Modern Masters 2017
First strike When this creature enters, create a 1/1 white Soldier creature token.
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{W}, {T}: Tap target creature.
When target creature dies this turn, return that card to the battlefield under its owner's control.
Creature tokens you control get +1/+1 and have vigilance.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Flying When this creature enters, return a permanent you control to its owner's hand.
Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Activated abilities of creatures your opponents control can't be activated.
When this creature enters, you gain 4 life.
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1.
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost. Destroy target attacking creature without flying.
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance.
Whenever another creature enters, you gain 1 life.
Activated abilities of artifacts can't be activated.
Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
When this creature enters, create a 4/4 white Angel creature token with flying.
Populate. (Create a token that's a copy of a creature token you control.)
First strike
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{3}{U}: Draw a card.
Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
As an additional cost to cast this spell, return a creature you control to its owner's hand. Counter target spell.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Put target creature on top of its owner's library. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying When this creature enters, return target creature to its owner's hand.
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target player draws four cards.
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Counter target spell. Untap up to four lands.
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Draw a card. Scry 2.
Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Counter target noncreature spell unless its controller pays {2}.
Flash (You may cast this spell any time you could cast an instant.) Flying
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have flying.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have flying.
Flying Whenever this creature deals damage to a player, that player discards a card.
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creatures your opponents control get -1/-1 until end of turn.
Destroy all creatures. They can't be regenerated.
This creature gets -X/-X, where X is your life total.
Each player discards three cards.
Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When this creature enters, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
Flying, lifelink Pay 7 life: Draw seven cards.
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
When this creature leaves the battlefield, create a 2/2 black Zombie creature token. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Target player discards X cards at random.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on this creature.
Target player reveals their hand. You choose a nonland card from it. Exile that card.
Defender This creature can attack as though it didn't have defender as long as you control a Gate.
When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Return target creature card from your graveyard to your hand. Draw a card.
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Nonbasic lands are Mountains.
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Create two 1/1 red Goblin creature tokens.
Target creature you control gets +2/+0 until end of turn. Overload {2}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.
Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have first strike.
Haste Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.
Enchant creature Enchanted creature gets +3/+0 and has menace.
Magma Jet deals 2 damage to any target. Scry 2.
Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
This creature can't attack or block alone.
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
When this creature dies, it deals 3 damage to any target.
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Bloodrush — {1}{R}, Discard this card: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay {3}. If you do, return this card to your hand.
Pyroclasm deals 2 damage to each creature.
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment. Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Bloodrush — {R}, Discard this card: Target attacking creature gets +3/+3 until end of turn.
{R}, Sacrifice a creature: This creature deals 1 damage to target player or planeswalker.
When this creature enters, creatures you control get +1/+0 until end of turn. Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
{R}, {T}, Sacrifice a creature: This creature deals 2 damage to any target.
Thunderous Wrath deals 5 damage to any target. Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
{T}: This creature deals 1 damage to any target. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy this Aura.
{T}: Add {W}.
If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost. Create a 4/4 green Beast creature token.
Create a 3/3 green Elephant creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
{1}{G}: This creature gains reach until end of turn. {1}{G}: This creature gains deathtouch until end of turn.
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
You may play an additional land this turn. Draw a card.
Enchant creature When this Aura enters, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
Creatures you control get +1/+1.
Draw three cards.
Trample Whenever this creature attacks, it gets +3/+3 until end of turn.
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Reach When this creature dies, create a 2/4 black Spider creature token with reach.
Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Return target green card from your graveyard to your hand.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Bloodrush — {G}, Discard this card: Target attacking creature gets +3/+2 until end of turn.
Create an X/X green Ooze creature token.
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) When this creature enters, if it was kicked with its {R} kicker, it deals 2 damage to any target. When this creature enters, if it was kicked with its {W} kicker, destroy target artifact.
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
{1}{G}, {T}: Target creature you control fights another target creature.
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. {1}: Regenerate target Golem you control.
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
Create a 5/5 green Wurm creature token with trample.
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn.
Target creature gets +4/-4 until end of turn.
Whenever another creature you control enters, this creature gets +3/+3 until end of turn.
Flying When this creature enters, create a 4/4 red Dragon creature token with flying.
Create a 3/3 green Centaur creature token.
Whenever a creature blocks, that creature's controller loses 1 life. {1}{B}{R}: Regenerate this creature.
When this creature enters, you gain 3 life.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may return another target creature you control to its owner's hand.
When this creature enters, return target permanent to its owner's hand, then that player discards a card.
[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. [−2]: Target creature you control fights another target creature. [−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
You may have this creature enter as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
Flying, haste Sacrifice a creature: This creature gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Trample Bloodrush — {R}{G}, Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.
