Neon Dynasty Commander
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.
Flying Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2
Flying Untap all creatures you control during each other player's untap step.
Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Destroy all nonartifact creatures.
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Flying Other artifact creatures you control have flying. When this creature enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Ward {4} Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature and it can't be blocked this turn.
Flying {2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw X cards.
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
Menace Equipped creature gets +2/+2 and has menace. Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
Enchant creature Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand." When this Aura is put into your graveyard from the battlefield, return it to your hand.
This creature enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control. At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature.
As long as Kosei is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Whenever this creature or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru. Partner (You can have two commanders if both have partner.)
Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
Flying Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2
Flying Untap all creatures you control during each other player's untap step.
Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Destroy all nonartifact creatures.
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru. Partner (You can have two commanders if both have partner.)
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Flying Other artifact creatures you control have flying. When this creature enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Ward {4} Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature and it can't be blocked this turn.
Flying {2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw X cards.
Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
Menace Equipped creature gets +2/+2 and has menace. Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
Enchant creature Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand." When this Aura is put into your graveyard from the battlefield, return it to your hand.
This creature enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control. At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature.
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
As long as Kosei is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Whenever this creature or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
Flying Vehicles you control have flying.
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Vigilance When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Choose one or both — • Exile target artifact. • Exile target enchantment.
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Exile target creature. Its controller gains life equal to its power.
Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Emry enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Artifact spells you cast cost {1} less to cast.
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. [−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. [−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card.
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.
{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Enchant creature Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
{1}{R}, Sacrifice a land: Put a +1/+1 counter on this creature. At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
When this creature enters, discard your hand, then draw three cards. Escape—{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
Enchant creature Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
This creature enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
This spell costs {1} less to cast for each creature your opponents control. When this creature enters, put a +1/+1 counter on each other creature you control.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Draw cards equal to the power of target creature you control.
Indestructible {1}: Target creature with power 5 or greater gains indestructible until end of turn.
Kicker {4} (You may pay an additional {4} as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
Reach When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
Flying When this creature enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip {3}
