Mirrodin
Exile target artifact or enchantment.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
{T}: Target creature gets +X/+X until end of turn, where X is this creature's power.
Equip costs you pay cost {1} less. As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
{W}, {T}: Tap target artifact.
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Choose one — • Tap two target creatures. • Creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.)
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
As long as this creature is equipped, it gets +1/+1 and has vigilance.
Whenever an artifact enters, you may gain 1 life.
Flying
{W}, {T}: Regenerate target artifact.
At the beginning of your upkeep, the player with the lowest life total gains control of this creature. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of this creature.
This creature gets +2/+2 for each Equipment attached to it.
Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
Create two 1/1 white Soldier creature tokens.
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Choose one — • Creatures you control get +1/+1 until end of turn. • Untap all creatures you control. Entwine {1}{W} (Choose both if you pay the entwine cost.)
Each player can't cast more than one spell each turn.
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
As long as this creature is equipped, it gets +1/+1 and has flying.
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Flying Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
Exile target attacking creature and all Equipment attached to it.
If an artifact would deal damage to you, prevent 1 of that damage.
When this creature enters, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
Destroy all enchantments.
Counter target artifact or enchantment spell.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
Unattach all Equipment from target creature.
Enchant artifact creature You control enchanted artifact creature.
Choose one — • Tap target permanent. • Untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.)
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Enchant artifact Enchanted artifact doesn't untap during its controller's untap step.
Flying When this creature enters, put target artifact on top of its owner's library.
{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap this creature.
Flying Whenever an artifact you control enters, you may tap target permanent.
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Flying When this creature enters, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
This creature can't be blocked as long as defending player controls an artifact.
Counter target spell unless its controller pays {1} for each artifact you control.
Defender (This creature can't attack.) Whenever this creature blocks, you may draw a card.
{U}: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities.
Return target permanent to its owner's hand.
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.
Whenever this creature becomes blocked, draw a card. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying
Choose one — • Each player shuffles their hand and graveyard into their library. • Each player draws seven cards. Entwine {2} (Choose both if you pay the entwine cost.)
Draw three cards. Then discard two cards unless you discard an artifact card.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.
Whenever you cast an artifact spell, draw a card.
When this creature enters, look at target opponent's hand.
Each player sacrifices two creatures of their choice.
Choose one — • Destroy target creature. • Return target creature card from your graveyard to the battlefield. Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
Flying When this creature dies, target opponent puts a card from their hand on top of their library.
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate this creature.
Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle. {B}{B}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Target creature gets -1/-1 until end of turn for each artifact you control.
When this creature enters, you may return target artifact creature card from your graveyard to your hand.
At the beginning of each player's upkeep, that player discards a card.
This creature gets +1/+0 for each artifact you control. {B}{B}: Return this card from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep.
This creature gets +1/+0 for each artifact you control.
This creature gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate this creature.
Flying This creature gets +1/+0 for each artifact you control.
Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine {4} (Choose both if you pay the entwine cost.)
Flying When this creature enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Enchant artifact Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. {1}{B}: Regenerate this creature.
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Whenever an artifact enters, this creature gets +4/+4 until end of turn.
Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.)
Defender (This creature can't attack.) Pay 1 life: This creature gets +1/+1 until end of turn.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Target player discards two cards unless they discard an artifact card.
{R}, Exile the top ten cards of your library: This creature deals 2 damage to any target.
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Target creature gets +4/+0 until end of turn.
As an additional cost to cast this spell, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value.
Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
First strike, haste
Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine {2}{R} (Choose both if you pay the entwine cost.)
Choose one — • Creatures target player controls attack this turn if able. • Creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.)
Sacrifice an artifact: This creature gets +1/+0 and gains first strike until end of turn.
Sacrifice an artifact: This creature deals 1 damage to each creature without flying.
All creatures have haste.
Sacrifice an artifact: This creature gets +3/+3 and gains trample until end of turn.
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Whenever this creature becomes blocked by an artifact creature, destroy that creature.
Whenever this creature deals combat damage to a player, you may destroy target artifact that player controls.
Add {R}{R}{R}{R}{R}.
Destroy target artifact.
As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
Haste Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
{R}, {T}: This creature deals damage equal to its power to any target.
As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.
Haste When this creature enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature enters, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on this creature.
