Ninth Edition
Flying When this creature enters, you gain 3 life.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Destroy target tapped creature.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, destroy target enchantment.
Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: This creature gets +0/+1 until end of turn.
{X}{W}, {T}: This creature deals X damage to target attacking or blocking creature.
Look at the top five cards of your library, then put them back in any order.
Other creatures you control get +0/+1.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals combat damage to a player, that player skips their next combat phase.
{0}: Return this creature to its owner's hand.
This creature can't block.
Destroy target attacking creature. You gain life equal to its power.
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{T}: This creature deals 1 damage to target attacking or blocking creature.
Destroy target enchantment.
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Creatures you control get +1/+1.
Prevent all combat damage that would be dealt this turn.
Enchant creature Enchanted creature gets +1/+2.
{W}: This creature gets +0/+1 until end of turn.
{T}: Target attacking creature gets +1/+1 until end of turn.
Untap target creature. It gets +2/+4 until end of turn.
You have shroud. (You can't be the target of spells or abilities.)
Flying
Creatures with power 3 or greater don't untap during their controllers' untap steps.
{W}, {T}: Tap target creature.
{T}: Prevent the next 4 damage that would be dealt to any target this turn.
Prevent the next 4 damage that would be dealt to any target this turn.
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
Enchant creature Enchanted creature can't attack or block.
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
{W}, Discard a card: You gain 3 life.
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Target blocking creature gets +7/+7 until end of turn.
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
You gain 4 life.
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Whenever this creature attacks, you may tap target creature.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Whenever another creature enters, you gain 1 life.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
As this enchantment enters, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Flying
Destroy all enchantments.
When this creature enters, you gain 2 life.
Vigilance (Attacking doesn't cause this creature to tap.)
Creatures you control get +1/+1 until end of turn.
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Destroy all creatures. They can't be regenerated.
{1}{W}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.
Flying
Enchant land (Target a land as you cast this. This card enters attached to that land.) You control enchanted land.
{T}: Draw a card.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, you may draw a card.
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of their library.
Flying
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Return target permanent to its owner's hand.
You may have this creature enter as a copy of any creature on the battlefield.
Enchant permanent You control enchanted permanent.
Draw two cards.
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
{T}: Target creature with power 2 or less can't be blocked this turn.
{T}, Sacrifice this creature: Counter target spell.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
This creature can't be blocked as long as it's attacking alone.
Return all creatures to their owners' hands.
Creatures and lands target opponent controls don't untap during their next untap step.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return this creature to its owner's hand.
Enchant creature Enchanted creature has flying.
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
Creatures you control have flying.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Counter target spell unless its controller pays {3}.
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
This creature can't be blocked.
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
{U}, {T}: You may tap or untap target creature.
Target player shuffles their graveyard into their library.
Counter target creature spell.
Counter target spell. Untap up to four lands.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, look at the top four cards of your library, then put them back in any order.
This creature can't attack unless defending player controls an Island.
Enchant land (Target a land as you cast this. This card enters attached to that land.) Enchanted land is an Island.
Draw three cards, then discard a card.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Your opponents play with their hands revealed.
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals damage to an opponent, draw a card.
{T}: Draw a card, then discard a card.
This creature can't be blocked.
Draw four cards.
Put target creature on top of its owner's library.
{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.
Target player mills half their library, rounded down.
{2}{U}{U}: Draw a card.
When this creature enters, look at target opponent's hand.
Flying
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Target opponent sacrifices a creature of their choice.
Destroy target nonblack creature. It can't be regenerated.
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Search your library for a card, put that card into your hand, then shuffle.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2.
Destroy target white creature. It can't be regenerated. Draw a card.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When this creature dies, target creature gets -1/-1 until end of turn.
Target player loses life equal to the damage already dealt to that player this turn.
Flying When this creature enters, you lose 2 life.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
When this creature enters, you may return target creature card from your graveyard to your hand.
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
When this creature enters, target opponent loses 2 life and you gain 2 life.
Whenever this creature attacks, it gets +2/+0 until end of turn.
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Flying Whenever this creature deals damage to an opponent, that player discards a card at random.
{B}: This creature gets +1/+1 until end of turn.
Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
Target player discards two cards.
When this creature dies, each player discards their hand.
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Sacrifice a creature: This creature gets +2/+2 until end of turn.
First strike When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
Choose a color. Target player reveals their hand and discards all cards of that color.
