Marvel Super Heroes
Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Power-up — {6}: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.
Flying Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater. Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. {4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{T}: Add {C}. {4}, {T}: Add four mana in any combination of colors. {4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an artifact spell. {3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
{T}: Add {C}. {T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
{T}: Add {C}. {T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
{T}: Add {C}. {T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
{T}: Add {C}. {T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source. {3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
Flash Heroes you control get +2/+2. At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card. III — Put a +1/+1 counter on each creature you control.
Enchant creature Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
Enchant creature you control When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. Enchanted creature has ward {2}.
Choose one or both — • Avengers Disassembled deals 3 damage to each creature. • Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Mjölnir enters, it deals 4 damage to up to one target creature. Double all damage equipped creature would deal. Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) {2}{R}, Discard this card: It deals 2 damage to each creature.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may draw a card for each artifact you control. If you do, each opponent draws a card. II — Artifact spells you cast this turn cost {1} less to cast. III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 2/1 black Villain creature tokens with menace. II — This Saga deals 2 damage to each non-Villain creature and each opponent. III — Create a Treasure token for each Villain you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Destroy up to one target nonland permanent. II, III — Each opponent loses 2 life. IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. II — Creatures you control get +1/+1 and gain vigilance until end of turn. III — Target creature you control fights up to one other target creature.
Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) This artifact enters tapped. {T}: Add {C}{C}{C}.
Indestructible Equipped creature gets +0/+8 and has vigilance. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}
Ward {2} Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Villain spells you cast cost {1} less to cast. Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Indestructible Equipped creature gets +0/+8 and has vigilance. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
{3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
Reach Whenever one or more tokens you control enter, you may draw a card.
Flying Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Trample Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
Lifelink Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
Vigilance, haste Radar Sense — You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target. {3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.
Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) When Elektra enters, destroy target creature an opponent controls with power 3 or less.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
Reach, trample Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
If a creature you control would connive, instead you draw a card, then that creature connives. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead. • Destroy target noncreature artifact. • Target creature you control deals damage equal to its power to target creature an opponent controls.
Trample Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. {4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Flash Vigilance, reach No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life.
Ward {2} Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
When Mjölnir enters, it deals 4 damage to up to one target creature. Double all damage equipped creature would deal. Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) {2}{R}, Discard this card: It deals 2 damage to each creature.
Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
Flash Heroes you control get +2/+2. At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
Flash Flying, lifelink Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Menace Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.) Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Choose one or both — • Double target creature's power and toughness until end of turn. • Target creature you control fights target creature an opponent controls.
First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Flying, first strike, ward {1} Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
Flash Flying, lifelink Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Flying, vigilance, indestructible When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying Noncreature spells you cast have improvise.
Vigilance, reach You have no maximum hand size. Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
Menace Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life.
Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) When Elektra enters, destroy target creature an opponent controls with power 3 or less.
First strike, reach Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many. • Net — Target creature can't block this turn. • Explosive — Hawkeye deals 2 damage to target player. • Boomerang — Discard a card, then draw a card.
Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
You may activate abilities of creatures you control as though those creatures had haste. {T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
Vigilance, haste Radar Sense — You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
Flying Creatures with flying can't attack you or block creatures you control. Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
Deathtouch, lifelink Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
Vigilance, menace Winter Soldier gets +2/+0 for each Equipment attached to him. {3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
Haste When Wolverine enters, he fights up to one other target creature. If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.
{T}: Add {C}. {T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
{T}: Add {C}. {T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
{T}: Add {C}. {T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
{T}: Add {C}. {T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
Indestructible {T}: Add {W}. {5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Indestructible {T}: Add {W}. {5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
Menace Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life.
Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) When Elektra enters, destroy target creature an opponent controls with power 3 or less.
You may activate abilities of creatures you control as though those creatures had haste. {T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man. {2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
Vigilance, haste Radar Sense — You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Deathtouch, lifelink Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Vigilance {T}: Put a +1/+1 counter on each other Hero you control.
Flying Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Flash Flying When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. Crew 1
Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment. When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
Flying, lifelink Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Designed Only for Killing — Creatures your opponents control get -1/-1.
Flying {2}{W}: Create a 0/4 colorless Wall creature token with defender. {3}{G}: Super-Skrull gets +4/+4 until end of turn. {4}{R}: Super-Skrull deals 4 damage to target creature. {5}{U}: Target player draws four cards.
Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Flying Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.) Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
You may play lands from your graveyard. Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Vigilance At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
Ares attacks each combat if able. Whenever an attacking creature you control dies, return that card to its owner's hand.
Deathtouch, lifelink When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
Flying Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control. Whenever an Equipment you control enters, draw a card.
Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
The Ruinous Wrecking Crew enters with X +1/+1 counters on it. When The Ruinous Wrecking Crew enters, choose up to X — • Discard a card, then draw a card. • Target opponent loses 2 life. • Destroy target token. • Each player sacrifices a creature of their choice.
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
Deathtouch Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has flying. {2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. Equip {2}
Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an artifact spell. {3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
Vigilance, haste Radar Sense — You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
Flying, vigilance Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
{2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Reach Whenever one or more tokens you control enter, you may draw a card.
Villain spells you cast cost {1} less to cast. Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Flying Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.
Haste Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. {4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{T}: Add {C}. {4}, {T}: Add four mana in any combination of colors. {4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source. {3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Defender
Vigilance
Hexproof (This token can't be the target of spells or abilities your opponents control.)
Flying Whenever Redwing attacks, surveil 1.
Flying, trample Whenever Galactus attacks, destroy target land.
Menace
Flying, indestructible The Void attacks each combat if able.
Haste This token attacks each combat if able.
Whenever this token attacks, you may mill a card.
The Tiger God can't be blocked by more than one creature.
Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu.
{2}, Sacrifice this token: Draw a card.
{2}, {T}, Sacrifice this token: You gain 3 life.
Equipped creature gets +1/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{T}, Sacrifice this token: Add one mana of any color.
Menace
{T}, Sacrifice this token: Add one mana of any color.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
The Ten Rings | 251 | Mythic | $8.99 0% |
Ultron, Artificial Malevolence | 252 | Mythic | $7.77 0% |
Ultron Drone | 253 | Common | $0.19 0% |
Vibranium Energy Daggers | 254 | Common | $0.18 0% |
The Vision | 255 | Rare | $0.68 0% |
Viv Vision, Teen Synthezoid | 256 | Uncommon | $0.15 0% |
A.I.M. Labs | 257 | Common | $0.20 0% |
Asgardian Citadel | 258 | Common | $0.23 0% |
Avengers Hangar | 259 | Common | $0.15 0% |
Avengers Tower | 260 | Uncommon | $0.25 0% |
