Masters Edition IV
Reach (This creature can block creatures with flying.)
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Destroy all lands.
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Prevent all damage that would be dealt to this creature by creatures.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. All Mountains are Plains.
Destroy target artifact. You gain life equal to its mana value.
Exile two target artifacts.
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Cast this spell only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
Artifacts, creatures, and lands your opponents control enter tapped.
Target player loses all poison counters. Leeches deals that much damage to that player.
Exile all white creatures. For each creature exiled this way, its controller draws a card.
As long as this creature is untapped, all damage that would be dealt to you by artifacts is dealt to this creature instead.
Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature. Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creature's owner may activate this ability. When this creature dies, its owner loses half their life, rounded up.
Creatures you control get +2/+2 until end of turn.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Creatures with flying get +1/+1.
Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
Flying
{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Exile target creature. Its controller gains life equal to its power.
When this creature enters, you gain 3 life.
As long as this creature is untapped, all damage that would be dealt to you by unblocked creatures is dealt to this creature instead.
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Flying, first strike {W}{W}: This creature gets +2/+0 until end of turn. Activate only once each turn.
Flying
Destroy all Forests.
Flying
Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
Choose one — • Counter target red spell. • Destroy target red permanent.
Target player draws X cards.
Flying This creature can block only creatures with flying.
Flying This creature can block only creatures with flying.
Enchant creature You control enchanted creature.
You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Counter target spell.
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
{B}: Regenerate this creature.
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Counter target creature spell.
This creature gets +0/+3 as long as it's untapped.
Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.
Flying (This creature can't be blocked except by creatures with flying or reach.)
All creatures lose flying and islandwalk.
Flying When this creature enters, draw a card, then discard a card.
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {U}.
Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.
Enchant artifact Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{T}: This creature deals 1 damage to any target.
Return target artifact card from your graveyard to your hand.
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, this creature deals 3 damage to you. When you control no lands, sacrifice this creature.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.
Players skip their untap steps. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}.
Return target creature to its owner's hand. Draw a card.
{T}: Draw a card. Activate only during your turn, before attackers are declared.
Draw a card for each tapped creature target opponent controls.
Whenever this creature attacks, sacrifice it unless you sacrifice an Island.
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
When this creature dies, exile it.
Dakmor Plague deals 3 damage to each creature and each player.
Add {B}{B}{B}.
{B}{B}: Counter target green spell.
{T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap this creature and sacrifice a land of an opponent's choice.
Search your library for a card, put that card into your hand, then shuffle.
Flying When this creature enters, you lose 5 life.
At end of combat, put a paralyzation counter on each creature blocking or blocked by this creature and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."
Flying When this creature enters, you may have target opponent discard a card.
Flying When this creature enters, sacrifice a land.
Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.
White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.
Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
As long as this creature is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Whenever this creature attacks, it deals 3 damage to you unless you pay {2}.
Target creature gets +X/+0 until end of turn.
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {B}{B}.
As this enchantment enters, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When this enchantment is put into a graveyard from the battlefield, you lose the game.
Whenever this creature blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
At the beginning of your upkeep, this creature deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn.
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
This creature can't be blocked except by black creatures.
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn. Remove a corpse counter from this creature: Regenerate this creature.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Destroy target land.
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 1 damage to that player.
Enchant creature Enchanted creature gets -2/-1.
Destroy two target nonblack creatures. You lose 5 life.
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control this creature.
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Counter target artifact spell.
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
Flying
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Destroy all creatures and lands.
When this creature enters, it deals 2 damage to target creature.
Fire Tempest deals 6 damage to each creature and each player.
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Sacrifice this creature: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Whenever this creature attacks, Goblin creatures you control get +1/+1 until end of turn.
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Destroy target creature or land.
Whenever this creature attacks, flip a coin. If you lose the flip, remove this creature from combat and tap it.
This creature can't block.
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times. Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
Choose one — • Counter target blue spell. • Destroy target blue permanent.
Flying
This creature enters with X +1/+1 counters on it. For each 1 damage that would be dealt to this creature, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to this creature this turn. {R}{R}{R}: Put a +1/+1 counter on this creature. Activate only during your upkeep.
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
This creature gets +1/+1 as long as you control a Swamp. {B}: Regenerate this creature.
Flying {R}: This creature gets +1/+0 until end of turn.
Players can't untap more than one creature during their untap steps.
Flying When this creature enters, it deals 3 damage to each creature without flying.
Trample This creature can block an additional creature each combat.
Each player discards their hand, then draws seven cards.