At the beginning of your upkeep, you draw a card and you lose 1 life.
When this creature enters, you draw two cards and you lose 2 life.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Destroy all creatures you don't control. They can't be regenerated.
Return target creature card from your graveyard to your hand.
When this creature enters, target opponent discards a card.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{T}: Destroy target tapped creature.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
When this creature enters, you lose 3 life.
Destroy target green creature. It can't be regenerated. Draw a card.
Target player loses 4 life and you gain 4 life.
This creature can't block.
Swarm of Rats's power is equal to the number of Rats you control.
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Enchant creature Enchanted creature gets +2/+1.
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap this creature and it deals 2 damage to you.
Return target creature card from your graveyard to the battlefield.
{R}, {T}: This creature deals 1 damage to any target.
When this creature enters, you may return target sorcery card from your graveyard to your hand.
Blaze deals X damage to any target.
Nonbasic lands are Mountains.
{R}, Sacrifice this creature: It deals 6 damage to each creature and each player.
Destroy all Islands.
Destroy target artifact or land.
Target creature gets +X/+0 until end of turn.
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Destroy all Plains.
{R}: This creature gets +1/-1 until end of turn.
{R}: This creature gets +1/-1 until end of turn.
All creatures get +X/-X until end of turn.
At the beginning of your upkeep, this enchantment deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
{R}: This creature gains flying until end of turn.
This creature attacks each combat if able.
Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblins get +1/+1 and have mountainwalk.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard this card, it deals 4 damage to any target.
{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
This creature gets +1/+2 as long as you control a Forest.
Lava Axe deals 5 damage to target player or planeswalker.
Haste (This creature can attack and {T} as soon as it comes under your control.)
Haste (This creature can attack and {T} as soon as it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Whenever an opponent casts a spell, this creature gets +2/+2 until end of turn.
This creature can't block.
{T}: This creature deals 2 damage to any target and 3 damage to you.
Up to three target creatures can't block this turn.
Pyroclasm deals 2 damage to each creature.
Haste (This creature can attack and {T} as soon as it comes under your control.)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, sacrifice it unless you sacrifice two Mountains.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Whenever this creature attacks alone, it gets +2/+0 until end of turn.
When this creature dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
First strike (This creature deals combat damage before creatures without first strike.) {R}: This creature gets +1/+0 until end of turn.
Add {R}{R}{R}{R}{R}.
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice this creature: It deals 2 damage to each creature without flying. {R}{R}{R}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Destroy target artifact.
Flying {R}: This creature gets +1/+0 until end of turn.
