Masters Edition
Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
Enchant Wall Enchanted Wall can attack as though it didn't have defender.
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Destroy all lands.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
White creatures get +1/+1.
Protection from black
Regenerate target creature.
Enchant creature Enchanted creature gets +3/+3.
Exile two target artifacts.
Defender, trample When this creature blocks, it loses defender.
Exile target nonwhite attacking creature. You gain life equal to its toughness.
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
{W}{W}: Return target nonsnow land you control to its owner's hand.
{T}, Tap three untapped white creatures you control: Destroy target creature.
Nonwhite creatures get -1/-1 until end of turn.
{1}{W}: Target Soldier creature gets +1/+0 until end of turn.
Create four 1/1 white Citizen creature tokens.
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creatures without flying can't attack.
Protection from black {W}: This creature gains first strike until end of turn. {W}{W}: This creature gets +1/+0 until end of turn.
{T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.
You may choose not to untap this creature during your untap step. {T}: For as long as this creature remains tapped, gain control of target creature of an opponent's choice they control.
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Flying Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
Flying, first strike
Destroy all Goblins.
Target player reveals their hand and discards all nonland cards.
{U}, {T}: Add {C}{C}{C}.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
This creature gets +0/+3 as long as it's untapped.
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this enchantment enters, you gain 20 life. When this enchantment leaves the battlefield, you lose 20 life.
You and target player exchange control of the creature you each control with the greatest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for greatest, their controller chooses one of them.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Flying
Trample This creature enters tapped. Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Psychic Purge deals 1 damage to any target. When a spell or ability an opponent controls causes you to discard this card, that player loses 5 life.
Enchant land Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
{U}: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Flying, protection from red
When you control no Islands, sacrifice this creature. You may choose not to untap this creature during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
Flying At the beginning of your upkeep, this creature deals 1 damage to you.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}. Blue creatures get +1/+1.
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
You may have this creature enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
First strike This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature. {U}: This creature gains flying until end of turn.
Return target creature and all white Auras you own attached to it to their owners' hands.
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire.
{T}, Sacrifice this creature: Add {B}{B}.
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Enchant land When enchanted land becomes tapped, destroy it.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {B}{B}. At the beginning of your end step, create a 0/1 black Thrull creature token.
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost. Distribute two -2/-1 counters among one or two target creatures.
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Black spells you cast cost {B} more to cast.
{0}: If this creature is tapped, exile target creature card from a graveyard and untap this creature.
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
At the beginning of your upkeep, this creature deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
Choose one — • Create a 2/2 black Zombie creature token. • Destroy target nonartifact, nonblack creature. It can't be regenerated.
When Hecatomb enters, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
{0}: This creature gets -1/-0 and gains flying until end of turn.
Target player discards two cards at random.
At the beginning of your upkeep, this creature deals 1 damage to you.
At the beginning of each end step, put a +1/+1 counter on this creature for each creature that died this turn.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Haste At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
Protection from white {B}: This creature gains first strike until end of turn. {B}{B}: This creature gets +1/+0 until end of turn.
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.
Thrull creatures get +1/+1. {T}: Gain control of target Thrull for as long as you control this creature.
Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Regenerate enchanted creature.
Counter target artifact spell.
When this creature enters, sacrifice it unless you discard a card at random.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
{1}{R}{R}: This creature deals 1 damage to any target and 1 damage to you.
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
Destroy target creature or land. It can't be regenerated.
Sacrifice a Goblin: Regenerate target creature.
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
Trample This creature can't attack if defending player controls an untapped creature with power 3 or greater. This creature can't block creatures with power 3 or greater.
{T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice this creature.
Flying {R}: This creature gets +0/+1 until end of turn.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Lightning Bolt deals 3 damage to any target.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald. Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
{T}: Destroy target blue creature.
{T}: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Each player shuffles the cards from their hand into their library, then draws that many cards.
Whenever this creature blocks, flip a coin. If you lose the flip, remove this creature from combat and it can't block this turn. Creatures it was blocking that had become blocked by only this creature this combat become unblocked.
Shroud (This creature can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Defender
Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
{T}: Add {G}.
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, this creature gains trample until end of turn. If you don't sacrifice a Forest, sacrifice this creature and it deals 7 damage to you. {T}: This creature deals damage equal to its power to another target creature. That creature deals damage equal to its power to this creature.