Instant and sorcery spells you cast cost {1} less to cast.
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
{B}, Sacrifice a creature: Target player loses 1 life.
Ground Assault deals damage to target creature equal to the number of lands you control.
Attacking creatures you control get +1/+0 and have menace.
Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
Flying When this creature deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice this creature. Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying At the beginning of your upkeep, you lose 1 life.
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
Flying Whenever Niv-Mizzet deals damage to a player, you may draw a card. {U}{R}: Niv-Mizzet deals 1 damage to any target.
When Obzedat enters, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
Target player mills two cards. Draw two cards.
Destroy target artifact or creature. It can't be regenerated.
Lifelink
Flying Whenever this creature deals combat damage to a player, that player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying, trample Shroud (This creature can't be the target of spells or abilities.)
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
Flying, haste
Choose one or both — • Counter target creature spell. • Return target creature card from your graveyard to your hand.
Enchant creature You control enchanted creature. Discard two cards: This Aura's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
You gain X life and draw X cards.
Haste
When this creature dies, create three 1/1 green Saproling creature tokens.
Flying, vigilance Players can't untap more than one creature during their untap steps.
{1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
Flying
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Destroy target creature. It can't be regenerated.
{T}: Target creature can't attack or block this turn.
Flying
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Draw three cards. You may play an additional land this turn.
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever this creature deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Whenever this creature is dealt damage, it deals that much damage to any target. {R/W}: This creature gains first strike until end of turn.
When this creature enters, add {R}{G}.
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast this spell. (Do both if {B}{R} was spent.)
When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
{1}, {T}: Add {W}{U}.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}, {T}: Add {R}{W}.
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
{1}, {T}: Add {U}{B}.
{1}, {T}: Add {B}{G}.
Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
{1}, {T}: Add {R}{G}.
{1}, {T}: Add {U}{R}.
{1}, {T}: Add {W}{B}.
{1}, {T}: Add {B}{R}.
{1}, {T}: Add {G}{W}.
{1}, {T}: Add {G}{U}.
This land enters tapped. {T}: Add {W}, {U}, or {B}.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
This land enters tapped. {T}: Add {W} or {U}.
This land enters tapped. {T}: Add {R} or {W}.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
This land enters tapped. {T}: Add {U}, {B}, or {R}.
This land enters tapped. {T}: Add {U} or {B}.
This land enters tapped. {T}: Add {B} or {G}.
This land enters tapped. {T}: Add {R} or {G}.
This land enters tapped. {T}: Add {U} or {R}.
This land enters tapped. {T}: Add {R}, {G}, or {W}.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
This land enters tapped. {T}: Add {W} or {B}.
This land enters tapped. {T}: Add {B} or {R}.
