Odyssey
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Defender (This creature can't attack.) Flying
Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Flying {2}{W}, {T}: This creature deals 2 damage to target attacking or blocking creature.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, destroy target enchantment.
Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: This creature gets +0/+1 until end of turn.
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Protection from creatures
Other creatures you control get +0/+1.
Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
Target player can't cast creature spells this turn. Draw a card.
Whenever a player discards a card, you may gain 1 life.
{W}, Sacrifice this creature: You gain 3 life.
If damage would be dealt to you, put that many delay counters on this enchantment instead. At the beginning of your upkeep, remove all delay counters from this enchantment. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
{T}: Destroy target creature token.
Each creature has protection from its colors.
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target blocking creature gets +4/+4 until end of turn. Draw a card.
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever this creature deals combat damage to a player, you may have target land become a Plains until this creature leaves the battlefield.
{T}: Prevent the next 2 damage that would be dealt to any target this turn. Threshold — {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Enchant creature Enchanted creature can't attack. Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.
Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
{W}: This creature gets +0/+1 until end of turn. {2}: This creature can block an additional creature this turn.
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.
Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.
Threshold — This creature has flying as long as seven or more cards are in your graveyard.
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.
{W}, {T}: Tap target creature. Threshold — {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
Discard a card: This creature gains first strike until end of turn.
Whenever Pianna attacks, attacking creatures get +1/+1 until end of turn.
Protection from red {W}, Sacrifice this creature: The next time a red source of your choice would deal damage this turn, prevent that damage.
Protection from black {W}, Sacrifice this creature: The next time a black source of your choice would deal damage this turn, prevent that damage.
Destroy target artifact or enchantment. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
First strike Discard a card: This creature gains protection from the color of your choice until end of turn.
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Exile target attacking creature. Draw a card.
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Flying Whenever a creature with flying dies, put a +1/+1 counter on this creature.
If a green source would deal damage to you, prevent 2 of that damage.
If a black source would deal damage to you, prevent 2 of that damage.
If a red source would deal damage to you, prevent 2 of that damage.
If a blue source would deal damage to you, prevent 2 of that damage.
If a white source would deal damage to you, prevent 2 of that damage.
Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.
Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove this Aura. Sacrifice this Aura: Destroy target enchantment.
{X}: This enchantment becomes an X/X Wall creature with defender in addition to its other types until end of turn.
Discard a card: This creature gets +0/+4 until end of turn.
Flying, vigilance Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
Tap an untapped Octopus you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying.
Enchant creature Enchanted creature has flying. Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
Flying {2}{U}, Discard a card: Return this creature to its owner's hand.
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, you may draw a card.
Flying, protection from red
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of their library.
Whenever this creature deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
Flying {1}{U}, Discard a card: Return this creature to its owner's hand.
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Draw two cards, then discard two cards.
{T}: Target player draws two cards, then discards two cards.
{T}: Target player draws a card, then discards a card.
{U}{U}: Tap target creature without flying.
Flying {2}{U}, Sacrifice a land: Draw a card.
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
Draw three cards.
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Tap all creatures without flying.
Return target permanent to its owner's hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Change the target of target spell with a single target unless that spell's controller pays {2}.
This creature can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn.
This creature can't be blocked. {U}, Discard a card: Return this creature to its owner's hand.
Search target player's library for a card and exile it. Then that player shuffles.
Counter target spell. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Discard a card: Untap this creature."
Target player draws cards equal to the number of cards in their hand, then discards that many cards.
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
Look at target player's hand. Draw a card.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) You control enchanted creature.
When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Flying Discard a card: This creature gets +4/+4 until end of turn. Activate only once each turn.
{U}, {T}: You may tap or untap target creature.
Put target creature on top of its owner's library.
Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
When this creature enters, you may return target instant card from your graveyard to your hand.
{3}{U}, Exile this creature: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return this card to the battlefield.
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Flying Your maximum hand size is reduced by four.
Flying Your maximum hand size is reduced by three.
Flying Your maximum hand size is reduced by two.
Target player takes two extra turns after this one.
Target creature can't be blocked this turn. Draw a card.
Target player mills half their library, rounded down.
Flying, protection from green
Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.
Return all permanents to their owners' hands.