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Ulasht enters with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. {1}, Remove a +1/+1 counter from Ulasht: Choose one — • Ulasht deals 1 damage to target creature. • Create a 1/1 green Saproling creature token.
{T}: Add one mana of any color in your commander's color identity.
{1}, {T}: Add {W}{U}.
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}
Whenever this Vehicle attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
{T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
{T}: Add one mana of any color that a land an opponent controls could produce.
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact spells you cast cost {1} less to cast.
{T}: Add {W}.
{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Flash You may cast artifact spells as though they had flash.
{T}: Add {U}.
Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
{T}: Add {C}{C}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}
Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color that a land an opponent controls could produce.
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
{1}, {T}: Add {R}{G}.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
{1}, {T}: Add {W}{U}.
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
Flying, vigilance
Enchant creature When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token.
Flying
| Card | Number | Rarity | Price |
|---|---|---|---|
Chishiro, the Shattered Blade | 1 | Mythic | $1.56 |
Kotori, Pilot Prodigy | 2 | Mythic | $0.47 |
Kaima, the Fractured Calm | 3 | Mythic | $0.17 |
Shorikai, Genesis Engine | 4 | Mythic | $2.08 |
Aerial Surveyor | 5 | Rare | $1.20 |
Drumbellower | 6 | Rare | $13.28 |
Ironsoul Enforcer | 7 | Rare | $0.67 |
Organic Extinction | 8 | Rare | $0.69 |
Release to Memory | 9 | Rare | $0.43 |
Swift Reconfiguration | 10 | Rare | $3.54 |
Access Denied | 11 | Rare | $2.60 |
Cyberdrive Awakener | 12 | Rare | $6.46 |
Imposter Mech | 13 | Rare | $7.00 |
Kappa Cannoneer | 14 | Rare | $0.63 |
Katsumasa, the Animator | 15 | Rare | $0.31 |
Research Thief | 16 | Rare | $2.40 |
Universal Surveillance | 17 | Rare | $0.24 |
Akki Battle Squad | 18 | Rare | $6.43 |
Collision of Realms | 19 | Rare | $0.19 |
Kami of Celebration | 20 | Rare | $0.85 |
Komainu Battle Armor | 21 | Rare | $4.15 |
Smoke Spirits' Aid | 22 | Rare | $0.67 |
Unquenchable Fury | 23 | Rare | $0.48 |
Ascendant Acolyte | 24 | Rare | $0.33 |
Concord with the Kami | 25 | Rare | $0.24 |
Kosei, Penitent Warlord | 26 | Rare | $0.19 |
One with the Kami | 27 | Rare | $0.38 |
Rampant Rejuvenator | 28 | Rare | $1.14 |
Silkguard | 29 | Rare | $4.38 |
Tanuki Transplanter | 30 | Rare | $1.34 |
Myojin of Blooming Dawn | 31 | Rare | $0.28 |
Yoshimaru, Ever Faithful | 32 | Mythic | $9.64 |
Myojin of Cryptic Dreams | 33 | Rare | $0.34 |
Myojin of Grim Betrayal | 34 | Rare | $0.25 |
Ruthless Technomancer | 35 | Rare | $3.49 |
Myojin of Roaring Blades | 36 | Rare | $0.36 |
Go-Shintai of Life's Origin | 37 | Mythic | $15.81 |
Myojin of Towering Might | 38 | Rare | $0.28 |
Aerial Surveyor | 39 | Rare | $1.68 |
Drumbellower | 40 | Rare | $11.65 |
Ironsoul Enforcer | 41 | Rare | $0.84 |
Myojin of Blooming Dawn | 42 | Rare | $0.41 |
Organic Extinction | 43 | Rare | $1.52 |
Release to Memory | 44 | Rare | $0.41 |
Swift Reconfiguration | 45 | Rare | $3.44 |
Yoshimaru, Ever Faithful | 46 | Mythic | $13.38 |
Access Denied | 47 | Rare | $2.85 |
Cyberdrive Awakener | 48 | Rare | $5.95 |
Imposter Mech | 49 | Rare | $8.04 |
Kappa Cannoneer | 50 | Rare | $2.53 |
Katsumasa, the Animator | 51 | Rare | $0.40 |
Myojin of Cryptic Dreams | 52 | Rare | $0.42 |
Research Thief | 53 | Rare | $2.09 |
Universal Surveillance | 54 | Rare | $0.30 |
Myojin of Grim Betrayal | 55 | Rare | $0.38 |
Ruthless Technomancer | 56 | Rare | $3.58 |
Akki Battle Squad | 57 | Rare | $5.52 |
Collision of Realms | 58 | Rare | $0.15 |
Kami of Celebration | 59 | Rare | $0.96 |
Komainu Battle Armor | 60 | Rare | $4.28 |
Myojin of Roaring Blades | 61 | Rare | $0.50 |
Smoke Spirits' Aid | 62 | Rare | $0.31 |
Unquenchable Fury | 63 | Rare | $0.47 |
Ascendant Acolyte | 64 | Rare | $0.31 |
Concord with the Kami | 65 | Rare | $0.24 |
Go-Shintai of Life's Origin | 66 | Mythic | $20.47 |
Kosei, Penitent Warlord | 67 | Rare | $0.24 |
Myojin of Towering Might | 68 | Rare | $0.37 |
One with the Kami | 69 | Rare | $0.33 |
Rampant Rejuvenator | 70 | Rare | $2.05 |
Silkguard | 71 | Rare | $3.10 |
Tanuki Transplanter | 72 | Rare | $1.76 |
Chishiro, the Shattered Blade | 73 | Mythic | $2.33 |
Kaima, the Fractured Calm | 74 | Mythic | $0.34 |
