New Capenna Commander Promos
Flying Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.
Flying Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a Clue artifact token with "{2}, Sacrifice this token: Draw a card.")
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
Destroy all creatures with no counters on them.
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control to another target permanent you control.
Flying When this creature enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Flying Whenever this creature attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
This creature can't be blocked. At the beginning of combat on your turn, you may have this creature become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose a new target for the copy.) Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant creature, planeswalker, or Clue Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) Equip {2}
When this creature enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
When this creature dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
Flying Escape—{3}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with "Whenever this creature deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with this creature without paying its mana cost."
When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies. Return target nonland permanent to its owner's hand.
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature of their choice.
Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Draw a card for each creature that died under your control this turn.
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return this card from your graveyard to your hand.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
Deathtouch Whenever this creature enters or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.
Trample When this creature dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control. Blitz {4}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Return target creature card from your graveyard to the battlefield tapped. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
First strike, trample, haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Whenever this creature attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
When this enchantment enters, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, this creature deals X damage to any target.
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Whenever this creature attacks, instant and sorcery spells you cast this turn cost {1} less to cast. Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this enchantment enters, for each player, put a contested counter on target land that player controls. Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.
Trample When this creature enters, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on this creature.
Whenever this creature or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
Trample Dodgy Jalopy's power is equal to the greatest mana value among creatures you control. Crew 3 Scavenge {2}{G} ({2}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)
Vigilance At the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on this creature.
When this enchantment enters, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
Enchant creature When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return this card to the battlefield attached to that creature at the beginning of the next end step.
Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) This creature can't be blocked by creatures with power 2 or less. Whenever this creature deals combat damage to a player or dies, proliferate.
Equipped creature gets +2/+0 and has trample. Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. Equip {3}
Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
This artifact enters with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever a creature you control enters, you may move a counter from this artifact onto that creature. {2}, Sacrifice this artifact: Draw a card.
Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess. Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Choose three. You may choose the same mode more than once. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) • Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) • Counter target activated or triggered ability.
Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.
Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
Denry Klin enters with your choice of a +1/+1, first strike, or vigilance counter on it. Whenever a nontoken creature you control enters, if Denry Klin has counters on it, put the same number of each kind of counter on that creature.
Menace Whenever this creature attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on this creature for each card exiled this way.
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token. If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
Choose three. You may choose the same mode more than once. • Return target monocolored instant or sorcery card from your graveyard to your hand. • Target creature gets -3/-3 until end of turn. • Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Choose three. You may choose the same mode more than once. • Until end of turn, target creature loses all abilities and has base power and toughness 1/1. • Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) • Target player returns a creature card from their graveyard to their hand.
This spell costs {1} less to cast for each different mana value among cards in your graveyard. Whenever you discard a nonland card, you may cast it from your graveyard.
When this enchantment enters, create two 1/1 green and white Citizen creature tokens. Tap three untapped creatures you control: Create a Treasure token.
Choose three. You may choose the same mode more than once. • You draw a card and you lose 1 life. • Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control. • You may put a land card from your hand or graveyard onto the battlefield tapped.
Flying, haste At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target. Whenever another Phoenix you control dies, you may cast this card from your graveyard.
Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with this artifact into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
This artifact enters tapped. Creatures enter tapped. {2}, {T}, Exile this artifact: Exile all untapped creatures. Activate only as a sorcery.
At the beginning of combat on your turn, put a charge counter on this Equipment. Equipped creature gets +1/+1 for each counter on this Equipment. As long as this Equipment has four or more counters on it, equipped creature has double strike. Equip—Pay {3} or remove a counter from this Equipment.