You draw two cards, then each other player draws a card.
Target creature gets -1/-1 until end of turn. Draw a card.
Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Threshold — {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.
{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
Enchant land Enchanted land has "{T}: Target player loses 3 life."
Flying Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and can't block.
Exile target card from a graveyard. Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sacrifice this creature: Exile target card from a graveyard.
Flying Whenever this creature becomes the target of a spell or ability, sacrifice it unless you discard a land card.
At the beginning of your upkeep, exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, this enchantment has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."
Exile up to three target cards from a single graveyard.
Search your library for a card, put that card into your hand, then shuffle.
{B}, Discard a card: Regenerate this creature. Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and can't block.
Flying
Search your library for a card, put that card into your graveyard, then shuffle.
Destroy target white creature. It can't be regenerated. Draw a card.
{2}{B}, Discard a card: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{B}, Sacrifice this creature: Exile up to two target cards from a single graveyard.
Whenever this creature is dealt damage, you lose that much life.
{B}, Discard a card: This creature gains flying until end of turn.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and can't block.
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
When this creature enters, you may return target creature card from your graveyard to your hand.
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
{2}{B}: This creature deals 1 damage to each creature and each player. Threshold — {3}{B}: This creature deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard.
Each player sacrifices a creature of their choice.
Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
When this creature dies, each player discards their hand.
Morbid Hunger deals 3 damage to any target. You gain 3 life. Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target creature card from your graveyard to your hand. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When this enchantment leaves the battlefield, you lose the game.
Discard a card, Sacrifice this creature: Add {B}{B}{B}.
{T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Enchant creature Enchanted creature gets +2/-2. Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
Flying Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. Threshold — As long as seven or more cards are in your graveyard, this creature is white and has "{T}: Destroy target black creature."
Whenever this creature attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
{1}{B}, Exile a card from your graveyard: This enchantment deals 1 damage to each creature and each player.
As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.
Target player discards a card. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying {1}{B}, Discard a card: This creature gets +2/+2 until end of turn.
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Target player exiles all cards with flashback from their graveyard.
Enchant creature At the beginning of each upkeep, put a plague counter on this Aura. Enchanted creature gets -1/-1 for each plague counter on this Aura. When enchanted creature leaves the battlefield, that creature's controller returns this Aura from its owner's graveyard to the battlefield.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: This creature gets +1/+1 until end of turn.
{T}, Exile two cards from your graveyard and this creature: Destroy target nonblack creature. It can't be regenerated.
Whenever this creature deals combat damage to a player, you may exile target card from that player's graveyard.
Discard two cards: Create a 2/2 black Zombie creature token.
Return target creature card from your graveyard to the battlefield.
As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature.
When this creature enters, you may return target sorcery card from your graveyard to your hand.
{1}{R}: This creature deals 1 damage to each creature without flying.
{2}{R}, Sacrifice this creature: It deals 2 damage to target creature.
Destroy target artifact. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.
{T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
{1}{R}, {T}: This creature deals 1 damage to any target. Threshold — {2}{R}, {T}: This creature deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
Whenever you win a coin flip, put a luck counter on this enchantment. At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
Destroy target artifact or land.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When this creature enters, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
Whenever a player casts a spell, this enchantment deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
Discard a card at random: This creature gains first strike and haste until end of turn.
Destroy target land. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This creature can't attack or block alone.
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target player sacrifices a land of their choice. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
Firebolt deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.
{R}, Discard a card at random: This creature gets +3/+0 until end of turn.
First strike
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl deals 3 damage to any target.
Enchant creature Enchanted creature has first strike. Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.
As an additional cost to cast this spell, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
At the beginning of your end step, if this creature didn't attack or come under your control this turn, sacrifice it.
{R}, Sacrifice a land: This enchantment deals 1 damage to each creature without flying.
Haste (This creature can attack and {T} as soon as it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
{1}{R}, {T}: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When this creature leaves the battlefield, remove all mine counters from all lands.
When this creature enters, sacrifice it unless you discard a card at random.
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
Target player exiles all land cards from their graveyard.
Sacrifice a land: Target creature gains haste until end of turn.
If you would draw a card, you may skip that draw instead.
Haste If this card is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
Sacrifice this creature: Target player can't play lands this turn.