Put a +1/+1 counter on target creature.
All creatures able to block target creature this turn do so.
{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
This creature gets +1/+1 for each untapped permanent your opponents control.
Destroy target artifact, enchantment, or land.
Destroy target artifact. Add {G}{G}{G}.
Trample
First strike {T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
Whenever this creature becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
Each artifact spell costs {1} more to cast for each artifact its controller controls.
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)
Trample Whenever this creature deals combat damage to a player, create that many 1/1 green Insect creature tokens.
At the beginning of each player's upkeep, that player sacrifices an artifact of their choice.
Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Target creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Trample Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Protection from artifacts; reach (This creature can block creatures with flying.)
Protection from artifacts
{1}{G}: Regenerate this creature.
Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate this creature.
{1}{G}: Regenerate target green creature.
Destroy target Equipment. Add {G}.
{T}: Add an amount of {G} equal to this creature's power.
When this creature enters, destroy target artifact.
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures.
{U}, Sacrifice this artifact: Return target creature to its owner's hand. {1}, Sacrifice this artifact: Draw a card.
At the beginning of your first main phase, add {B} for each charge counter on this artifact. {7}, {T}: Destroy target creature. Then put a charge counter on this artifact.
Equipped creature gets +1/+1 for each charge counter on this Equipment. Whenever equipped creature deals combat damage, put a charge counter on this Equipment. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
At the beginning of each player's first main phase, if this artifact is untapped, that player adds {C} for each artifact they control.
Equipped creature gets +2/+0. Equip {1}
Trample {3}{R}, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.
Sacrifice this creature: You gain 3 life.
When this creature dies, add {C}{C}{C}.
This artifact enters with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.
{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card.
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
This creature enters with two +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
Flying This creature enters with three +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
Flying This creature enters with six +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on this creature.
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on this creature.
{1}{U}: This creature gains flying until end of turn.
{T}: Add {G}.
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest, target any one of them.)
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
{3}, {T}: Put a +1/+1 counter on target creature.
Whenever this creature or another artifact creature dies, you may untap target artifact.
Imprint — When this creature enters, you may exile target nontoken creature. As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Whenever this creature becomes blocked, regenerate it. {3}: This creature gets +1/+0 until end of turn.
{1}{G}, Sacrifice this creature: Destroy target enchantment.
Equipped creature gets +1/+1 for each card in your hand. Equip {2}
Imprint — When this artifact enters, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Whenever a source an opponent controls deals damage to you, if this artifact is untapped, you may draw a card.
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flash {3}, {T}: Untap target artifact.
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
{T}: Add three mana of any one color.
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
Flying This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this creature.
{3}{R}, Sacrifice this creature: Destroy target artifact.
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {2}. If you do, untap this creature.
{T}: Add {W}.
Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
{3}, {T} or {R}, {T}: This artifact deals 1 damage to any target.
You can't cast creature spells.
{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
{1}{R}: This creature gets +2/+0 until end of turn.
{1}, {T}: Tap target artifact, creature, or land.
{T}: Add {R}.
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it. At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on this artifact or remove one from it.
If you would flip a coin, instead flip two coins and ignore one.
{T}: Add {B}.
Flash (You may cast this spell any time you could cast an instant.) {2}, Sacrifice this artifact: It deals 2 damage to each attacking creature without flying.
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}: Creatures you control get +1/+1 until end of turn.
When this creature enters, exile all cards from your library.
{2}, {T}: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
{G}, Sacrifice this artifact: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice this artifact: Draw a card.
Whenever a nontoken creature you control dies, put a charge counter on this artifact. At the beginning of your upkeep, if this artifact has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Trample Tap an untapped artifact you control: This creature gets +1/+1 until end of turn.
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
{1}{G}: This creature gains trample until end of turn.
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, this artifact deals 1 damage to you.
Imprint — When this creature enters, you may exile target card from a graveyard. This creature has protection from each of the exiled card's card types. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Imprint — When this artifact enters, you may exile target card from a graveyard. {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
This creature gets +1/+1 for each Equipment attached to it.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
{6}, {T}, Sacrifice this artifact: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
{2}, {T}: Shuffle your library.
At the beginning of your upkeep, put a +1/+1 counter on this creature. This creature can't attack or block unless you pay {1} for each +1/+1 counter on it.