Baxter Building | 261 | Uncommon | $0.22 0% |
Birnin Zana Plaza | 262 | Common | $0.20 0% |
Castle Doom | 263 | Rare | $0.55 0% |
Dark Fortress | 264 | Rare | $1.76 0% |
Fisk Tower | 265 | Common | $0.18 0% |
Gathering Place | 266 | Rare | $1.02 0% |
Gleaming Bastion | 267 | Rare | $1.63 0% |
Hell's Kitchen | 268 | Common | $0.22 0% |
Hidden Lair | 269 | Rare | $1.79 0% |
Los Diablos Missile Base | 270 | Common | $0.23 0% |
Pym Technologies | 271 | Common | $0.16 0% |
Stark Industries | 272 | Common | $0.23 0% |
Subterranean Cavern | 273 | Common | $0.17 0% |
Surveillance Room | 274 | Common | $0.23 0% |
Training Compound | 275 | Rare | $0.83 0% |
Villainous Hideout | 276 | Uncommon | $0.18 0% |
Plains | 277 | Common | $0.24 0% |
Plains | 278 | Common | $0.24 0% |
Island | 279 | Common | $0.29 0% |
Island | 280 | Common | $0.25 0% |
Swamp | 281 | Common | $0.29 0% |
Swamp | 282 | Common | $0.23 0% |
Mountain | 283 | Common | $0.26 0% |
Mountain | 284 | Common | $0.26 0% |
Forest | 285 | Common | $0.25 0% |
Forest | 286 | Common | $0.25 0% |
Plains | 287 | Common | $0.15 0% |
Plains | 288 | Common | $0.14 0% |
Island | 289 | Common | $0.16 0% |
Island | 290 | Common | $0.15 0% |
Swamp | 291 | Common | $0.14 0% |
Swamp | 292 | Common | $0.20 0% |
Mountain | 293 | Common | $0.19 0% |
Mountain | 294 | Common | $0.20 0% |
Forest | 295 | Common | $0.18 0% |
Forest | 296 | Common | $0.16 0% |
Avengers Assemble! | 297 | Mythic | $5.80 0% |
Origin of the Avengers | 298 | Rare | $0.89 0% |
Super-Soldier Serum | 299 | Rare | $0.93 0% |
Multiversal Incursion | 300 | Mythic | $2.18 0% |
Secret Invasion | 301 | Rare | $0.39 0% |
Avengers Disassembled | 302 | Rare | $1.08 0% |
Mjölnir, Hammer of Thor | 303 | Mythic | $23.36 0% |
World War Hulk | 304 | Rare | $2.30 0% |
Armor Wars | 305 | Rare | $0.42 0% |
Avengers: Under Siege | 306 | Rare | $0.41 0% |
The Coming of Galactus | 307 | Mythic | $3.27 0% |
The Super Hero Civil War | 308 | Rare | $0.38 0% |
Vision Quest | 309 | Rare | $1.03 0% |
Arc Reactor | 310 | Rare | $1.90 0% |
Captain America's Shield | 311 | Rare | $3.84 0% |
Cosmic Cube | 312 | Mythic | $17.18 0% |
The Ten Rings | 313 | Mythic | $10.50 0% |
Nick Fury, Agent of S.H.I.E.L.D. | 314 | Rare | $2.00 0% |
Baron Strucker, HYDRA Overlord | 315 | Uncommon | $0.26 0% |
Captain America, Super-Soldier | 316 | Mythic | $8.95 0% |
Captain America's Shield | 317 | Rare | $4.04 0% |
Madame Hydra | 318 | Uncommon | $0.19 0% |
Arnim Zola, Bio-Fanatic | 319 | Uncommon | $0.17 0% |
Mister Fantastic, Reed Richards | 320 | Uncommon | $0.34 0% |
Human Torch, Johnny Storm | 321 | Uncommon | $0.29 0% |
The Thing, Ben Grimm | 322 | Uncommon | $0.29 0% |
Invisible Woman, Sue Storm | 323 | Uncommon | $0.28 0% |
Daredevil, Man Without Fear | 324 | Rare | $2.07 0% |
Bullseye, Death Dealer | 325 | Uncommon | $0.18 0% |
Elektra, Daughter of the Hand | 326 | Rare | $1.46 0% |
The Kingpin of Crime | 327 | Rare | $1.10 0% |
Jennifer Walters // The Sensational She-Hulk | 328 | Mythic | $20.69 0% |
Red Hulk | 329 | Uncommon | $0.33 0% |
Leader, Super-Genius | 330 | Rare | $1.44 0% |
Bruce Banner // The Incredible Hulk | 331 | Mythic | $13.65 0% |
HULK SMASH! | 332 | Common | $0.23 0% |
Abomination, Terrifying Titan | 333 | Uncommon | $0.17 0% |
Avengers Tower | 334 | Uncommon | $0.32 0% |
Spider-Man, To the Rescue | 335 | Uncommon | $0.28 0% |