{R}, Discard a card at random: This creature gets +2/+0 until end of turn.
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Trample This creature enters with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from this creature.
Scorching Missile deals 4 damage to target player or planeswalker. Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shower of Coals deals 2 damage to each of up to three targets. Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard.
Whenever this creature deals combat damage to a player, you may have this creature deal 1 damage to target creature that player controls.
Enchant land When enchanted land becomes tapped, destroy it and this Aura deals 1 damage to that land's controller. That player attaches this Aura to a land of their choice.
Thermal Blast deals 3 damage to target creature. Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.
Each player sacrifices a land of their choice.
Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Volley of Boulders deals 6 damage divided as you choose among any number of targets. Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{T}: This creature deals damage to target creature equal to the damage already dealt to it this turn.
{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
Create a 4/4 green Beast creature token. Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a 3/3 green Elephant creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, you may return target land card from your graveyard to your hand.
Create a 1/1 green Squirrel creature token. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, you may put a +1/+1 counter on this creature. Threshold — As long as seven or more cards are in your graveyard, this creature has "At the beginning of your upkeep, you may put another +1/+1 counter on this creature."
{G}, Discard a card: This creature gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
{G}, {T}, Sacrifice this creature: Destroy target enchantment.
Enchant creature Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Create a 3/3 green Elephant creature token. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Trample This creature gets +4/+4 as long as there are no cards in your graveyard.
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.
{2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)
Howling Gale deals 1 damage to each creature with flying and each player. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This creature enters with X +1/+1 counters on it.
Reach (This creature can block creatures with flying.) {G}, Discard a card: This creature gets +0/+2 until end of turn.
Trample Threshold — {1}{G}: Regenerate this creature. Activate only if seven or more cards are in your graveyard.
Threshold — This creature gets +7/+7 as long as seven or more cards are in your graveyard.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Threshold — This creature gets +4/+4 as long as seven or more cards are in your graveyard.
| Card | Number | Rarity | Price |
|---|---|---|---|
Aegis of Honor | 1 | Rare | $1.27 |
Ancestral Tribute | 2 | Rare | $0.35 |
Angelic Wall | 3 | Common | $0.15 |
Animal Boneyard | 4 | Uncommon | $0.32 |