When this creature dies, return another target artifact card from your graveyard to your hand.
{B}, Sacrifice this artifact: Target player discards a card. {1}, Sacrifice this artifact: Draw a card.
Flash Protection from artifacts
Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +1/+1 for each Swamp you control. Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
{2}{B}, Sacrifice this creature: Target creature gets -1/-1 until end of turn.
{2}, {T}: Create a 0/1 colorless Pest artifact creature token.
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Flying
{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
This creature enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.
{1}{B}: Regenerate this creature.
Flying You can't lose the game and your opponents can't win the game.
{T}, Remove a counter from a permanent you control: Choose one — • Put a charge counter on target artifact. • Put a +1/+1 counter on target creature.
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Whenever a spell or ability causes a player to shuffle their library, this artifact deals 2 damage to that player.
{R}, Sacrifice this artifact: It deals 2 damage to any target. {1}, Sacrifice this artifact: Draw a card.
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
Flying At the beginning of your upkeep, sacrifice another artifact. If you can't, tap this creature and you lose 4 life.
When this creature enters, destroy target Equipment.
Flash Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {T}: Target creature gets +0/+1 until end of turn.
{T}: Target player exiles a card from their graveyard. {1}, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.
You may have this artifact enter as a copy of any artifact on the battlefield.
Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach this Equipment to that creature. Equip {4}
Whenever this artifact or another artifact enters, put a charge counter on this artifact. {3}, {T}, Remove a charge counter from this artifact: Draw a card.
{T}: Add {U}.
{3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.
Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
{1}{W}, Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Imprint — When this artifact enters, you may exile a creature card from your hand. {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Imprint — When this artifact enters, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with this artifact, you may copy the other. If you do, you may cast the copy without paying its mana cost.
Defender (This creature can't attack.)
Whenever you're dealt damage, put that many charge counters on this artifact. At the beginning of each upkeep, you may remove a charge counter from this artifact. If you do, you gain 1 life.
{W}, Sacrifice this artifact: You gain 5 life. {1}, Sacrifice this artifact: Draw a card.
| Card | Number | Rarity | Price |
|---|---|---|---|
Altar's Light | 1 | Uncommon | $0.17 |
Arrest | 2 | Common | $0.05 |
Auriok Bladewarden | 3 | Uncommon | $0.16 |
Auriok Steelshaper | 4 | Rare | $0.82 |
Auriok Transfixer | 5 | Common | $0.14 |
Awe Strike | 6 | Common | $0.13 |
Blinding Beam | 7 | Common | $0.10 |
