Murders at Karlov Manor Promos
You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Flying, lifelink, ward {2} Disguise {X}{3}{W} When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Whenever a creature you control enters, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Flash Flying Artifacts and creatures entering don't cause abilities to trigger.
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{1}{W}, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance. {2}{W}, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant and sorcery spells you cast cost {1} less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card.
Flying You may collect evidence 10 rather than pay the mana cost for spells you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
Flying Whenever this creature attacks, gain control of target permanent you own but don't control. Disguise {1}{U} When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
When this Equipment enters, cloak the top card of your library, then attach this Equipment to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. {1}{U}: Return this Equipment to its owner's hand.
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
Flash When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.
When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
Flying, vigilance When this creature enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
Indestructible When this creature enters, suspect it. (It has menace and can't block.) Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life. Whenever this creature is dealt damage, target opponent loses that much life.
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Menace When this creature enters, target opponent creates two 1/1 white Dog creature tokens. When this creature dies, each opponent loses 3 life. Disguise {1}{B}
Flash When this enchantment enters, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
When this Case enters, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) {1}{R}, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Prowess, haste Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, discard your hand, then draw three cards.
Flying, trample Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
Haste {T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
Flying, trample When this creature enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flying When this creature dies, you may exile it and collect evidence 4. If you do, return this card to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Vigilance Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
Vigilance When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
When this enchantment enters, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
For each of X target permanents, create X tokens that are copies of that permanent.
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Deathtouch Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
Flying When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
Menace Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. [+2]: Surveil 2, then exile a card from a graveyard. [+1]: Create a 1/1 white and black Spirit creature token with flying. [−2]: Exile target creature you control. For each other player, exile up to one target creature that player controls.
Menace, ward {2}, haste Whenever Kylox attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.
Collect evidence 6: This Vehicle becomes an artifact creature until end of turn. Whenever this Vehicle attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2
Whenever Lazav attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
Flying, hexproof from multicolored Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
This spell costs {W}{U} more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
Lifelink When Tolsimir enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.
{1}{G}: Target creature gains deathtouch until end of turn. {G/W}: Target creature gains vigilance until end of turn. {2}{W}: Target creature gains double strike until end of turn.
As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.
At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control.
Creatures you control get +1/+1. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
{T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it.