Doctor Doom | 336 | Mythic | $14.39 0% |
Cosmic Cube | 337 | Mythic | $14.53 0% |
Thor, God of Thunder | 338 | Mythic | $17.96 0% |
Mjölnir, Hammer of Thor | 339 | Mythic | $28.77 0% |
Blazing Crescendo | 340 | Common | $0.21 0% |
Avengers Assemble! | 341 | Mythic | $5.17 0% |
Captain Marvel, Earth's Protector | 342 | Mythic | $5.37 0% |
Loki, God of Mischief | 343 | Rare | $2.11 0% |
Ultron, Artificial Malevolence | 344 | Mythic | $13.45 0% |
Monica Rambeau // Photon, Living Light | 345 | Mythic | $6.55 0% |
King T'Challa // Black Panther, Hope Enduring | 346 | Mythic | $17.56 0% |
Black Widow, Super Spy | 347 | Mythic | $5.46 0% |
Take Up the Shield | 348 | Common | $0.22 0% |
Earth's Mightiest Heroes | 349 | Mythic | $2.30 0% |
Tony Stark // The Invincible Iron Man | 350 | Mythic | $17.39 0% |
Epic Fight | 351 | Rare | $0.91 0% |
Captain America, Super-Soldier | 352 | Mythic | $10.91 0% |
Captain America, Wings of Freedom | 353 | Rare | $1.44 0% |
Captain Marvel, Earth's Protector | 354 | Mythic | $8.74 0% |
Jennifer Walters // The Sensational She-Hulk | 355 | Mythic | $13.96 0% |
Monica Rambeau // Photon, Living Light | 356 | Mythic | $5.94 0% |
Nick Fury, Agent of S.H.I.E.L.D. | 357 | Rare | $2.25 0% |
The Sentry, Golden Guardian | 358 | Rare | $1.36 0% |
Bruce Banner // The Incredible Hulk | 359 | Mythic | $16.38 0% |
Ironheart, Clever Champion | 360 | Rare | $1.57 0% |
Ms. Marvel, Kamala Khan | 361 | Rare | $0.79 0% |
Namor the Sub-Mariner | 362 | Mythic | $4.96 0% |
Tony Stark // The Invincible Iron Man | 363 | Mythic | $21.71 0% |
Black Widow, Super Spy | 364 | Mythic | $5.72 0% |
Doctor Doom | 365 | Mythic | $24.64 0% |
Elektra, Daughter of the Hand | 366 | Rare | $1.84 0% |
Hawkeye, Master Marksman | 367 | Rare | $0.91 0% |
The Scarlet Witch | 368 | Rare | $2.15 0% |
Thor, God of Thunder | 369 | Mythic | $22.02 0% |
Shang-Chi, Master of Kung Fu | 370 | Mythic | $15.98 0% |
The Unbeatable Squirrel Girl | 371 | Rare | $6.24 0% |
Daredevil, Man Without Fear | 372 | Rare | $3.22 0% |
King T'Challa // Black Panther, Hope Enduring | 373 | Mythic | $20.40 0% |
The Kingpin of Crime | 374 | Rare | $1.34 0% |
Storm, Windrider | 375 | Rare | $1.56 0% |
Thanos, the Mad Titan | 376 | Mythic | $5.31 0% |
Winter Soldier, Icy Assassin | 377 | Rare | $0.85 0% |
Wolverine, Fierce Fighter | 378 | Rare | $2.87 0% |
The Vision | 379 | Rare | $2.37 0% |
Dark Fortress | 380 | Rare | $2.16 0% |
Gathering Place | 381 | Rare | $2.02 0% |
Gleaming Bastion | 382 | Rare | $2.15 0% |
Hidden Lair | 383 | Rare | $2.79 0% |
Training Compound | 384 | Rare | $1.55 0% |
The Mind Stone | 385 | Mythic | N/A 0% |
The Mind Stone | 386 | Mythic | $1,636.71 0% |
Captain America, Super-Soldier | 387 | Mythic | $54.68 0% |
Jennifer Walters // The Sensational She-Hulk | 388 | Mythic | $40.45 0% |
Nick Fury, Agent of S.H.I.E.L.D. | 389 | Rare | $27.81 0% |
Bruce Banner // The Incredible Hulk | 390 | Mythic | $44.08 0% |
Namor the Sub-Mariner | 391 | Mythic | $37.44 0% |
Tony Stark // The Invincible Iron Man | 392 | Mythic | $57.09 0% |
Black Widow, Super Spy | 393 | Mythic | $24.09 0% |
Doctor Doom | 394 | Mythic | $142.85 0% |
Elektra, Daughter of the Hand | 395 | Rare | $22.54 0% |
Shang-Chi, Master of Kung Fu | 396 | Mythic | $73.48 0% |
The Astonishing Ant-Man | 397 | Rare | $40.53 0% |
Daredevil, Man Without Fear | 398 | Rare | $31.32 0% |