Shock deals 2 damage to any target.
Destroy target land.
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, tap all other creatures.
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
Volcanic Hammer deals 3 damage to any target.
{R}: Target creature gains haste until end of turn. (It can attack this turn.)
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Each player's life total becomes the number of creatures they control.
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Destroy target artifact, enchantment, or land.
Target player untaps all basic lands they control.
All creatures able to block this creature do so.
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
{G}, {T}: You may put a creature card from your hand onto the battlefield.
| Card | Number | Rarity | Price |
|---|---|---|---|
Angel of Mercy | 1 | Uncommon | $0.15 |
Eager Cadet | S1 | Common | $0.17 |
Angelic Blessing | 2 | Common | $0.07 |
Vengeance | S2 | Uncommon | $0.17 |
Aven Cloudchaser | 3 | Common | $0.09 |
Coral Eel | S3 | Common | $0.16 |
Aven Flock | 4 | Common | $0.10 |
Giant Octopus | S4 | Common | $0.13 |
Ballista Squad | 5 | Uncommon | $0.10 |
Index | S5 | Common | $0.20 |
Blessed Orator | 6 | Uncommon | $0.15 |
Blinding Angel | 7 | Rare | $5.33 |
Vizzerdrix | S7 | Rare | $0.28 |
Vizzerdrix | S7a | Rare | N/A |
Blinking Spirit | 8 | Rare | $0.35 |
Goblin Raider | S8 | Common | $0.22 |
Chastise | 9 | Uncommon | $0.15 |
Enormous Baloth | S9 | Uncommon | $0.17 |
Circle of Protection: Black | 10 | Uncommon | $0.23 |
Spined Wurm | S10 | Common | $0.30 |
Circle of Protection: Red | 11 | Uncommon | $0.20 |
Crossbow Infantry | 12 | Common | $0.15 |
Demystify | 13 | Common | $0.19 |
Foot Soldiers | 14 | Common | $0.17 |
Gift of Estates | 15 | Uncommon | $1.28 |
Glorious Anthem | 16 | Rare | $0.38 |
Glory Seeker | 17 | Common | $0.03 |
Holy Day | 18 | Common | $0.26 |
Holy Strength | 19 | Common | $0.10 |
Honor Guard | 20 | Common | $0.03 |
Infantry Veteran | 21 | Common | $0.09 |
Inspirit | 22 | Uncommon | $0.16 |
Ivory Mask | 23 | Rare | $0.60 |
Kami of Old Stone | 24 | Uncommon | $0.32 |
Leonin Skyhunter | 25 | Uncommon | $0.30 |
Marble Titan | 26 | Rare | $1.92 |
Master Decoy | 27 | Common | $0.07 |
Master Healer | 28 | Rare | $0.31 |
Mending Hands | 29 | Common | $0.12 |
Oracle's Attendants | 30 | Rare | $0.15 |
Pacifism | 31 | Common | $0.12 |
Paladin en-Vec | 32 | Rare | $0.68 |
Peace of Mind | 33 | Uncommon | $0.15 |
Pegasus Charger | 34 | Common | $0.15 |
Reverse Damage | 35 | Rare | $0.72 |
Righteousness | 36 | Rare | $0.23 |
Sacred Ground | 37 | Rare | $0.48 |
Sacred Nectar | 38 | Common | $0.09 |
Samite Healer | 39 | Common | $0.10 |
Sanctum Guardian | 40 | Uncommon | $0.10 |
Savannah Lions | 41 | Rare | $0.61 |
Seasoned Marshal | 42 | Uncommon | $0.15 |
Serra Angel | 43 | Rare | $0.46 |
Serra's Blessing | 44 | Uncommon | $0.91 |
Skyhunter Prowler | 45 | Common | $0.18 |
Soul Warden | 46 | Uncommon | $3.12 |
Spirit Link | 47 | Uncommon | $0.34 |
Story Circle | 48 | Rare | $0.66 |
Suntail Hawk | 49 | Common | $0.21 |
Tempest of Light | 50 | Uncommon | $0.15 |
Venerable Monk | 51 | Common | $0.04 |
Veteran Cavalier | 52 | Common | $0.18 |
Warrior's Honor | 53 | Common | $0.09 |
Weathered Wayfarer | 54 | Rare | $2.92 |
Worship | 55 | Rare | $1.11 |
Wrath of God | 56 | Rare | $3.96 |
Zealous Inquisitor | 57 | Uncommon | $0.09 |
Air Elemental | 58 | Uncommon | $0.18 |