All creatures able to block target creature this turn do so.
This creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to this creature by artifact creatures.
Prevent all damage that would be dealt to this creature by artifact sources.
Bee Sting deals 2 damage to any target.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Whenever an opponent casts an artifact spell, put a +1/+1 counter on this creature.
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay {G} for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
You may have this creature assign its combat damage as though it weren't blocked.
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice this enchantment.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.
Prevent all combat damage that would be dealt this turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, this creature deals 8 damage to you unless you pay {G}{G}{G}{G}.
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
Target creature gets +3/+3 until end of turn.
Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.
This creature can't be blocked by more than one creature.
Enchant land When enchanted land becomes tapped, destroy it. That land's controller may attach this Aura to a land of their choice.
{G}{G}: Counter target black spell.
All Forests are 1/1 creatures that are still lands.
{T}: Target creature loses flying until end of turn.
Return target card from your graveyard to your hand.
Sandstorm deals 1 damage to each attacking creature.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as this creature remains on the battlefield.
{G}, {T}, Sacrifice this creature: Destroy target artifact.
Squall deals 2 damage to each creature with flying.
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If this enchantment leaves the battlefield, this effect continues until end of turn.
Destroy all Islands.
Trample
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As this creature enters, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.
Flying This creature can't block.
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
At the beginning of your upkeep, put a doom counter on this artifact. At the beginning of your draw step, this artifact deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from this artifact. Any player may activate this ability but only during any upkeep step.
Sacrifice a creature: Add {C}{C}.
This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.
{2}, Pay 2 life: Draw a card.
{1}, Sacrifice this artifact: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, this artifact deals 5 damage to you.
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap this creature.
Trample As long as you control another creature, prevent all damage that would be dealt to this creature by spells that target it.
{X}, {T}: Untap X target lands.
{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
{2}: Regenerate this creature.
Flying This creature enters with four +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
{3}, {T}: Regenerate target artifact creature.
This creature enters with four +1/+0 counters on it. This creature can't be blocked by Walls. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature doesn't untap during your untap step. {9}: Untap this creature. Activate only during your upkeep.
{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep. When this artifact is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with this artifact but that a mire counter has not been removed from with this artifact.
{3}: Regenerate this creature.
{2}: This creature gets +1/+0 until end of turn.
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Trample
{X}{X}{1}, {T}: Tap X target lands.
{2}, {T}: Target creature gains flying until end of turn.
Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
{T}: Look at target player's hand.
{T}: This creature deals 1 damage to target creature with flying.
{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on this artifact and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact. {T}, Remove a charge counter from this artifact: Add this artifact's last noted type and amount of mana. Spend this mana only to cast the last card exiled with this artifact.
{1}, {T}: Tap target artifact, creature, or land.
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
This creature attacks each combat if able. This creature can't be blocked by Walls.
All Swamps are 1/1 black creatures that are still lands.
You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Defender (This creature can't attack.) {1}: Regenerate Living Wall.
Instant and enchantment spells you cast cost {2} less to cast.
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Attacking creatures get +1/+0.
Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.
{6}, {T}: Return target permanent you both own and control to your hand.
When this creature dies, you gain 2 life.
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Creature spells you cast cost {2} less to cast.
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
{2}: Prevent the next 1 damage that would be dealt to any target this turn. Return this artifact to its owner's hand at the beginning of the next end step.
{5}, {T}: Discard a card at random, then draw two cards.
{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
As this creature enters, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
{T}: Add {C}{C}.
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap this creature.
{3}, {T}: Target creature gets -2/-0 until end of turn.
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
You may choose not to untap this artifact during your untap step. {2}, {T}: Target creature gets +1/+1 for as long as this artifact remains tapped.
Flying This creature enters with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from this creature. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This token can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with this creature. If you do, put that many +1/+1 counters on this creature.
This artifact enters tapped. This artifact doesn't untap during your untap step. If you would begin your turn while this artifact is tapped, you may skip that turn instead. If you do, untap this artifact. {T}: Take an extra turn after this one.
{3}, {T}: Put a hatchling counter on this artifact. Sacrifice this artifact: Choose one. Activate only if there are two or more hatchling counters on this artifact. • You may put a creature card from your hand onto the battlefield. • Return target creature card from your graveyard to the battlefield.
Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.
During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get -0/-2.
Attacking creatures get -1/-0.
Vigilance
({T}: Add {B} or {R}.)
({T}: Add {B} or {G}.)
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
{T}: Add {C}. {T}: Regenerate target Elephant.