Leonin Abunas | 8 | Rare | $1.25 |
Leonin Den-Guard | 9 | Common | $0.15 |
Leonin Elder | 10 | Common | $0.36 |
Leonin Skyhunter | 11 | Uncommon | $0.25 |
Loxodon Mender | 12 | Common | $0.09 |
Loxodon Peacekeeper | 13 | Rare | $0.41 |
Loxodon Punisher | 14 | Rare | $0.31 |
Luminous Angel | 15 | Rare | $0.61 |
Raise the Alarm | 16 | Common | $0.09 |
Razor Barrier | 17 | Common | $0.16 |
Roar of the Kha | 18 | Uncommon | $0.18 |
Rule of Law | 19 | Rare | $0.96 |
Second Sunrise | 20 | Rare | $2.95 |
Skyhunter Cub | 21 | Common | $0.15 |
Skyhunter Patrol | 22 | Common | $0.12 |
Slith Ascendant | 23 | Uncommon | $0.10 |
Solar Tide | 24 | Rare | $0.80 |
Soul Nova | 25 | Uncommon | $0.09 |
Sphere of Purity | 26 | Common | $0.03 |
Taj-Nar Swordsmith | 27 | Uncommon | $0.15 |
Tempest of Light | 28 | Uncommon | $0.14 |
Annul | 29 | Common | $0.26 |
Assert Authority | 30 | Uncommon | $0.27 |
Broodstar | 31 | Rare | $0.98 |
Disarm | 32 | Common | $0.08 |
Domineer | 33 | Uncommon | $0.10 |
Dream's Grip | 34 | Common | $0.40 |
Fabricate | 35 | Uncommon | $8.07 |
Fatespinner | 36 | Rare | $10.83 |
Inertia Bubble | 37 | Common | $0.06 |
Looming Hoverguard | 38 | Uncommon | $0.12 |
Lumengrid Augur | 39 | Rare | $0.25 |
Lumengrid Sentinel | 40 | Uncommon | $0.20 |
Lumengrid Warden | 41 | Common | $0.08 |
March of the Machines | 42 | Rare | $0.63 |
Neurok Familiar | 43 | Common | $0.05 |
Neurok Spy | 44 | Common | $0.07 |
Override | 45 | Common | $0.12 |
Psychic Membrane | 46 | Uncommon | $0.23 |
Quicksilver Elemental | 47 | Rare | $27.64 |
Regress | 48 | Common | $0.09 |
Shared Fate | 49 | Rare | $0.60 |
Slith Strider | 50 | Uncommon | $0.23 |
Somber Hoverguard | 51 | Common | $0.05 |
Temporal Cascade | 52 | Rare | $0.54 |
Thirst for Knowledge | 53 | Uncommon | $0.28 |
Thoughtcast | 54 | Common | $2.21 |
Vedalken Archmage | 55 | Rare | $11.53 |
Wanderguard Sentry | 56 | Common | $0.01 |
Barter in Blood | 57 | Uncommon | $0.21 |
Betrayal of Flesh | 58 | Uncommon | $0.17 |
Chimney Imp | 59 | Common | $0.04 |
Consume Spirit | 60 | Common | $0.17 |
Contaminated Bond | 61 | Common | $0.10 |
Disciple of the Vault | 62 | Common | $0.68 |
Dross Harvester | 63 | Rare | $0.33 |
Dross Prowler | 64 | Common | $0.05 |
Flayed Nim | 65 | Uncommon | $0.19 |
Grim Reminder | 66 | Rare | $0.28 |
Irradiate | 67 | Common | $0.02 |
Moriok Scavenger | 68 | Common | $0.05 |
Necrogen Mists | 69 | Rare | $10.86 |
Nim Devourer | 70 | Rare | $0.21 |
Nim Lasher | 71 | Common | $0.11 |
Nim Shambler | 72 | Uncommon | $0.13 |
Nim Shrieker | 73 | Common | $0.10 |
Promise of Power | 74 | Rare | $0.63 |
Reiver Demon | 75 | Rare | $1.20 |
Relic Bane | 76 | Uncommon | $0.10 |
Slith Bloodletter | 77 | Uncommon | $0.14 |
Spoils of the Vault | 78 | Rare | $0.81 |
Terror | 79 | Common | $0.09 |
Vermiculos | 80 | Rare | $0.36 |
Wail of the Nim | 81 | Common | $0.29 |
Wall of Blood | 82 | Uncommon | $1.14 |
Woebearer | 83 | Uncommon | $0.19 |
Wrench Mind | 84 | Common | $0.18 |
Arc-Slogger | 85 | Rare | $0.37 |
Atog | 86 | Uncommon | $0.22 |
Confusion in the Ranks | 87 | Rare | $11.90 |
Detonate | 88 | Uncommon | $0.09 |
Electrostatic Bolt | 89 | Common | $0.04 |
Fiery Gambit | 90 | Rare | $2.72 |
