Nemesis
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Cast this spell only during combat. Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals combat damage to a player, that player skips their next combat phase.
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this creature: Prevent the next 2 damage that would be dealt to any target this turn.
Flying {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Sacrifice a creature: Regenerate target creature.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Enchant creature Enchanted creature has first strike.
{T}, Sacrifice this creature: Exile target red creature.
{T}, Sacrifice this creature: Exile target black creature.
{X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle. {3}: Put target Rebel card from your graveyard on the bottom of your library.
{W}, {T}, Discard a card: Target creature can't attack this turn.
Whenever a creature you control blocks, you gain 2 life.
Target creature can't attack or block this turn.
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Exile target creature. When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Whenever this creature becomes blocked, untap it.
Whenever this creature becomes blocked, untap it.
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead.
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice this enchantment.
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
Flying, protection from white
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay {1}.
Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying.
Flying Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Gain control of target creature with mana value X or less.
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Tap all creatures.
Target creature can't be blocked this turn.
Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this creature: Tap target creature.
Protection from red
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Exile target land. When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{U}: This creature gains flying until end of turn. Whenever this creature deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.
{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
Sacrifice this enchantment: Return target creature to its owner's hand.
{3}{U}: Return this creature to its owner's hand.
This creature can't block or be blocked by creatures with power 2 or greater.
{U}{U}, {T}, Discard a card: Counter target creature spell.
{U}{U}, {T}, Discard a card: Counter target noncreature spell.
Flying This creature can block only creatures with flying.
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.
{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
Flying Players play with their hands revealed.
Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
Flying This creature can block only creatures with flying. {1}{B}: This creature gets +1/+1 until end of turn.
Flying This creature can block only creatures with flying.
Defender (This creature can't attack.) {1}{B}: Regenerate this creature.
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Creatures you control get +2/+0 until end of turn.
When this enchantment enters, sacrifice all creatures you control. Creatures you control get +2/+2.
{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn.
{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Each player exiles two cards from their hand.
{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Enchant creature Fading 1 (This enchantment enters with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When this Aura leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Target opponent exiles a card from their hand. Activate only as a sorcery. When this enchantment leaves the battlefield, each player returns to their hand all cards they own exiled with it.
When this creature enters, other Mercenary creatures get +1/+1 until end of turn.
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this creature: This creature gets +1/+1 until end of turn.
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
{1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
When this creature enters, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
This creature can't block.
At the beginning of your upkeep, this creature deals 3 damage to target creature you control.
Each player loses 1 life for each creature they control.
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
{1}{B}, Discard a creature card: Volrath gets +X/+X until end of turn, where X is the discarded card's mana value.
Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from this creature: It deals 1 damage to any target.
{2}{R}, {T}, Discard a card: This creature deals 2 damage divided as you choose among one or two targets.
{R}, {T}, Discard a card: Target creature can't block this turn.
You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Flame Rift deals 4 damage to each player.
{R}: This creature gets +1/-1 until end of turn.
{R}{R}: Target creature gets +1/-1 until end of turn.
All creatures get +X/-X until end of turn.
Target creature gets +1/-1 and gains haste until end of turn.
Creatures you control get +1/-1.
Defender (This creature can't attack.) {R}: This creature gets +1/-1 until end of turn.
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
At the beginning of each player's end step, put a charge counter on this enchantment for each untapped land that player controls. Remove a charge counter from this enchantment: Add {C}. Any player may activate this ability but only during their turn before the end step.
You may sacrifice two Mountains rather than pay this spell's mana cost. Create two 1/1 red Goblin creature tokens.
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
This creature can't attack unless you control more creatures than defending player. This creature can't block unless you control more creatures than attacking player.
{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
Sacrifice this enchantment: It deals 2 damage to any target.
Haste When this creature enters, tap all other creatures.
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
Until end of turn, target land becomes a 3/3 creature that's still a land.
Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
Cast this spell only during the declare blockers step. Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
Whenever this creature becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on this creature.
Trample When this creature enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
As this enchantment enters, sacrifice all lands you control. Lands you control have "{T}: Add two mana of any one color."
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost. Target player gains 6 life.
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.
You may have this creature assign its combat damage as though it weren't blocked. {2}{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Create a green Saproling creature token. It has "This token's power and toughness are each equal to the number of fade counters on Saproling Burst." When this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) This creature enters tapped.
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
When this creature enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of this creature.
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from this creature: Destroy target artifact.
{X}, {T}: Target creature gets -X/+X until end of turn.
As this artifact enters, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
At the beginning of your upkeep, if you control seven or more permanents, return this creature to its owner's hand.
