Masters Edition III
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.
This creature can't be blocked by creatures with power 3 or greater.
As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Destroy all black creatures.
{T}: This creature deals 1 damage to target attacking or blocking creature.
Destroy target artifact or enchantment.
This enchantment enters with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from this enchantment. When you remove the last intervention counter from this enchantment, the game is a draw.
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
{1}{W}, {T}: Destroy target black creature.
Return target creature card from your graveyard to the battlefield.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
Destroy all tapped creatures.
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
Other creatures you control get +1/+1.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Destroy target creature. Its owner gains 4 life.
You gain 2 life for each creature you control.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When this creature enters, you gain 4 life.
Defender (This creature can't attack.) Protection from black
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
Return target permanent to its owner's hand.
Draw a card for each tapped creature target opponent controls.
Draw three cards.
Take an extra turn after this one.
When this enchantment enters, create a token that's a copy of target nontoken creature. When this enchantment leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice this enchantment. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.
Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.
Counter target spell unless its controller pays {1}.
Put target creature on top of its owner's library.
Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land of their choice.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun deals damage to an opponent, you may draw a card.
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land of their choice. When there are no lands on the battlefield, sacrifice this enchantment.
You may choose not to untap this creature during your untap step. {T}: Gain control of target creature with power less than or equal to this creature's power for as long as this creature remains tapped and that creature's power remains less than or equal to this creature's power.
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Counter target creature spell.
Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.
{T}: Reveka deals 2 damage to any target and doesn't untap during your next untap step.
{U}: Regenerate this creature. At the beginning of each end step, if this creature regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce enters, you may return target creature to its owner's hand.
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
{T}: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
This creature can't attack unless defending player controls an Island.
Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
{X}, {T}: This creature deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
{1}: This creature gets +1/+1 until end of turn.
First strike At the beginning of your upkeep, destroy this creature unless you pay {3}{B}{B}{B}. If this creature is destroyed this way, it deals 7 damage to you.
Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.
Creatures you control get +2/+0 until end of turn.
Enchant land Enchanted land is a Swamp.
Famine deals 3 damage to each creature and each player.
Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Destroy target nonblack creature.
{T}: Target creature gets -1/-0 until end of turn.
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
{B}: If this creature's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by this creature. Activate only during the declare blockers step.
Target player discards X cards at random.
Whenever a player casts a spell, counter it unless that player pays {3}.
Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life.
Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that this card could enchant. If the player does, return this card to the battlefield under your control attached to that creature. If they don't, return this card to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, this enchantment deals 1 damage to that player."
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
At end of combat, gain control of all creatures blocking this creature for as long as you control this creature.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever this creature deals damage to an opponent, that player discards a card.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.
This creature can't block.
Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand.
{T}: Another target Minotaur creature gets +1/+1 until end of turn.
Minotaur creatures get +1/+0.
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Cinder Storm deals 7 damage to any target.
When this creature enters, it deals 2 damage to target creature.
Flying {R}, {T}: This creature deals 1 damage to target attacking or blocking creature.
Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
When Dong Zhou enters, target creature an opponent controls deals damage equal to its power to that player.
Fire Ambush deals 3 damage to any target.
Flying {R}: This creature gets +1/+0 until end of turn. Activate only once each turn.
Flying If this creature would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Enchant creature Enchanted creature gets +2/-2.
Other Kobold creatures you control get +0/+1 and have trample.
First strike Other Kobold creatures you control have first strike.
Other Kobold creatures you control get +1/+0.
Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Haste
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is 4 minus the number of cards in their hand.
When this creature is put into your graveyard from the battlefield, you may return it to your hand.
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
All creatures have haste.
Destroy target permanent.
{T}: Add {B}. This creature deals 1 damage to you.
Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn.
Flying {G}, {T}: Add {R}.
Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. Sacrifice this enchantment: Add {G}{G}.
Target creature gets +3/+3 until end of turn.
Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.
{T}: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
Whenever this creature deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
This creature can't block.
Flying {G}: This creature gets +1/+1 until end of turn.
All lands are 1/1 creatures that are still lands.