This land enters tapped. {T}: Add {B}, {R}, or {G}.
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
This land enters tapped. {T}: Add {G}, {W}, or {U}.
This land enters tapped. {T}: Add {G} or {W}.
{T}: Add {C}. {1}, {T}: Add one mana of any color.
This land enters tapped. {T}: Add {G} or {U}.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Flying
| Card | Number | Rarity | Price |
|---|---|---|---|
Attended Knight | 1 | Common | $0.07 |
Banishing Stroke | 2 | Uncommon | $0.16 |
Blade Splicer | 3 | Rare | $0.20 |
Entreat the Angels | 4 | Mythic | $0.56 |
Eyes in the Skies | 5 | Common | $0.06 |
Flickerwisp | 6 | Uncommon | $0.25 |
Gideon's Lawkeeper | 7 | Common | $0.13 |
Graceful Reprieve | 8 | Common | $0.15 |
Intangible Virtue | 9 | Uncommon | $0.14 |
Kor Hookmaster | 10 | Common | $0.06 |
Kor Skyfisher | 11 | Common | $0.37 |
Lingering Souls | 12 | Uncommon | $0.14 |
Linvala, Keeper of Silence | 13 | Mythic | $17.41 |
Lone Missionary | 14 | Common | $0.14 |
Master Splicer | 15 | Uncommon | $0.11 |
Momentary Blink | 16 | Common | $0.21 |
Path to Exile | 17 | Uncommon | $1.39 |
Pitfall Trap | 18 | Common | $0.04 |
Ranger of Eos | 19 | Rare | $0.86 |
Restoration Angel | 20 | Rare | $0.40 |
Rootborn Defenses | 21 | Common | $0.35 |
Séance | 22 | Rare | $0.26 |
Sensor Splicer | 23 | Common | $0.05 |
Soul Warden | 24 | Common | $2.94 |
Stony Silence | 25 | Rare | $2.77 |
Terminus | 26 | Rare | $0.57 |
Urbis Protector | 27 | Uncommon | $0.07 |
Wake the Reflections | 28 | Common | $0.14 |
Youthful Knight | 29 | Common | $0.06 |
Augur of Bolas | 30 | Common | $0.18 |
Azure Mage | 31 | Uncommon | $0.09 |
Cackling Counterpart | 32 | Rare | $0.37 |
Compulsive Research | 33 | Uncommon | $0.08 |
Crippling Chill | 34 | Common | $0.04 |
Cyclonic Rift | 35 | Rare | $29.49 |
Deadeye Navigator | 36 | Rare | $2.77 |
Familiar's Ruse | 37 | Uncommon | $0.53 |
Forbidden Alchemy | 38 | Common | $0.05 |
Ghostly Flicker | 39 | Common | $1.15 |
Gifts Ungiven | 40 | Rare | $5.15 |
Grasp of Phantoms | 41 | Common | $0.09 |
Kraken Hatchling | 42 | Common | $0.12 |
Mist Raven | 43 | Common | $0.07 |
Mystical Teachings | 44 | Common | $0.24 |
Opportunity | 45 | Uncommon | $0.11 |
Phantasmal Image | 46 | Rare | $3.85 |
Rewind | 47 | Common | $0.40 |
Sea Gate Oracle | 48 | Common | $0.12 |
Serum Visions | 49 | Uncommon | $0.96 |
Snapcaster Mage | 50 | Mythic | $17.06 |
Spell Pierce | 51 | Common | $0.23 |
Spire Monitor | 52 | Common | $0.01 |
Tandem Lookout | 53 | Common | $1.03 |
Temporal Mastery | 54 | Mythic | $3.45 |
Venser, Shaper Savant | 55 | Rare | $0.80 |
Wall of Frost | 56 | Uncommon | $0.21 |
Wing Splicer | 57 | Uncommon | $0.26 |
Wingcrafter | 58 | Common | $0.17 |
Abyssal Specter | 59 | Uncommon | $0.06 |
Bone Splinters | 60 | Common | $0.05 |
Corpse Connoisseur | 61 | Uncommon | $0.27 |
Cower in Fear | 62 | Common | $0.07 |
Damnation | 63 | Rare | $20.74 |
Death's Shadow | 64 | Rare | $1.37 |
Delirium Skeins | 65 | Common | $0.28 |
Desecration Demon | 66 | Rare | $0.32 |
Dregscape Zombie | 67 | Common | $0.11 |
Entomber Exarch | 68 | Uncommon | $0.12 |
Extractor Demon | 69 | Rare | $0.19 |
Falkenrath Noble | 70 | Common | $0.16 |
Gnawing Zombie | 71 | Common | $0.07 |
Griselbrand | 72 | Mythic | $5.10 |
Grisly Spectacle | 73 | Common | $0.08 |
Grixis Slavedriver | 74 | Common | $0.06 |
Inquisition of Kozilek | 75 | Uncommon | $0.56 |
Liliana of the Veil | 76 | Mythic | $7.48 |
Mind Shatter | 77 | Rare | $0.29 |
Mortician Beetle | 78 | Common | $2.45 |