{3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
Whenever this creature becomes blocked, defending player mills three cards.
You may choose not to untap this artifact during your untap step. {3}, {T}: Target creature gets +1/-1 for as long as this artifact remains tapped.
{1}: This creature gets +1/-1 and gains flying until end of turn.
{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as this artifact remains tapped.
{1}, {T}, Sacrifice this artifact: Put a fade counter on each permanent with fading you control.
{2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying.
At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is 3 minus the number of cards in their hand.
Fading 2 (This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life.
Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it.
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is the number of cards in their hand minus 4.
{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
{T}: Add {C}. {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to any target.
{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
| Card | Number | Rarity | Price |
|---|---|---|---|
Angelic Favor | 1 | Uncommon | $0.20 |
Avenger en-Dal | 2 | Rare | $0.24 |
Blinding Angel | 3 | Rare | $5.51 |
Chieftain en-Dal | 4 | Uncommon | $0.20 |
Defender en-Vec | 5 | Common | $0.05 |
Defiant Falcon | 6 | Common | $0.13 |
Defiant Vanguard | 7 | Uncommon | $0.22 |
Fanatical Devotion | 8 | Common | $0.68 |
Lashknife | 9 | Common | $0.15 |
Lawbringer | 10 | Common | $0.10 |
Lightbringer | 11 | Common | $0.16 |
Lin Sivvi, Defiant Hero | 12 | Rare | $2.21 |
Netter en-Dal | 13 | Common | $0.12 |
Noble Stand | 14 | Uncommon | $0.18 |
Off Balance | 15 | Common | $0.13 |
Oracle's Attendants | 16 | Rare | $0.17 |
Parallax Wave | 17 | Rare | $31.73 |
Seal of Cleansing | 18 | Common | $0.66 |
Silkenfist Fighter | 19 | Common | $0.03 |
Silkenfist Order | 20 | Uncommon | $0.18 |
Sivvi's Ruse | 21 | Uncommon | $0.19 |
Sivvi's Valor | 22 | Rare | $0.30 |
Spiritual Asylum | 23 | Rare | $0.57 |
Topple | 24 | Common | $0.13 |
Voice of Truth | 25 | Uncommon | $0.23 |
Accumulated Knowledge | 26 | Common | $3.37 |
Aether Barrier | 27 | Rare | $2.69 |
Air Bladder | 28 | Common | $0.10 |
Cloudskate | 29 | Common | $0.15 |
Daze | 30 | Common | $4.31 |
Dominate | 31 | Uncommon | $0.58 |
Ensnare | 32 | Uncommon | $0.71 |
Infiltrate | 33 | Common | $0.17 |
Jolting Merfolk | 34 | Uncommon | $0.17 |
Oraxid | 35 | Common | $0.13 |
Pale Moon | 36 | Rare | $0.49 |
Parallax Tide | 37 | Rare | $55.42 |
Rising Waters | 38 | Rare | $1.90 |
Rootwater Commando | 39 | Common | $0.11 |
Rootwater Thief | 40 | Rare | $2.32 |
Seahunter | 41 | Rare | $3.49 |
Seal of Removal | 42 | Common | $0.33 |
Sliptide Serpent | 43 | Rare | $0.37 |
Sneaky Homunculus | 44 | Common | $0.14 |
Stronghold Biologist | 45 | Uncommon | $0.22 |
Stronghold Machinist | 46 | Uncommon | $0.23 |
Stronghold Zeppelin | 47 | Uncommon | $0.16 |
Submerge | 48 | Uncommon | $4.71 |
Trickster Mage | 49 | Common | $0.19 |
Wandering Eye | 50 | Common | $0.15 |
Ascendant Evincar | 51 | Rare | $4.23 |
Battlefield Percher | 52 | Uncommon | $0.15 |
Belbe's Percher | 53 | Common | $0.10 |
Carrion Wall | 54 | Uncommon | $0.14 |
Dark Triumph | 55 | Uncommon | $0.30 |
Death Pit Offering | 56 | Rare | $0.44 |
Divining Witch | 57 | Rare | $0.83 |