Kotori, Pilot Prodigy | 75 | Mythic | $1.25 |
Shorikai, Genesis Engine | 76 | Mythic | $4.75 |
Chishiro, the Shattered Blade | 77 | Mythic | $0.37 |
Kotori, Pilot Prodigy | 78 | Mythic | $0.15 |
Aeronaut Admiral | 79 | Uncommon | $0.13 |
Armed and Armored | 80 | Uncommon | $0.32 |
Cataclysmic Gearhulk | 81 | Mythic | $0.26 |
Crush Contraband | 82 | Uncommon | $0.19 |
Dispatch | 83 | Uncommon | $0.88 |
Generous Gift | 84 | Uncommon | $1.05 |
Indomitable Archangel | 85 | Mythic | $0.60 |
Myrsmith | 86 | Uncommon | $0.14 |
Parhelion II | 87 | Rare | $0.84 |
Sram, Senior Edificer | 88 | Rare | $3.73 |
Swords to Plowshares | 89 | Uncommon | $1.45 |
Teshar, Ancestor's Apostle | 90 | Rare | $0.39 |
Emry, Lurker of the Loch | 91 | Rare | $1.12 |
Etherium Sculptor | 92 | Common | $1.85 |
Jace, Architect of Thought | 93 | Mythic | $0.35 |
Master of Etherium | 94 | Rare | $0.70 |
Reality Shift | 95 | Uncommon | $1.16 |
Riddlesmith | 96 | Uncommon | $0.22 |
Sai, Master Thopterist | 97 | Rare | $0.49 |
Thopter Spy Network | 98 | Rare | $0.55 |
Thoughtcast | 99 | Common | $1.86 |
Vedalken Engineer | 100 | Common | $0.24 |
Whirler Rogue | 101 | Uncommon | $0.10 |
Agitator Ant | 102 | Rare | $0.34 |
Chain Reaction | 103 | Rare | $0.61 |
Chaos Warp | 104 | Rare | $0.67 |
Elemental Mastery | 105 | Rare | $0.61 |
Goblin Razerunners | 106 | Rare | $0.19 |
Krenko, Tin Street Kingpin | 107 | Rare | $7.89 |
Ox of Agonas | 108 | Mythic | $0.55 |
Shifting Shadow | 109 | Rare | $0.27 |
Starstorm | 110 | Rare | $0.28 |
Taurean Mauler | 111 | Rare | $2.26 |
Acidic Slime | 112 | Uncommon | $0.11 |
Bear Umbra | 113 | Rare | $11.14 |
Beast Within | 114 | Uncommon | $1.04 |
Champion of Lambholt | 115 | Rare | $3.01 |
Fertilid | 116 | Common | $0.15 |
Forgotten Ancient | 117 | Rare | $0.56 |
Genesis Hydra | 118 | Rare | $0.33 |
Hunter's Insight | 119 | Uncommon | $0.91 |
Kodama's Reach | 120 | Common | $2.48 |
Loyal Guardian | 121 | Uncommon | $1.14 |
Ordeal of Nylea | 123 | Uncommon | $0.31 |
Primeval Protector | 124 | Rare | $0.71 |
Rampant Growth | 125 | Common | $0.94 |
Rishkar, Peema Renegade | 126 | Rare | $0.31 |
Rishkar's Expertise | 127 | Rare | $2.12 |
Sakura-Tribe Elder | 128 | Common | $0.38 |
Shamanic Revelation | 129 | Rare | $1.02 |
Snake Umbra | 130 | Uncommon | $1.65 |
Soul's Majesty | 131 | Rare | $2.80 |
Spearbreaker Behemoth | 132 | Rare | $0.61 |
Vastwood Surge | 133 | Uncommon | $0.28 |
Whiptongue Hydra | 134 | Rare | $0.73 |
Arcanist's Owl | 135 | Uncommon | $0.14 |
Dance of the Manse | 136 | Rare | $1.25 |
Decimate | 137 | Rare | $0.21 |
Grumgully, the Generous | 138 | Uncommon | $0.14 |
Hanna, Ship's Navigator | 139 | Rare | $0.31 |
Mage Slayer | 140 | Uncommon | $1.62 |
Raff Capashen, Ship's Mage | 141 | Uncommon | $0.18 |
Rhythm of the Wild | 142 | Uncommon | $7.20 |
Ulasht, the Hate Seed | 143 | Rare | $0.22 |
Arcane Signet | 144 | Common | $0.73 |
Azorius Signet | 145 | Uncommon | $0.38 |
Blackblade Reforged | 146 | Rare | $4.26 |
Bonehoard | 147 | Rare | $0.76 |
Colossal Plow | 148 | Uncommon | $0.10 |
Cultivator's Caravan | 149 | Rare | $0.31 |
Fellwar Stone | 150 | Uncommon | $2.42 |
Fireshrieker | 151 | Uncommon | $0.54 |
Foundry Inspector | 152 | Common | $1.36 |
Gold Myr | 153 | Common | $2.99 |
Mirage Mirror | 154 | Rare | $0.52 |
Peacewalker Colossus | 155 | Rare | $0.49 |
Raiders' Karve | 156 | Common | $0.12 |
Shimmer Myr | 157 | Uncommon | $0.32 |
Silver Myr | 158 | Common | $0.48 |
Skysovereign, Consul Flagship | 159 | Mythic | $1.88 |
Smuggler's Copter | 160 | Rare | $1.35 |
Sol Ring | 161 | Uncommon | $1.56 |
Solemn Simulacrum | 162 | Rare | $0.42 |
Swiftfoot Boots | 163 | Uncommon | $2.49 |
Sword of Vengeance | 164 | Rare | $1.95 |
Weatherlight | 165 | Mythic | $1.69 |
Cinder Glade | 166 | Rare | $0.31 |
Command Tower | 167 | Common | $0.32 |
Exotic Orchard | 168 | Rare | $0.41 |
Game Trail | 169 | Rare | $0.21 |
Gruul Turf | 170 | Uncommon | $0.30 |
Mossfire Valley | 171 | Rare | $0.21 |
Opal Palace | 172 | Common | $0.29 |
Oran-Rief, the Vastwood | 173 | Rare | $2.11 |
Port Town | 174 | Rare | $0.19 |
Prairie Stream | 175 | Rare | $0.25 |
Raging Ravine | 176 | Rare | $0.13 |
Skycloud Expanse | 177 | Rare | $0.18 |
Spire of Industry | 178 | Rare | $0.34 |
Temple of Abandon | 179 | Rare | $0.21 |
Temple of Enlightenment | 180 | Rare | $0.13 |
Shrine | 1 | $11.29 | |
Angel | 2 | N/A | |
Phyrexian Germ | 3 | N/A | |
Elemental | 4 | N/A | |
Goblin | 5 | N/A | |
Smoke Blessing | 6 | N/A | |
Beast | 7 | N/A | |
Elephant | 8 | N/A | |
Plant | 9 | N/A | |
Saproling | 10 | N/A | |
Myr | 11 | N/A | |
Thopter | 12 | N/A |