Other green creatures you control get +1/+1.
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
Flying
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{G}{G}, {T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
Destroy target creature with horsemanship.
{T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn.
You may choose not to untap this creature during your untap step. {T}: Gain control of target legendary creature for as long as you control this creature and this creature remains tapped.
{G}{G}: This creature gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}{B}: This creature gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.
Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn.
Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod Gunnarson deals 1 damage to target player or planeswalker.
Vigilance Bartel Runeaxe can't be the target of Aura spells.
{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.
Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
{T}: Target player discards a card at random. Activate only during your turn.
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
When Hazezon enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
{T}: Prevent the next 2 damage that would be dealt to target creature this turn.
At end of combat, destroy all creatures blocking or blocked by this creature.
{T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.
{B}{R}: Pavel Maliki gets +1/+0 until end of turn.
{T}: Add {U}.
{G}{W}{U}, {T}: Regenerate target creature.
First strike
{T}: Destroy target enchanted creature.
Rasputin enters with seven dream counters on it. Remove a dream counter from Rasputin: Add {C}. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
{T}: Add {B}.
At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. Creatures you control named Kobolds of Kher Keep get +2/+2.
You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells.
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
{T}: Add {C}{C}.
Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.
{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
Flying {R}{G}, {T}: Target creature gets +2/+2 until end of turn.
Flying At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. {B}: Vaevictis Asmadi gets +1/+0 until end of turn. {R}: Vaevictis Asmadi gets +1/+0 until end of turn. {G}: Vaevictis Asmadi gets +1/+0 until end of turn.
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
Flying {B}{R}{G}, {T}: Target player draws a card.
Legendary creatures don't untap during their controllers' untap steps. When this artifact enters, tap all legendary creatures.
{1}, {T}, Sacrifice this artifact: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
{3}: Target creature doesn't untap during its controller's next untap step.
As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
{2}, {T}: All creatures get -1/-0 until end of turn.
{3}, Sacrifice this creature: Add {R}{R}{R}.
{3}: You may put a Minotaur permanent card from your hand onto the battlefield.
{T}: Add one mana of any color that a land an opponent controls could produce.
{5}, Sacrifice this artifact: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
{2}, {T}: Exile the top card of your library face down. {0}: Sacrifice this artifact. If you do, discard your hand, then put all cards exiled with this artifact into their owner's hand. When this artifact leaves the battlefield, put all cards exiled with it into their owner's graveyard.
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep.
{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
As this artifact enters, choose a color. {T}: Add one mana of the chosen color.
This artifact enters tapped. {T}, Sacrifice this artifact and any number of creatures you control: This artifact deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile this artifact and those creature cards.
At the beginning of your upkeep, put a pin counter on this artifact. At the beginning of your end step, if this artifact is untapped, destroy this artifact and it deals damage to you equal to the number of pin counters on it. {X}{X}, {T}: This artifact deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on this artifact.
({T}: Add {B} or {G}.)
{T}: Draw two cards, then discard three cards.
{T}, Exile a creature you control: Put a storage counter on this land. {T}: Add {C} for each storage counter on this land.
{T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn.
{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
({T}: Add {R} or {W}.)
({T}: Add {W} or {B}.)
{T}: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever this land becomes tapped, it deals 2 damage to you and each creature you control.
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
({T}: Add {G} or {U}.)
{T}: Add {B}. {T}: Target creature loses first strike or swampwalk until end of turn.