Hideaway 4 (When this artifact enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever this Vehicle deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return this Vehicle to its owner's hand. Crew 2
Defender, vigilance, reach, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
| Card | Number | Rarity | Price |
|---|---|---|---|
Aerial Extortionist | 11 | Rare | $26.13 |
Angelic Sleuth | 12 | Rare | $8.74 |
Boss's Chauffeur | 13 | Rare | $2.77 |
Contractual Safeguard | 14 | Rare | $15.46 |
Damning Verdict | 15 | Rare | $32.77 |
Grand Crescendo | 16 | Rare | $46.21 |
Jailbreak | 17 | Rare | $9.25 |
Master of Ceremonies | 18 | Rare | $27.93 |
Resourceful Defense | 19 | Rare | $35.99 |
Skyboon Evangelist | 20 | Rare | $1.49 |
Smuggler's Share | 21 | Rare | $41.59 |
Aven Courier | 22 | Rare | $15.00 |
Cephalid Facetaker | 23 | Rare | $21.99 |
Change of Plans | 24 | Rare | $7.30 |
Extravagant Replication | 25 | Rare | $10.67 |
Flawless Forgery | 26 | Rare | $1.75 |
In Too Deep | 27 | Rare | $7.92 |
Mask of the Schemer | 28 | Rare | $4.39 |
Shield Broker | 29 | Rare | $2.24 |
Sinister Concierge | 30 | Rare | $8.00 |
Skyway Robber | 31 | Rare | $1.59 |
Storm of Forms | 32 | Rare | $0.37 |
Bellowing Mauler | 33 | Rare | $1.37 |
Body Count | 34 | Rare | $8.70 |
Dogged Detective | 35 | Rare | $5.49 |
Lethal Scheme | 36 | Rare | $8.71 |
Make an Example | 37 | Rare | $17.36 |
Misfortune Teller | 38 | Rare | $1.41 |
Protection Racket | 39 | Rare | $11.73 |
Waste Management | 40 | Rare | $1.29 |
Wave of Rats | 41 | Rare | $11.26 |
Writ of Return | 42 | Rare | $2.80 |
Xander's Pact | 43 | Rare | $1.64 |
Audacious Swap | 44 | Rare | $2.33 |
Determined Iteration | 45 | Rare | $30.31 |
Indulge // Excess | 46 | Rare | $16.49 |
Industrial Advancement | 47 | Rare | $18.23 |
Life of the Party | 48 | Rare | $45.99 |
Mezzio Mugger | 49 | Rare | $5.14 |
Rain of Riches | 50 | Rare | $35.24 |
Rose Room Treasurer | 51 | Rare | $23.99 |
Seize the Spotlight | 52 | Rare | $68.40 |
Spellbinding Soprano | 53 | Rare | $1.66 |
Turf War | 54 | Rare | $0.42 |
Bribe Taker | 55 | Rare | $0.82 |
Caldaia Guardian | 56 | Rare | $3.00 |
Crash the Party | 57 | Rare | $1.07 |
Dodgy Jalopy | 58 | Rare | $1.06 |
Family's Favor | 59 | Rare | $27.18 |
First Responder | 60 | Rare | $2.36 |
Killer Service | 61 | Rare | $13.07 |
Next of Kin | 62 | Rare | $3.88 |
Park Heights Maverick | 63 | Rare | $4.00 |
Scepter of Celebration | 64 | Rare | $6.54 |
Vivien's Stampede | 65 | Rare | $3.07 |
Agent's Toolkit | 66 | Rare | $35.15 |
Bess, Soul Nourisher | 67 | Rare | $10.35 |
Brokers Confluence | 68 | Rare | $7.00 |
Cabaretti Confluence | 69 | Rare | $0.50 |
Cryptic Pursuit | 70 | Rare | $2.22 |
Denry Klin, Editor in Chief | 71 | Rare | $15.00 |
Grime Gorger | 72 | Rare | $0.41 |
Jolene, the Plunder Queen | 73 | Rare | $29.48 |
Life Insurance | 74 | Rare | $9.57 |
Maestros Confluence | 75 | Rare | $1.25 |
Obscura Confluence | 76 | Rare | $0.82 |
Oskar, Rubbish Reclaimer | 77 | Rare | $20.81 |
Prosperous Partnership | 78 | Rare | $18.49 |
Riveteers Confluence | 79 | Rare | $2.72 |
Syrix, Carrier of the Flame | 80 | Rare | $10.13 |
Currency Converter | 81 | Rare | $53.66 |
False Floor | 82 | Rare | $1.32 |
Gavel of the Righteous | 83 | Rare | $20.91 |
Smuggler's Buggy | 84 | Rare | $1.99 |
Weathered Sentinels | 85 | Rare | $38.50 |