Auramancer | 5 | Common | $0.31 |
Aven Archer | 6 | Uncommon | $0.14 |
Aven Cloudchaser | 7 | Common | $0.04 |
Aven Flock | 8 | Common | $0.05 |
Aven Shrine | 9 | Rare | $0.37 |
Balancing Act | 10 | Rare | $1.20 |
Beloved Chaplain | 11 | Uncommon | $0.29 |
Blessed Orator | 12 | Uncommon | $0.12 |
Cantivore | 13 | Rare | $0.41 |
Cease-Fire | 14 | Common | $0.13 |
Confessor | 15 | Common | $0.23 |
Dedicated Martyr | 16 | Common | $0.10 |
Delaying Shield | 17 | Rare | $5.00 |
Devoted Caretaker | 18 | Rare | $3.22 |
Divine Sacrament | 19 | Rare | $1.01 |
Dogged Hunter | 20 | Rare | $0.35 |
Earnest Fellowship | 21 | Rare | $1.00 |
Embolden | 22 | Common | $0.12 |
Gallantry | 23 | Uncommon | $0.22 |
Graceful Antelope | 24 | Rare | $0.30 |
Hallowed Healer | 25 | Common | $0.15 |
Karmic Justice | 26 | Rare | $2.87 |
Kirtar's Desire | 27 | Common | $0.16 |
Kirtar's Wrath | 28 | Rare | $0.32 |
Lieutenant Kirtar | 29 | Rare | $1.03 |
Life Burst | 30 | Common | $0.14 |
Luminous Guardian | 31 | Uncommon | $0.11 |
Master Apothecary | 32 | Rare | $0.77 |
Mystic Crusader | 33 | Rare | $0.41 |
Mystic Penitent | 34 | Uncommon | $0.22 |
Mystic Visionary | 35 | Common | $0.05 |
Mystic Zealot | 36 | Common | $0.07 |
Nomad Decoy | 37 | Uncommon | $0.12 |
Patrol Hound | 38 | Common | $0.27 |
Pianna, Nomad Captain | 39 | Rare | $0.50 |
Pilgrim of Justice | 40 | Common | $0.07 |
Pilgrim of Virtue | 41 | Common | $0.08 |
Ray of Distortion | 42 | Common | $0.13 |
Resilient Wanderer | 43 | Uncommon | $0.16 |
Sacred Rites | 44 | Common | $0.12 |
Second Thoughts | 45 | Common | $0.11 |
Shelter | 46 | Common | $0.25 |
Soulcatcher | 47 | Uncommon | $0.27 |
Sphere of Duty | 48 | Uncommon | $0.15 |
Sphere of Grace | 49 | Uncommon | $0.20 |
Sphere of Law | 50 | Uncommon | $0.38 |
Sphere of Reason | 51 | Uncommon | $0.20 |
Sphere of Truth | 52 | Uncommon | $0.15 |
Spiritualize | 53 | Uncommon | $0.28 |
Tattoo Ward | 54 | Uncommon | $0.18 |
Testament of Faith | 55 | Uncommon | $0.23 |
Tireless Tribe | 56 | Common | $0.53 |
Wayward Angel | 57 | Rare | $0.46 |
Aboshan, Cephalid Emperor | 58 | Rare | $0.49 |
Aboshan's Desire | 59 | Common | $0.22 |
Aether Burst | 60 | Common | $0.13 |
Amugaba | 61 | Rare | $0.29 |
Aura Graft | 62 | Uncommon | $0.19 |
Aven Fisher | 63 | Common | $0.05 |
Aven Smokeweaver | 64 | Uncommon | $0.13 |
Aven Windreader | 65 | Common | $0.04 |
Balshan Beguiler | 66 | Uncommon | $0.15 |
Balshan Griffin | 67 | Uncommon | $0.16 |
Bamboozle | 68 | Uncommon | $0.13 |
Battle of Wits | 69 | Rare | $0.47 |
Careful Study | 70 | Common | $4.10 |
Cephalid Broker | 71 | Uncommon | $0.18 |
Cephalid Looter | 72 | Common | $0.11 |
Cephalid Retainer | 73 | Rare | $0.18 |
Cephalid Scout | 74 | Common | $0.07 |
Cephalid Shrine | 75 | Rare | $0.23 |
Chamber of Manipulation | 76 | Uncommon | $0.98 |
Cognivore | 77 | Rare | $0.39 |
Concentrate | 78 | Uncommon | $0.25 |
Cultural Exchange | 79 | Rare | $5.64 |
Deluge | 80 | Uncommon | $0.36 |
Dematerialize | 81 | Common | $0.05 |
Divert | 82 | Rare | $2.27 |
Dreamwinder | 83 | Common | $0.08 |
Escape Artist | 84 | Common | $0.11 |
Extract | 85 | Rare | $4.46 |
Fervent Denial | 86 | Uncommon | $0.13 |
Immobilizing Ink | 87 | Common | $0.07 |