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
({T}: Add {R} or {W}.)
({T}: Add {G} or {W}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Alaborn Musketeer | 1 | Common | N/A |
Alaborn Trooper | 2 | Common | N/A |
Angelic Voices | 3 | Uncommon | N/A |
Argivian Blacksmith | 4 | Uncommon | N/A |
Armageddon | 5 | Rare | N/A |
Balance | 6 | Rare | N/A |
Blaze of Glory | 7 | Uncommon | N/A |
Champion Lancer | 8 | Rare | N/A |
Conversion | 9 | Rare | N/A |
Divine Offering | 10 | Common | N/A |
Dust to Dust | 11 | Uncommon | N/A |
Eye for an Eye | 12 | Rare | N/A |
Harsh Justice | 13 | Rare | N/A |
Healing Salve | 14 | Common | N/A |
Island Sanctuary | 15 | Rare | N/A |
Just Fate | 16 | Common | N/A |
Kismet | 17 | Rare | N/A |
Leeches | 18 | Rare | N/A |
Martyr's Cry | 19 | Rare | N/A |
Martyrs of Korlis | 20 | Uncommon | N/A |
Osai Vultures | 21 | Common | N/A |
Personal Incarnation | 22 | Rare | N/A |
Righteous Charge | 23 | Common | N/A |
Savannah Lions | 24 | Uncommon | N/A |
Serra Angel | 25 | Uncommon | N/A |
Serra Aviary | 26 | Uncommon | N/A |
Serra Bestiary | 27 | Common | N/A |
Spotted Griffin | 28 | Common | N/A |
Steam Catapult | 29 | Rare | N/A |
Swords to Plowshares | 30 | Uncommon | N/A |
Temple Acolyte | 31 | Common | N/A |
Veteran Bodyguard | 32 | Rare | N/A |
White Knight | 33 | Uncommon | N/A |
Wild Aesthir | 34 | Common | N/A |
Wild Griffin | 35 | Common | N/A |
Acid Rain | 36 | Rare | N/A |
Air Elemental | 37 | Uncommon | N/A |
Animate Artifact | 38 | Uncommon | N/A |
Blue Elemental Blast | 39 | Uncommon | N/A |
Braingeyser | 40 | Rare | N/A |
Cloud Dragon | 41 | Rare | N/A |
Cloud Spirit | 42 | Common | N/A |
Control Magic | 43 | Rare | N/A |
Copy Artifact | 44 | Rare | N/A |
Counterspell | 45 | Common | N/A |
Drain Power | 46 | Rare | N/A |
Drowned | 47 | Common | N/A |
Energy Flux | 48 | Uncommon | N/A |
False Summoning | 49 | Common | N/A |
Giant Tortoise | 50 | Common | N/A |
In the Eye of Chaos | 51 | Rare | N/A |
Mahamoti Djinn | 52 | Rare | N/A |
Mystic Decree | 53 | Uncommon | N/A |
Owl Familiar | 54 | Common | N/A |
Phantasmal Forces | 55 | Common | N/A |
Phantasmal Terrain | 56 | Common | N/A |
Power Artifact | 57 | Rare | N/A |
Prodigal Sorcerer | 58 | Uncommon | N/A |
Reconstruction | 59 | Common | N/A |
Sea Serpent | 60 | Common | N/A |
Serendib Djinn | 61 | Rare | N/A |
Sleight of Hand | 62 | Common | N/A |
Soldevi Machinist | 63 | Uncommon | N/A |
Stasis | 64 | Rare | N/A |
Symbol of Unsummoning | 65 | Common | N/A |
Talas Researcher | 66 | Uncommon | N/A |
Theft of Dreams | 67 | Uncommon | N/A |
Thing from the Deep | 68 | Rare | N/A |
Transmute Artifact | 69 | Rare | N/A |
Water Elemental | 70 | Uncommon | N/A |
Black Knight | 71 | Uncommon | N/A |
Cyclopean Mummy | 72 | Common | N/A |
Dakmor Plague | 73 | Uncommon | N/A |
Dark Ritual | 74 | Common | N/A |
Deathgrip | 75 | Rare | N/A |
Demonic Hordes | 76 | Rare | N/A |
Demonic Tutor | 77 | Rare | N/A |
Dread Reaper | 78 | Rare | N/A |
Dread Wight | 79 | Uncommon | N/A |
Ebon Dragon | 80 | Rare | N/A |
Foul Spirit | 81 | Common | N/A |