Annex | 59 | Uncommon | $0.30 |
Archivist | 60 | Rare | $0.34 |
Aven Fisher | 61 | Common | $0.04 |
Aven Windreader | 62 | Common | $0.08 |
Azure Drake | 63 | Uncommon | $0.05 |
Baleful Stare | 64 | Uncommon | $0.15 |
Battle of Wits | 65 | Rare | $0.33 |
Boomerang | 66 | Common | $0.16 |
Clone | 67 | Rare | $0.45 |
Confiscate | 68 | Uncommon | $0.15 |
Counsel of the Soratami | 69 | Common | $0.16 |
Cowardice | 70 | Rare | $0.51 |
Crafty Pathmage | 71 | Common | $0.07 |
Daring Apprentice | 72 | Rare | $0.49 |
Dehydration | 73 | Common | $0.05 |
Dream Prowler | 74 | Uncommon | $0.10 |
Evacuation | 75 | Rare | $0.79 |
Exhaustion | 76 | Uncommon | $0.23 |
Fishliver Oil | 77 | Common | $0.23 |
Fleeting Image | 78 | Rare | $0.26 |
Flight | 79 | Common | $0.12 |
Fugitive Wizard | 80 | Common | $0.06 |
Horned Turtle | 81 | Common | $0.09 |
Imaginary Pet | 82 | Rare | $0.43 |
Levitation | 83 | Uncommon | $0.25 |
Lumengrid Warden | 84 | Common | $0.10 |
Mahamoti Djinn | 85 | Rare | $0.25 |
Mana Leak | 86 | Common | $0.21 |
Mind Bend | 87 | Rare | $0.98 |
Phantom Warrior | 88 | Uncommon | $0.11 |
Plagiarize | 89 | Rare | $0.34 |
Polymorph | 90 | Rare | $1.22 |
Puppeteer | 91 | Uncommon | $0.21 |
Reminisce | 92 | Uncommon | $0.14 |
Remove Soul | 93 | Common | $0.11 |
Rewind | 94 | Uncommon | $0.41 |
Sage Aven | 95 | Common | $0.13 |
Sea Monster | 96 | Common | $0.22 |
Sea's Claim | 97 | Common | $0.17 |
Sift | 98 | Common | $0.15 |
Sleight of Hand | 99 | Common | $0.26 |
Storm Crow | 100 | Common | $0.09 |
Telepathy | 101 | Uncommon | $0.51 |
Temporal Adept | 102 | Rare | $0.45 |
Thieving Magpie | 103 | Uncommon | $0.17 |
Thought Courier | 104 | Uncommon | $0.26 |
Tidal Kraken | 105 | Rare | $0.72 |
Tidings | 106 | Uncommon | $0.23 |
Time Ebb | 107 | Common | $0.16 |
Trade Routes | 108 | Rare | $3.55 |
Traumatize | 109 | Rare | $4.73 |
Treasure Trove | 110 | Uncommon | $0.23 |
Wanderguard Sentry | 111 | Common | $0.09 |
Wind Drake | 112 | Common | $0.03 |
Withering Gaze | 113 | Uncommon | $0.27 |
Zur's Weirding | 114 | Rare | $1.30 |
Blackmail | 115 | Uncommon | $0.33 |
Bog Imp | 116 | Common | $0.06 |
Bog Wraith | 117 | Uncommon | $0.13 |
Coercion | 118 | Common | $0.15 |
Consume Spirit | 119 | Uncommon | $0.23 |
Contaminated Bond | 120 | Common | $0.13 |
Cruel Edict | 121 | Uncommon | $0.23 |
Dark Banishing | 122 | Common | $0.16 |
Death Pits of Rath | 123 | Rare | $1.08 |
Deathgazer | 124 | Uncommon | $0.11 |
Diabolic Tutor | 125 | Uncommon | $1.15 |
Drudge Skeletons | 126 | Uncommon | $0.38 |
Enfeeblement | 127 | Common | $0.11 |
Execute | 128 | Uncommon | $0.14 |
Fear | 129 | Common | $0.11 |
Festering Goblin | 130 | Common | $0.13 |
Final Punishment | 131 | Rare | $0.21 |
Foul Imp | 132 | Common | $0.39 |
Giant Cockroach | 133 | Common | $0.07 |
Gluttonous Zombie | 134 | Uncommon | $0.23 |
Grave Pact | 135 | Rare | $22.34 |
Gravedigger | 136 | Common | $0.11 |
Hell's Caretaker | 137 | Rare | $2.88 |
Highway Robber | 138 | Common | $0.09 |
Hollow Dogs | 139 | Common | $0.12 |
Horror of Horrors | 140 | Uncommon | $0.22 |
Hypnotic Specter | 141 | Rare | $1.66 |
Looming Shade | 142 | Common | $0.03 |
Lord of the Undead | 143 | Rare | $10.58 |
Megrim | 144 | Uncommon | $0.85 |
Mind Rot | 145 | Common | $0.21 |
Mindslicer | 146 | Rare | $1.36 |
Mortivore | 147 | Rare | $0.63 |
Nantuko Husk | 148 | Uncommon | $0.21 |
Nekrataal | 149 | Uncommon | $0.25 |
Nightmare | 150 | Rare | $0.17 |
Persecute | 151 | Rare | $0.57 |