({T}: Add {U} or {R}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Akron Legionnaire | 1 | Rare | N/A |
Alabaster Potion | 2 | Uncommon | N/A |
Amrou Kithkin | 3 | Common | N/A |
Call to Arms | 4 | Uncommon | N/A |
Cleanse | 5 | Rare | N/A |
D'Avenant Archer | 6 | Common | N/A |
Disenchant | 7 | Common | N/A |
Divine Intervention | 8 | Rare | N/A |
Eightfold Maze | 9 | Uncommon | N/A |
Exorcist | 10 | Uncommon | N/A |
False Defeat | 11 | Uncommon | N/A |
Guan Yu, Sainted Warrior | 12 | Uncommon | N/A |
Guan Yu's 1,000-Li March | 13 | Rare | N/A |
Heal | 14 | Common | N/A |
Ivory Guardians | 15 | Uncommon | N/A |
Kongming, "Sleeping Dragon" | 16 | Rare | N/A |
Land Tax | 17 | Rare | N/A |
Lightning Blow | 18 | Common | N/A |
Liu Bei, Lord of Shu | 19 | Rare | N/A |
Loyal Retainers | 20 | Uncommon | N/A |
Misfortune's Gain | 21 | Common | N/A |
Peach Garden Oath | 22 | Common | N/A |
Shu Cavalry | 23 | Common | N/A |
Shu Elite Companions | 24 | Common | N/A |
Shu General | 25 | Common | N/A |
Shu Soldier-Farmers | 26 | Common | N/A |
Wall of Light | 27 | Common | N/A |
Zhang Fei, Fierce Warrior | 28 | Uncommon | N/A |
Benthic Explorers | 29 | Common | N/A |
Boomerang | 30 | Common | N/A |
Borrowing 100,000 Arrows | 31 | Uncommon | N/A |
Brilliant Plan | 32 | Common | N/A |
Capture of Jingzhou | 33 | Rare | N/A |
Dance of Many | 34 | Uncommon | N/A |
Flash Flood | 35 | Uncommon | N/A |
Force Spike | 36 | Common | N/A |
Forced Retreat | 37 | Common | N/A |
Infuse | 38 | Common | N/A |
Labyrinth Minotaur | 39 | Common | N/A |
Land Equilibrium | 40 | Rare | N/A |
Lu Meng, Wu General | 41 | Uncommon | N/A |
Lu Xun, Scholar General | 42 | Uncommon | N/A |
Mana Drain | 43 | Rare | N/A |
Mana Vortex | 44 | Rare | N/A |
Old Man of the Sea | 45 | Rare | N/A |
Recall | 46 | Uncommon | N/A |
Remove Soul | 47 | Common | N/A |
Reset | 48 | Rare | N/A |
Reveka, Wizard Savant | 49 | Uncommon | N/A |
Spiny Starfish | 50 | Uncommon | N/A |
Strategic Planning | 51 | Common | N/A |
Sun Ce, Young Conquerer | 52 | Uncommon | N/A |
Sun Quan, Lord of Wu | 53 | Rare | N/A |
Wu Elite Cavalry | 54 | Common | N/A |
Wu Longbowman | 55 | Common | N/A |
Wu Warship | 56 | Common | N/A |
All Hallow's Eve | 57 | Rare | N/A |
Ashes to Ashes | 58 | Uncommon | N/A |
Banshee | 59 | Uncommon | N/A |
Carrion Ants | 60 | Uncommon | N/A |
Cosmic Horror | 61 | Rare | N/A |
Demonic Torment | 62 | Common | N/A |
Desperate Charge | 63 | Common | N/A |
Evil Presence | 64 | Common | N/A |
Famine | 65 | Uncommon | N/A |
Fevered Strength | 66 | Common | N/A |
Ghostly Visit | 67 | Common | N/A |
Ghosts of the Damned | 68 | Common | N/A |
Grim Tutor | 69 | Rare | N/A |
Hellfire | 70 | Rare | N/A |
Lesser Werewolf | 71 | Common | N/A |
Mind Twist | 72 | Rare | N/A |
Nether Void | 73 | Rare | N/A |
Spirit Shackle | 74 | Common | N/A |
Stolen Grain | 75 | Uncommon | N/A |
