon | 134 | Uncommon | $0.10 |
Chandra, Fire of Kaladesh // Chandra, Roaring Flame | 135 | Mythic | $2.21 |
Chandra's Fury | 136 | Common | $0.10 |
Chandra's Ignition | 137 | Rare | $4.08 |
Cobblebrute | 138 | Common | $0.03 |
Demolish | 139 | Common | $0.06 |
Dragon Fodder | 140 | Common | $0.12 |
Embermaw Hellion | 141 | Rare | $0.24 |
Enthralling Victor | 142 | Uncommon | $0.05 |
Exquisite Firecraft | 143 | Rare | $0.32 |
Fiery Conclusion | 144 | Uncommon | $0.22 |
Fiery Impulse | 145 | Common | $0.22 |
Firefiend Elemental | 146 | Common | $0.03 |
Flameshadow Conjuring | 147 | Rare | $3.52 |
Ghirapur Aether Grid | 148 | Uncommon | $0.30 |
Ghirapur Gearcrafter | 149 | Common | $0.03 |
Goblin Glory Chaser | 150 | Uncommon | $0.13 |
Goblin Piledriver | 151 | Rare | $2.51 |
Infectious Bloodlust | 152 | Common | $0.05 |
Lightning Javelin | 153 | Common | $0.05 |
Mage-Ring Bully | 154 | Common | $0.05 |
Magmatic Insight | 155 | Uncommon | $0.26 |
Molten Vortex | 156 | Rare | $0.24 |
Pia and Kiran Nalaar | 157 | Rare | $0.25 |
Prickleboar | 158 | Common | $0.07 |
Ravaging Blaze | 159 | Uncommon | $0.07 |
Scab-Clan Berserker | 160 | Rare | $0.22 |
Seismic Elemental | 161 | Uncommon | $0.06 |
Skyraker Giant | 162 | Uncommon | $0.16 |
Smash to Smithereens | 163 | Common | $0.18 |
Subterranean Scout | 164 | Common | $0.06 |
Thopter Engineer | 165 | Uncommon | $0.11 |
Titan's Strength | 166 | Common | $0.07 |
Volcanic Rambler | 167 | Common | $0.08 |
Aerial Volley | 168 | Common | $0.09 |
Animist's Awakening | 169 | Rare | $1.70 |
Caustic Caterpillar | 170 | Common | $0.28 |
Conclave Naturalists | 171 | Uncommon | $0.06 |
Dwynen, Gilt-Leaf Daen | 172 | Rare | $0.28 |
Dwynen's Elite | 173 | Uncommon | $0.16 |
Elemental Bond | 174 | Uncommon | $3.15 |
Elvish Visionary | 175 | Common | $0.11 |
Evolutionary Leap | 176 | Rare | $0.77 |
Gaea's Revenge | 177 | Rare | $0.21 |
Gather the Pack | 178 | Uncommon | $0.16 |
The Great Aurora | 179 | Mythic | $0.53 |
Herald of the Pantheon | 180 | Rare | $3.06 |
Hitchclaw Recluse | 181 | Common | $0.06 |
Honored Hierarch | 182 | Rare | $0.15 |
Joraga Invocation | 183 | Uncommon | $0.08 |
Leaf Gilder | 184 | Common | $0.10 |
Llanowar Empath | 185 | Common | $0.14 |
Managorger Hydra | 186 | Rare | $1.91 |
Mantle of Webs | 187 | Common | $0.08 |
Might of the Masses | 188 | Common | $0.09 |
Nissa, Vastwood Seer // Nissa, Sage Animist | 189 | Mythic | $3.89 |
Nissa's Pilgrimage | 190 | Common | $0.28 |
Nissa's Revelation | 191 | Rare | $0.14 |
Orchard Spirit | 192 | Common | $0.07 |
Outland Colossus | 193 | Rare | $0.17 |
Pharika's Disciple | 194 | Common | $0.06 |
Reclaim | 195 | Common | $0.13 |
Rhox Maulers | 196 | Common | $0.10 |
Skysnare Spider | 197 | Uncommon | $0.12 |
Somberwald Alpha | 198 | Uncommon | $0.13 |
Sylvan Messenger | 199 | Uncommon | $0.15 |
Timberpack Wolf | 200 | Common | $0.08 |
Titanic Growth | 201 | Common | $0.04 |
Undercity Troll | 202 | Uncommon | $0.07 |
Valeron Wardens | 203 | Uncommon | $0.11 |
Vastwood Gorger | 204 | Common | $0.08 |
Vine Snare | 205 | Common | $0.09 |
Wild Instincts | 206 | Common | $0.07 |
Woodland Bellower | 207 | Mythic | $4.42 |
Yeva's Forcemage | 208 | Common | $0.06 |
Zendikar's Roil | 209 | Uncommon | $1.28 |
Blazing Hellhound | 210 | Uncommon | $0.10 |
Blood-Cursed Knight | 211 | Uncommon | $0.24 |
Bounding Krasis | 212 | Uncommon | $0.10 |
Citadel Castellan | 213 | Uncommon | $0.14 |
Iroas's Champion | 214 | Uncommon | $0.10 |
Possessed Skaab | 215 | Uncommon | $0.09 |
Reclusive Artificer | 216 | Uncommon | $0.06 |
Shaman of the Pack | 217 | Uncommon | $0.56 |
Thunderclap Wyvern | 218 | Uncommon | $0.12 |
Zendikar Incarnate | 219 | Uncommon | $0.17 |
Alchemist's Vial | 220 | Common | $0.16 |
Alhammarret's Archive | 221 | Mythic | $14.54 |
Angel's Tomb | 222 | Uncommon | $0.11 |
Bonded Construct | 223 | Common | $0.03 |
Brawler's Plate | 224 | Uncommon | $0.13 |
Chief of the Foundry | 225 | Uncommon | $0.16 |
Gold-Forged Sentinel | 226 | Uncommon | $0.10 |
Guardian Automaton | 227 | Common | $0.02 |
Guardians of Meletis | 228 | Common | $0.05 |
Hangarback Walker | 229 | Rare | $0.53 |
Helm of the Gods | 230 | Rare | $2.43 |
Jayemdae Tome | 231 | Uncommon | $0.07 |
Mage-Ring Responder | 232 | Rare | $0.12 |
Meteorite | 233 | Uncommon | $0.11 |
Orbs of Warding | 234 | Rare | $0.57 |
Prism Ring | 235 | Uncommon | $0.47 |
Pyromancer's Goggles | 236 | Mythic | $1.37 |
Ramroller | 237 | Uncommon | $0.11 |
Runed Servitor | 238 | Uncommon | $0.03 |
Sigil of Valor | 239 | Uncommon | $0.20 |
Sword of the Animist | 240 | Rare | $6.01 |
Throwing Knife | 241 | Uncommon | $0.21 |
Veteran's Sidearm | 242 | Common | $0.09 |
War Horn | 243 | Uncommon | $0.09 |
Battlefield Forge | 244 | Rare | $0.37 |
Caves of Koilos | 245 | Rare | $0.88 |
Evolving Wilds | 246 | Common | $0.10 |
Foundry of the Consuls | 247 | Uncommon | $0.12 |
Llanowar Wastes | 248 | Rare | $0.75 |
Mage-Ring Network | 249 | Uncommon | $0.46 |
Rogue's Passage | 250 | Uncommon | $0.38 |