Laquatus's Creativity | 88 | Uncommon | $0.32 |
Patron Wizard | 89 | Rare | $3.98 |
Pedantic Learning | 90 | Rare | $0.47 |
Peek | 91 | Common | $0.89 |
Persuasion | 92 | Rare | $0.36 |
Phantom Whelp | 93 | Common | $0.08 |
Predict | 94 | Uncommon | $1.10 |
Psionic Gift | 95 | Common | $0.22 |
Pulsating Illusion | 96 | Uncommon | $0.11 |
Puppeteer | 97 | Uncommon | $0.25 |
Repel | 98 | Common | $0.12 |
Rites of Refusal | 99 | Common | $0.19 |
Scrivener | 100 | Common | $0.13 |
Shifty Doppelganger | 101 | Rare | $0.47 |
Standstill | 102 | Uncommon | $8.64 |
Syncopate | 103 | Common | $0.26 |
Think Tank | 104 | Uncommon | $0.26 |
Thought Devourer | 105 | Rare | $1.38 |
Thought Eater | 106 | Uncommon | $0.54 |
Thought Nibbler | 107 | Common | $0.12 |
Time Stretch | 108 | Rare | $5.69 |
Touch of Invisibility | 109 | Common | $0.08 |
Traumatize | 110 | Rare | $6.02 |
Treetop Sentinel | 111 | Uncommon | $0.11 |
Unifying Theory | 112 | Rare | $0.38 |
Upheaval | 113 | Rare | $3.35 |
Words of Wisdom | 114 | Common | $0.61 |
Afflict | 115 | Common | $0.05 |
Bloodcurdler | 116 | Rare | $0.26 |
Braids, Cabal Minion | 117 | Rare | $5.47 |
Buried Alive | 118 | Uncommon | $2.04 |
Cabal Inquisitor | 119 | Common | $0.04 |
Cabal Patriarch | 120 | Rare | $0.26 |
Cabal Shrine | 121 | Rare | $0.34 |
Caustic Tar | 122 | Uncommon | $0.16 |
Childhood Horror | 123 | Uncommon | $0.15 |
Coffin Purge | 124 | Common | $0.35 |
Crypt Creeper | 125 | Common | $0.06 |
Cursed Monstrosity | 126 | Rare | $0.31 |
Decaying Soil | 127 | Rare | $0.48 |
Decompose | 128 | Uncommon | $0.17 |
Diabolic Tutor | 129 | Uncommon | $2.72 |
Dirty Wererat | 130 | Common | $0.14 |
Dusk Imp | 131 | Common | $0.04 |
Entomb | 132 | Rare | $28.51 |
Execute | 133 | Uncommon | $0.18 |
Face of Fear | 134 | Uncommon | $0.10 |
Famished Ghoul | 135 | Uncommon | $0.09 |
Filthy Cur | 136 | Common | $0.05 |
Fledgling Imp | 137 | Common | $0.05 |
Frightcrawler | 138 | Common | $0.10 |
Ghastly Demise | 139 | Common | $0.25 |
Gravedigger | 140 | Common | $0.11 |
Gravestorm | 141 | Rare | $7.24 |
Haunting Echoes | 142 | Rare | $4.64 |
Hint of Insanity | 143 | Rare | $0.20 |
Infected Vermin | 144 | Uncommon | $0.40 |
Innocent Blood | 145 | Common | $1.95 |
Last Rites | 146 | Common | $0.28 |
Malevolent Awakening | 147 | Uncommon | $0.17 |
Mind Burst | 148 | Common | $0.07 |
Mindslicer | 149 | Rare | $1.99 |
Morbid Hunger | 150 | Common | $0.09 |
Morgue Theft | 151 | Common | $0.14 |
Mortivore | 152 | Rare | $2.60 |
Nefarious Lich | 153 | Rare | $2.94 |
Overeager Apprentice | 154 | Common | $0.26 |
Painbringer | 155 | Uncommon | $0.15 |
Patriarch's Desire | 156 | Common | $0.08 |
Repentant Vampire | 157 | Rare | $0.49 |
Rotting Giant | 158 | Uncommon | $0.26 |
Sadistic Hypnotist | 159 | Uncommon | $0.87 |
Screams of the Damned | 160 | Uncommon | $0.28 |
Skeletal Scrying | 161 | Uncommon | $3.74 |
Skull Fracture | 162 | Uncommon | $0.19 |
Stalking Bloodsucker | 163 | Rare | $0.23 |
Tainted Pact | 164 | Rare | $34.69 |
Tombfire | 165 | Rare | $0.34 |
Traveling Plague | 166 | Rare | $0.32 |
Whispering Shade | 167 | Common | $0.06 |
Zombie Assassin | 168 | Common | $0.08 |
Zombie Cannibal | 169 | Common | $0.13 |