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.
At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}.
Destroy target land.
Flying {G}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
Vigilance This creature gets +2/+2 for each Aura attached to it.
Enchant creature without flying When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Flying
{R}{G}: This creature gets +1/-1 until end of turn.
{T}: Target attacking creature has base power 0 until end of turn.
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: It deals 1 damage to any target.
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {2}{G}, Pay 3 life for each velocity counter on this enchantment: Destroy target permanent and put a velocity counter on this enchantment. Activate only once each turn.
Enchant creature At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
{T}: Target creature gets +1/+1 until end of turn.
Trample, haste Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
{T}: This creature deals 1 damage to target creature with flying.
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
Put target creature card from a graveyard onto the battlefield under your control.
Green creatures you control get +0/+2.
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. {B}: Regenerate Lord of Tresserhorn.
{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
Whenever a land enters, this artifact deals 2 damage to that land's controller.
{T}, Sacrifice this artifact: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
This creature enters with seven +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
At the beginning of each player's upkeep, this artifact deals 1 damage to that player.
As this artifact enters, choose an opponent. The chosen player's maximum hand size is four.
{2}: This creature gets +1/+0 until end of turn.
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
{T}, Sacrifice this artifact: Exchange life totals with target opponent. Activate only during your upkeep.
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
When this creature dies, you gain 2 life.
When this creature leaves the battlefield, sacrifice a land and this creature deals 1 damage to you.
{5}, {T}, Exile this artifact: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
{4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
{2}: Prevent the next 1 damage that would be dealt to you this turn.
Defender Whenever this creature blocks, put a -0/-1 counter on it.
Spells you cast cost {1} less to cast.
When this creature dies, add {C}{C}{C}{C}.
You may choose not to untap this artifact during your untap step. {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When this artifact leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
{T}, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
Defender {3}: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
Sacrifice a land: You gain 2 life.
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
{T}: Target creature with flying has base power 0 until end of turn.
If this land would enter, sacrifice a Swamp instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B}. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{T}: Add one mana of any color. An opponent gains control of this land at the beginning of the next end step.
This land enters tapped. {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return this land to its owner's hand at the beginning of the next cleanup step.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Angry Mob | 1 | Uncommon | N/A |