Night Terrors | 79 | Common | $0.05 |
Ogre Jailbreaker | 80 | Common | $0.07 |
Pit Keeper | 81 | Common | $0.13 |
Recover | 82 | Common | $0.08 |
Seal of Doom | 83 | Uncommon | $0.13 |
Sever the Bloodline | 84 | Rare | $0.10 |
Unburial Rites | 85 | Uncommon | $0.18 |
Vampire Aristocrat | 86 | Common | $0.18 |
Vampire Nighthawk | 87 | Uncommon | $0.24 |
Ancient Grudge | 88 | Uncommon | $0.26 |
Battle-Rattle Shaman | 89 | Common | $0.05 |
Blood Moon | 90 | Rare | $7.51 |
Bonfire of the Damned | 91 | Mythic | $1.97 |
Chandra's Outrage | 92 | Common | $0.05 |
Dragon Fodder | 93 | Common | $0.17 |
Dynacharge | 94 | Common | $0.11 |
Goblin Assault | 95 | Uncommon | $0.56 |
Goblin Guide | 96 | Rare | $0.96 |
Hanweir Lancer | 97 | Common | $0.03 |
Hellrider | 98 | Rare | $0.61 |
Madcap Skills | 99 | Common | $0.11 |
Magma Jet | 100 | Common | $0.12 |
Mizzium Mortars | 101 | Rare | $0.49 |
Mogg Flunkies | 102 | Common | $0.05 |
Molten Rain | 103 | Uncommon | $0.30 |
Mudbutton Torchrunner | 104 | Common | $0.04 |
Past in Flames | 105 | Mythic | $3.74 |
Pyrewild Shaman | 106 | Uncommon | $0.06 |
Pyroclasm | 107 | Uncommon | $0.27 |
Pyromancer Ascension | 108 | Rare | $0.34 |
Rubblebelt Maaka | 109 | Common | $0.11 |
Scorched Rusalka | 110 | Common | $0.05 |
Scourge Devil | 111 | Common | $0.06 |
Skirsdag Cultist | 112 | Uncommon | $0.12 |
Thunderous Wrath | 113 | Common | $0.14 |
Traitorous Instinct | 114 | Common | $0.15 |
Vithian Stinger | 115 | Uncommon | $0.15 |
Zealous Conscripts | 116 | Rare | $0.33 |
Arachnus Spinner | 117 | Uncommon | $0.21 |
Arachnus Web | 118 | Common | $0.12 |
Avacyn's Pilgrim | 119 | Common | $0.55 |
Baloth Cage Trap | 120 | Uncommon | $0.15 |
Call of the Herd | 121 | Rare | $0.29 |
Craterhoof Behemoth | 122 | Mythic | $19.78 |
Death-Hood Cobra | 123 | Common | $0.05 |
Druid's Deliverance | 124 | Common | $0.26 |
Explore | 125 | Common | $0.19 |
Fists of Ironwood | 126 | Common | $0.14 |
Gaea's Anthem | 127 | Uncommon | $0.31 |
Harmonize | 128 | Uncommon | $0.26 |
Hungry Spriggan | 129 | Common | $0.03 |
Might of Old Krosa | 130 | Uncommon | $0.22 |
Penumbra Spider | 131 | Common | $0.14 |
Primal Command | 132 | Rare | $0.46 |
Revive | 133 | Common | $0.09 |
Scavenging Ooze | 134 | Rare | $0.35 |
Seal of Primordium | 135 | Common | $0.22 |
Slaughterhorn | 136 | Common | $0.03 |
Slime Molding | 137 | Common | $0.10 |
Strength in Numbers | 138 | Common | $0.08 |
Summoning Trap | 139 | Rare | $0.44 |
Sylvan Ranger | 140 | Common | $0.13 |
Tarmogoyf | 141 | Mythic | $6.70 |
Thornscape Battlemage | 142 | Uncommon | $0.04 |
Thragtusk | 143 | Rare | $0.20 |
Ulvenwald Tracker | 144 | Rare | $5.52 |
Vital Splicer | 145 | Uncommon | $0.17 |
Abrupt Decay | 146 | Rare | $1.94 |
Advent of the Wurm | 147 | Rare | $0.16 |
Aethermage's Touch | 148 | Rare | $0.14 |
Agent of Masks | 149 | Uncommon | $0.17 |
Agony Warp | 150 | Common | $0.08 |
Auger Spree | 151 | Common | $0.03 |
Bronzebeak Moa | 152 | Uncommon | $0.07 |
Broodmate Dragon | 153 | Rare | $0.33 |
Call of the Conclave | 154 | Common | $0.08 |
Carnage Gladiator | 155 | Uncommon | $0.21 |
Centaur Healer | 156 | Common | $0.03 |
Coiling Oracle | 157 | Common | $0.15 |
Cruel Ultimatum | 158 | Rare | $0.37 |
Deputy of Acquittals | 159 | Common | $0.05 |
Dinrova Horror | 160 | Common | $0.11 |
Domri Rade | 161 | Mythic | $0.80 |
Evil Twin | 162 | Rare | $0.45 |
Falkenrath Aristocrat | 163 | Rare | $0.35 |
Fiery Justice | 164 | Rare | $0.11 |
Ghor-Clan Rampager | 165 | Uncommon | $0.05 |