Zombie Infestation | 170 | Uncommon | $6.47 |
Zombify | 171 | Uncommon | $0.52 |
Acceptable Losses | 172 | Common | $0.06 |
Anarchist | 173 | Common | $0.09 |
Ashen Firebeast | 174 | Rare | $0.31 |
Barbarian Lunatic | 175 | Common | $0.03 |
Bash to Bits | 176 | Uncommon | $0.19 |
Battle Strain | 177 | Uncommon | $0.31 |
Blazing Salvo | 178 | Common | $0.12 |
Bomb Squad | 179 | Rare | $1.19 |
Burning Sands | 180 | Rare | $1.95 |
Chainflinger | 181 | Common | $0.16 |
Chance Encounter | 182 | Rare | $1.35 |
Demolish | 183 | Uncommon | $0.18 |
Demoralize | 184 | Common | $0.11 |
Dwarven Grunt | 185 | Common | $0.28 |
Dwarven Recruiter | 186 | Uncommon | $1.28 |
Dwarven Shrine | 187 | Rare | $0.55 |
Dwarven Strike Force | 188 | Uncommon | $0.14 |
Earth Rift | 189 | Common | $0.23 |
Ember Beast | 190 | Common | $0.04 |
Engulfing Flames | 191 | Uncommon | $0.09 |
Epicenter | 192 | Rare | $3.00 |
Firebolt | 193 | Common | $0.30 |
Flame Burst | 194 | Common | $0.09 |
Frenetic Ogre | 195 | Uncommon | $0.13 |
Halberdier | 196 | Common | $0.06 |
Impulsive Maneuvers | 197 | Rare | $4.33 |
Kamahl, Pit Fighter | 198 | Rare | $1.02 |
Kamahl's Desire | 199 | Common | $0.09 |
Lava Blister | 200 | Uncommon | $0.44 |
Liquid Fire | 201 | Uncommon | $0.08 |
Mad Dog | 202 | Common | $0.15 |
Magma Vein | 203 | Uncommon | $0.23 |
Magnivore | 204 | Rare | $1.35 |
Mine Layer | 205 | Rare | $2.08 |
Minotaur Explorer | 206 | Uncommon | $0.18 |
Molten Influence | 207 | Rare | $6.24 |
Mudhole | 208 | Rare | $0.39 |
Need for Speed | 209 | Rare | $8.62 |
Obstinate Familiar | 210 | Rare | $0.69 |
Pardic Firecat | 211 | Common | $0.12 |
Pardic Miner | 212 | Rare | $0.44 |
Pardic Swordsmith | 213 | Common | $0.07 |
Price of Glory | 214 | Uncommon | $12.29 |
Reckless Charge | 215 | Common | $0.27 |
Recoup | 216 | Uncommon | $0.29 |
Rites of Initiation | 217 | Common | $0.15 |
Savage Firecat | 218 | Rare | $0.32 |
Scorching Missile | 219 | Common | $0.07 |
Seize the Day | 220 | Rare | $13.44 |
Shower of Coals | 221 | Uncommon | $0.12 |
Spark Mage | 222 | Uncommon | $2.60 |
Steam Vines | 223 | Uncommon | $0.16 |
Thermal Blast | 224 | Common | $0.05 |
Tremble | 225 | Common | $0.19 |
Volcanic Spray | 226 | Uncommon | $0.52 |
Volley of Boulders | 227 | Rare | $0.17 |
Whipkeeper | 228 | Uncommon | $0.16 |
Bearscape | 229 | Rare | $4.52 |
Beast Attack | 230 | Uncommon | $0.13 |
Call of the Herd | 231 | Rare | $18.79 |
Cartographer | 232 | Common | $0.16 |
Chatter of the Squirrel | 233 | Common | $0.33 |
Chlorophant | 234 | Rare | $0.38 |
Crashing Centaur | 235 | Uncommon | $0.09 |
Deep Reconnaissance | 236 | Uncommon | $0.15 |
Diligent Farmhand | 237 | Common | $0.28 |
Druid Lyrist | 238 | Common | $0.09 |
Druid's Call | 239 | Uncommon | $3.33 |
Elephant Ambush | 240 | Common | $0.18 |
Gorilla Titan | 241 | Uncommon | $0.34 |
Ground Seal | 242 | Rare | $0.78 |
Holistic Wisdom | 243 | Rare | $1.77 |
Howling Gale | 244 | Uncommon | $0.13 |
Ivy Elemental | 245 | Rare | $0.28 |
Krosan Archer | 246 | Common | $0.05 |
Krosan Avenger | 247 | Common | $0.09 |
Krosan Beast | 248 | Rare | $5.03 |
Leaf Dancer | 249 | Common | $0.09 |
Metamorphic Wurm | 250 | Uncommon | $0.16 |