Phyrexian Arena | 152 | Rare | $3.15 |
Phyrexian Gargantua | 153 | Uncommon | $0.23 |
Plague Beetle | 154 | Common | $0.11 |
Plague Wind | 155 | Rare | $2.69 |
Raise Dead | 156 | Common | $0.12 |
Ravenous Rats | 157 | Common | $0.12 |
Razortooth Rats | 158 | Common | $0.14 |
Royal Assassin | 159 | Rare | $0.87 |
Scathe Zombies | 160 | Common | $0.09 |
Sengir Vampire | 161 | Rare | $0.31 |
Serpent Warrior | 162 | Common | $0.03 |
Slay | 163 | Uncommon | $0.13 |
Soul Feast | 164 | Uncommon | $0.15 |
Spineless Thug | 165 | Common | $0.10 |
Swarm of Rats | 166 | Uncommon | $2.28 |
Underworld Dreams | 167 | Rare | $3.22 |
Unholy Strength | 168 | Common | $0.08 |
Will-o'-the-Wisp | 169 | Rare | $1.00 |
Yawgmoth Demon | 170 | Rare | $0.38 |
Zombify | 171 | Uncommon | $0.35 |
Anaba Shaman | 172 | Common | $0.18 |
Anarchist | 173 | Uncommon | $0.18 |
Balduvian Barbarians | 174 | Common | $0.06 |
Blaze | 175 | Uncommon | $0.18 |
Blood Moon | 176 | Rare | $6.44 |
Bloodfire Colossus | 177 | Rare | $0.30 |
Boiling Seas | 178 | Uncommon | $1.96 |
Demolish | 179 | Uncommon | $0.27 |
Enrage | 180 | Uncommon | $0.15 |
Firebreathing | 181 | Common | $0.10 |
Flame Wave | 182 | Uncommon | $0.28 |
Flashfires | 183 | Uncommon | $0.24 |
Flowstone Crusher | 184 | Uncommon | $0.14 |
Flowstone Shambler | 185 | Common | $0.09 |
Flowstone Slide | 186 | Rare | $0.21 |
Form of the Dragon | 187 | Rare | $0.45 |
Furnace of Rath | 188 | Rare | $6.08 |
Goblin Balloon Brigade | 189 | Uncommon | $0.19 |
Goblin Brigand | 190 | Common | $0.05 |
Goblin Chariot | 191 | Common | $0.12 |
Goblin King | 192 | Rare | $5.54 |
Goblin Mountaineer | 193 | Common | $0.17 |
Goblin Piker | 194 | Common | $0.18 |
Goblin Sky Raider | 195 | Common | $0.14 |
Guerrilla Tactics | 196 | Uncommon | $0.14 |
Hill Giant | 197 | Common | $0.03 |
Karplusan Yeti | 198 | Rare | $0.24 |
Kird Ape | 199 | Uncommon | $0.36 |
Lava Axe | 200 | Common | $0.06 |
Lightning Elemental | 201 | Common | $0.08 |
Magnivore | 202 | Rare | $0.76 |
Mana Clash | 203 | Rare | $1.18 |
Mogg Sentry | 204 | Rare | $0.25 |
Ogre Taskmaster | 205 | Uncommon | $0.13 |
Orcish Artillery | 206 | Uncommon | $0.15 |
Panic Attack | 207 | Common | $0.08 |
Pyroclasm | 208 | Uncommon | $0.22 |
Raging Goblin | 209 | Common | $0.12 |
Rathi Dragon | 210 | Rare | $0.42 |
Reflexes | 211 | Common | $0.05 |
Relentless Assault | 212 | Rare | $3.57 |
Rogue Kavu | 213 | Common | $0.09 |
Rukh Egg | 214 | Rare | $0.41 |
Sandstone Warrior | 215 | Common | $0.06 |
Seething Song | 216 | Common | $8.53 |
Shard Phoenix | 217 | Rare | $0.57 |
Shatter | 218 | Common | $0.11 |
Shivan Dragon | 219 | Rare | $0.27 |
Shock | 220 | Common | $0.13 |
Stone Rain | 221 | Common | $0.19 |
Sudden Impact | 222 | Uncommon | $0.25 |
Threaten | 223 | Uncommon | $0.29 |
Thundermare | 224 | Rare | $0.75 |
Viashino Sandstalker | 225 | Uncommon | $0.10 |
Volcanic Hammer | 226 | Common | $0.15 |
Whip Sergeant | 227 | Uncommon | $0.14 |
Wildfire | 228 | Rare | $0.56 |
Anaconda | 229 | Uncommon | $0.14 |
Ancient Silverback | 230 | Rare | $0.46 |
Biorhythm | 231 | Rare | $40.18 |
Blanchwood Armor | 232 | Uncommon | $0.11 |
Craw Wurm | 233 | Common | $0.12 |
Creeping Mold | 234 | Uncommon | $0.14 |
Early Harvest | 235 | Rare | $1.05 |
Elvish Bard | 236 | Uncommon | $0.17 |
Elvish Berserker | 237 | Common | $0.12 |
Elvish Champion | 238 | Rare | $10.18 |
Elvish Piper | 239 | Rare | $4.38 |
Elvish Warrior | 240 | Common | $0.19 |