Takklemaggot | 76 | Uncommon | N/A |
The Abyss | 77 | Rare | N/A |
The Wretched | 78 | Uncommon | N/A |
Wei Elite Companions | 79 | Common | N/A |
Wei Infantry | 80 | Common | N/A |
Wei Night Raiders | 81 | Uncommon | N/A |
Wei Strike Force | 82 | Common | N/A |
Xiahou Dun, the One-Eyed | 83 | Uncommon | N/A |
Young Wei Recruits | 84 | Common | N/A |
Active Volcano | 85 | Uncommon | N/A |
Anaba Ancestor | 86 | Common | N/A |
Anaba Spirit Crafter | 87 | Common | N/A |
Blood Lust | 88 | Common | N/A |
Burning of Xinye | 89 | Rare | N/A |
Chain Lightning | 90 | Common | N/A |
Cinder Storm | 91 | Uncommon | N/A |
Corrupt Eunuchs | 92 | Uncommon | N/A |
Crimson Kobolds | 93 | Common | N/A |
Crimson Manticore | 94 | Uncommon | N/A |
Disharmony | 95 | Uncommon | N/A |
Dong Zhou, the Tyrant | 96 | Rare | N/A |
Fire Ambush | 97 | Common | N/A |
Fire Drake | 98 | Common | N/A |
Firestorm Phoenix | 99 | Rare | N/A |
Forked Lightning | 100 | Uncommon | N/A |
Frost Giant | 101 | Uncommon | N/A |
Hurloon Minotaur | 102 | Common | N/A |
Immolation | 103 | Common | N/A |
Kobold Drill Sergeant | 104 | Uncommon | N/A |
Kobold Overlord | 105 | Uncommon | N/A |
Kobold Taskmaster | 106 | Common | N/A |
Kobolds of Kher Keep | 107 | Common | N/A |
Lu Bu, Master-at-Arms | 108 | Rare | N/A |
Raging Minotaur | 109 | Common | N/A |
Rolling Earthquake | 110 | Rare | N/A |
Storm World | 111 | Rare | N/A |
Zodiac Dragon | 112 | Rare | N/A |
Arboria | 113 | Rare | N/A |
Concordant Crossroads | 114 | Rare | N/A |
Desert Twister | 115 | Uncommon | N/A |
Elves of Deep Shadow | 116 | Common | N/A |
Faerie Noble | 117 | Uncommon | N/A |
Fire Sprites | 118 | Common | N/A |
Freyalise's Winds | 119 | Rare | N/A |
Gaea's Touch | 120 | Uncommon | N/A |
Giant Growth | 121 | Common | N/A |
Heavy Fog | 122 | Common | N/A |
Hua Tuo, Honored Physician | 123 | Rare | N/A |
Hunting Cheetah | 124 | Common | N/A |
Jungle Lion | 125 | Common | N/A |
Killer Bees | 126 | Uncommon | N/A |
Living Plane | 127 | Rare | N/A |
Meng Huo, Barbarian King | 128 | Rare | N/A |
Meng Huo's Horde | 129 | Common | N/A |
Reincarnation | 130 | Uncommon | N/A |
Riding the Dilu Horse | 131 | Uncommon | N/A |
Scryb Sprites | 132 | Common | N/A |
Slashing Tiger | 133 | Common | N/A |
Spoils of Victory | 134 | Common | N/A |
Three Visits | 135 | Common | N/A |
Tracker | 136 | Uncommon | N/A |
Trip Wire | 137 | Common | N/A |
Willow Priestess | 138 | Uncommon | N/A |
Willow Satyr | 139 | Rare | N/A |
Wormwood Treefolk | 140 | Uncommon | N/A |
Angus Mackenzie | 141 | Rare | N/A |
Arcades Sabboth | 142 | Rare | N/A |
Axelrod Gunnarson | 143 | Uncommon | N/A |
Barktooth Warbeard | 144 | Common | N/A |
Bartel Runeaxe | 145 | Uncommon | N/A |
Boris Devilboon | 146 | Uncommon | N/A |
Chromium | 147 | Rare | N/A |
Gabriel Angelfire | 148 | Rare | N/A |
Gwendlyn Di Corci | 149 | Rare | N/A |
Halfdane | 150 | Rare | N/A |