Animate Wall | 2 | Uncommon | N/A |
Argivian Archaeologist | 3 | Rare | N/A |
Armageddon | 4 | Rare | N/A |
Benalish Hero | 5 | Common | N/A |
Crusade | 6 | Rare | N/A |
Death Speakers | 7 | Common | N/A |
Death Ward | 8 | Common | N/A |
Divine Transformation | 9 | Uncommon | N/A |
Dust to Dust | 10 | Common | N/A |
Elder Land Wurm | 11 | Uncommon | N/A |
Exile | 12 | Common | N/A |
Greater Realm of Preservation | 13 | Uncommon | N/A |
Hallowed Ground | 14 | Uncommon | N/A |
Hand of Justice | 15 | Rare | N/A |
Holy Light | 16 | Common | N/A |
Icatian Lieutenant | 17 | Common | N/A |
Icatian Town | 18 | Uncommon | N/A |
Knights of Thorn | 19 | Common | N/A |
Mesa Pegasus | 20 | Common | N/A |
Moat | 21 | Rare | N/A |
Order of Leitbur | 22 | Common | N/A |
Petra Sphinx | 23 | Rare | N/A |
Preacher | 24 | Rare | N/A |
Righteous Avengers | 25 | Common | N/A |
Seraph | 26 | Rare | N/A |
Thunder Spirit | 27 | Uncommon | N/A |
Tivadar's Crusade | 28 | Uncommon | N/A |
Amnesia | 29 | Rare | N/A |
Apprentice Wizard | 30 | Common | N/A |
Arcane Denial | 31 | Common | N/A |
Diminishing Returns | 32 | Rare | N/A |
Force of Will | 33 | Rare | N/A |
Giant Tortoise | 34 | Common | N/A |
High Tide | 35 | Uncommon | N/A |
Homarid Spawning Bed | 36 | Uncommon | N/A |
Hydroblast | 37 | Common | N/A |
Illusionary Forces | 38 | Uncommon | N/A |
Illusionary Wall | 39 | Common | N/A |
Illusions of Grandeur | 40 | Rare | N/A |
Juxtapose | 41 | Uncommon | N/A |
Mystic Remora | 42 | Uncommon | N/A |
Phantom Monster | 43 | Common | N/A |
Polar Kraken | 44 | Rare | N/A |
Psychic Purge | 45 | Uncommon | N/A |
Psychic Venom | 46 | Common | N/A |
River Merfolk | 47 | Common | N/A |
Sea Sprite | 48 | Common | N/A |
Seasinger | 49 | Uncommon | N/A |
Serendib Efreet | 50 | Rare | N/A |
Sunken City | 51 | Uncommon | N/A |
Telekinesis | 52 | Common | N/A |
Time Elemental | 53 | Rare | N/A |
Vesuvan Doppelganger | 54 | Rare | N/A |
Vodalian Knights | 55 | Uncommon | N/A |
Word of Undoing | 56 | Common | N/A |
Animate Dead | 57 | Uncommon | N/A |
Baron Sengir | 58 | Rare | N/A |
Basal Thrull | 59 | Common | N/A |
Black Knight | 60 | Uncommon | N/A |
Blight | 61 | Uncommon | N/A |
Breeding Pit | 62 | Uncommon | N/A |
Chains of Mephistopheles | 63 | Rare | N/A |
Contagion | 64 | Rare | N/A |
Cuombajj Witches | 65 | Common | N/A |
Derelor | 66 | Uncommon | N/A |
Eater of the Dead | 67 | Uncommon | N/A |
Erg Raiders | 68 | Common | N/A |
The Fallen | 69 | Uncommon | N/A |
Feast or Famine | 70 | Common | N/A |
Hecatomb | 71 | Rare | N/A |
Hyalopterous Lemure | 72 | Common | N/A |
Hymn to Tourach | 73 | Uncommon | N/A |
Juzám Djinn | 74 | Rare | N/A |
Khabál Ghoul | 75 | Rare | N/A |
Mindstab Thrull | 76 | Common | N/A |
Nether Shadow | 77 | Uncommon | N/A |
Order of the Ebon Hand | 78 | Common | N/A |
Oubliette | 79 | Common | N/A |
Paralyze | 80 | Common | N/A |
Phyrexian Boon | 81 | Common | N/A |
Pox | 82 | Rare | N/A |
Thrull Champion | 83 | Rare | N/A |
Thrull Retainer | 84 | Common | N/A |
Artifact Blast | 85 | Common | N/A |
Balduvian Horde | 86 | Rare | N/A |
Ball Lightning | 87 | Rare | N/A |
Bestial Fury | 88 | Common | N/A |
Brothers of Fire | 89 | Common | N/A |
Crookshank Kobolds | 90 | Common | N/A |
Dwarven Catapult | 91 | Uncommon | N/A |
Dwarven Soldier | 92 | Common | N/A |
Fissure | 93 | Common | N/A |
Goblin Chirurgeon | 94 | Common | N/A |
Goblin Grenade | 95 | Uncommon | N/A |
Goblin Mutant | 96 | Uncommon | N/A |
Goblin Wizard | 97 | Rare | N/A |
