Modern Horizons 1 Timeshifts
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Other Cats you control get +2/+1.
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sisay gets +1/+1 for each color among other legendary permanents you control. {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Changeling (This card is every creature type.) This creature can't block and can't be blocked.
Target creature gets -1/-1 until end of turn for each Swamp you control.
Deathtouch As this creature enters, choose a creature type. Creatures of the chosen type your opponents control get -1/-1.
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
Destroy target artifact. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Whenever another Bear you control enters, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1.
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.
{T}: Add {G}{G}{G}.
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sliver spells you cast have cascade.
Flash Flying When this creature enters, draw a card. This creature has deathtouch as long as you control at least three other snow permanents.
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card.
Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life."
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip {2}
Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you.
Changeling (This card is every creature type.)
{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
| Card | Number | Rarity | Price |
|---|---|---|---|
Ephemerate | 1 | Uncommon | $9.50 |
Generous Gift | 2 | Uncommon | $3.09 |
Giver of Runes | 3 | Rare | $9.76 |
King of the Pride | 4 | Uncommon | $0.73 |
Ranger-Captain of Eos | 5 | Mythic | $52.65 |
Sisay, Weatherlight Captain | 6 | Rare | $5.79 |
Archmage's Charm | 7 | Rare | $4.10 |
Faerie Seer | 8 | Uncommon | $4.31 |
Force of Negation | 9 | Rare | $86.77 |
Tribute Mage | 10 | Uncommon | $3.15 |
Urza, Lord High Artificer | 11 | Mythic | $22.51 |
Changeling Outcast | 12 | Uncommon | $4.51 |
Defile | 13 | Uncommon | $3.10 |
Plague Engineer | 14 | Rare | $1.35 |
Undead Augur | 15 | Uncommon | $3.07 |
Goblin Engineer | 16 | Rare | $10.79 |
Magmatic Sinkhole | 17 | Uncommon | $0.17 |
Shenanigans | 18 | Uncommon | $0.52 |
Ayula, Queen Among Bears | 19 | Rare | $3.41 |
Deep Forest Hermit | 20 | Rare | $2.34 |
Force of Vigor | 21 | Rare | $21.47 |
Llanowar Tribe | 22 | Uncommon | $1.90 |
Scale Up | 23 | Uncommon | $1.50 |
Weather the Storm | 24 | Uncommon | $2.77 |
Etchings of the Chosen | 25 | Uncommon | $0.65 |
The First Sliver | 26 | Mythic | $30.29 |
Ice-Fang Coatl | 27 | Rare | $2.70 |
Ingenious Infiltrator | 28 | Uncommon | $1.95 |
Lavabelly Sliver | 29 | Uncommon | $0.70 |
Soulherder | 30 | Uncommon | $3.66 |
Sword of Sinew and Steel | 31 | Mythic | $14.10 |
Sword of Truth and Justice | 32 | Mythic | $37.11 |
Talisman of Conviction | 33 | Uncommon | $3.06 |
Talisman of Creativity | 34 | Uncommon | $6.37 |
Talisman of Curiosity | 35 | Uncommon | $2.35 |
Talisman of Hierarchy | 36 | Uncommon | $3.40 |
Talisman of Resilience | 37 | Uncommon | $3.03 |
Universal Automaton | 38 | Uncommon | $2.99 |
Hall of Heliod's Generosity | 39 | Rare | $14.22 |
Prismatic Vista | 40 | Rare | $49.37 |