Goblin Electromancer | 166 | Common | $0.14 |
Golgari Germination | 167 | Uncommon | $0.64 |
Golgari Rotwurm | 168 | Common | $0.07 |
Ground Assault | 169 | Common | $0.04 |
Gruul War Chant | 170 | Uncommon | $0.31 |
Izzet Charm | 171 | Uncommon | $0.22 |
Kathari Bomber | 172 | Common | $0.07 |
Moroii | 173 | Uncommon | $0.06 |
Mystic Genesis | 174 | Uncommon | $0.14 |
Niv-Mizzet, Dracogenius | 175 | Rare | $0.98 |
Obzedat, Ghost Council | 176 | Rare | $0.94 |
Olivia Voldaren | 177 | Mythic | $3.34 |
Pilfered Plans | 178 | Common | $0.15 |
Putrefy | 179 | Uncommon | $0.20 |
Rhox War Monk | 180 | Uncommon | $0.13 |
Sedraxis Specter | 181 | Uncommon | $0.09 |
Simic Sky Swallower | 182 | Rare | $0.25 |
Sin Collector | 183 | Uncommon | $0.09 |
Skyknight Legionnaire | 184 | Common | $0.11 |
Soul Manipulation | 185 | Uncommon | $0.20 |
Soul Ransom | 186 | Uncommon | $0.10 |
Sphinx's Revelation | 187 | Mythic | $1.21 |
Spike Jester | 188 | Common | $0.06 |
Sprouting Thrinax | 189 | Uncommon | $0.10 |
Stoic Angel | 190 | Rare | $0.55 |
Sunhome Guildmage | 191 | Uncommon | $0.06 |
Talon Trooper | 192 | Common | $0.07 |
Teleportal | 193 | Uncommon | $0.21 |
Terminate | 194 | Uncommon | $0.45 |
Thundersong Trumpeter | 195 | Uncommon | $0.11 |
Tower Gargoyle | 196 | Uncommon | $0.05 |
Unflinching Courage | 197 | Uncommon | $0.16 |
Urban Evolution | 198 | Uncommon | $0.11 |
Vanish into Memory | 199 | Uncommon | $0.15 |
Voice of Resurgence | 200 | Mythic | $1.84 |
Wall of Denial | 201 | Uncommon | $1.65 |
Wayfaring Temple | 202 | Uncommon | $0.14 |
Woolly Thoctar | 203 | Uncommon | $0.08 |
Zur the Enchanter | 204 | Rare | $0.96 |
Aethertow | 205 | Common | $0.02 |
Boros Reckoner | 206 | Rare | $0.25 |
Burning-Tree Emissary | 207 | Common | $0.14 |
Giantbaiting | 208 | Common | $0.04 |
Gift of Orzhova | 209 | Common | $0.19 |
Mistmeadow Witch | 210 | Uncommon | $0.09 |
Sundering Growth | 211 | Common | $0.17 |
Tattermunge Witch | 212 | Uncommon | $0.17 |
Torrent of Souls | 213 | Uncommon | $0.22 |
Wort, the Raidmother | 214 | Rare | $0.29 |
Azorius Signet | 215 | Uncommon | $0.31 |
Basilisk Collar | 216 | Rare | $4.95 |
Boros Signet | 217 | Uncommon | $0.66 |
Damping Matrix | 218 | Rare | $0.55 |
Dimir Signet | 219 | Uncommon | $1.26 |
Golgari Signet | 220 | Uncommon | $0.39 |
Grafdigger's Cage | 221 | Rare | $2.21 |
Gruul Signet | 222 | Uncommon | $0.42 |
Izzet Signet | 223 | Uncommon | $0.42 |
Orzhov Signet | 224 | Uncommon | $0.34 |
Rakdos Signet | 225 | Uncommon | $1.12 |
Selesnya Signet | 226 | Uncommon | $0.64 |
Simic Signet | 227 | Uncommon | $0.35 |
Arcane Sanctum | 228 | Uncommon | $0.42 |
Arid Mesa | 229 | Rare | $28.95 |
Azorius Guildgate | 230 | Common | $0.21 |
Boros Guildgate | 231 | Common | $0.11 |
Cavern of Souls | 232 | Mythic | $47.50 |
Crumbling Necropolis | 233 | Uncommon | $0.41 |
Dimir Guildgate | 234 | Common | $0.18 |
Golgari Guildgate | 235 | Common | $0.14 |
Gruul Guildgate | 236 | Common | $0.11 |
Izzet Guildgate | 237 | Common | $0.30 |
Jungle Shrine | 238 | Uncommon | $0.25 |
Marsh Flats | 239 | Rare | $27.26 |
Misty Rainforest | 240 | Rare | $30.25 |
Orzhov Guildgate | 241 | Common | $0.22 |
Rakdos Guildgate | 242 | Common | $1.11 |
Savage Lands | 243 | Uncommon | $0.67 |
Scalding Tarn | 244 | Rare | $31.77 |
Seaside Citadel | 245 | Uncommon | $0.37 |
Selesnya Guildgate | 246 | Common | $0.20 |
Shimmering Grotto | 247 | Common | $0.08 |
Simic Guildgate | 248 | Common | $0.14 |
Verdant Catacombs | 249 | Rare | $26.39 |
Angel | 1 | $0.38 |