Hazezon Tamar | 151 | Rare | N/A |
Hunding Gjornersen | 152 | Uncommon | N/A |
Jedit Ojanen | 153 | Common | N/A |
Jerrard of the Closed Fist | 154 | Common | N/A |
Kei Takahashi | 155 | Uncommon | N/A |
Kjeldoran Frostbeast | 156 | Uncommon | N/A |
Lady Caleria | 157 | Uncommon | N/A |
Lady Evangela | 158 | Uncommon | N/A |
Lady Orca | 159 | Common | N/A |
Livonya Silone | 160 | Uncommon | N/A |
Marhault Elsdragon | 161 | Uncommon | N/A |
Nebuchadnezzar | 162 | Uncommon | N/A |
Nicol Bolas | 163 | Rare | N/A |
Palladia-Mors | 164 | Rare | N/A |
Pavel Maliki | 165 | Uncommon | N/A |
Princess Lucrezia | 166 | Uncommon | N/A |
Ragnar | 167 | Uncommon | N/A |
Ramirez DePietro | 168 | Common | N/A |
Ramses Overdark | 169 | Uncommon | N/A |
Rasputin Dreamweaver | 170 | Rare | N/A |
Riven Turnbull | 171 | Uncommon | N/A |
Rohgahh of Kher Keep | 172 | Rare | N/A |
Rubinia Soulsinger | 173 | Rare | N/A |
Sir Shandlar of Eberyn | 174 | Common | N/A |
Sivitri Scarzam | 175 | Common | N/A |
Spectral Shield | 176 | Uncommon | N/A |
Stangg | 177 | Uncommon | N/A |
Sunastian Falconer | 178 | Uncommon | N/A |
Tetsuo Umezawa | 179 | Rare | N/A |
The Lady of the Mountain | 180 | Common | N/A |
Tobias Andrion | 181 | Common | N/A |
Tor Wauki | 182 | Uncommon | N/A |
Torsten Von Ursus | 183 | Common | N/A |
Tuknir Deathlock | 184 | Uncommon | N/A |
Vaevictis Asmadi | 185 | Rare | N/A |
Wandering Mage | 186 | Rare | N/A |
Xira Arien | 187 | Rare | N/A |
Arena of the Ancients | 188 | Rare | N/A |
Astrolabe | 189 | Common | N/A |
Barl's Cage | 190 | Rare | N/A |
Black Vise | 191 | Rare | N/A |
Bone Flute | 192 | Common | N/A |
Coal Golem | 193 | Common | N/A |
Didgeridoo | 194 | Uncommon | N/A |
Fellwar Stone | 195 | Common | N/A |
Gauntlets of Chaos | 196 | Rare | N/A |
Illusionary Mask | 197 | Rare | N/A |
Knowledge Vault | 198 | Uncommon | N/A |
Life Chisel | 199 | Rare | N/A |
Nova Pentacle | 200 | Rare | N/A |
Sol Grail | 201 | Common | N/A |
Sword of the Ages | 202 | Rare | N/A |
Voodoo Doll | 203 | Rare | N/A |
Bayou | 204 | Rare | N/A |
Bazaar of Baghdad | 205 | Rare | N/A |
City of Shadows | 206 | Rare | N/A |
Hammerheim | 207 | Uncommon | N/A |
Karakas | 208 | Rare | N/A |
Plateau | 209 | Rare | N/A |
Scrubland | 210 | Rare | N/A |
Sorrow's Path | 211 | Rare | N/A |
The Tabernacle at Pendrell Vale | 212 | Rare | N/A |
Tropical Island | 213 | Rare | N/A |
Urborg | 214 | Uncommon | N/A |
Volcanic Island | 215 | Rare | N/A |
Plains | 216 | Common | N/A |
Plains | 217 | Common | N/A |
Plains | 218 | Common | N/A |
Island | 219 | Common | N/A |
Island | 220 | Common | N/A |
Island | 221 | Common | N/A |
Swamp | 222 | Common | N/A |
Swamp | 223 | Common | N/A |
Swamp | 224 | Common | N/A |
Mountain | 225 | Common | N/A |
Mountain | 226 | Common | N/A |
Mountain | 227 | Common | N/A |
Forest | 228 | Common | N/A |
Forest | 229 | Common | N/A |
Forest | 230 | Common | N/A |