King T'Challa // Black Panther, Hope Enduring | 399 | Mythic | $44.99 0% |
Thanos, the Mad Titan | 400 | Mythic | $160.34 0% |
Ultron, Artificial Malevolence | 401 | Mythic | $76.10 0% |
Agent Phil Coulson | 402 | Rare | $0.87 0% |
Kang the Conqueror | 403 | Mythic | $1.76 0% |
S.H.I.E.L.D. Flying Car | 404 | Rare | $0.31 0% |
Baron Helmut Zemo | 405 | Rare | $0.87 0% |
Construct a Cosmic Cube | 406 | Rare | $0.75 0% |
Doom Reigns Supreme | 407 | Rare | $1.39 0% |
M.O.D.O.K. | 408 | Mythic | $6.51 0% |
Super-Skrull | 409 | Rare | $0.82 0% |
Thunderbolts Conspiracy | 410 | Rare | $0.34 0% |
Fin Fang Foom | 411 | Rare | $0.64 0% |
Quicksilver, Brash Blur | 412 | Rare | $1.14 0% |
Earth's Mightiest Heroes | 413 | Mythic | $1.32 0% |
Heroic Feast | 414 | Rare | $0.79 0% |
Mole Man, Moloid Master | 415 | Rare | $3.29 0% |
Absorbing Man | 416 | Rare | $0.35 0% |
Alien Invasion | 417 | Rare | $0.35 0% |
Ares, God of War | 418 | Rare | $1.17 0% |
Cloak and Dagger, Entwined | 419 | Rare | $0.76 0% |
The Mighty Thor, Jane Foster | 420 | Rare | $1.25 0% |
Moon Girl and Devil Dinosaur | 421 | Rare | $0.40 0% |
The Ruinous Wrecking Crew | 422 | Rare | $0.33 0% |
Scientist Supreme of A.I.M. | 423 | Rare | $0.40 0% |
The Serpent Society | 424 | Rare | $1.39 0% |
Taskmaster, Mercenary Mimic | 425 | Rare | $1.91 0% |
Worlds Within Worlds | 426 | Rare | $0.31 0% |
Iron Man Armor | 427 | Mythic | $5.09 0% |
Super-Adaptoid | 428 | Rare | $0.60 0% |
Castle Doom | 429 | Rare | $2.05 0% |
The Scarlet Witch | 431 | Rare | N/A 0% |
Daredevil, Man Without Fear | 432 | Rare | N/A 0% |
Plains | 433 | Common | $0.29 0% |
Plains | 434 | Common | $0.34 0% |
Island | 435 | Common | $0.45 0% |
Island | 436 | Common | $0.91 0% |
Swamp | 437 | Common | $0.73 0% |
Swamp | 438 | Common | $1.20 0% |
Mountain | 439 | Common | $0.52 0% |
Mountain | 440 | Common | $0.74 0% |
Forest | 441 | Common | $0.43 0% |
Forest | 442 | Common | $0.52 0% |
Captain Mar-Vell, Space-Born | 443 | Uncommon | $0.57 0% |
Patriot, Shield Wielder | 444 | Uncommon | $0.49 0% |
Mister Fantastic, Reed Richards | 445 | Uncommon | $2.05 0% |
Baron Strucker, HYDRA Overlord | 446 | Uncommon | $0.44 0% |
Moonstone, Harsh Mistress | 447 | Uncommon | $2.02 0% |
Speed, Young Avenger | 448 | Uncommon | $0.84 0% |
Captain America, Living Legend | 449 | Uncommon | $7.19 0% |
Kang, Temporal Tyrant | 450 | Uncommon | $1.26 0% |
Madame Hydra | 451 | Uncommon | $0.50 0% |
Avengers Tower | 452 | Uncommon | $0.53 0% |
Baxter Building | 453 | Uncommon | $2.56 0% |
Villainous Hideout | 454 | Uncommon | $1.78 0% |
Wall | 1 | — | N/A 0% |
Hero | 2 | — | N/A 0% |
Soldier | 3 | — | N/A 0% |
Soldier | 4 | — | N/A 0% |
Leviathan | 5 | — | N/A 0% |
Merfolk | 6 | — | N/A 0% |
Redwing | 7 | — | N/A 0% |
Galactus | 8 | — | N/A 0% |
Villain | 9 | — | N/A 0% |
The Void | 10 | — | N/A 0% |
Alien | 11 | — | N/A 0% |
Insect | 12 | — | N/A 0% |
Moloid | 13 | — | N/A 0% |
Squirrel | 14 | — | N/A 0% |
The Tiger God | 15 | — | N/A 0% |
Zabu | 16 | — | N/A 0% |
Clue | 17 | — | N/A 0% |
Doombot | 18 | — | N/A 0% |
Food | 19 | — | N/A 0% |
Robot Villain | 20 | — | N/A 0% |
Sturdy Shield | 21 | — | N/A 0% |
Treasure | 22 | — | N/A 0% |
Soldier | 23 | — | N/A 0% |
Merfolk | 24 | — | N/A 0% |
Villain | 25 | — | N/A 0% |
Robot Villain | 26 | — | N/A 0% |
Treasure | 27 | — | N/A 0% |