Fists of the Anvil | 91 | Common | $0.14 |
Forge Armor | 92 | Uncommon | $0.19 |
Fractured Loyalty | 93 | Uncommon | $0.14 |
Goblin Striker | 94 | Common | $0.13 |
Grab the Reins | 95 | Uncommon | $0.30 |
Incite War | 96 | Common | $0.18 |
Krark-Clan Grunt | 97 | Common | $0.10 |
Krark-Clan Shaman | 98 | Common | $4.92 |
Mass Hysteria | 99 | Rare | $3.18 |
Megatog | 100 | Rare | $0.30 |
Molten Rain | 101 | Common | $0.31 |
Ogre Leadfoot | 102 | Common | $0.01 |
Rustmouth Ogre | 103 | Uncommon | $0.10 |
Seething Song | 104 | Common | $11.23 |
Shatter | 105 | Common | $0.06 |
Shrapnel Blast | 106 | Uncommon | $0.32 |
Slith Firewalker | 107 | Uncommon | $0.19 |
Spikeshot Goblin | 108 | Common | $0.13 |
Trash for Treasure | 109 | Rare | $1.23 |
Vulshok Battlemaster | 110 | Rare | $0.42 |
Vulshok Berserker | 111 | Common | $0.03 |
War Elemental | 112 | Rare | $4.81 |
Battlegrowth | 113 | Common | $0.03 |
Bloodscent | 114 | Uncommon | $0.20 |
Brown Ouphe | 115 | Uncommon | $0.09 |
Copperhoof Vorrac | 116 | Rare | $0.36 |
Creeping Mold | 117 | Uncommon | $0.10 |
Deconstruct | 118 | Common | $0.16 |
Fangren Hunter | 119 | Common | $0.08 |
Glissa Sunseeker | 120 | Rare | $0.71 |
Groffskithur | 121 | Common | $0.02 |
Hum of the Radix | 122 | Rare | $0.52 |
Journey of Discovery | 123 | Common | $0.16 |
Living Hive | 124 | Rare | $0.92 |
Molder Slug | 125 | Rare | $0.46 |
One Dozen Eyes | 126 | Uncommon | $0.19 |
Plated Slagwurm | 127 | Rare | $0.34 |
Predator's Strike | 128 | Common | $0.12 |
Slith Predator | 129 | Uncommon | $0.13 |
Sylvan Scrying | 130 | Uncommon | $0.66 |
Tel-Jilad Archers | 131 | Common | $0.06 |
Tel-Jilad Chosen | 132 | Common | $0.16 |
Tel-Jilad Exile | 133 | Common | $0.05 |
Tooth and Nail | 134 | Rare | $3.05 |
Troll Ascetic | 135 | Rare | $0.40 |
Trolls of Tel-Jilad | 136 | Uncommon | $0.09 |
Turn to Dust | 137 | Common | $0.11 |
Viridian Joiner | 138 | Common | $0.36 |
Viridian Shaman | 139 | Uncommon | $0.13 |
Wurmskin Forger | 140 | Common | $0.08 |
Aether Spellbomb | 141 | Common | $0.30 |
Alpha Myr | 142 | Common | $0.13 |
Altar of Shadows | 143 | Rare | $0.42 |
Banshee's Blade | 144 | Uncommon | $0.23 |
Blinkmoth Urn | 145 | Rare | $1.90 |
Bonesplitter | 146 | Common | $0.19 |
Bosh, Iron Golem | 147 | Rare | $0.29 |
Bottle Gnomes | 148 | Uncommon | $0.14 |
Cathodion | 149 | Uncommon | $0.19 |
Chalice of the Void | 150 | Rare | $13.69 |
Chromatic Sphere | 151 | Common | $0.45 |
Chrome Mox | 152 | Rare | $131.91 |
Clockwork Beetle | 153 | Common | $0.10 |
Clockwork Condor | 154 | Common | $0.07 |
Clockwork Dragon | 155 | Rare | $0.41 |
Clockwork Vorrac | 156 | Uncommon | $0.12 |
Cobalt Golem | 157 | Common | $0.16 |
Copper Myr | 158 | Common | $0.28 |
Crystal Shard | 159 | Uncommon | $1.54 |
Culling Scales | 160 | Rare | $0.54 |
Damping Matrix | 161 | Rare | $0.68 |
Dead-Iron Sledge | 162 | Uncommon | $0.24 |
Dragon Blood | 163 | Uncommon | $0.25 |
Dross Scorpion | 164 | Common | $0.30 |
Duplicant | 165 | Rare | $0.63 |
Duskworker | 166 | Uncommon | $0.06 |
Elf Replica | 167 | Common | $0.18 |
Empyrial Plate | 168 | Rare | $1.34 |
Extraplanar Lens | 169 | Rare | $9.24 |
Farsight Mask | 170 | Uncommon | $0.29 |
