Modern Horizons 3 Commander
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. [+1]: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. [−2]: You may sacrifice a creature. When you do, destroy target creature or planeswalker. [−5]: Each opponent loses life equal to the number of creature cards in your graveyard.
Draw a card. You may put a land card from your hand onto the battlefield.
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
Undergrowth — When Izoni enters, create a 1/1 black and green Insect creature token for each creature card in your graveyard. {B}{G}, Sacrifice another creature: You gain 1 life and draw a card.
Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to any target.
Destroy target nonland permanent and all other permanents with the same name as that permanent.
[+2]: Scry 2. [0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield. [−6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Choose one — • Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. • Exile the top three cards of your library. Until your next end step, you may play those cards. • Exile target player's graveyard.
Devoid (This card has no color.) Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Destroy target creature. It can't be regenerated.
Devoid (This card has no color.) Flash Flying When this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.
Draw three cards. You may play an additional land this turn.
When Uro enters, sacrifice it unless it escaped. Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
Flying At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens.
Flying When this Vehicle enters, you get {E}{E} (two energy counters). Pay {E}: This Vehicle gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). {T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample.
{T}: Add one mana of any color in your commander's color identity.
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
{T}: Add one mana of any color. {T}: Put a charge counter on this artifact. At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Whenever a creature you control enters, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand.
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice this artifact: Draw three cards.
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life.
Whenever Gonti's Aether Heart or another artifact you control enters, you get {E}{E} (two energy counters). Pay eight {E}, Exile Gonti's Aether Heart: Take an extra turn after this one.
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
{T}: Add {C}{C}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {G}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.
When this land enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
This land enters tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped. {T}: Add {C} for each Locus on the battlefield.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add {C}. ({C} represents colorless mana.) {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
This land enters tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
This land enters tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
When this land enters, you gain 1 life for each Locus on the battlefield. {T}: Add {C}.
{T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
This land enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
This land enters tapped. {T}: Add {G}. {4}{G}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
If you control two or more other lands, this land enters tapped. {T}: Add {G}. {X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {U}.
{1}, {T}: Add {R}{G}.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
This land enters tapped. {T}: Add {U}, {R}, or {W}.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{1}, {T}: Add {G}{U}.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1.
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
You have no maximum hand size. {T}: Add {C}.
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
This land enters tapped. {T}: Add {C}. ({C} represents colorless mana.) {T}: Put a +1/+1 counter on target colorless creature that entered this turn.
This land enters tapped. {T}: Add {B}, {R}, or {G}.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
{1}, {T}: Add {B}{R}.
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
This land enters tapped. {T}: Add {G} or {U}.
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {6}, {T}, Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.
{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
This land enters with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from this land: Add one mana of any color.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
{T}: Add {C}. {2}, {T}: You gain 1 life for each colorless creature you control.
This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
You may have this land enter tapped as a copy of any land on the battlefield.
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.
{1}, {T}: Add {B}{G}.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
{T}: Add {C}.
Each land is a Forest in addition to its other land types.
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Flying, vigilance
Sacrifice this creature: Add {C}.
Changeling
Changeling (This token is every creature type.)
Deathtouch
Flying, indestructible
Flying
(This creature is affected by summoning sickness, and it has "{T}: Add {G}.")
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (This token's mana cost is {1}{G}.)
Trample
Flying
Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn.
Creatures you control get +2/+2 and have vigilance, trample, and indestructible.