Gate to Phyrexia | 82 | Uncommon | N/A |
Gloom | 83 | Rare | N/A |
Gravebind | 84 | Common | N/A |
Guardian Beast | 85 | Rare | N/A |
Hasran Ogress | 86 | Common | N/A |
Howl from Beyond | 87 | Common | N/A |
Junún Efreet | 88 | Uncommon | N/A |
Lich | 89 | Rare | N/A |
Lim-Dûl's Cohort | 90 | Common | N/A |
Minion of Tevesh Szat | 91 | Rare | N/A |
Overwhelming Forces | 92 | Rare | N/A |
Prowling Nightstalker | 93 | Common | N/A |
Rain of Daggers | 94 | Rare | N/A |
Scavenging Ghoul | 95 | Uncommon | N/A |
Sengir Vampire | 96 | Uncommon | N/A |
Sinkhole | 97 | Rare | N/A |
Soul Shred | 98 | Common | N/A |
Terror | 99 | Common | N/A |
Warp Artifact | 100 | Common | N/A |
Weakness | 101 | Common | N/A |
Wicked Pact | 102 | Uncommon | N/A |
Word of Command | 103 | Rare | N/A |
Xenic Poltergeist | 104 | Uncommon | N/A |
Zombie Master | 105 | Uncommon | N/A |
Aladdin | 106 | Rare | N/A |
Ali from Cairo | 107 | Rare | N/A |
Artifact Blast | 108 | Common | N/A |
Atog | 109 | Common | N/A |
Bird Maiden | 110 | Common | N/A |
Detonate | 111 | Uncommon | N/A |
Devastation | 112 | Rare | N/A |
Fire Imp | 113 | Uncommon | N/A |
Fire Tempest | 114 | Rare | N/A |
Fireball | 115 | Uncommon | N/A |
Fork | 116 | Rare | N/A |
Goblin Bully | 117 | Common | N/A |
Goblin Cavaliers | 118 | Common | N/A |
Goblin Caves | 119 | Common | N/A |
Goblin Firestarter | 120 | Common | N/A |
Goblin General | 121 | Uncommon | N/A |
Goblin Shrine | 122 | Common | N/A |
Goblin Warrens | 123 | Uncommon | N/A |
Gorilla War Cry | 124 | Common | N/A |
Last Chance | 125 | Rare | N/A |
Lava Flow | 126 | Common | N/A |
Mijae Djinn | 127 | Rare | N/A |
Ogre Taskmaster | 128 | Common | N/A |
Orcish Mechanics | 129 | Uncommon | N/A |
Primitive Justice | 130 | Uncommon | N/A |
Red Elemental Blast | 131 | Uncommon | N/A |
Roc of Kher Ridges | 132 | Uncommon | N/A |
Rock Hydra | 133 | Rare | N/A |
Rockslide Ambush | 134 | Common | N/A |
Sedge Troll | 135 | Rare | N/A |
Shivan Dragon | 136 | Rare | N/A |
Smoke | 137 | Rare | N/A |
Thunder Dragon | 138 | Rare | N/A |
Two-Headed Giant of Foriys | 139 | Uncommon | N/A |
Wheel of Fortune | 140 | Rare | N/A |
Alluring Scent | 141 | Common | N/A |
Argothian Pixies | 142 | Common | N/A |
Argothian Treefolk | 143 | Uncommon | N/A |
Bee Sting | 144 | Uncommon | N/A |
Channel | 145 | Rare | N/A |
Citanul Druid | 146 | Common | N/A |
Crumble | 147 | Common | N/A |
Cyclone | 148 | Rare | N/A |
Deathcoil Wurm | 149 | Rare | N/A |
Drop of Honey | 150 | Rare | N/A |
Elite Cat Warrior | 151 | Common | N/A |
Fastbond | 152 | Rare | N/A |
Fog | 153 | Common | N/A |
Force of Nature | 154 | Rare | N/A |
Gaea's Avenger | 155 | Uncommon | N/A |
Giant Growth | 156 | Common | N/A |
Instill Energy | 157 | Uncommon | N/A |
Ironhoof Ox | 158 | Common | N/A |
Kudzu | 159 | Uncommon | N/A |
Lifeforce | 160 | Rare | N/A |
Living Lands | 161 | Rare | N/A |
Radjan Spirit | 162 | Uncommon | N/A |
Regrowth | 163 | Rare | N/A |
Sandstorm | 164 | Common | N/A |
Scarwood Bandits | 165 | Rare | N/A |
Scavenger Folk | 166 | Common | N/A |