Goblins of the Flarg | 98 | Common | N/A |
Granite Gargoyle | 99 | Uncommon | N/A |
Jokulhaups | 100 | Rare | N/A |
Keldon Warlord | 101 | Uncommon | N/A |
Lightning Bolt | 102 | Common | N/A |
Mana Flare | 103 | Rare | N/A |
Márton Stromgald | 104 | Rare | N/A |
Mountain Yeti | 105 | Common | N/A |
Orcish Mechanics | 106 | Uncommon | N/A |
Pyroblast | 107 | Common | N/A |
Spinal Villain | 108 | Uncommon | N/A |
Stone Giant | 109 | Uncommon | N/A |
Varchild's War-Riders | 110 | Rare | N/A |
Winds of Change | 111 | Uncommon | N/A |
Ydwen Efreet | 112 | Rare | N/A |
Autumn Willow | 113 | Rare | N/A |
Berserk | 114 | Rare | N/A |
Carnivorous Plant | 115 | Uncommon | N/A |
Chub Toad | 116 | Common | N/A |
Eureka | 117 | Rare | N/A |
Fyndhorn Elves | 118 | Common | N/A |
Gargantuan Gorilla | 119 | Rare | N/A |
Ghazbán Ogre | 120 | Common | N/A |
Hungry Mist | 121 | Common | N/A |
Ice Storm | 122 | Uncommon | N/A |
Ifh-Bíff Efreet | 123 | Rare | N/A |
Nature's Lore | 124 | Common | N/A |
Primal Order | 125 | Rare | N/A |
Rabid Wombat | 126 | Uncommon | N/A |
Roots | 127 | Common | N/A |
Scryb Sprites | 128 | Common | N/A |
Shambling Strider | 129 | Common | N/A |
Singing Tree | 130 | Uncommon | N/A |
Spectral Bears | 131 | Uncommon | N/A |
Storm Seeker | 132 | Uncommon | N/A |
Sylvan Library | 133 | Rare | N/A |
Thicket Basilisk | 134 | Uncommon | N/A |
Thorn Thallid | 135 | Common | N/A |
Tornado | 136 | Rare | N/A |
Wanderlust | 137 | Common | N/A |
Winter Blast | 138 | Uncommon | N/A |
Wyluli Wolf | 139 | Common | N/A |
Yavimaya Ants | 140 | Uncommon | N/A |
Adun Oakenshield | 141 | Rare | N/A |
Centaur Archer | 142 | Uncommon | N/A |
Dakkon Blackblade | 143 | Rare | N/A |
Energy Arc | 144 | Uncommon | N/A |
Fire Covenant | 145 | Uncommon | N/A |
Hymn of Rebirth | 146 | Uncommon | N/A |
Jacques le Vert | 147 | Rare | N/A |
Lim-Dûl's Vault | 148 | Uncommon | N/A |
Lord of Tresserhorn | 149 | Rare | N/A |
Phelddagrif | 150 | Rare | N/A |
Ankh of Mishra | 151 | Rare | N/A |
Ashnod's Transmogrant | 152 | Common | N/A |
Clockwork Beast | 153 | Uncommon | N/A |
Copper Tablet | 154 | Uncommon | N/A |
Cursed Rack | 155 | Uncommon | N/A |
Dragon Engine | 156 | Common | N/A |
Forcefield | 157 | Rare | N/A |
Ivory Tower | 158 | Rare | N/A |
Mirror Universe | 159 | Rare | N/A |
Nevinyrral's Disk | 160 | Rare | N/A |
Onulet | 161 | Common | N/A |
Phyrexian War Beast | 162 | Uncommon | N/A |
Ring of Ma'rûf | 163 | Rare | N/A |
Serpent Generator | 164 | Rare | N/A |
Shield of the Ages | 165 | Uncommon | N/A |
Shield Sphere | 166 | Common | N/A |
Stone Calendar | 167 | Uncommon | N/A |
Su-Chi | 168 | Rare | N/A |
Tawnos's Coffin | 169 | Rare | N/A |
Urza's Bauble | 170 | Uncommon | N/A |
Urza's Chalice | 171 | Common | N/A |
Walking Wall | 172 | Uncommon | N/A |
Winter Orb | 173 | Rare | N/A |
Zuran Orb | 174 | Uncommon | N/A |
Diamond Valley | 175 | Rare | N/A |
Island of Wak-Wak | 176 | Rare | N/A |
Lake of the Dead | 177 | Rare | N/A |
Mishra's Factory | 178 | Uncommon | N/A |
Rainbow Vale | 179 | Rare | N/A |
Thawing Glaciers | 180 | Rare | N/A |
Plains | 181 | Common | N/A |
Plains | 182 | Common | N/A |
Plains | 183 | Common | N/A |
Island | 184 | Common | N/A |
Island | 185 | Common | N/A |
Island | 186 | Common | N/A |
Swamp | 187 | Common | N/A |
Swamp | 188 | Common | N/A |
Swamp | 189 | Common | N/A |
Mountain | 190 | Common | N/A |
Mountain | 191 | Common | N/A |
Mountain | 192 | Common | N/A |
Forest | 193 | Common | N/A |
Forest | 194 | Common | N/A |
Forest | 195 | Common | N/A |