| Card | Number | Rarity | Price |
|---|---|---|---|
Grist, the Hunger Tide | 264 | Mythic | $0.38 |
Growth Spiral | 265 | Common | $0.34 |
Hydroid Krasis | 266 | Rare | $0.37 |
Izoni, Thousand-Eyed | 267 | Rare | $0.33 |
Kolaghan's Command | 268 | Rare | $0.33 |
Maelstrom Pulse | 269 | Rare | $0.57 |
Nissa, Steward of Elements | 270 | Mythic | $0.39 |
Riveteers Charm | 271 | Uncommon | $0.15 |
Sire of Stagnation | 272 | Mythic | $1.33 |
Tatyova, Benthic Druid | 273 | Uncommon | $0.24 |
Terminate | 274 | Common | $0.58 |
Ulamog's Nullifier | 275 | Uncommon | $0.10 |
Urban Evolution | 276 | Uncommon | $0.24 |
Uro, Titan of Nature's Wrath | 277 | Mythic | $2.44 |
Whirler Virtuoso | 278 | Uncommon | $0.14 |
Ziatora, the Incinerator | 279 | Mythic | $0.35 |
Aethersphere Harvester | 280 | Rare | $0.18 |
Aetherworks Marvel | 281 | Mythic | $0.31 |
Altar of the Goyf | 282 | Uncommon | $0.10 |
Arcane Signet | 283 | Common | $0.60 |
Burnished Hart | 284 | Uncommon | $0.23 |
Chromatic Lantern | 285 | Rare | $2.24 |
Coalition Relic | 286 | Rare | $0.40 |
Coveted Jewel | 287 | Rare | $0.32 |
Decoction Module | 288 | Uncommon | $0.22 |
Dreamstone Hedron | 289 | Uncommon | $0.34 |
Eldrazi Monument | 290 | Mythic | $7.46 |
Everflowing Chalice | 291 | Uncommon | $0.34 |
Expedition Map | 292 | Common | $0.91 |
Forsaken Monument | 293 | Mythic | $4.59 |
Gonti's Aether Heart | 294 | Mythic | $0.52 |
Hedron Archive | 295 | Uncommon | $0.37 |
Herald's Horn | 296 | Uncommon | $5.22 |
Idol of Oblivion | 297 | Uncommon | $0.74 |
Lightning Greaves | 298 | Uncommon | $4.49 |
Maskwood Nexus | 299 | Rare | $1.04 |
Mirage Mirror | 300 | Rare | $0.44 |
Myr Battlesphere | 301 | Rare | $0.32 |
Mystic Forge | 302 | Rare | $2.24 |
Oblivion Stone | 303 | Rare | $0.29 |
Seer's Sundial | 304 | Rare | $0.36 |
Sol Ring | 305 | Uncommon | $1.99 |
Solemn Simulacrum | 306 | Rare | $0.32 |
Talisman of Conviction | 307 | Uncommon | $0.32 |
Talisman of Creativity | 308 | Uncommon | $2.94 |
Talisman of Curiosity | 309 | Uncommon | $0.38 |
Talisman of Dominance | 310 | Uncommon | $1.94 |
Talisman of Impulse | 311 | Uncommon | $0.28 |
Talisman of Indulgence | 312 | Uncommon | $2.25 |
Talisman of Progress | 313 | Uncommon | $0.40 |
Talisman of Resilience | 314 | Uncommon | $0.33 |
Wayfarer's Bauble | 315 | Common | $0.32 |
Adarkar Wastes | 316 | Rare | $0.37 |
Aether Hub | 317 | Uncommon | $0.33 |
Ash Barrens | 318 | Common | $0.14 |
Azorius Chancery | 319 | Uncommon | $0.31 |
Basilisk Gate | 320 | Common | $0.28 |
Battlefield Forge | 321 | Rare | $0.64 |
Blast Zone | 322 | Rare | $0.31 |
Bonders' Enclave | 323 | Rare | $0.55 |
Brushland | 324 | Rare | $0.93 |
Canyon Slough | 325 | Rare | $0.16 |
Cascading Cataracts | 326 | Rare | $1.90 |
Castle Vantress | 327 | Rare | $0.38 |
Caves of Koilos | 328 | Rare | $1.02 |
Cinder Glade | 329 | Rare | $0.27 |
Cloudpost | 330 | Common | $0.29 |
Command Tower | 331 | Common | $0.35 |
Corrupted Crossroads | 332 | Rare | $0.27 |
Dakmor Salvage | 333 | Uncommon | $0.35 |
Dark Depths | 334 | Mythic | $1.29 |
Demolition Field | 335 | Uncommon | $0.36 |
Desert of the Indomitable | 336 | Common | $0.17 |
Desert of the Mindful | 337 | Common | $0.28 |
Dreamroot Cascade | 338 | Rare | $0.66 |
Eldrazi Temple | 339 | Rare | $2.90 |
Evolving Wilds | 340 | Common | $0.14 |
Exotic Orchard | 341 | Rare | $0.19 |
Flooded Grove | 342 | Rare | $0.65 |
Forgotten Cave | 343 | Common | $0.22 |
Frostboil Snarl | 344 | Rare | $0.33 |