Southern Elephant | 167 | Common | N/A |
Squall | 168 | Uncommon | N/A |
Sylvan Tutor | 169 | Uncommon | N/A |
Titania's Song | 170 | Rare | N/A |
Tsunami | 171 | Rare | N/A |
War Mammoth | 172 | Common | N/A |
Whiptail Wurm | 173 | Uncommon | N/A |
Wild Ox | 174 | Uncommon | N/A |
Wood Elemental | 175 | Rare | N/A |
Aesthir Glider | 176 | Common | N/A |
Al-abara's Carpet | 177 | Rare | N/A |
Alchor's Tomb | 178 | Rare | N/A |
Amulet of Kroog | 179 | Common | N/A |
Armageddon Clock | 180 | Rare | N/A |
Ashnod's Altar | 181 | Rare | N/A |
Basalt Monolith | 182 | Uncommon | N/A |
Book of Rass | 183 | Uncommon | N/A |
Bottle of Suleiman | 184 | Rare | N/A |
Brass Man | 185 | Common | N/A |
Bronze Horse | 186 | Uncommon | N/A |
Candelabra of Tawnos | 187 | Rare | N/A |
Celestial Sword | 188 | Uncommon | N/A |
Clay Statue | 189 | Uncommon | N/A |
Clockwork Avian | 190 | Uncommon | N/A |
Clockwork Gnomes | 191 | Uncommon | N/A |
Clockwork Swarm | 192 | Common | N/A |
Colossus of Sardia | 193 | Rare | N/A |
Coral Helm | 194 | Uncommon | N/A |
Cyclopean Tomb | 195 | Rare | N/A |
Diabolic Machine | 196 | Uncommon | N/A |
Dragon Engine | 197 | Common | N/A |
Ebony Horse | 198 | Common | N/A |
Ebony Rhino | 199 | Common | N/A |
Floodwater Dam | 200 | Rare | N/A |
Flying Carpet | 201 | Common | N/A |
Gauntlet of Might | 202 | Rare | N/A |
Glasses of Urza | 203 | Common | N/A |
Grapeshot Catapult | 204 | Uncommon | N/A |
Horn of Deafening | 205 | Uncommon | N/A |
Ice Cauldron | 206 | Rare | N/A |
Icy Manipulator | 207 | Uncommon | N/A |
Jade Monolith | 208 | Rare | N/A |
Juggernaut | 209 | Uncommon | N/A |
Kormus Bell | 210 | Rare | N/A |
Library of Leng | 211 | Common | N/A |
Living Wall | 212 | Uncommon | N/A |
Mana Matrix | 213 | Rare | N/A |
Mana Vault | 214 | Rare | N/A |
Mightstone | 215 | Common | N/A |
Naked Singularity | 216 | Rare | N/A |
Obelisk of Undoing | 217 | Rare | N/A |
Obsianus Golem | 218 | Common | N/A |
Onulet | 219 | Common | N/A |
Pentagram of the Ages | 220 | Uncommon | N/A |
Planar Gate | 221 | Uncommon | N/A |
Primal Clay | 222 | Common | N/A |
Rakalite | 223 | Rare | N/A |
Ring of Renewal | 224 | Rare | N/A |
Scarecrow | 225 | Uncommon | N/A |
Shapeshifter | 226 | Uncommon | N/A |
Sol Ring | 227 | Rare | N/A |
Soldevi Golem | 228 | Uncommon | N/A |
Staff of Zegon | 229 | Common | N/A |
Tablet of Epityr | 230 | Common | N/A |
Tawnos's Wand | 231 | Common | N/A |
Tawnos's Weaponry | 232 | Uncommon | N/A |
Tetravus | 233 | Rare | N/A |
Time Vault | 234 | Rare | N/A |
Triassic Egg | 235 | Rare | N/A |
Urza's Chalice | 236 | Common | N/A |
Urza's Miter | 237 | Rare | N/A |
Vibrating Sphere | 238 | Rare | N/A |
Weakstone | 239 | Uncommon | N/A |
Yotian Soldier | 240 | Common | N/A |
Badlands | 241 | Rare | N/A |
Bayou | 242 | Rare | N/A |
City of Brass | 243 | Rare | N/A |
Elephant Graveyard | 244 | Uncommon | N/A |
Library of Alexandria | 245 | Rare | N/A |
Maze of Ith | 246 | Rare | N/A |
Mishra's Workshop | 247 | Rare | N/A |
Oasis | 248 | Common | N/A |
Plateau | 249 | Rare | N/A |
Savannah | 250 | Rare | N/A |