Fireshrieker | 171 | Uncommon | $0.35 |
Frogmite | 172 | Common | $0.21 |
Galvanic Key | 173 | Common | $0.13 |
Gate to the Aether | 174 | Rare | $3.29 |
Gilded Lotus | 175 | Rare | $3.43 |
Goblin Charbelcher | 176 | Rare | $2.23 |
Goblin Dirigible | 177 | Uncommon | $0.13 |
Goblin Replica | 178 | Common | $0.15 |
Goblin War Wagon | 179 | Common | $0.05 |
Gold Myr | 180 | Common | $0.46 |
Golem-Skin Gauntlets | 181 | Uncommon | $0.28 |
Granite Shard | 182 | Uncommon | $0.23 |
Grid Monitor | 183 | Rare | $5.33 |
Heartwood Shard | 184 | Uncommon | $0.23 |
Hematite Golem | 185 | Common | $0.07 |
Icy Manipulator | 186 | Uncommon | $0.23 |
Iron Myr | 187 | Common | $0.90 |
Isochron Scepter | 188 | Uncommon | $17.20 |
Jinxed Choker | 189 | Rare | $1.87 |
Krark's Thumb | 190 | Rare | $13.09 |
Leaden Myr | 191 | Common | $0.40 |
Leonin Bladetrap | 192 | Uncommon | $0.11 |
Leonin Scimitar | 193 | Common | $0.09 |
Leonin Sun Standard | 194 | Rare | $0.36 |
Leveler | 195 | Rare | $3.82 |
Liar's Pendulum | 196 | Rare | $0.75 |
Lifespark Spellbomb | 197 | Common | $0.19 |
Lightning Coils | 198 | Rare | $0.59 |
Lightning Greaves | 199 | Uncommon | $5.93 |
Lodestone Myr | 200 | Rare | $0.95 |
Loxodon Warhammer | 201 | Uncommon | $1.27 |
Malachite Golem | 202 | Common | $0.05 |
Mask of Memory | 203 | Uncommon | $0.43 |
Mesmeric Orb | 204 | Rare | $24.77 |
Mind's Eye | 205 | Rare | $4.30 |
Mindslaver | 206 | Rare | $6.39 |
Mindstorm Crown | 207 | Uncommon | $0.12 |
Mirror Golem | 208 | Uncommon | $0.13 |
Mourner's Shield | 209 | Uncommon | $0.21 |
Myr Adapter | 210 | Common | $0.16 |
Myr Enforcer | 211 | Common | $1.08 |
Myr Incubator | 212 | Rare | $2.16 |
Myr Mindservant | 213 | Uncommon | $0.33 |
Myr Prototype | 214 | Uncommon | $0.21 |
Myr Retriever | 215 | Uncommon | $1.87 |
Necrogen Spellbomb | 216 | Common | $0.19 |
Needlebug | 217 | Uncommon | $0.13 |
Neurok Hoversail | 218 | Common | $0.10 |
Nightmare Lash | 219 | Rare | $3.64 |
Nim Replica | 220 | Common | $0.12 |
Nuisance Engine | 221 | Uncommon | $0.15 |
Oblivion Stone | 222 | Rare | $1.26 |
Omega Myr | 223 | Common | $0.14 |
Ornithopter | 224 | Uncommon | $0.97 |
Pearl Shard | 225 | Uncommon | $0.11 |
Pentavus | 226 | Rare | $0.35 |
Pewter Golem | 227 | Common | $0.10 |
Platinum Angel | 228 | Rare | $7.07 |
Power Conduit | 229 | Uncommon | $7.57 |
Proteus Staff | 230 | Rare | $3.49 |
Psychogenic Probe | 231 | Rare | $0.43 |
Pyrite Spellbomb | 232 | Common | $0.16 |
Quicksilver Fountain | 233 | Rare | $5.76 |
Rust Elemental | 234 | Uncommon | $0.78 |
Rustspore Ram | 235 | Uncommon | $0.09 |
Scale of Chiss-Goria | 236 | Common | $0.12 |
Scrabbling Claws | 237 | Uncommon | $0.30 |
Sculpting Steel | 238 | Rare | $1.71 |
Scythe of the Wretched | 239 | Rare | $8.08 |
Serum Tank | 240 | Uncommon | $0.13 |
Silver Myr | 241 | Common | $1.16 |
Skeleton Shard | 242 | Uncommon | $0.26 |
Slagwurm Armor | 243 | Common | $2.16 |
Soldier Replica | 244 | Common | $0.07 |
Solemn Simulacrum | 245 | Rare | $1.70 |
Soul Foundry | 246 | Rare | $0.64 |
Spellweaver Helix | 247 | Rare | $2.77 |
Steel Wall | 248 | Common | $0.21 |
Sun Droplet | 249 | Uncommon | $0.27 |
Sunbeam Spellbomb | 250 | Common | $0.25 |