Furycalm Snarl | 345 | Rare | $0.27 |
Glimmerpost | 346 | Common | $0.28 |
Hashep Oasis | 347 | Uncommon | $0.23 |
Hidden Cataract | 348 | Common | $0.14 |
Hidden Nursery | 349 | Common | $0.21 |
Izzet Boilerworks | 350 | Uncommon | $0.33 |
Karplusan Forest | 351 | Rare | $0.81 |
Kessig Wolf Run | 352 | Rare | $0.31 |
Lair of the Hydra | 353 | Rare | $0.34 |
Llanowar Wastes | 354 | Rare | $1.30 |
Lumbering Falls | 355 | Rare | $0.20 |
Lush Oasis | 356 | Common | $0.22 |
Mossfire Valley | 357 | Rare | $0.25 |
Myriad Landscape | 358 | Uncommon | $0.26 |
Mystic Gate | 359 | Rare | $2.62 |
Mystic Monastery | 360 | Uncommon | $0.30 |
Opal Palace | 361 | Common | $0.22 |
Overflowing Basin | 362 | Rare | $0.27 |
Path of Ancestry | 363 | Common | $0.53 |
Port Town | 364 | Rare | $0.31 |
Prairie Stream | 365 | Rare | $0.33 |
Quandrix Campus | 366 | Common | $0.14 |
Raging Ravine | 367 | Rare | $0.19 |
Reliquary Tower | 368 | Uncommon | $4.01 |
Riveteers Overlook | 369 | Common | $0.23 |
Ruins of Oran-Rief | 370 | Rare | $0.21 |
Savage Lands | 371 | Uncommon | $0.66 |
Secluded Courtyard | 372 | Uncommon | $0.61 |
Shadowblood Ridge | 373 | Rare | $0.26 |
Sheltered Thicket | 374 | Rare | $0.15 |
Shivan Reef | 375 | Rare | $0.38 |
Shrine of the Forsaken Gods | 376 | Rare | $0.35 |
Simic Growth Chamber | 377 | Common | $0.36 |
Simic Guildgate | 378 | Common | $0.24 |
Smoldering Marsh | 379 | Rare | $0.29 |
Spawning Bed | 380 | Uncommon | $0.55 |
Sulfurous Springs | 381 | Rare | $2.56 |
Tainted Peak | 382 | Uncommon | $1.17 |
Tainted Wood | 383 | Uncommon | $0.30 |
Tectonic Edge | 384 | Uncommon | $0.32 |
Temple of Abandon | 385 | Rare | $0.19 |
Temple of Enlightenment | 386 | Rare | $0.25 |
Temple of Epiphany | 387 | Rare | $0.28 |
Temple of Malady | 388 | Rare | $0.36 |
Temple of Malice | 389 | Rare | $0.34 |
Temple of Mystery | 390 | Rare | $0.48 |
Temple of Silence | 391 | Rare | $0.22 |
Temple of Triumph | 392 | Rare | $0.29 |
Tendo Ice Bridge | 393 | Rare | $0.31 |
Terramorphic Expanse | 394 | Common | $0.20 |
Thespian's Stage | 395 | Rare | $0.39 |
Thornwood Falls | 396 | Common | $0.13 |
Tomb of the Spirit Dragon | 397 | Uncommon | $0.34 |
Tranquil Thicket | 398 | Common | $0.15 |
Unclaimed Territory | 399 | Uncommon | $0.32 |
Underground River | 400 | Rare | $1.95 |
Urza's Mine | 401 | Common | $0.51 |
Urza's Power Plant | 402 | Common | $0.79 |
Urza's Tower | 403 | Common | $0.50 |
Vesuva | 404 | Rare | $1.90 |
Vineglimmer Snarl | 405 | Rare | $0.26 |
Viridescent Bog | 406 | Rare | $0.29 |
Volatile Fault | 407 | Uncommon | $0.30 |
Wastes | 408 | Common | $1.12 |
Yavimaya, Cradle of Growth | 409 | Rare | $13.00 |
Yavimaya Coast | 410 | Rare | $0.33 |
Rishkar's Expertise | 411 | Rare | $2.47 |
Eldrazi | 1 | N/A | |
Eldrazi Angel | 2 | N/A | |
Eldrazi Scion | 3 | N/A | |
Shapeshifter | 4 | N/A | |
Spirit | 5 | N/A | |
Illusion | 6 | N/A | |
Phyrexian Myr | 7 | N/A | |
Shapeshifter | 8 | N/A | |
Aetherborn | 9 | N/A | |
Beast | 10 | N/A | |
Marit Lage | 11 | N/A | |
Dragon | 12 | N/A | |
Goblin | 13 | N/A | |
Ape | 14 | N/A | |
Beast | 15 | N/A | |
Beast | 16 | N/A | |
Boar | 17 | N/A | |
Elephant | 18 | N/A | |
Forest Dryad | 19 | N/A | |
Hydra | 20 | N/A | |
Saproling | 21 | N/A | |
Tarmogoyf | 22 | N/A | |
Sand Warrior | 23 | N/A | |
Construct | 24 | N/A | |
Myr | 25 | N/A | |
Thopter | 26 | N/A | |
Garruk, Apex Predator Emblem | 27 | N/A | |
Vivien Reid Emblem | 28 | N/A |