({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {G} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {W} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {B} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {U} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {U} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {B} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Assemble the Players | 3 | Rare | $0.62 |
Aurelia's Vindicator | 4 | Mythic | $1.22 |
Case of the Uneaten Feast | 10 | Rare | $0.95 |
Delney, Streetwise Lookout | 12 | Mythic | $37.76 |
Doorkeeper Thrull | 13 | Rare | $1.93 |
No Witnesses | 27 | Rare | $0.22 |
Tenth District Hero | 34 | Rare | $0.35 |
Unyielding Gatekeeper | 35 | Rare | $0.20 |
Wojek Investigator | 36 | Rare | $2.68 |
Case of the Ransacked Lab | 45 | Rare | $1.10 |
Conspiracy Unraveler | 47 | Mythic | $0.41 |
Coveted Falcon | 48 | Rare | $0.19 |
Cryptic Coat | 50 | Rare | $0.93 |
Forensic Gadgeteer | 57 | Rare | $2.19 |
Intrude on the Mind | 61 | Mythic | $0.44 |
Lost in the Maze | 64 | Rare | $0.35 |
Proft's Eidetic Memory | 67 | Rare | $3.04 |
Reenact the Crime | 70 | Rare | $0.49 |
Steamcore Scholar | 71 | Rare | $0.36 |
Barbed Servitor | 77 | Rare | $0.48 |
Case of the Stashed Skeleton | 80 | Rare | $1.01 |
Deadly Cover-Up | 83 | Rare | $0.47 |
Homicide Investigator | 86 | Rare | $0.12 |
Hunted Bonebrute | 87 | Rare | $0.51 |
Illicit Masquerade | 88 | Rare | $0.43 |
Massacre Girl, Known Killer | 94 | Mythic | $4.80 |
Outrageous Robbery | 97 | Rare | $1.01 |
Vein Ripper | 110 | Mythic | $7.16 |
Anzrag's Rampage | 111 | Rare | $0.40 |
Case of the Crimson Pulse | 114 | Rare | $1.04 |
Connecting the Dots | 118 | Rare | $0.37 |
Expedited Inheritance | 123 | Mythic | $0.38 |
Fugitive Codebreaker | 127 | Rare | $0.42 |
Incinerator of the Guilty | 132 | Mythic | $1.40 |
Krenko, Baron of Tin Street | 135 | Rare | $0.43 |
Krenko's Buzzcrusher | 136 | Rare | $0.44 |
Lamplight Phoenix | 137 | Rare | $0.17 |
Pyrotechnic Performer | 140 | Rare | $0.25 |
Analyze the Pollen | 150 | Rare | $1.12 |
Archdruid's Charm | 151 | Rare | $6.43 |
Audience with Trostani | 152 | Rare | $0.25 |
Axebane Ferox | 153 | Rare | $0.35 |
Case of the Locked Hothouse | 155 | Rare | $4.29 |
Hide in Plain Sight | 166 | Rare | $0.39 |
The Pride of Hull Clade | 172 | Mythic | $3.46 |
Sharp-Eyed Rookie | 176 | Rare | $0.25 |
Undergrowth Recon | 181 | Mythic | $3.67 |
Agrus Kos, Spirit of Justice | 184 | Mythic | $1.12 |
Alquist Proft, Master Sleuth | 185 | Mythic | $0.79 |
Anzrag, the Quake-Mole | 186 | Mythic | $5.66 |
Assassin's Trophy | 187 | Rare | $4.04 |
Aurelia, the Law Above | 188 | Rare | $1.58 |
Blood Spatter Analysis | 189 | Rare | $0.14 |
Doppelgang | 198 | Rare | $2.21 |
Drag the Canal | 199 | Rare | $0.14 |
Etrata, Deadly Fugitive | 200 | Mythic | $1.23 |
Ezrim, Agency Chief | 202 | Rare | $0.37 |
Ill-Timed Explosion | 207 | Rare | $0.27 |
Izoni, Center of the Web | 209 | Rare | $0.63 |
Judith, Carnage Connoisseur | 210 | Rare | $1.16 |
Kaya, Spirits' Justice | 211 | Mythic | $0.84 |
Kellan, Inquisitive Prodigy // Tail the Suspect | 212 | Rare | $0.70 |
Kellan, Inquisitive Prodigy // Tail the Suspect | 212 | Rare | $1.64 |
Kylox, Visionary Inventor | 214 | Rare | $0.29 |
Kylox's Voltstrider | 215 | Mythic | $0.25 |
Lazav, Wearer of Faces | 216 | Rare | $0.47 |
Leyline of the Guildpact | 217 | Rare | $6.01 |
Niv-Mizzet, Guildpact | 220 | Rare | $0.28 |
Officious Interrogation | 222 | Rare | $0.48 |
Rakdos, Patron of Chaos | 224 | Mythic | $4.61 |
Relive the Past | 226 | Rare | $0.17 |
Teysa, Opulent Oligarch | 234 | Rare | $0.61 |
Tolsimir, Midnight's Light | 236 | Rare | $0.79 |
Treacherous Greed | 237 | Rare | $0.40 |
Trostani, Three Whispers | 238 | Mythic | $0.49 |
Urgent Necropsy | 240 | Mythic | $0.36 |
Vannifar, Evolved Enigma | 241 | Mythic | $2.14 |
Warleader's Call | 242 | Rare | $7.69 |
Worldsoul's Rage | 244 | Rare | $1.18 |
Yarus, Roar of the Old Gods | 245 | Rare | $0.18 |
Cryptex | 251 | Rare | $0.25 |
Commercial District | 259 | Rare | $10.01 |
Elegant Parlor | 260 | Rare | $10.24 |
Hedge Maze | 262 | Rare | $14.47 |
Lush Portico | 263 | Rare | $9.83 |
Meticulous Archive | 264 | Rare | $16.84 |
Raucous Theater | 266 | Rare | $11.25 |
Shadowy Backstreet | 268 | Rare | $13.03 |
Thundering Falls | 269 | Rare | $19.82 |
Undercity Sewers | 270 | Rare | $23.24 |
Underground Mortuary | 271 | Rare | $15.99 |