Massacre | 58 | Uncommon | $0.67 |
Mind Slash | 59 | Uncommon | $0.48 |
Mind Swords | 60 | Common | $0.19 |
Murderous Betrayal | 61 | Rare | $0.23 |
Parallax Dementia | 62 | Common | $0.09 |
Parallax Nexus | 63 | Rare | $0.45 |
Phyrexian Driver | 64 | Common | $0.07 |
Phyrexian Prowler | 65 | Uncommon | $0.13 |
Plague Witch | 66 | Common | $0.20 |
Rathi Assassin | 67 | Rare | $0.35 |
Rathi Fiend | 68 | Uncommon | $0.20 |
Rathi Intimidator | 69 | Common | $0.17 |
Seal of Doom | 70 | Common | $0.12 |
Spineless Thug | 71 | Common | $0.11 |
Spiteful Bully | 72 | Common | $0.11 |
Stronghold Discipline | 73 | Common | $0.10 |
Vicious Hunger | 74 | Common | $0.13 |
Volrath the Fallen | 75 | Rare | $1.17 |
Ancient Hydra | 76 | Uncommon | $0.27 |
Arc Mage | 77 | Uncommon | $0.16 |
Bola Warrior | 78 | Common | $0.10 |
Downhill Charge | 79 | Common | $0.28 |
Flame Rift | 80 | Common | $0.40 |
Flowstone Crusher | 81 | Common | $0.14 |
Flowstone Overseer | 82 | Rare | $0.37 |
Flowstone Slide | 83 | Rare | $0.24 |
Flowstone Strike | 84 | Common | $0.12 |
Flowstone Surge | 85 | Uncommon | $0.21 |
Flowstone Wall | 86 | Common | $0.14 |
Laccolith Grunt | 87 | Common | $0.04 |
Laccolith Rig | 88 | Common | $0.20 |
Laccolith Titan | 89 | Rare | $0.35 |
Laccolith Warrior | 90 | Uncommon | $0.17 |
Laccolith Whelp | 91 | Common | $0.11 |
Mana Cache | 92 | Rare | $0.71 |
Mogg Alarm | 93 | Uncommon | $0.24 |
Mogg Salvage | 94 | Uncommon | $0.60 |
Mogg Toady | 95 | Common | $0.11 |
Moggcatcher | 96 | Rare | $10.27 |
Rupture | 97 | Uncommon | $0.21 |
Seal of Fire | 98 | Common | $0.50 |
Shrieking Mogg | 99 | Rare | $0.39 |
Stronghold Gambit | 100 | Rare | $0.76 |
Animate Land | 101 | Uncommon | $0.25 |
Blastoderm | 102 | Common | $0.34 |
Coiling Woodworm | 103 | Uncommon | $0.26 |
Fog Patch | 104 | Common | $0.18 |
Harvest Mage | 105 | Common | $0.16 |
Mossdog | 106 | Common | $0.12 |
Nesting Wurm | 107 | Uncommon | $0.14 |
Overlaid Terrain | 108 | Rare | $1.21 |
Pack Hunt | 109 | Rare | $0.42 |
Refreshing Rain | 110 | Uncommon | $0.22 |
Reverent Silence | 111 | Common | $0.33 |
Rhox | 112 | Rare | $0.43 |
Saproling Burst | 113 | Rare | $10.19 |
Saproling Cluster | 114 | Rare | $0.54 |
Seal of Strength | 115 | Common | $0.18 |
Skyshroud Behemoth | 116 | Rare | $0.27 |
Skyshroud Claim | 117 | Common | $1.69 |
Skyshroud Cutter | 118 | Common | $0.16 |
Skyshroud Poacher | 119 | Rare | $5.41 |
Skyshroud Ridgeback | 120 | Common | $0.13 |
Skyshroud Sentinel | 121 | Common | $0.08 |
Stampede Driver | 122 | Uncommon | $0.28 |
Treetop Bracers | 123 | Common | $0.12 |
Wild Mammoth | 124 | Uncommon | $0.14 |
Woodripper | 125 | Uncommon | $0.17 |
Belbe's Armor | 126 | Uncommon | $0.26 |
Belbe's Portal | 127 | Rare | $1.38 |
Complex Automaton | 128 | Rare | $0.37 |
Eye of Yawgmoth | 129 | Rare | $0.33 |
Flint Golem | 130 | Uncommon | $0.15 |
Flowstone Armor | 131 | Uncommon | $0.15 |
Flowstone Thopter | 132 | Uncommon | $0.19 |
Kill Switch | 133 | Rare | $5.70 |
Parallax Inhibitor | 134 | Rare | $0.29 |
Predator, Flagship | 135 | Rare | $0.42 |
Rackling | 136 | Uncommon | $0.24 |
Rejuvenation Chamber | 137 | Uncommon | $0.23 |
Rusting Golem | 138 | Uncommon | $0.16 |
Tangle Wire | 139 | Rare | $32.19 |
Viseling | 140 | Uncommon | $0.43 |
Kor Haven | 141 | Rare | $15.22 |
Rath's Edge | 142 | Rare | $0.63 |
Terrain Generator | 143 | Uncommon | $3.17 |